Blessing
A blessing is a passive effect granted for the rest of a run. They come in three forms: Star Blessings, which are weaker but almost strictly positive, Black Hole Blessings, which are stronger but come with a drawback, and Event Blessings, which have varying effects, or even none. Each blessing has a unique icon representing it, and active blessings can be seen in the top left of the screen.
Star Blessings
Acquiring Star Blessings
Star Blessings can be obtained from a Star Telescope node, from a shrine by sacrificing a Heart, by triumphing in Hard fights, and from certain events.
Star Blessings Compendium
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | If 3 dice are Converted in a single turn, Refresh your Virtues. | ||
Any | Every 3 Hex Die you draw, gain 1 Boost. | ||
Any | Whenever you or a sentinel deal at least 4 Corruption to an enemy in a single action, Convert that enemy Die. | ||
Any | Whenever an enemy die is Enhanced, and the Purify value was a 1, that enemy receives 120 Purification. | ||
Any | Whenever you draw a Hex Die, gain 2 Research. | ||
Any | Whenever an Enemy Die is Converted, that enemy receives 12 Purification. | ||
Any | Whenever a Hex Die is Enhanced, the Enhance final value is multiplied by 3. | ||
Astropolis Ruins Ground Zero |
Whenever you or a Sentinel deal at least 3 Corruption to an enemy in a single action, gain 1 Moonlight. | ||
Any | At the start of each battle, gain 10 Research. At the end of your first turn, decreases Research by 10. | ||
Any | Whenever an enemy gets Overcorrupted, gain 4 Doom. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | Replace your Twin Smash 3 Virtue with Vortex Bubble 5 Virtue. | ||
Any | If you deal exactly 18 Purification in a single turn, gain 1 Empower. | ||
Any | Gain Soothe Mind 1 Virtue in the leftmost empty slot of your Corruption Meter. | ||
Any | Whenever you or a sentinel deal Corruption to an enemy, apply 2 Wave to that enemy. | ||
Any | If you play 8 Virtues in a single turn, gain 3 Apex Instinct. | ||
Any | Whenever you or a sentinel deal at least 2 Corruption to an enemy in a single action, change the value of all dice from your hand with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom. All enemies receive 1 Purification for each Corruption decreased on each die. | ||
Any | Whenever an enemy gets Overcorrupted, gain 2 Empower. At the end of your turn, decreases Empower by 2. | ||
Any | At the start of each battle, gain 1 Empower for each 5 Risky Die you have in your dice pool. | ||
Any | Whenever an enemy with Wave is defeated, all the Wave it had is passed on to the enemy with least Corruption. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | At the start of each battle, apply 1 Link: Boost to a random sentinel. | ||
Any | At the start of your turn, the enemy with least Corruption receives 2 Purification for each Light Shield you have. | ||
Any | Whenever you play a Safe Die, apply 1 Light Shield to a random target. | ||
Any | Whenever you or a sentinel deal Corruption to an enemy, that enemy receives 4 Purification for each Corruption blocked. | ||
Any | Whenever you or a sentinel deal Corruption to an enemy, that enemy will deal 1 Corruption to you 3 times. | ||
Any | If sentinels are Broken 3 times in a single turn, gain Incorruptible. | ||
Any | Whenever an enemy gets Overcorrupted, gain 3 Vorpal Plate. | ||
Any | Gain Shield Bash 2 Virtue in the leftmost empty slot of your Corruption Meter. | ||
Starter Blessing | At the start of the run, gain 2 random sentinels. You have only 2 Hearts. At the end of your turn, apply 1 Auto-Turret to all sentinels. | ||
Any | At the start of each battle, apply X Radiant Bomb to all sentinels, where X is their Max Corruption. | ||
Any | While both Sentinels are Broken, increases Purification received by enemies by 4. | ||
Any | At the start of each battle, gain 3 Charged Body for each 3 Safe Die you have in your dice pool. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | Whenever a sentinel Dodges Corruption during your turn, draw 1 die, then decreases that sentinel Dodge by 5. | ||
Starter Blessing | At the start of each battle, gain 10 Critical and gain 10 Dodge. Your Dodge can't be lower than 10. Random Purify and Random Confuse actions deal Purification to a random target 2 times. | ||
Any | At the start of each battle, gain 1 Eolic Divination. | ||
Any | Whenever you deal Critical with a Safe Die, Hex Die, Confuse action of any type, Random Confuse action or Random Purify action, increase its Critical multiplier by 2 for each matched criteria. | ||
