Hevelius

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Hevelius icon.png
Hevelius
the The Ancient Warden
Hevelius full.png
Hevelius portrait.png
Complexity 3
Lore
Profession Guardian
Astrarium Lacertian ScepterHevelius Astrarium.png
Planet Lacertia
Created by the Lacertians, an almost extinct race specialized in the art of sculpting sentinels, Hevelius was devised with the special purpose of preserving their knowledge and protecting the Lacertian's Astrarium.
Full of mechanics around his tinkering skills, he is able to communicate with other sentinels and extract the maximum of their capabilities.

Hevelius is one of the six Oracles of Astrea: Six-Sided Oracles.

Virtues

  • Light Shield (Starting): Apply 2 Light Shield to any target.
    • Siren Module replaces this with the Defiant Alarm 3 Virtue.
      • Defiant Alarm: Change a die from an enemy into Deadly Oscillation 3 action until the end of enemies turn.
  • Corrupt (1 Corruption): Deal 3 Corruption to any target.
  • Reroll (2 Corruption): Reroll up to 3 dice from any target.
  • Enemy Purify (4 Corruption): Deal 3 Purification to an enemy.
  • Rearm (6 Corruption): Enable s Sentinel die and immediately roll its die.
  • Hulk Module gives you the Shield Bash 2 Virtue in the leftmost empty slot of your Corruption meter.
    • Shield Bash: Deal 2 Purification to an enemy for each Light Shield you have.
  • Renewer Module gives you the Recycle Virtue in the leftmost empty slot of your Corruption meter. You lose your Reroll virtue.
    • Recycle: Choose a Broken or active Sentinel to be randomized into a new one for the rest of the run and immediately roll its die.
      If active, trigger on Broken effects.
      If broken, trigger on Repair effects.
      Apply 1 Empower to this new Sentinel for every 2 times Recycle was played during this battle.

Dice List

Name Type Faces Effect Details
Minor Purify
DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Shield
DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
2
Purify.png
1
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Tinkerer
DiceStarter.png Starter
Rearm.png
Rearm.png
Rearm.png
Repair.png
Repair.png
Repair.png
Rearm.png Enable a Sentinel die and immediately roll its die.

Repair.png Repair a Broken sentinel.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Augmented Welding
DiceSafe.png Safe
Sentinel Augmented Welding.png
1
Draw.png
1
Sentinel Augmented Welding.png
1
Random Enemy Purify.png
1
Sentinel Augmented Welding.png
1
Random Enemy Purify.png
1
Sentinel Augmented Welding.png
2
Sentinel Augmented Welding.png
1
Sentinel Augmented Welding.png
1
Sentinel Augmented Welding.png Apply X Augmented Welding to a Sentinel.

Draw.png Draw X dice.

Random Enemy Purify.png Deal X Purification to a random enemy.

Sentinel Augmented Welding.png
Augmented Welding Increases a Sentinel's Max Corruption by X.
Auto-Turret
DiceSafe.png Safe
Draw.png
1
Auto-Turret.png
1
Draw.png
1
Auto-Turret.png
1
Purify.png
1
Auto-Turret.png
1
Random Enemy Purify.png
1
Auto-Turret.png
1
Auto-Turret.png
1
Auto-Turret.png
1
Draw.png Draw X dice.

Auto-Turret.png Apply X Auto-Turret to all Sentinels.

Purify.png Deal X Purification to any target.

Random Enemy Purify.png Deal X Purification to a random enemy.

Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Barrier
DiceSafe.png Safe
Barrier.png
2
Barrier.png
1
Barrier.png
1
Barrier.png
1
Purify.png
1
Purify.png
1
Barrier.png Apply X Barrier to any target.

Purify.png Deal X Purification to any target.

Barrier.png
Barrier Blocks all Corruption, then decreases Barrier by 1.
Charged Body
DiceSafe.png Safe
Charged Body.png
2
Draw.png
1
Charged Body.png
2
Draw.png
1
Charged Body.png
3
Charged Body.png
3
Charged Body.png
2
Charged Body.png
2
Charged Body.png Gain X Charged Body.

Draw.png Draw X dice.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Healbot
DiceSafe.png Safe
Sentinel Healbot.png
1
Draw.png
1
Sentinel Healbot.png
1
Draw.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png Apply X Healbot to a Sentinel.

