Name
|
Type
|
Faces
|
Effect Details
|
Minor Glass Daggers
|
Starter
|
|
Deal 1 Purification to an enemy X times.
Deal X Corruption to any target.
|
Minor Purify
|
Starter
|
|
Deal X Purification to any target.
Deal X Corruption to any target.
|
Minor Relief
|
Starter
|
|
Apply X Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Minor Shield
|
Starter
|
|
Apply X Light Shield to any target.
Deal X Purification to any target.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Behenian Howl
|
Safe
|
|
Gain X Sands of Time for each Soul Heat.
Draw X dice.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Fire Breath
|
Safe
|
|
Gain X Fire Breath.
|
Fire Breath
|
While your Soul Heat is at least 10, you deal X additional Purification.
|
|
Relief
|
Safe
|
|
Apply X Relief to any target.
Draw X dice.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Sands of Time
|
Safe
|
|
Deal X Purification to any target.
Gain X Sands of Time.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Solar Lullaby
|
Safe
|
|
Minimum Soul Heat: X. Trigger Relief on all creatures, then decreases their Relief by 1.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Soul Stigma
|
Safe
|
|
Draw X dice.
Gain X Soul Stigma.
Deal X Purification to any target.
|
Soul Stigma
|
Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
|
|
Sunny Flares
|
Safe
|
|
Apply 1 Relief to a random target X times.
Draw X dice.
Apply X Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Chanting
|
Safe
|
|
Deal Chanting to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Cleansing Conflagration
|
Safe
|
|
Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Eclipse Blast
|
Safe
|
|
Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.
Odd Soul Heat: Deal X Purification to any target.
|
Fiery Projection
|
Safe
|
|
Deal X Purification to an enemy, where X is half of your Soul Heat (rounded down) multiplied by the amount of Affliction you have.
Deal X Purification to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Glass Daggers
|
Safe
|
|
Deal 1 Purification to an enemy X times.
Draw X dice.
|
Purging Eruption
|
Safe
|
|
Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
Draw X dice.
Deal X Purification to yourself.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sandshaping
|
Safe
|
|
Even Soul Heat: Deal X Purification to any target.
Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Sun Ray
|
Safe
|
|
Minimum Soul Heat: 10. Deal X Purification to any target. Reset your Soul Heat to 0.
|
Astral Mantra
|
Safe
|
|
Minimum Soul Heat: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
|
Void Mantra
|
Safe
|
|
Minimum Soul Heat: X. Choose a die from your discard to draw and roll. Decrease your Soul Heat by 1.
|
Behenian Howl+
|
Balanced
|
|
Gain X Sands of Time for each Soul Heat.
Deal X Corruption to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Bloody Solstice+
|
Balanced
|
|
You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Concentration+
|
Balanced
|
|
Gain X Concentration.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Concentration
|
At the start of your turn, increases your Soul Heat by X.
|
|
Distortion Hieroglyph+
|
Balanced
|
|
Gain X Distortion Hieroglyph.
Deal X Purification to any target.
Deal X Corruption to all targets.
|
Distortion Hieroglyph
|
Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
|
|
Fire Breath+
|
Balanced
|
|
Gain X Fire Breath.
Deal X Corruption to any target.
|
Fire Breath
|
While your Soul Heat is at least 10, you deal X additional Purification.
|
|
Flammable Chakram+
|
Balanced
|
|
Gain X Flammable Chakram.
Apply X Affliction to all targets.
|
Flammable Chakram
|
Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Hourglass Mastery+
|
Balanced
|
|
Gain X Hourglass Mastery.
Deal X Purification to any target.
Deal X Corruption to any target.
|
Hourglass Mastery
|
Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Inner Warmth+
|
Balanced
|
|
Gain X Inner Warmth.
Deal X Purification to any target.
Deal X Corruption to all targets.
|
Inner Warmth
|
Your Soul Heat doesn't reset to 0 for X turns.
|
|
Quicksand Dance+
|
Balanced
|
|
Gain Y Sands of Time, where Y is the amount of Chanting you have plus 1. Gain X Chanting.
