Sothis

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Sothis icon.png
Sothis
the Outcast Prince
Sothis full.png
Sothis portrait.png
Complexity 5
Lore
Profession Fire Sand Shaman
Astrarium Behenian HourglassSothis Astrarium.png
Planet Behenia
Named "The Rebel", Sothis was banned from his kingdom after ignoring the elders' will and unlocking the protected Astrarium.
Driven by curiosity and surrounded by magic, he could not resist the temptation to pursue the forbidden relic.
Lost to his loneliness and seeking redemption, Sothis exploits healing teachings from the Behenians and the stolen Astrarium to control time and amplify the power of his enchantments.

Sothis is one of the six Oracles of Astrea: Six-Sided Oracles.

Sothis has a unique mechanic called Soul Heat. When he applies Purification or Relief to a target, his Soul Heat increases by 1 to a max of 10. Some of his actions use Soul Heat as a resource. At the start of the players turn it is reset to 0.

Virtues

  • Scorching Sands (Starting): Deal 1 Purification to any target for each Soul Heat.
  • Reroll (1 Corruption): Reroll up to 3 dice from any target.
  • Eclipse Blast (3 Corruption): Even Soul Heat: Deal 3 Corruption to any target. Odd Soul Heat: Deal 3 Purification to any target.
  • Sands of Time (6 Corruption): Gain 10 Sands of Time.
  • Exalted Sistrum replaces all your Virtues with the Enemy Chanting Virtue.
    • Enemy Chanting: Deal Chanting to an enemy.

Dice List

Name Type Faces Effect Details
Minor Glass Daggers
DiceStarter.png Starter
Glass Daggers.png
3
Glass Daggers.png
2
Glass Daggers.png
2
Glass Daggers.png
2
Corrupt.png
2
Corrupt.png
1
Glass Daggers.png Deal 1 Purification to an enemy X times.

Corrupt.png Deal X Corruption to any target.

Minor Purify
DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Relief
DiceStarter.png Starter
Relief.png
2
Relief.png
2
Relief.png
1
Relief.png
1
Relief.png
1
Relief.png
1
Relief.png Apply X Relief to any target.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Minor Shield
DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Behenian Howl
DiceSafe.png Safe
Behenian Howl.png
1
Draw.png
1
Behenian Howl.png
2
Behenian Howl.png
2
Behenian Howl.png
2
Behenian Howl.png
1
Behenian Howl.png
1
Behenian Howl.png Gain X Sands of Time for each Soul Heat.

Draw.png Draw X dice.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Fire Breath
DiceSafe.png Safe
Fire Breath.png
2
Fire Breath.png
2
Fire Breath.png
1
Fire Breath.png
1
Fire Breath.png
1
Fire Breath.png
1
Fire Breath.png Gain X Fire Breath.
Fire Breath.png
Fire Breath While your Soul Heat is at least 10, you deal X additional Purification.
Relief
DiceSafe.png Safe
Relief.png
2
Draw.png
1
Relief.png
3
Relief.png
2
Relief.png
2
Relief.png
2
Relief.png
1
Relief.png Apply X Relief to any target.

Draw.png Draw X dice.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Sands of Time
DiceSafe.png Safe
Purify.png
1
Sands of Time.png
8
Purify.png
1
Sands of Time.png
8
Purify.png
1
Sands of Time.png
8
Sands of Time.png
8
Sands of Time.png
8
Sands of Time.png
8
Purify.png Deal X Purification to any target.

Sands of Time.png Gain X Sands of Time.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Solar Lullaby
DiceSafe.png Safe
Solar Lullaby.png
5
Solar Lullaby.png
6
Solar Lullaby.png
7
Solar Lullaby.png
7
Solar Lullaby.png
8
Solar Lullaby.png
8
Solar Lullaby.png Minimum Soul Heat: X. Trigger Relief on all creatures, then decreases their Relief by 1.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soul Stigma
DiceSafe.png Safe
Draw.png
1
Soul Stigma.png
2
Draw.png
1
Soul Stigma.png
2
Purify.png
1
Soul Stigma.png
2
Purify.png
1
Soul Stigma.png
2
Soul Stigma.png
3
Soul Stigma.png
2
Draw.png Draw X dice.

Soul Stigma.png Gain X Soul Stigma.

Purify.png Deal X Purification to any target.

Soul Stigma.png
Soul Stigma Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
Sunny Flares
DiceSafe.png Safe
Sunny Flares.png
2
Draw.png
1
Sunny Flares.png
3
Sunny Flares.png
2
Sunny Flares.png
2
Relief.png
1
Relief.png
1
Sunny Flares.png Apply 1 Relief to a random target X times.

Draw.png Draw X dice.

