Name
|
Type
|
Faces
|
Effect Details
|
Minor Glass Daggers
|
Starter
|
|
Deal 1 Purification to an enemy X times.
Deal X Corruption to any target.
|
Minor Purify
|
Starter
|
|
Deal X Purification to any target.
Deal X Corruption to any target.
|
Minor Relief
|
Starter
|
|
Apply X Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Minor Shield
|
Starter
|
|
Apply X Light Shield to any target.
Deal X Purification to any target.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Behenian Howl
|
Safe
|
|
Gain X Sands of Time for each Soul Heat.
Draw X dice.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Fire Breath
|
Safe
(Chapter 2&3)
|
|
Gain X Fire Breath.
|
Fire Breath
|
While your Soul Heat is at least 10, you deal X additional Purification.
|
|
Relief
|
Safe
|
|
Apply X Relief to any target.
Draw X dice.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Sands of Time
|
Safe
|
|
Deal X Purification to any target.
Gain X Sands of Time.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Solar Lullaby
|
Safe
|
|
Minimum Soul Heat: X: Trigger Relief on all creatures, then decreases their Relief by 1.
Minimum Soul Heat: 0: Apply 1 Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Soul Stigma
|
Safe
|
|
Gain X Soul Stigma.
Draw X dice.
Apply X Affliction to any target.
|
Soul Stigma
|
Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sunny Flares
|
Safe
|
|
Apply 1 Relief to a random target X times.
Draw X dice.
Apply X Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Chanting
|
Safe
|
|
Deal Chanting to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Cleansing Conflagration
|
Safe
|
|
Apply 1 Affliction to a random enemy. Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Eclipse Blast
|
Safe
|
|
Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.
Odd Soul Heat: Deal X Purification to any target.
|
Fiery Projection
|
Safe
|
|
Gain 1 Affliction. Deal X Purification to an enemy, where X is your Soul Heat multiplied by half of the amount of Affliction you have (rounded up).
Deal X Purification to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Glass Daggers
|
Safe
|
|
Deal 1 Purification to an enemy X times.
Draw X dice.
|
Purging Eruption
|
Safe
|
|
Apply 1 Affliction to an enemy. Deal X Purification to the same target Y times, where Y is the amount of Affliction that the enemy has.
Draw X dice.
Deal X Purification to yourself.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sandshaping
|
Safe
|
|
Even Soul Heat: Deal X Purification to any target.
Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Sun Ray
|
Safe
|
|
Minimum Soul Heat: 10: Deal X Purification to any target. Reset your Soul Heat to 0.
Minimum Soul Heat: 0: Increases your Soul heat by 2.
|
Astral Mantra
|
Safe
|
|
Minimum Soul Heat: X: Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool. Decrease your Soul Heat by 2.
Minimum Soul Heat: 0: Increases your Soul Heat by 2.
|
Precision Mantra
|
Safe
|
|
Minimum Soul Heat: X: Choose a die from any target, then rotate that die to a chosen face.
Minimum Soul Heat: 0: Increases your Soul Heat by 2.
|
Refreshing Mantra
|
Safe
|
|
Minimum Soul Heat: X: Refresh your Virtues.
Minimum Soul Heat: 0: Increases your Soul Heat by 2.
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Void Mantra
|
Safe
|
|
Minimum Soul Heat: X: Choose a die from your discard to draw and roll. Decrease your Soul Heat by 2.
Minimum Soul Heat: 0: Increases your Soul Heat by 2.
|
Behenian Howl+
|
Balanced
|
|
Gain X Sands of Time for each Soul Heat.
Deal X Corruption to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Bloody Solstice+
|
Balanced
|
|
You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Concentration+
|
Balanced
|
|
Gain X Concentration.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Concentration
|
At the start of your turn, increases your Soul Heat by X.
|
|
Distortion Hieroglyph+
|
Balanced
|
|
Gain X Distortion Hieroglyph.
Deal X Purification to any target.
Deal X Corruption to all targets.
|
Distortion Hieroglyph
|
Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
|
|
Fire Breath+
|
Balanced
(Chapter 2&3)
|
|
Gain X Fire Breath.
Deal X Corruption to any target.
|
Fire Breath
|
While your Soul Heat is at least 10, you deal X additional Purification.
|
|
Flammable Chakram+
|
Balanced
|
|
Gain X Flammable Chakram.
Apply X Affliction to all targets.
|
Flammable Chakram
|
Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Hourglass Mastery+
|
Balanced
|
|
Gain X Hourglass Mastery. Timeless.