Deal X Corruption to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Chanting
|
Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Relief+
|
Balanced
|
|
Apply X Relief to any target.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Searing Ritual+
|
Balanced
|
|
Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.
Deal Chanting to an enemy.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Chanting
|
Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sonata of Healing+
|
Balanced
|
|
Apply X Relief to all targets.
Apply X Affliction to all targets.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soulburn+
|
Balanced
|
|
Apply X Relief to any target for each Soul Heat.
Apply X Relief to any target.
Apply X Affliction to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soul Intensifier+
|
Balanced
|
|
Minimum Soul Heat: X. Double Relief on any target. If that target has no Relief, apply 5 Relief to that target. Reset your Soul Heat to 0.
Apply X Affliction to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soul Stigma+
|
Balanced
|
|
Gain X Soul Stigma.
Apply X Affliction to any target.
|
Soul Stigma
|
Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Spread Essence+
|
Balanced
|
|
Minimum Soul Heat: X. Choose any target that has Relief. Apply the same amount of Relief that the target has to all other targets. Reset your Soul Heat to 0.
Apply X Affliction to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sunny Flares+
|
Balanced
|
|
Apply 1 Relief to a random target X times.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Syphon Hourglass+
|
Balanced
|
|
Gain 2 Sands of Time for each creature with Relief or Affliction. If the creature has both, gain X Sands of Time.
Apply X Affliction to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Auspicious Chanting+
|
Balanced
|
|
Deal Chanting to an enemy. Draw X dice.
Deal Chanting to an enemy.
Deal X Corruption to all targets.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Chained Chanting+
|
Balanced
|
|
Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.
Deal Chanting to an enemy.
Deal X Corruption to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Cleansing Conflagration+
|
Balanced
|
|
Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
Deal X Corruption to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Eclipse Blast+
|
Balanced
|
|
Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.
Odd Soul Heat: Deal X Purification to any target.
Deal X Corruption to any target.
|
Fiery Projection+
|
Balanced
|
|
Deal X Purification to an enemy, where X is half of your Soul Heat (rounded down) multiplied by the amount of Affliction you have.
Apply X Affliction to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Glass Daggers+
|
Balanced
|
|
Deal 1 Purification to an enemy X times.
Deal X Corruption to any target.
|
Purging Eruption+
|
Balanced
|
|
Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
Deal X Corruption to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Rewind Chanting+
|
Balanced
|
|
Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Lose a Heart. Unforgeable.
Deal X Corruption to yourself.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Unforgeable
|
Can't be forged.
|
|
Sandshaping+
|
Balanced
|
|
Even Soul Heat: Deal X Purification to any target.
Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Sandstorm+
|
Balanced
|
|
Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.
Deal X Corruption to any target.
|
Scorching Sands+
|
Balanced
|
|
Deal X Purification to any target for each Soul Heat.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Wicked Chanting+
|
Balanced
|
|
Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.
Deal Chanting to an enemy.
Apply X Affliction to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Forge Chanting+
|
Balanced
|
|
Change a die from your hand into Chanting action for the rest of the run.
Deal X Corruption to any target.
|
Chanting Action
|
Deal Chanting to any target.
|
|
Chanting
|
Increases Chanting Purification. Your next Chanting action will deal X Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Precision Mantra+
|
Balanced
|
|
Minimum Soul Heat: X. Choose a die from any target, then rotate that die to a chosen face.
Deal X Corruption to any target.
|
Refreshing Mantra+
|
Balanced
|
|
Minimum Soul Heat: X. Refresh your Virtues.
Deal X Corruption to any target.
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Abrading Touch++
|
Risky
|
|
Apply X Affliction to an enemy.
Apply X Serenity to the same target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Serenity
|
Increases Purification received by X.
|
|
Abrading Wave++
|
Risky
|
|
Apply X Affliction to all targets.
Apply X Serenity to all targets.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Serenity
|
Increases Purification received by X.
|
|
Bloody Solstice++
|
Risky
|
|
You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Burning Sands++
|
Risky
|
|
Apply X Affliction to any target.