Relief.png Apply X Relief to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chanting
DiceSafe.png Safe
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png Deal Chanting to any target.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Cleansing Conflagration
DiceSafe.png Safe
Cleansing Conflagration.png
3
Cleansing Conflagration.png
3
Cleansing Conflagration.png
2
Cleansing Conflagration.png
2
Cleansing Conflagration.png
1
Cleansing Conflagration.png
1
Cleansing Conflagration.png Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Eclipse Blast
DiceSafe.png Safe
Eclipse Blast.png
5
Eclipse Blast.png
4
Eclipse Blast.png
4
Eclipse Blast.png
3
Eclipse Blast.png
3
Eclipse Blast.png
2
Eclipse Blast.png Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.

Odd Soul Heat: Deal X Purification to any target.

Fiery Projection
DiceSafe.png Safe
Fiery Projection.png
Fiery Projection.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Fiery Projection.png Deal X Purification to an enemy, where X is half of your Soul Heat (rounded down) multiplied by the amount of Affliction you have.

Purify.png Deal X Purification to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Glass Daggers
DiceSafe.png Safe
Glass Daggers.png
2
Draw.png
1
Glass Daggers.png
3
Glass Daggers.png
3
Glass Daggers.png
2
Glass Daggers.png
2
Glass Daggers.png
2
Purify.png Deal 1 Purification to an enemy X times.

Draw.png Draw X dice.

Purging Eruption
DiceSafe.png Safe
Purging Eruption.png
3
Draw.png
1
Purging Eruption.png
3
Player Purify.png
2
Purging Eruption.png
3
Player Purify.png
1
Purging Eruption.png
3
Purging Eruption.png
3
Purging Eruption.png
3
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.

Draw.png Draw X dice. Player Purify.png Deal X Purification to yourself.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sandshaping
DiceSafe.png Safe
Sandshaping.png
2
Sandshaping.png
2
Sandshaping.png
2
Sandshaping.png
1
Sandshaping.png
1
Sandshaping.png
1
Sandshaping.png Even Soul Heat: Deal X Purification to any target.

Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sun Ray
DiceSafe.png Safe
Sun Ray.png
40
Sun Ray.png
38
Sun Ray.png
36
Sun Ray.png
34
Sun Ray.png
32
Sun Ray.png
30
Sun Ray.png Minimum Soul Heat: 10. Deal X Purification to any target. Reset your Soul Heat to 0.
Astral Mantra
DiceSafe.png Safe
Astral Mantra.png
5
Astral Mantra.png
6
Astral Mantra.png
7
Astral Mantra.png
8
Astral Mantra.png
9
Astral Mantra.png
10
Astral Mantra.png Minimum Soul Heat: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
Void Mantra
DiceSafe.png Safe
Void Mantra.png
5
Void Mantra.png
6
Void Mantra.png
7
Void Mantra.png
8
Void Mantra.png
9
Void Mantra.png
10
Void Mantra.png Minimum Soul Heat: X. Choose a die from your discard to draw and roll. Decrease your Soul Heat by 1.
Behenian Howl+
DiceBalanced.png Balanced
Behenian Howl.png
4
Behenian Howl.png
3
Behenian Howl.png
2
Behenian Howl.png
2
Corrupt.png
1
Corrupt.png
1
Behenian Howl.png Gain X Sands of Time for each Soul Heat.

Corrupt.png Deal X Corruption to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Bloody Solstice+
DiceBalanced.png Balanced
Bloody Solstice.png
7
Bloody Solstice.png
7
Bloody Solstice.png
6
Bloody Solstice.png
6
Bloody Solstice.png
5
Bloody Solstice.png
5
Bloody Solstice.png You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Concentration+
DiceBalanced.png Balanced
Concentration.png
1
Concentration.png
1
Concentration.png
1
Area Corrupt.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Concentration.png Gain X Concentration.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Concentration.png
Concentration At the start of your turn, increases your Soul Heat by X.
Distortion Hieroglyph+
DiceBalanced.png Balanced
Distortion Hieroglyph.png
1
Distortion Hieroglyph.png
1
Purify.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Distortion Hieroglyph.png Gain X Distortion Hieroglyph.

Purify.png Deal X Purification to any target.

Area Corrupt.png Deal X Corruption to all targets.

Distortion Hieroglyph.png
Distortion Hieroglyph Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
Fire Breath+
DiceBalanced.png Balanced
Fire Breath.png
3
Fire Breath.png
3
Fire Breath.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Fire Breath.png Gain X Fire Breath.

Corrupt.png Deal X Corruption to any target.