Deal X Purification to any target.
Deal X Corruption to any target.
|
Hourglass Mastery
|
Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Timeless
|
This die won't be discarded at the end of your turn.
|
|
Inner Warmth+
|
Balanced
|
|
Gain X Inner Warmth.
Deal X Purification to any target.
Deal X Corruption to all targets.
|
Inner Warmth
|
Your Soul Heat doesn't reset to 0 for X turns.
|
|
Quicksand Dance+
|
Balanced
|
|
Gain Y Sands of Time, where Y is the amount of Chanting you have plus 1. Gain X Chanting.
Deal X Corruption to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Chanting
|
Increases Chanting Purification. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Relief+
|
Balanced
|
|
Apply X Relief to any target.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Searing Ritual+
|
Balanced
|
|
Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.
Deal Chanting to an enemy.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Chanting
|
Increases Chanting Purification. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sonata of Healing+
|
Balanced
|
|
Apply X Relief to all targets.
Apply X Affliction to all targets.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soulburn+
|
Balanced
|
|
Apply X Relief to any target for each Soul Heat.
Apply X Relief to any target.
Apply X Affliction to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soul Intensifier+
|
Balanced
|
|
Minimum Soul Heat: X: Double Relief on any target. If that target has no Relief, apply 5 Relief to that target. Reset your Soul Heat to 0.
Minimum Soul Heat: 0: Apply 2 Relief to any target.
Apply X Affliction to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soul Stigma+
|
Balanced
|
|
Apply X Affliction to any target.
Gain X Soul Stigma.
|
Soul Stigma
|
Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Spread Essence+
|
Balanced
|
|
Minimum Soul Heat: X: Choose any target that has Relief. Apply the same amount of Relief that the target has to all other targets. Reset your Soul Heat to 0.
Minimum Soul Heat: 0: Apply 2 Relief to any target.
Apply X Affliction to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sunny Flares+
|
Balanced
|
|
Apply 1 Relief to a random target X times.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Syphon Hourglass+
|
Balanced
|
|
Gain 2 Sands of Time for each creature with Relief or Affliction. If the creature has both, gain X Sands of Time.
Apply X Affliction to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Auspicious Chanting+
|
Balanced
|
|
Deal Chanting to an enemy. Draw X dice.
Deal Chanting to an enemy.
Deal X Corruption to all targets.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Chained Chanting+
|
Balanced
|
|
Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.
Deal Chanting to an enemy.
Deal X Corruption to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Cleansing Conflagration+
|
Balanced
|
|
Apply 1 Affliction to a random enemy. Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
Deal X Corruption to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Eclipse Blast+
|
Balanced
|
|
Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.
Odd Soul Heat: Deal X Purification to any target.
Deal X Corruption to any target.
|
Fiery Projection+
|
Balanced
|
|
Gain 1 Affliction. Deal X Purification to an enemy, where X is your Soul Heat multiplied by half of the amount of Affliction you have (rounded up).
Apply X Affliction to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Glass Daggers+
|
Balanced
|
|
Deal 1 Purification to an enemy X times.
Deal X Corruption to any target.
|
Purging Eruption+
|
Balanced
|
|
Apply 1 Affliction to an enemy. Deal X Purification to the same target Y times, where Y is the amount of Affliction that the enemy has.
Deal X Corruption to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Rewind Chanting+
|
Balanced
|
|
Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Lose a Heart. Unforgeable.
Deal X Corruption to yourself.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Unforgeable
|
Can't be forged.
|
|
Sandshaping+
|
Balanced
|
|
Even Soul Heat: Deal X Purification to any target.
Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Sandstorm+
|
Balanced
|
|
Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.
Deal X Corruption to any target.
|
Scorching Sands+
|
Balanced
|
|
Deal X Purification to any target for each Soul Heat.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Wicked Chanting+
|
Balanced
|
|
Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.
Deal Chanting to an enemy.
Apply X Affliction to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Forge Chanting+
|
Balanced
|
|
Change a die from your hand into Chanting action for the rest of the run.
Lose a Heart. Unforgeable.
|
Chanting Action
|
Deal Chanting to any target.
|
|
Chanting
|
Increases Chanting Purification. Your next Chanting action will deal X Purification. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Unforgeable
|
Can't be forged.
|
|
Abrading Touch++
|
Risky
|
|
Apply X Affliction to an enemy.