Draw.png Draw X dice.

Random Enemy Purify.png Deal X Purification to a random enemy.

Sentinel Healbot.png
Healbot At the end of your turn, you receive X Purification. Then a random enemy receives 1 Purification for each Purification that exceeded your Corruption Meter.
Link: Empower
DiceSafe.png Safe
Link Empower.png
1
Link Empower.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Link Empower.png Apply X Link: Empower to a Sentinel.

Purify.png Deal X Purification to any target.

Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Vorpal Plate
DiceSafe.png Safe
Link Vorpal Plate.png
1
Draw.png
1
Link Vorpal Plate.png
1
Draw.png
1
Link Vorpal Plate.png
3
Link Vorpal Plate.png
2
Link Vorpal Plate.png
1
Link Vorpal Plate.png
1
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.

Draw.png Draw X dice.

Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Negative Field
DiceSafe.png Safe
Negative Field.png
2
Negative Field.png
1
Negative Field.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Negative Field.png Whenever you receive Corruption, redirect it to a random sentinel for X turns.

Purify.png Deal X Purification to any target.

Radiant Bomb
DiceSafe.png Safe
Radiant Bomb.png
2
Draw.png
1
Radiant Bomb.png
2
Draw.png
1
Radiant Bomb.png
3
Radiant Bomb.png
3
Radiant Bomb.png
2
Radiant Bomb.png
2
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.

Draw.png Draw X dice.

Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Vorpal Plate
DiceSafe.png Safe
Player Vorpal Plate.png
1
Draw.png
1
Player Vorpal Plate.png
1
Draw.png
1
Player Vorpal Plate.png
2
Player Vorpal Plate.png
2
Purify.png
1
Purify.png
1
Player Vorpal Plate.png Gain X Vorpal Plate.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Lacertian Beam
DiceSafe.png Safe
Lacertian Beam.png
4
Lacertian Beam.png
4
Lacertian Beam.png
3
Lacertian Beam.png
3
Lacertian Beam.png
2
Lacertian Beam.png
2
Lacertian Beam.png Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have.
Tinkerer Lunge
DiceSafe.png Safe
Tinkerer Lunge.png
2
Tinkerer Lunge.png
1
Tinkerer Lunge.png
1
Tinkerer Lunge.png
1
Purify.png
1
Purify.png
1
Tinkerer Lunge.png Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.

Purify.png Deal X Purification to any target.

Boomerang Repair
DiceSafe.png Safe
Boomerang Repair.png
Boomerang Repair.png
Boomerang Repair.png
Boomerang Repair.png
Repair.png
Repair.png
Boomerang Repair.png Repair a Broken sentinel. If played, this die is returned to your draw pool instead of being discarded.

Repair.png Repair a Broken sentinel.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Clever Scrapping
DiceSafe.png Safe
Clever Scrapping.png
2
Clever Scrapping.png
2
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Clever Scrapping.png Break a sentinel. If you do, draw X dice.

Purify.png Deal X Purification to any target.

Energized Scrapping
DiceSafe.png Safe
Energized Scrapping.png
Energized Scrapping.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Energized Scrapping.png Break a sentinel. If you do, Refresh your Virtues.

Purify.png Deal X Purification to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Recycle
DiceSafe.png Safe
Recycle.png
Recycle.png
Recycle.png
Recycle.png
Recycle.png
Recycle.png
Recycle.png Choose a Broken or active sentinel to be randomized into a new one and immediately roll its die.

If active, trigger on Broken effects.
If Broken, trigger on Repair effects.
Apply 1 Empower to this new sentinel for every 2 times Recycle was played during this battle.

Empower.png
Empower Increases dice Purification value by X.
Repair
DiceSafe.png Safe
Optimized Repair.png
Optimized Repair.png
Repair.png
Repair.png
Repair.png
Repair.png
Optimized Repair.png Repair all Broken sentinels.