Fire Breath.png
Fire Breath While your Soul Heat is at least 10, you deal X additional Purification.
Flammable Chakram+
DiceBalanced.png Balanced
Flammable Chakram.png
1
Flammable Chakram.png
1
Flammable Chakram.png
1
Flammable Chakram.png
1
Area Affliction.png
2
Area Affliction.png
1
Flammable Chakram.png Gain X Flammable Chakram.

Area Affliction.png Apply X Affliction to all targets.

Flammable Chakram.png
Flammable Chakram Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Hourglass Mastery+
DiceBalanced.png Balanced
Hourglass Mastery.png
1
Purify.png
2
Purify.png
2
Purify.png
2
Corrupt.png
3
Corrupt.png
3
Hourglass Mastery.png Gain X Hourglass Mastery.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Hourglass Mastery.png
Hourglass Mastery Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Inner Warmth+
DiceBalanced.png Balanced
Inner Warmth.png
1
Inner Warmth.png
1
Purify.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Inner Warmth.png Gain X Inner Warmth.

Purify.png Deal X Purification to any target.

Area Corrupt.png Deal X Corruption to all targets.

Inner Warmth.png
Inner Warmth Your Soul Heat doesn't reset to 0 for X turns.
Quicksand Dance+
DiceBalanced.png Balanced
Quicksand Dance.png
3
Quicksand Dance.png
2
Quicksand Dance.png
2
Quicksand Dance.png
1
Corrupt.png
1
Corrupt.png
1
Quicksand Dance.png Gain Y Sands of Time, where Y is the amount of Chanting you have plus 1. Gain X Chanting.

Corrupt.png Deal X Corruption to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Relief+
DiceBalanced.png Balanced
Relief.png
4
Relief.png
4
Relief.png
3
Relief.png
3
Affliction.png
1
Affliction.png
1
Relief.png Apply X Relief to any target.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Searing Ritual+
DiceBalanced.png Balanced
Searing Ritual.png
Searing Ritual.png
Searing Ritual.png
Enemy Chanting.png
Affliction.png
1
Affliction.png
1
Searing Ritual.png Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.

Enemy Chanting.png Deal Chanting to an enemy.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sonata of Healing+
DiceBalanced.png Balanced
Area Relief.png
2
Area Relief.png
2
Area Relief.png
1
Area Affliction.png
1
Affliction.png
1
Affliction.png
1
Area Relief.png Apply X Relief to all targets.

Area Affliction.png Apply X Affliction to all targets.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soulburn+
DiceBalanced.png Balanced
Soulburn.png
1
Soulburn.png
1
Relief.png
1
Area Affliction.png
2
Area Affliction.png
1
Area Affliction.png
1
Soulburn.png Apply X Relief to any target for each Soul Heat.

Relief.png Apply X Relief to any target.

Area Affliction.png Apply X Affliction to all targets.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soul Intensifier+
DiceBalanced.png Balanced
Soul Intensifier.png
7
Soul Intensifier.png
8
Soul Intensifier.png
9
Soul Intensifier.png
10
Area Affliction.png
1
Area Affliction.png
1
Soul Intensifier.png Minimum Soul Heat: X. Double Relief on any target. If that target has no Relief, apply 5 Relief to that target. Reset your Soul Heat to 0.

Area Affliction.png Apply X Affliction to all targets.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soul Stigma+
DiceBalanced.png Balanced
Soul Stigma.png
5
Soul Stigma.png
5
Soul Stigma.png
4
Soul Stigma.png
4
Affliction.png
1
Affliction.png
1
Soul Stigma.png Gain X Soul Stigma.

Affliction.png Apply X Affliction to any target.

Soul Stigma.png
Soul Stigma Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Spread Essence+
DiceBalanced.png Balanced
Spread Essence.png
7
Spread Essence.png
8
Spread Essence.png
9
Spread Essence.png
10
Area Affliction.png
1
Area Affliction.png
1
Spread Essence.png Minimum Soul Heat: X. Choose any target that has Relief. Apply the same amount of Relief that the target has to all other targets. Reset your Soul Heat to 0.

Area Affliction.png Apply X Affliction to all targets.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sunny Flares+
DiceBalanced.png Balanced
Sunny Flares.png
4
Sunny Flares.png
3
Sunny Flares.png
3
Sunny Flares.png
3
Affliction.png
1
Affliction.png
1
Sunny Flares.png Apply 1 Relief to a random target X times.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Syphon Hourglass+
DiceBalanced.png Balanced
Syphon Hourglass.png
8
Syphon Hourglass.png
7
Syphon Hourglass.png
6
Syphon Hourglass.png
6
Affliction.png
1
Affliction.png
1
Syphon Hourglass.png Gain 2 Sands of Time for each creature with Relief or Affliction. If the creature has both, gain X Sands of Time.