Apply X Serenity to the same target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Serenity
|
Increases Purification received by X.
|
|
Abrading Wave++
|
Risky
|
|
Apply X Affliction to all targets.
Apply X Serenity to all targets.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Serenity
|
Increases Purification received by X.
|
|
Bloody Solstice++
|
Risky
|
|
You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Burning Sands++
|
Risky
|
|
Apply X Affliction to any target.
Gain X Sands of Time.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Concentration++
|
Risky
|
|
Gain X Concentration.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Concentration
|
At the start of your turn, increases your Soul Heat by X.
|
|
Desert Protection++
|
Risky
(Chapter 2&3)
|
|
Minimum Soul Heat: 10: Apply 4 Light Shield to all targets. Decrease your Soul Heat by 3.
Minimum Soul Heat: 5: Apply 1 Light shield to all targets. Decrease your Soul Heat by 3.
Minimum Soul Heat: 0: Apply 2 Reinforced to all targets. Increases your Soul Heat by 5.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Reinforced
|
Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
|
|
Flammable Chakram++
|
Risky
|
|
Gain X Flammable Chakram.
Apply X Affliction to all targets.
|
Flammable Chakram
|
Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Ghastly Fire++
|
Risky
|
|
Minimum Soul Heat: 10: Apply 10 Relief to any target. Decrease your Soul Heat by 5.
Minimum Soul Heat: 6: Apply 5 Relief to any target. Decrease your Soul Heat by 5.
Minimum Soul Heat: 0: Apply 4 Affliction to any target. Increases your Soul Heat by 3.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Hourglass Mastery++
|
Risky
|
|
Gain X Hourglass Mastery. Timeless.
Deal X Corruption to any target. Unforgeable.
Deal X Corruption to all targets.
|
Hourglass Mastery
|
Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Timeless
|
This die won't be discarded at the end of your turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Hourglass Mirage++
|
Risky
(Chapter 2&3)
|
|
Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Inner Warmth++
|
Risky
|
|
Gain X Inner Warmth.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Inner Warmth
|
Your Soul Heat doesn't reset to 0 for X turns.
|
|
Relief++
|
Risky
|
|
Apply X Relief to any target.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sands of Time++
|
Risky
|
|
Gain X Sands of Time.
Deal X Corruption to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Searing Calamity++
|
Risky
|
|
Apply X Affliction to all targets.
Apply X Relief to all targets.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Selfless Ignite++
|
Risky
|
|
Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sonata of Healing++
|
Risky
|
|
Apply X Relief to all targets.
Apply X Affliction to all targets.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Soulburn++
|
Risky
|
|
Apply X Relief to any target for each Soul Heat.
Apply X Affliction to any target. Unforgeable.
Apply X Affliction to all targets.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Sunny Flares++
|
Risky
|
|
Apply 1 Relief to a random target X times.
Apply X Affliction to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Blazing Chanting++
|
Risky
|
|
Deal Chanting to any target. Apply X Affliction to the same target. Draw 1 die.
Apply X Affliction to any target. Unforgeable.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Glass Daggers++
|
Risky
|
|
Deal 1 Purification to an enemy X times.
Deal X Corruption to any target.
|
Purging Eruption++
|
Risky
|
|
Apply 1 Affliction to an enemy. Deal X Purification to the same target Y times, where Y is the amount of Affliction that the enemy has.
Deal X Corruption to any target.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Restoring Flames++
|
Risky
|
|
Deal X Purification to any target.
Gain X Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Scorching Sands++
|
Risky
|
|
Deal X Purification to any target for each Soul Heat.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Spinning Chanting++
|
Risky
|
|
Deal Chanting to all targets.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Spiritual Burst++
|
Risky
(Chapter 2&3)
|
|
Minimum Soul Heat: 10: Deal 8 Purification to all targets. Decrease your Soul Heat by 3.
Minimum Soul Heat: 5: Deal 4 Purification to all targets. Decrease your Soul Heat by 3.
Minimum Soul Heat: 0: Deal 2 Corruption to all targets. Increases your Soul Heat by 5.
|
Wicked Chanting++
|
Risky
|
|
Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.
Apply X Affliction to all targets.
Deal X Corruption to yourself.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Dune Surfing++
|
Risky
(Chapter 2&3)
|
|
Minimum Soul Heat: 10: Draw 3 dice. Reset your Soul Heat to 0.
Minimum Soul Heat: 6: Draw 2 dice. Reset your Soul Heat to 0.