Any | Whenever you or a sentinel plays a Meteor Rain action, apply 1 Light Shield to all targets. | ||
Any | Whenever an enemy Dodges Corruption, that enemy receives 45 Purification, then that enemy loses all Dodge. | ||
Any | Whenever you or a Sentinel deal Corruption to an enemy, gain 3 Brilliance. | ||
Any | Sentinels have a chance of dealing Critical using the same stats as your Critical with 20% additional chance of dealing a Critical and 2 additional Critical multiplier. | ||
Any | At the start of each battle, apply 2 Electrostatic Field to the enemy with least Corruption. | ||
Any | At the start of each battle, gain 3 Critical for each 2 Safe Die you have in your dice pool. | ||
Any | Whenever you or a sentinel deal Purification to a sentinel, a random enemy receives 1 Purification for each Purification received by that sentinel divided by 2 (rounded down) with a minimum of 2. This Purification can trigger Critical. | ||
Any | Whenever an enemy gets Overcorrupted, gain 1 Eolic Divination. | ||
Any | Whenever you or a sentinel deal Corruption to an enemy, apply 5 Dodge to that enemy. | ||
Any | Replace your Thunderstorm 6 Virtue with Wind Skitter 4 Virtue. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Starter Blessing | At the start of each battle, gain 5 Sands of Time. All Blessings that are triggered whenever you or a sentinel deal Corruption to enemies are also triggered when applying Affliction. Whenever you receive Corruption from Affliction, Light Shield is ignored. | ||
Any | Your Soul Heat has no limit. Whenever your Soul Heat increases above 10, apply 1 Relief to a random target. | ||
Any | Sentinels have a chance of triggering Sand of Time using the same stats as your Sands of Time with 25% additional chance of triggering it and without decreasing your Sands of Time. | ||
Any | Afflication doesn't increase enemies Overcorruption. Enemies receive double Corruption from Afflication. | ||
Any | Whenever you deal Corruption or apply Affliction, increases your Soul Heat by 1. | ||
Any | Whenever an enemy gets Overcorrupted, that enemy receives 3 Purification X times, where X is your Soul Heat. If you have Flammable Chakram, this Purification triggers it. | ||
Any | Whenever an enemy gets Overcorrupted, if that enemy has Relief, trigger it, then decreases that enemy Relief by 1. | ||
Any | Whenever you or a sentinel deal Corruption to an enemy or apply Affliction to an enemy, gain 2 Chanting. | ||
Any | At the end of your turn, all enemies receive 2 Purification for each Affliction that sentinels have. | ||
Any | Whenever you would lose all Chanting, all enemies receive 2 Purification for each Chanting you have. | ||
Any | Whenever you receive Purification from Relief, a random enemy receives 1 Purification for Purification that exceeded your Corruption Meter. | ||
Any | Whenever you deal Corruption or apply Affliction, apply 1 Relief to that target. |
Event Blessings
Acquiring Event Blessings
Event Blessings can only be acquired from Events, or by having another Event Blessing until you have advanced far enough into the run.
Event Blessings Compendium
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | At the start of each battle, gain 15 Critical. | ||
Any | Gain Cleromancy 1 Virtue in the rightmost empty slot of your Corruption Meter. | ||
Any | At the start of each battle, gain 25 Sands of Time. | ||
Tainted Reef | Don't gain any Star Shards until you reach Ground Zero. When you reach Ground Zero, gain 3000 Star Shards. | ||
Reach Ground Zero with the Crimson Vault. | The remains of an ominous vault. | ||
Any | Every 4 turns, gain 1 Indigo Soul. | ||
Astropolis Ruins | Next battle you can't use your Virtues. This condition can't be denied by Refresh. After the next battle, you will be able to use your Virtues again and the amount of Purification received by all targets will increase by 2. | ||
Any | At the start of each battle, apply Infinity Hidden to all enemies. | ||
Any | Gain Rearm Virtue in the rightmost empty slot of your Corruption Meter. | ||
Tainted Reef Astropolis Ruins |
20% discount at Forge Shop. | ||
Any | Gain Convert 1 Virtue in the rightmost empty slot of your Corruption Meter. | ||
Succeed in the combat after obtaining Fallen Star. | Increases Purification received by all targets by 2. | ||
Tainted Reef Astropolis Ruins |
50% discount at Sentinel Shop. |
Black Hole Blessings
Acquiring Black Hole Blessings
Black Hole Blessings can be obtained from a Black Hole Telescope node, by triumphing in Boss fights, and from certain events.