Affliction.png Apply X Affliction to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Auspicious Chanting+
DiceBalanced.png Balanced
Auspicious Chanting.png
1
Auspicious Chanting.png
1
Enemy Chanting.png
Enemy Chanting.png
Area Corrupt.png
1
Area Corrupt.png
1
Auspicious Chanting.png Deal Chanting to an enemy. Draw X dice.

Enemy Chanting.png Deal Chanting to an enemy.

Area Corrupt.png Deal X Corruption to all targets.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Chained Chanting+
DiceBalanced.png Balanced
Chained Chanting.png
Chained Chanting.png
Chained Chanting.png
Enemy Chanting.png
Corrupt.png
2
Corrupt.png
1
Chained Chanting.png Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.

Enemy Chanting.png Deal Chanting to an enemy.

Corrupt.png Deal X Corruption to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Cleansing Conflagration+
DiceBalanced.png Balanced
Cleansing Conflagration.png
5
Cleansing Conflagration.png
4
Cleansing Conflagration.png
4
Cleansing Conflagration.png
3
Corrupt.png
3
Corrupt.png
3
Cleansing Conflagration.png Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.

Corrupt.png Deal X Corruption to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Eclipse Blast+
DiceBalanced.png Balanced
Eclipse Blast.png
7
Eclipse Blast.png
6
Eclipse Blast.png
6
Eclipse Blast.png
5
Corrupt.png
2
Corrupt.png
2
Eclipse Blast.png Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.

Odd Soul Heat: Deal X Purification to any target. Corrupt.png Deal X Corruption to any target.

Fiery Projection+
DiceBalanced.png Balanced
Fiery Projection.png
Fiery Projection.png
Fiery Projection.png
Fiery Projection.png
Affliction.png
1
Affliction.png
1
Fiery Projection.png Deal X Purification to an enemy, where X is half of your Soul Heat (rounded down) multiplied by the amount of Affliction you have.

Affliction.png Apply X Affliction to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Glass Daggers+
DiceBalanced.png Balanced
Glass Daggers.png
4
Glass Daggers.png
4
Glass Daggers.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Glass Daggers.png Deal 1 Purification to an enemy X times.

Corrupt.png Deal X Corruption to any target.

Purging Eruption+
DiceBalanced.png Balanced
Purging Eruption.png
6
Purging Eruption.png
6
Purging Eruption.png
5
Purging Eruption.png
5
Corrupt.png
2
Corrupt.png
1
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.

Corrupt.png Deal X Corruption to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Rewind Chanting+
DiceBalanced.png Balanced
Rewind Chanting.png
Rewind Chanting.png
Rewind Chanting.png
Dissolve Life.png
Player Corrupt.png
6
Player Corrupt.png
6
Rewind Chanting.png Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.

Dissolve Life.png Lose a Heart. Unforgeable.

Player Corrupt.png Deal X Corruption to yourself.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Unforgeable.png
Unforgeable Can't be forged.
Sandshaping+
DiceBalanced.png Balanced
Sandshaping.png
3
Sandshaping.png
3
Sandshaping.png
3
Sandshaping.png
2
Corrupt.png
1
Corrupt.png
1
Sandshaping.png Even Soul Heat: Deal X Purification to any target.

Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1. Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sandstorm+
DiceBalanced.png Balanced
Sandstorm.png
2
Sandstorm.png
2
Sandstorm.png
1
Sandstorm.png
1
Corrupt.png
3
Corrupt.png
2
Sandstorm.png Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.

Corrupt.png Deal X Corruption to any target.

Scorching Sands+
DiceBalanced.png Balanced
Scorching Sands.png
1
Scorching Sands.png
1
Scorching Sands.png
1
Area Corrupt.png
1
Player Corrupt.png
3
Player Corrupt.png
2
Scorching Sands.png Deal X Purification to any target for each Soul Heat.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Wicked Chanting+
DiceBalanced.png Balanced
Wicked Chanting.png
Wicked Chanting.png
Wicked Chanting.png
Enemy Chanting.png
Affliction.png
1
Affliction.png
1
Wicked Chanting.png Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.

Enemy Chanting.png Deal Chanting to an enemy.

Affliction.png Apply X Affliction to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Forge Chanting+
DiceBalanced.png Balanced
Forge Chanting.png
Forge Chanting.png
Forge Chanting.png
Forge Chanting.png
Corrupt.png
1
Corrupt.png
1
Forge Chanting.png Change a die from your hand into Chanting action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Chanting.png
Chanting Action Deal Chanting to any target.
Chanting.png
Chanting Increases Chanting Purification. Your next Chanting action will deal X Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Precision Mantra+
DiceBalanced.png Balanced
Precision Mantra.png
5
Precision Mantra.png
6
Precision Mantra.png
7
Precision Mantra.png
8
Corrupt.png
3
Corrupt.png
3
Precision Mantra.png Minimum Soul Heat: X. Choose a die from any target, then rotate that die to a chosen face.