Repair.png Repair a Broken sentinel.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Scrap Shield
DiceSafe.png Safe
Scrap Shield.png
5
Scrap Shield.png
5
Scrap Shield.png
4
Scrap Shield.png
4
Scrap Shield.png
3
Scrap Shield.png
3
Scrap Shield.png Discard 1 die from your hand. If you do, gain X Light Shield.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Systematic Repair
DiceSafe.png Safe
Systematic Repair.png
Systematic Repair.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Purify.png Deal X Purification to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Unstable Scrapping
DiceSafe.png Safe
Unstable Scrapping.png
2
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter.
Voltaic Scrapping
DiceSafe.png Safe
Voltaic Scrapping.png
5
Voltaic Scrapping.png
4
Voltaic Scrapping.png
4
Voltaic Scrapping.png
3
Voltaic Scrapping.png
3
Voltaic Scrapping.png
3
Voltaic Scrapping.png Break a sentinel. If you do, gain X Charged Body.
Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Augmented Welding+
DiceBalanced.png Balanced
Sentinel Augmented Welding.png
3
Sentinel Augmented Welding.png
3
Sentinel Augmented Welding.png
2
Sentinel Augmented Welding.png
2
Corrupt.png
2
Corrupt.png
1
Sentinel Augmented Welding.png Apply X Augmented Welding to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Sentinel Augmented Welding.png
Augmented Welding Increases a Sentinel's Max Corruption by X.
Auto-Turret+
DiceBalanced.png Balanced
Auto-Turret.png
3
Auto-Turret.png
3
Auto-Turret.png
2
Auto-Turret.png
2
Corrupt.png
2
Corrupt.png
1
Auto-Turret.png Apply X Auto-Turret to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Barrier+
DiceBalanced.png Balanced
Barrier.png
3
Barrier.png
2
Barrier.png
2
Barrier.png
1
Corrupt.png
1
Corrupt.png
1
Barrier.png Apply X Barrier to any target.

Corrupt.png Deal X Corruption to any target.

Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Boosted Army+
DiceBalanced.png Balanced
Area Sentinel Boost.png
1
Area Sentinel Boost.png
1
Area Sentinel Boost.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
2
Area Sentinel Boost.png Apply X Boost to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Boost.png
Boost (Sentinel) Draw a second die for X turns.
Charged Body+
DiceBalanced.png Balanced
Charged Body.png
5
Charged Body.png
5
Charged Body.png
4
Charged Body.png
4
Corrupt.png
4
Corrupt.png
3
Charged Body.png Gain X Charged Body.

Corrupt.png Deal X Corruption to any target.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Discharge+
DiceBalanced.png Balanced
Discharge.png
2
Discharge.png
1
Discharge.png
1
Discharge.png
1
Corrupt.png
2
Corrupt.png
2
Discharge.png Apply X Discharge to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Discharge.png
Discharge At the start of its turn, all targets receive X Purification
Empowered Army+
DiceBalanced.png Balanced
Area Sentinel Empower.png
2
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Corrupt.png
2
Corrupt.png
1
Area Sentinel Empower.png Apply X Empower to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Field Barrier+
DiceBalanced.png Balanced
Area Barrier.png
1
Area Barrier.png
1
Purify.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Area Barrier.png Apply X Barrier to all targets.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Barrier.png
Barrier Blocks all Corruption, then decreases Barrier by 1.
Healbot+
DiceBalanced.png Balanced
Sentinel Healbot.png
3
Sentinel Healbot.png
2
Sentinel Healbot.png
2
Sentinel Healbot.png
2
Corrupt.png
3
Corrupt.png
3
Sentinel Healbot.png Apply X Healbot to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Sentinel Healbot.png
Healbot At the end of your turn, you receive X Purification. Then a random enemy receives 1 Purification for each Purification that exceeded your Corruption Meter.
Link: Empower+
DiceBalanced.png Balanced
Link Empower.png
2
Link Empower.png
1
Link Empower.png
1
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
2
Link Empower.png Apply X Link: Empower to a Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Vorpal Plate+
DiceBalanced.png Balanced
Link Vorpal Plate.png
4
Link Vorpal Plate.png
4
Link Vorpal Plate.png
3
Link Vorpal Plate.png
3
Corrupt.png
3
Corrupt.png
2
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Negative Field+
DiceBalanced.png Balanced
Negative Field.png
3
Negative Field.png
2
Negative Field.png
2
Negative Field.png
1
Corrupt.png
3
Corrupt.png
3
Negative Field.png Whenever you receive Corruption, redirect it to a random sentinel for X turns.