Gain X Sands of Time.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Concentration++
|
Risky
|
|
Gain X Concentration.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Concentration
|
At the start of your turn, increases your Soul Heat by X.
|
|
Desert Protection++
|
Risky
|
|
Minimum Soul Heat: 10: Apply 4 Light Shield to all targets.
Minimum Soul Heat: 5: Apply 1 Light shield to all targets.
Minimum Soul Heat: 0: Apply 3 Reinforced to all targets.
Decrease your Soult Heat by 3.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Reinforced
|
Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
|
|
Flammable Chakram++
|
Risky
|
|
Gain X Flammable Chakram.
Apply X Affliction to all targets.
|
Flammable Chakram
|
Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Ghastly Fire++
|
Risky
|
|
Minimum Soul Heat: 10: Apply 10 Relief to any target.
Minimum Soul Heat: 6: Apply 5 Relief to any target.
Minimum Soul Heat: 0: Apply 4 Affliction to any target.
Reset your Soul Heat to 0.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Hourglass Mastery++
|
Risky
|
|
Gain X Hourglass Mastery.
Deal X Corruption to any target.
|
Hourglass Mastery
|
Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Hourglass Mirage++
|
Risky
|
|
Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Inner Warmth++
|
Risky
|
|
Gain X Inner Warmth.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Inner Warmth
|
Your Soul Heat doesn't reset to 0 for X turns.
|
|
Relief++
|
Risky
|
|
Apply X Relief to any target.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sands of Time++
|
Risky
|
|
Gain X Sands of Time.
Deal X Corruption to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Searing Calamity++
|
Risky
|
|
Apply X Affliction to all targets.
Apply X Relief to all targets.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Selfless Ignite++
|
Risky
|
|
Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sonata of Healing++
|
Risky
|
|
Apply X Relief to all targets.
Apply X Affliction to all targets.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soulburn++
|
Risky
|
|
Apply X Relief to any target for each Soul Heat.
Apply X Affliction to any target. Unforgeable.
Apply X Affliction to all targets.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Sunny Flares++
|
Risky
|
|
Apply 1 Relief to a random target X times.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Blazing Chanting++
|
Risky
|
|
Deal Chanting to any target. Apply X Affliction to the same target. Draw 1 die.
Apply X Affliction to any target. Unforgeable.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Glass Daggers++
|
Risky
|
|
Deal 1 Purification to an enemy X times.
Deal X Corruption to any target.
|
Purging Eruption++
|
Risky
|
|
Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
Deal X Corruption to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Restoring Flames++
|
Risky
|
|
Deal X Purification to any target.
Gain X Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Scorching Sands++
|
Risky
|
|
Deal X Purification to any target for each Soul Heat.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Spinning Chanting++
|
Risky
|
|
Deal Chanting to all targets.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Spiritual Burst++
|
Risky
|
|
Minimum Soul Heat: 10: Deal 8 Purification to all targets.
Minimum Soul Heat: 5: Deal 4 Purification to all targets.
Minimum Soul Heat: 0: Deal 2 Corruption to all targets.
Decrease your Soul Heat by 3.
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Wicked Chanting++
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Risky
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Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.
Apply X Affliction to all targets.
Deal X Corruption to yourself.
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Chanting
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Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
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Affliction
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Creatures with Affliction receive X Corruption at the end of their turn.
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Dune Surfing++
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Risky
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Minimum Soul Heat: 10: Draw 3 dice.
Minimum Soul Heat: 6: Draw 2 dice.
Minimum Soul Heat: 0: Add 1 Paralyzed Hex Die into your draw pool.
Reset your Soul Heat to 0.
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Shamanic Contemplation++
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Risky
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Apply X Affliction to any target.
Refresh your Virtues.
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Affliction
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Creatures with Affliction receive X Corruption at the end of their turn.
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Refresh
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Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
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Shamanic Domination++
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Risky
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Change a die from an enemy into Area Affliction X action until the end of enemies turn.