Corrupt.png Deal X Corruption to any target.

Refreshing Mantra+
DiceBalanced.png Balanced
Refreshing Mantra.png
6
Refreshing Mantra.png
7
Refreshing Mantra.png
8
Refreshing Mantra.png
9
Corrupt.png
3
Corrupt.png
3
Refreshing Mantra.png Minimum Soul Heat: X. Refresh your Virtues.

Corrupt.png Deal X Corruption to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Abrading Touch++
DiceRisky.png Risky
Enemy Affliction.png
1
Serenity.png
2
Enemy Affliction.png
2
Serenity.png
2
Enemy Affliction.png
1
Serenity.png
1
Enemy Affliction.png
2
Serenity.png
1
Enemy Affliction.png
2
Serenity.png
1
Enemy Affliction.png
3
Serenity.png
1
Enemy Affliction.png Apply X Affliction to an enemy.

Serenity.png Apply X Serenity to the same target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Serenity.png
Serenity Increases Purification received by X.
Abrading Wave++
DiceRisky.png Risky
Area Affliction.png
1
Area Serenity.png
2
Area Affliction.png
1
Area Serenity.png
2
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png Apply X Affliction to all targets.

Area Serenity.png Apply X Serenity to all targets.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Serenity.png
Serenity Increases Purification received by X.
Bloody Solstice++
DiceRisky.png Risky
Bloody Solstice.png
10
Bloody Solstice.png
10
Bloody Solstice.png
9
Bloody Solstice.png
8
Bloody Solstice.png
7
Bloody Solstice.png
7
Bloody Solstice.png You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Burning Sands++
DiceRisky.png Risky
Affliction.png
1
Sands of Time.png
15
Affliction.png
1
Sands of Time.png
15
Affliction.png
2
Sands of Time.png
15
Affliction.png
2
Sands of Time.png
15
Affliction.png
3
Sands of Time.png
15
Affliction.png
3
Sands of Time.png
15
Affliction.png Apply X Affliction to any target.

Sands of Time.png Gain X Sands of Time.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Concentration++
DiceRisky.png Risky
Concentration.png
2
Concentration.png
2
Area Corrupt.png
1
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
1
Concentration.png Gain X Concentration.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Concentration.png
Concentration At the start of your turn, increases your Soul Heat by X.
Desert Protection++
DiceRisky.png Risky
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png Minimum Soul Heat: 10: Apply 4 Light Shield to all targets.

Minimum Soul Heat: 5: Apply 1 Light shield to all targets.
Minimum Soul Heat: 0: Apply 3 Reinforced to all targets.
Decrease your Soult Heat by 3.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
Flammable Chakram++
DiceRisky.png Risky
Flammable Chakram.png
3
Flammable Chakram.png
3
Area Affliction.png
2
Area Affliction.png
2
Area Affliction.png
1
Area Affliction.png
1
Flammable Chakram.png Gain X Flammable Chakram.

Area Affliction.png Apply X Affliction to all targets.

Flammable Chakram.png
Flammable Chakram Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Ghastly Fire++
DiceRisky.png Risky
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png Minimum Soul Heat: 10: Apply 10 Relief to any target.

Minimum Soul Heat: 6: Apply 5 Relief to any target.
Minimum Soul Heat: 0: Apply 4 Affliction to any target.
Reset your Soul Heat to 0.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Hourglass Mastery++
DiceRisky.png Risky
Hourglass Mastery.png
2
Hourglass Mastery.png
1
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Hourglass Mastery.png Gain X Hourglass Mastery.

Corrupt.png Deal X Corruption to any target.

Hourglass Mastery.png
Hourglass Mastery Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Hourglass Mirage++
DiceRisky.png Risky
Hourglass Mirage.png
Hourglass Mirage.png
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
5
Player Corrupt.png
4
Hourglass Mirage.png Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Inner Warmth++
DiceRisky.png Risky
Inner Warmth.png
2
Inner Warmth.png
2
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Player Corrupt.png
3
Inner Warmth.png Gain X Inner Warmth.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Inner Warmth.png
Inner Warmth Your Soul Heat doesn't reset to 0 for X turns.
Relief++
DiceRisky.png Risky
Relief.png
8
Relief.png
8
Affliction.png
2
Affliction.png
1
Affliction.png
1
Affliction.png
1
Relief.png Apply X Relief to any target.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sands of Time++
DiceRisky.png Risky
Sands of Time.png
20
Sands of Time.png
20
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Sands of Time.png Gain X Sands of Time.