Corrupt.png Deal X Corruption to any target.

Radiant Bomb+
DiceBalanced.png Balanced
Radiant Bomb.png
6
Radiant Bomb.png
5
Radiant Bomb.png
5
Radiant Bomb.png
4
Corrupt.png
2
Corrupt.png
1
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Safeguard+
DiceBalanced.png Balanced
Safeguard.png
3
Safeguard.png
2
Safeguard.png
2
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Safeguard.png Apply X Safeguard to any target.

Corrupt.png Deal X Corruption to any target.

Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Vorpal Army+
DiceBalanced.png Balanced
Area Sentinel Vorpal Plate.png
4
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png
2
Area Sentinel Vorpal Plate.png
2
Corrupt.png
1
Corrupt.png
1
Area Sentinel Vorpal Plate.png Apply X Vorpal Plate to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Vorpal Plate+
DiceBalanced.png Balanced
Player Vorpal Plate.png
3
Player Vorpal Plate.png
3
Player Vorpal Plate.png
2
Player Vorpal Plate.png
2
Corrupt.png
1
Corrupt.png
1
Player Vorpal Plate.png Gain X Vorpal Plate.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Engine Assault+
DiceBalanced.png Balanced
Engine Assault.png
1
Engine Assault.png
1
Engine Assault.png
1
Corrupt.png
5
Corrupt.png
4
Corrupt.png
3
Engine Assault.png Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X.

Corrupt.png Deal X Corruption to any target.

Iron Strike+
DiceBalanced.png Balanced
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
2
Player Light Shield.png
2
Enemy Purify.png
2
Player Light Shield.png
1
Enemy Purify.png
2
Player Light Shield.png
1
Corrupt.png
2
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Lacertian Beam+
DiceBalanced.png Balanced
Lacertian Beam.png
7
Lacertian Beam.png
6
Lacertian Beam.png
6
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Lacertian Beam.png Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have.

Corrupt.png Deal X Corruption to any target.

Restoration Burst+
DiceBalanced.png Balanced
Restoration Burst.png
1
Restoration Burst.png
1
Restoration Burst.png
1
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
1
Restoration Burst.png Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Shield Bash+
DiceBalanced.png Balanced
Shield Bash.png
2
Shield Bash.png
2
Shield Bash.png
1
Area Corrupt.png
2
Corrupt.png
3
Corrupt.png
2
Shield Bash.png Deal X Purification to an enemy for each Light Shield you have.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Tinkerer Lunge+
DiceBalanced.png Balanced
Tinkerer Lunge.png
3
Tinkerer Lunge.png
2
Tinkerer Lunge.png
2
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Tinkerer Lunge.png Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.

Corrupt.png Deal X Corruption to any target.

Clever Scrapping+
DiceBalanced.png Balanced
Clever Scrapping.png
3
Clever Scrapping.png
2
Clever Scrapping.png
2
Area Corrupt.png
3
Area Corrupt.png
2
Area Corrupt.png
1
Clever Scrapping.png Break a sentinel. If you do, draw X dice.

Area Corrupt.png Deal X Corruption to all targets.

Energized Scrapping+
DiceBalanced.png Balanced
Energized Scrapping.png
Energized Scrapping.png
Energized Scrapping.png
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Energized Scrapping.png Break a sentinel. If you do, Refresh your Virtues.

Corrupt.png Deal X Corruption to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Forge Light Shield+
DiceBalanced.png Balanced
Forge Light Shield.png
3
Forge Light Shield.png
2
Forge Light Shield.png
2
Forge Light Shield.png
1
Corrupt.png
3
Corrupt.png
3
Forge Light Shield.png Change a die from your hand into Light Shield X action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Optimized Repair+
DiceBalanced.png Balanced
Optimized Repair.png
Optimized Repair.png
Optimized Repair.png
Optimized Repair.png
Corrupt.png
2
Corrupt.png
1
Optimized Repair.png Repair all Broken Sentinels.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Overloaded Repair+
DiceBalanced.png Balanced
Overloaded Repair.png
6
Overloaded Repair.png
5
Overloaded Repair.png
4
Area Corrupt.png
2
Corrupt.png
4
Corrupt.png
3
Overloaded Repair.png Repair a Broken sentinel. If you do, deal X Purification to all enemies.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Rearm+
DiceBalanced.png Balanced
Rearm.png
Draw.png
1
Rearm.png
Rearm.png
Rearm.png
Corrupt.png
3
Corrupt.png
2
Rearm.png Enable a Sentinel die and immediately roll its die.