Black Hole Blessings Compendium
Name | Image | Availablility | Effect Details |
---|---|---|---|
Have at least one Sentinel | Sentinels come with Infinity Boost. Draw 1 fewer die per turn. | ||
Any | Draw 1 additional die per turn. At the start of each battle, gain 2 Stunned. | ||
Any | Draw 2 additional dice per turn. You can only use one Virtue per turn. Refresh ignores this condition. | ||
Any | Draw 1 additional die per turn. At the start of each battle, add 3 Wound Hex Die into your draw pool. | ||
Any | Increase enemies' Max Overcorruption by 4. At the start of each battle, apply Obscure to all enemies. | ||
Any | Increase Purification received by all targets by 1. At the start of each battle, apply 1 Paralyzed to you. | ||
Any, unless it is Moonie or Cellarius at Level 1 | Draw 1 additional die per turn. At the start of each battle, gain 4 Dazed. | ||
Any | Draw 1 additional die per turn. At the start of each battle, apply 1 Decay to a random enemy. | ||
Any | Increase Purification received by enemies by 1. Increase Corruption received by enemies by 1. | ||
Any | Increase Purification received by all targets by 2. Increase Corruption received by you by 1. | ||
Any | Draw 1 additional die per turn. At the start of each battle, gain 2 Doom. | ||
Any | Draw 2 additional dice per turn. At the start of each battle, apply 1 Agony to a random enemy. | ||
Any | Draw 1 additional die per turn. At the start of each battle, apply 4 Unholy Mist to you. | ||
Any | Increase Purification received by all targets by 3. At the start of each battle, apply 1 Blighted Soul to all enemies. | ||
Any | Draw 1 additional die per turn. At the start of each battle, apply 1 Thorn to a random enemy. | ||
Any | Increase Purification received by enemies by 1. You deal 1 less Purification to you and sentinels. | ||
Any | Draw 1 additional die per turn. At the start of each battle, apply 2 Hidden to all enemies. | ||
Any | Don't discard dice from your hand at the end of your turn. At the end of your turn, you receive 1 Corruption for each die in your hand. | ||
Any | Draw 1 additional die per turn. At the start of each battle, apply 1 Boost to a random enemy. | ||
Any, unless it is Moonie or Cellarius at Level 1 | Draw 1 additional die per turn. At the start of each battle, gain 4 Superpositioned. | ||
Any | Draw 1 additional die per turn. At the start of each battle, apply Obscure to all enemies. | ||
Any | Draw 1 additional die per turn. At the start of each battle, gain 1 Silenced. | ||
Any | Increase Purification received by enemies by 4. Whenever enemies receive Purification, they receive 1 Corruption. | ||
Any | You deal 1 additional Purification. At the start of each battle, apply 1 Death Bomb to a random enemy. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | Replace your Convert Virtue with Penumbra Glare 2 Virtue. | ||
Any | Replace your Reroll Virtue with Enhance 1 Virtue. | ||
Any | Once per convert, draw a Risky Die. | ||
Any | Gain Manipulate 1 Virtue in the rightmost empty slot of your Corruption Meter. From now on, you have only 1 Heart. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | At the start of each battle, gain 1 Hammerhead Will and apply 1 Agony to a random enemy. | ||
Any | Decrease Corruption received by you from non-enemy sources by 1. Increase Corruption received by you from enemy sources by 1. | ||
Any | At the start of each battle, gain 3 Empower. From now on, you have only 1 Heart. | ||
Any | Replace your Reroll Virtue with Twin Smash 2 Virtue. | ||
Any | Increases Wave applied by 4. Replace your Area Purify 2 Virtue with Enemy Wave 1 Virtue. You deal 1 less Purification. | ||
Any | At the start of each battle, gain 1 Vendetta and apply 2 Hidden to all enemies. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | Whenever you apply a Link to a sentinel, apply it to the other sentinel as well. At the start of each battle, apply 1 Torment to all sentinels. | ||
Any | At the start of your turn, your Light Shield is decreased by half (rounded up) instead of being removed. Whenever you receive Corruption dealt by you or sentinels, Light Shield is ignored. At the start of each battle, gain 6 Light Shield. | ||
Any | Gain Recycle Virtue in the leftmost empty slot of your Corruption Meter. Lose your Reroll Virtue. | ||
Any | Replace your Light Shield Virtue with Defiant Alarm 3 Virtue. | ||
Any | At the start of each battle, gain Hypersensitive Aura. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | Replace your Reroll Virtue with Wind Glide 2 Virtue. | ||
Any | At the start of each battle, gain 2 Critical Multiplier and gain Fierce Squall. | ||
Any | Replace your Lightning Virtue with Thunderstorm 8 Virtue. | ||
Any | Your Dodge can't be lower than 50. Whenever you Dodge, additionally decreases Dodge by 2. At the start of each battle, gain 40 Dodge. From now on, you have only 1 Heart. |
Name | Image | Availablility | Effect Details |
---|---|---|---|
Any | At the end of your turn, - Even Soul Heat: Apply 3 Relief to all enemies. - Odd Soul Heat: Apply 3 Affliction to all enemies. | ||
Any | Whenever your reach Soul Heat 10, draw 2 dice. Whenever you reach Soul Heat 5, draw 1 die and you receive 6 Corruption. This Corruption is not increased by any Corruption modifier. | ||
Any | At the start of each battle, gain 10 Concentration. From now on, you have only 1 Heart | ||
Any | Replace all your Virtues with Enemy Chanting Virtue. | ||
Any | Whenever Relief is applied to a sentinel, apply 1 Relief to all enemies. At the start of each battle, apply 1 Torment to all Sentinels. | ||
Any | Relief on enemies triggers at the end of your turn. At the start of each battle, gain 2 Affliction. |