Corrupt.png Deal X Corruption to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Searing Calamity++
DiceRisky.png Risky
Area Affliction.png
1
Area Relief.png
5
Area Affliction.png
1
Area Relief.png
5
Area Affliction.png
1
Area Relief.png
4
Area Affliction.png
1
Area Relief.png
4
Area Affliction.png
1
Area Relief.png
3
Area Affliction.png
1
Area Relief.png
3
Area Affliction.png Apply X Affliction to all targets.

Area Relief.png Apply X Relief to all targets.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Selfless Ignite++
DiceRisky.png Risky
Selfless Ignite.png
3
Selfless Ignite.png
3
Selfless Ignite.png
4
Selfless Ignite.png
4
Selfless Ignite.png
5
Selfless Ignite.png
5
Selfless Ignite.png Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sonata of Healing++
DiceRisky.png Risky
Area Relief.png
3
Area Relief.png
3
Area Affliction.png
1
Area Affliction.png
1
Affliction.png
1
Affliction.png
1
Area Relief.png Apply X Relief to all targets.

Area Affliction.png Apply X Affliction to all targets.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soulburn++
DiceRisky.png Risky
Soulburn.png
2
Soulburn.png
2
Unforgeable Affliction.png
1
Area Affliction.png
1
Area Affliction.png
1
Affliction.png
3
Soulburn.png Apply X Relief to any target for each Soul Heat.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Area Affliction.png Apply X Affliction to all targets.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Sunny Flares++
DiceRisky.png Risky
Sunny Flares.png
6
Sunny Flares.png
6
Affliction.png
2
Affliction.png
1
Affliction.png
1
Affliction.png
1
Sunny Flares.png Apply 1 Relief to a random target X times.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Blazing Chanting++
DiceRisky.png Risky
Blazing Chanting.png
1
Blazing Chanting.png
1
Blazing Chanting.png
2
Blazing Chanting.png
2
Unforgeable Affliction.png
1
Unforgeable Affliction.png
1
Blazing Chanting.png Deal Chanting to any target. Apply X Affliction to the same target. Draw 1 die.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Glass Daggers++
DiceRisky.png Risky
Glass Daggers.png
6
Glass Daggers.png
6
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Glass Daggers.png Deal 1 Purification to an enemy X times.

Corrupt.png Deal X Corruption to any target.

Purging Eruption++
DiceRisky.png Risky
Purging Eruption.png
10
Purging Eruption.png
10
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.

Corrupt.png Deal X Corruption to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Restoring Flames++
DiceRisky.png Risky
Purify.png
8
Player Affliction.png
1
Purify.png
7
Player Affliction.png
1
Purify.png
7
Player Affliction.png
1
Purify.png
6
Player Affliction.png
1
Purify.png
6
Player Affliction.png
2
Purify.png
6
Player Affliction.png
2
Purify.png Deal X Purification to any target.

Player Affliction.png Gain X Affliction.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Scorching Sands++
DiceRisky.png Risky
Scorching Sands.png
2
Scorching Sands.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Scorching Sands.png Deal X Purification to any target for each Soul Heat.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Spinning Chanting++
DiceRisky.png Risky
Area Chanting.png
Area Chanting.png
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Corrupt.png
2
Area Chanting.png Deal Chanting to all targets.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Spiritual Burst++
DiceRisky.png Risky
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png Minimum Soul Heat: 10: Deal 8 Purification to all targets.

Minimum Soul Heat: 5: Deal 4 Purification to all targets.
Minimum Soul Heat: 0: Deal 2 Corruption to all targets.
Decrease your Soul Heat by 3.

Wicked Chanting++
DiceRisky.png Risky
Wicked Chanting.png
3
Wicked Chanting.png
3
Area Affliction.png
1
Area Affliction.png
1
Player Corrupt.png
4
Player Corrupt.png
4
Wicked Chanting.png Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.

Area Affliction.png Apply X Affliction to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Dune Surfing++
DiceRisky.png Risky
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png Minimum Soul Heat: 10: Draw 3 dice.

Minimum Soul Heat: 6: Draw 2 dice.
Minimum Soul Heat: 0: Add 1 Paralyzed Hex Die into your draw pool.
Reset your Soul Heat to 0.

Shamanic Contemplation++
DiceRisky.png Risky
Affliction.png
2
Refresh.png
Affliction.png
2
Refresh.png
Affliction.png
3
Refresh.png
Affliction.png
3
Refresh.png
Affliction.png
2
Affliction.png
1
Affliction.png Apply X Affliction to any target.

