Tremulant Chains

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Tremulant Chains

Tremulant Chains.png

Tremulant Chains Defeated.png

Details
Chapter(s) Astropolis Ruins
Area(s) Normal Battle
Corruption 35 / TBA / TBA
Overcorruption 5 / 5 / 5
Overcorruption Action Enemy Self Doom.png 1 / Enemy Self Doom.png 1 / Enemy Self Doom.png 1
Starting Effect(s) Decay.png 1 / Decay.png 1 / Decay.png 1
Dice

Area Corrupt.png
1
Dazed.png
2
Area Corrupt.png
1
Dazed.png
1
Corrupt.png
2
Dazed.png
2
Corrupt.png
2
Dazed.png
1
Corrupt.png
2
Dazed.png
1
Corrupt.png
2
Dazed.png
1

Area Corrupt.png
1
Dazed.png
2
Area Corrupt.png
1
Dazed.png
1
Corrupt.png
2
Dazed.png
2
Corrupt.png
2
Dazed.png
2
Corrupt.png
2
Dazed.png
1
Corrupt.png
2
Dazed.png
1

Area Corrupt.png
2
Dazed.png
2
Area Corrupt.png
1
Dazed.png
2
Area Corrupt.png
1
Dazed.png
1
Corrupt.png
3
Dazed.png
1
Corrupt.png
2
Dazed.png
3
Corrupt.png
2
Dazed.png
1


Tremulant Chains is an enemy that can be encountered in the second chapter's normal battles.

Actions

Starting Effect(s)

Decay.png Decay: At the start of its turn, increases its Overcorruption by X.

Overcorruption

Enemy Self Doom.png Self Doom: Apply X Doom to self.

  • Doom.png Doom: Increases dice Corruption value by X.

Dice

Corrupt.png Player Corrupt: Deal X Corruption to you.
Area Corrupt.png Area Corrupt: Deal X Corruption to all targets.
Dazed.png Player Dazed: Apply X Dazed to you.

  • Dazed.png: Dazed: Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.