Minimum Soul Heat: 0: Add 2 Paralyzed Hex Die into your draw pool. Increases your Soul Heat by 6.
|
Shamanic Contemplation++
|
Risky
|
|
Apply X Affliction to any target.
Refresh your Virtues.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Shamanic Domination++
|
Risky
|
|
Change a die from an enemy into Area Affliction X action until the end of enemies turn.
Deal X Corruption to any target.
|
Area Affliction Action
|
Apply X Affliction to all targets.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Shamanic Foresight++
|
Risky
|
|
Apply X Affliction to any target.
Draw X dice.
Apply X Affliction to any target. Unforgeable.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Shamanic Shout++
|
Risky
|
|
Apply X Affliction to any target.
Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Shamanic Whispering++
|
Risky
|
|
Apply X Affliction to any target.
Choose a die from your discard to draw and roll.
Apply X Affliction to any target. Unforgeable.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Burning Sands+++
|
Epic
|
|
Apply X Affliction to any target.
Gain X Sands of Time.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Concentration+++
|
Epic
|
|
Gain X Concentration.
Deal X Purification to any target.
|
Concentration
|
At the start of your turn, increases your Soul Heat by X.
|
|
Distortion Hieroglyph+++
|
Epic
|
|
Gain X Distortion Hieroglyph.
Deal X Purification to any target.
|
Distortion Hieroglyph
|
Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
|
|
Fire Breath+++
|
Epic
|
|
Gain X Fire Breath.
|
Fire Breath
|
While your Soul Heat is at least 10, you deal X additional Purification.
|
|
Flammable Chakram+++
|
Epic
|
|
Gain X Flammable Chakram.
Apply X Relief to any target.
|
Flammable Chakram
|
Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
|
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Hourglass Mastery+++
|
Epic
|
|
Gain X Hourglass Mastery. Timeless.
Deal X Purification to any target.
|
Hourglass Mastery
|
Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
|
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Timeless
|
This die won't be discarded at the end of your turn.
|
|
Hourglass Mirage+++
|
Epic
|
|
Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.
|
Inner Warmth+++
|
Epic
|
|
Gain X Inner Warmth.
Deal X Purification to any target.
Deal X Corruption to all targets.
|
Inner Warmth
|
Your Soul Heat doesn't reset to 0 for X turns.
|
|
Relief+++
|
Epic
|
|
Apply X Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Sands of Time+++
|
Epic
|
|
Gain X Sands of Time.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Searing Ritual+++
|
Epic
|
|
Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.
Deal Chanting to an enemy.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Chanting
|
Increases Chanting Purification. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Selfless Ignite+++
|
Epic
|
|
Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sonata of Healing+++
|
Epic
|
|
Apply X Relief to all targets.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Soulburn+++
|
Epic
|
|
Apply X Relief to any target for each Soul Heat.
Apply X Relief to any target.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Soul Stigma+++
|
Epic
|
|
Apply X Affliction to any target.
Gain X Soul Stigma.
|
Soul Stigma
|
Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
|
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Sunny Flares+++
|
Epic
|
|
Apply 1 Relief to a random target X times.
|
Relief
|
Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
|
|
Auspicious Chanting+++
|
Epic
|
|
Deal Chanting to an enemy. Draw X dice.
Deal Chanting to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Chained Chanting+++
|
Epic
|
|
Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.
Deal Chanting to an enemy.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Cleansing Conflagration+++
|
Epic
|
|
Apply 1 Affliction to a random enemy. Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Glass Daggers+++
|
Epic
|
|
Deal 1 Purification to an enemy X times.
|
Purging Eruption+++
|
Epic
|
|
Apply 1 Affliction to an enemy. Deal X Purification to the same target Y times, where Y is the amount of Affliction that the enemy has.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Restoring Flames+++
|
Epic
|
|
Deal X Purification to any target.
Gain X Affliction.
|
Affliction
|
Creatures with Affliction receive X Corruption at the end of their turn.
|
|
Rewind Chanting+++
|
Epic
|
|
Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Deal Chanting to any target.
|
Sands of Time
|
Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
|
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|
Sandstorm+++
|
Epic
|
|
Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.
|
Scorching Sands+++
|
Epic
|
|
Deal X Purification to any target for each Soul Heat.
Deal X Purification to any target.
|
Spinning Chanting+++
|
Epic
|
|
Deal Chanting to all targets.
Deal Chanting to any target.
|
Chanting
|
Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
|
|