Refresh.png Refresh your Virtues.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Shamanic Domination++
DiceRisky.png Risky
Shamanic Domination.png
2
Shamanic Domination.png
2
Shamanic Domination.png
1
Shamanic Domination.png
1
Corrupt.png
1
Corrupt.png
1
Shamanic Domination.png Change a die from an enemy into Area Affliction X action until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Area Affliction.png
Area Affliction Action Apply X Affliction to all targets.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Shamanic Foresight++
DiceRisky.png Risky
Affliction.png
2
Draw.png
2
Affliction.png
3
Draw.png
2
Affliction.png
1
Draw.png
1
Affliction.png
2
Draw.png
1
Unforgeable Affliction.png
1
Affliction.png
1
Affliction.png Apply X Affliction to any target.

Draw.png Draw X dice.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Shamanic Shout++
DiceRisky.png Risky
Affliction.png
2
Astral Calling.png
Affliction.png
2
Astral Calling.png
Affliction.png
3
Astral Calling.png
Affliction.png
3
Astral Calling.png
Affliction.png
2
Affliction.png
1
Affliction.png Apply X Affliction to any target.

Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Shamanic Whispering++
DiceRisky.png Risky
Affliction.png
2
Void Seek.png
Affliction.png
2
Void Seek.png
Affliction.png
3
Void Seek.png
Affliction.png
3
Void Seek.png
Unforgeable Affliction.png
1
Affliction.png
2
Affliction.png Apply X Affliction to any target.

Void Seek.png Choose a die from your discard to draw and roll.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Burning Sands+++
DiceEpic.png Epic
Affliction.png
1
Sands of Time.png
25
Affliction.png
1
Sands of Time.png
25
Affliction.png
2
Sands of Time.png
25
Affliction.png
2
Sands of Time.png
25
Affliction.png
3
Sands of Time.png
25
Affliction.png
3
Sands of Time.png
25
Affliction.png Apply X Affliction to any target.

Sands of Time.png Gain X Sands of Time.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Concentration+++
DiceEpic.png Epic
Concentration.png
2
Concentration.png
1
Concentration.png
1
Concentration.png
1
Purify.png
3
Purify.png
3
Concentration.png Gain X Concentration.

Purify.png Deal X Purification to any target.

Concentration.png
Concentration At the start of your turn, increases your Soul Heat by X.
Distortion Hieroglyph+++
DiceEpic.png Epic
Distortion Hieroglyph.png
1
Distortion Hieroglyph.png
1
Distortion Hieroglyph.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Distortion Hieroglyph.png Gain X Distortion Hieroglyph.

Purify.png Deal X Purification to any target.

Distortion Hieroglyph.png
Distortion Hieroglyph Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
Fire Breath+++
DiceEpic.png Epic
Fire Breath.png
4
Fire Breath.png
3
Fire Breath.png
3
Fire Breath.png
2
Fire Breath.png
2
Fire Breath.png
1
Fire Breath.png Gain X Fire Breath.
Fire Breath.png
Fire Breath While your Soul Heat is at least 10, you deal X additional Purification.
Flammable Chakram+++
DiceEpic.png Epic
Flammable Chakram.png
2
Flammable Chakram.png
2
Flammable Chakram.png
1
Flammable Chakram.png
1
Relief.png
3
Relief.png
2
Flammable Chakram.png Gain X Flammable Chakram.

Relief.png Apply X Relief to any target.

Flammable Chakram.png
Flammable Chakram Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Hourglass Mastery+++
DiceEpic.png Epic
Hourglass Mastery.png
2
Hourglass Mastery.png
1
Hourglass Mastery.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Hourglass Mastery.png Gain X Hourglass Mastery.

Purify.png Deal X Purification to any target.

Hourglass Mastery.png
Hourglass Mastery Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Hourglass Mirage+++
DiceEpic.png Epic
Hourglass Mirage.png
Hourglass Mirage.png
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Hourglass Mirage.png Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.
Inner Warmth+++
DiceEpic.png Epic
Inner Warmth.png
1
Inner Warmth.png
1
Inner Warmth.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Inner Warmth.png Gain X Inner Warmth.

Purify.png Deal X Purification to any target.

Area Corrupt.png Deal X Corruption to all targets.

Inner Warmth.png
Inner Warmth Your Soul Heat doesn't reset to 0 for X turns.
Relief+++
DiceEpic.png Epic
Relief.png
6
Relief.png
6
Relief.png
5
Relief.png
5
Relief.png
4
Relief.png
4
Relief.png Apply X Relief to any target.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Sands of Time+++
DiceEpic.png Epic
Sands of Time.png
15
Sands of Time.png
14
Sands of Time.png
13
Sands of Time.png
13
Sands of Time.png
12
Sands of Time.png
12
Sands of Time.png Gain X Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Searing Ritual+++
DiceEpic.png Epic
Searing Ritual.png
Searing Ritual.png
Searing Ritual.png
Searing Ritual.png
Enemy Chanting.png
Enemy Chanting.png
Searing Ritual.png Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.