Deal X Corruption to any target.
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Area Affliction Action
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Apply X Affliction to all targets.
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Affliction
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Creatures with Affliction receive X Corruption at the end of their turn.
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Shamanic Foresight++
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Risky
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Apply X Affliction to any target.
Draw X dice.
Apply X Affliction to any target. Unforgeable.
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Affliction
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Creatures with Affliction receive X Corruption at the end of their turn.
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Unforgeable
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Can't be forged.
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Shamanic Shout++
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Risky
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Apply X Affliction to any target.
Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
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Affliction
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Creatures with Affliction receive X Corruption at the end of their turn.
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Shamanic Whispering++
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Risky
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Apply X Affliction to any target.
Choose a die from your discard to draw and roll.
Apply X Affliction to any target. Unforgeable.
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Affliction
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Creatures with Affliction receive X Corruption at the end of their turn.
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Unforgeable
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Can't be forged.
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Burning Sands+++
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Epic
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Apply X Affliction to any target.
Gain X Sands of Time.
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Affliction
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Creatures with Affliction receive X Corruption at the end of their turn.
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Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
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Concentration+++
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Epic
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Gain X Concentration.
Deal X Purification to any target.
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Concentration
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At the start of your turn, increases your Soul Heat by X.
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Distortion Hieroglyph+++
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Epic
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Gain X Distortion Hieroglyph.
Deal X Purification to any target.
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Distortion Hieroglyph
|
Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
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Fire Breath+++
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Epic
|
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Gain X Fire Breath.
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Fire Breath
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While your Soul Heat is at least 10, you deal X additional Purification.
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Flammable Chakram+++
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Epic
|
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Gain X Flammable Chakram.
Apply X Relief to any target.
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Flammable Chakram
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Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
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Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
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Hourglass Mastery+++
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Epic
|
|
Gain X Hourglass Mastery.
Deal X Purification to any target.
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Hourglass Mastery
|
Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
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Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
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Hourglass Mirage+++
|
Epic
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|
Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.
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Inner Warmth+++
|
Epic
|
|
Gain X Inner Warmth.
Deal X Purification to any target.
Deal X Corruption to all targets.
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Inner Warmth
|
Your Soul Heat doesn't reset to 0 for X turns.
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Relief+++
|
Epic
|
|
Apply X Relief to any target.
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Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
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Sands of Time+++
|
Epic
|
|
Gain X Sands of Time.
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Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
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Searing Ritual+++
|
Epic
|
|
Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.
Deal Chanting to an enemy.
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Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
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Chanting
|
Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
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Selfless Ignite+++
|
Epic
|
|
Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
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Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
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Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
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Sonata of Healing+++
|
Epic
|
|
Apply X Relief to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
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Soulburn+++
|
Epic
|
|
Apply X Relief to any target for each Soul Heat.
Apply X Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
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Soul Stigma+++
|
Epic
|
|
Gain X Soul Stigma.
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Soul Stigma
|
Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
|
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Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
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Sunny Flares+++
|
Epic
|
|
Apply 1 Relief to a random target X times.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Auspicious Chanting+++
|
Epic
|
|
Deal Chanting to an enemy. Draw X dice.
Deal Chanting to any target.
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Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Chained Chanting+++
|
Epic
|
|
Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.
Deal Chanting to an enemy.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Cleansing Conflagration+++
|
Epic
|
|
Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Glass Daggers+++
|
Epic
|
|
Deal 1 Purification to an enemy X times.
|
Purging Eruption+++
|
Epic
|
|
Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Restoring Flames+++
|
Epic
|
|
Deal X Purification to any target.
Gain X Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Rewind Chanting+++
|
Epic
|
|
Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Deal Chanting to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|
Sandstorm+++
|
Epic
|
|
Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.
|
Scorching Sands+++
|
Epic
|
|
Deal X Purification to any target for each Soul Heat.
Deal X Purification to any target.
|
Spinning Chanting+++
|
Epic
|
|
Deal Chanting to all targets.
Deal Chanting to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
|
|