Enemy Chanting.png Deal Chanting to an enemy.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Selfless Ignite+++
DiceEpic.png Epic
Selfless Ignite.png
0
Selfless Ignite.png
1
Selfless Ignite.png
1
Selfless Ignite.png
2
Selfless Ignite.png
2
Selfless Ignite.png
3
Selfless Ignite.png Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sonata of Healing+++
DiceEpic.png Epic
Area Relief.png
3
Area Relief.png
2
Area Relief.png
2
Area Relief.png
2
Area Relief.png
1
Area Relief.png
1
Area Relief.png Apply X Relief to all targets.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soulburn+++
DiceEpic.png Epic
Soulburn.png
2
Soulburn.png
1
Relief.png
2
Relief.png
2
Relief.png
2
Relief.png
2
Soulburn.png Apply X Relief to any target for each Soul Heat.

Relief.png Apply X Relief to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soul Stigma+++
DiceEpic.png Epic
Soul Stigma.png
7
Soul Stigma.png
7
Soul Stigma.png
6
Soul Stigma.png
6
Soul Stigma.png
5
Soul Stigma.png
5
Soul Stigma.png Gain X Soul Stigma.
Soul Stigma.png
Soul Stigma Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sunny Flares+++
DiceEpic.png Epic
Sunny Flares.png
6
Sunny Flares.png
6
Sunny Flares.png
5
Sunny Flares.png
5
Sunny Flares.png
4
Sunny Flares.png
4
Sunny Flares.png Apply 1 Relief to a random target X times.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Auspicious Chanting+++
DiceEpic.png Epic
Auspicious Chanting.png
2
Auspicious Chanting.png
1
Auspicious Chanting.png
1
Chanting.png
Chanting.png
Chanting.png
Auspicious Chanting.png Deal Chanting to an enemy. Draw X dice.

Chanting.png Deal Chanting to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Chained Chanting+++
DiceEpic.png Epic
Chained Chanting.png
Chained Chanting.png
Chained Chanting.png
Chained Chanting.png
Enemy Chanting.png
Enemy Chanting.png
Chained Chanting.png Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.

Enemy Chanting.png Deal Chanting to an enemy.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Cleansing Conflagration+++
DiceEpic.png Epic
Cleansing Conflagration.png
6
Cleansing Conflagration.png
6
Cleansing Conflagration.png
5
Cleansing Conflagration.png
5
Cleansing Conflagration.png
4
Cleansing Conflagration.png
4
Cleansing Conflagration.png Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Glass Daggers+++
DiceEpic.png Epic
Glass Daggers.png
6
Glass Daggers.png
6
Glass Daggers.png
5
Glass Daggers.png
5
Glass Daggers.png
4
Glass Daggers.png
4
Glass Daggers.png Deal 1 Purification to an enemy X times.
Purging Eruption+++
DiceEpic.png Epic
Purging Eruption.png
8
Purging Eruption.png
8
Purging Eruption.png
7
Purging Eruption.png
7
Purging Eruption.png
6
Purging Eruption.png
6
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Restoring Flames+++
DiceEpic.png Epic
Purify.png
12
Player Affliction.png
1
Purify.png
11
Player Affliction.png
1
Purify.png
11
Player Affliction.png
1
Purify.png
10
Player Affliction.png
1
Purify.png
10
Player Affliction.png
2
Purify.png
10
Player Affliction.png
2
Purify.png Deal X Purification to any target.

Player Affliction.png Gain X Affliction.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Rewind Chanting+++
DiceEpic.png Epic
Rewind Chanting.png
Rewind Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Rewind Chanting.png Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.

Chanting.png Deal Chanting to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Sandstorm+++
DiceEpic.png Epic
Sandstorm.png
3
Sandstorm.png
2
Sandstorm.png
2
Sandstorm.png
1
Sandstorm.png
1
Sandstorm.png
1
Sandstorm.png Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.
Scorching Sands+++
DiceEpic.png Epic
Scorching Sands.png
2
Scorching Sands.png
2
Scorching Sands.png
1
Scorching Sands.png
1
Purify.png
3
Purify.png
3
Scorching Sands.png Deal X Purification to any target for each Soul Heat.

Purify.png Deal X Purification to any target.

Spinning Chanting+++
DiceEpic.png Epic
Area Chanting.png
Area Chanting.png
Area Chanting.png
Chanting.png
Chanting.png
Chanting.png
Area Chanting.png Deal Chanting to all targets.

Chanting.png Deal Chanting to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.

Gallery