Draw.png Draw X dice.

Corrupt.png Deal X Corruption to any target.

Scrap Shield+
DiceBalanced.png Balanced
Scrap Shield.png
8
Scrap Shield.png
7
Scrap Shield.png
6
Corrupt.png
6
Corrupt.png
2
Corrupt.png
1
Scrap Shield.png Discard 1 die from your hand. If you do, gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sentinels Uprising+
DiceBalanced.png Balanced
Sentinels Uprising.png
Rearm.png
Rearm.png
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
3
Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Rearm.png Enable a Sentinel die and immediately roll its die.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Sparkling Repair+
DiceBalanced.png Balanced
Sparkling Repair.png
2
Sparkling Repair.png
1
Sparkling Repair.png
1
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Sparkling Repair.png Repair a Broken sentinel. If you do, apply X Boost to that Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Boost.png
Boost (Sentinel) Draw a second die for X turns.
Systematic Repair+
DiceBalanced.png Balanced
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png
1
Area Corrupt.png
3
Area Corrupt.png
2
Corrupt.png
3
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Unstable Scrapping+
DiceBalanced.png Balanced
Unstable Scrapping.png
3
Unstable Scrapping.png
2
Unstable Scrapping.png
2
Unstable Scrapping.png
1
Corrupt.png
1
Corrupt.png
1
Unstable Scrapping.png Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter.

Corrupt.png Deal X Corruption to any target.

Vile Repair+
DiceBalanced.png Balanced
Vile Repair.png
7
Vile Repair.png
6
Vile Repair.png
5
Area Corrupt.png
2
Corrupt.png
4
Corrupt.png
3
Vile Repair.png Repair a Broken sentinel. If you do, apply X Radiant Bomb to that Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their C and effects reset and immediately roll their die.
Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Voltaic Scrapping+
DiceBalanced.png Balanced
Voltaic Scrapping.png
8
Voltaic Scrapping.png
7
Voltaic Scrapping.png
6
Corrupt.png
5
Corrupt.png
4
Corrupt.png
3
Voltaic Scrapping.png Break a sentinel. If you do, gain X Charged Body.

Corrupt.png Deal X Corruption to any target.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Auto-Turret++
DiceRisky.png Risky
Auto-Turret.png
6
Auto-Turret.png
6
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Auto-Turret.png Apply X Auto-Turret to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Boosted Army++
DiceRisky.png Risky
Area Sentinel Boost.png
2
Area Sentinel Boost.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Area Sentinel Boost.png Apply X Boost to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Boost.png
Boost (Sentinel) Draw a second die for X turns.
Charged Body++
DiceRisky.png Risky
Charged Body.png
8
Charged Body.png
8
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Corrupt.png
2
Charged Body.png Gain X Charged Body.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Discharge++
DiceRisky.png Risky
Discharge.png
3
Discharge.png
2
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Discharge.png Apply X Discharge to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Discharge.png
Discharge At the start of its turn, all targets receive X Purification
Empowered Army++
DiceRisky.png Risky
Area Sentinel Empower.png
3
Area Sentinel Empower.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Area Sentinel Empower.png Apply X Empower to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Fortify++
DiceRisky.png Risky
Fortify.png
Fortify.png
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Fortify.png Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Unforgeable.png
Unforgeable Can't be forged.
Incorruptible Aura+
DiceRisky.png Risky
Area Incorruptible.png
Area Incorruptible.png
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Player Corrupt.png
3
Area Incorruptible.png Apply Incorruptible to all targets.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Link: Boost++
DiceRisky.png Risky
Link Boost.png
1
Link Boost.png
1
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Link Boost.png While this Sentinel is active, you will have X Boost. Increases Corruption received by X.

Corrupt.png Deal X Corruption to any target.

Boost.png
Boost (Player) Draw X additional dice next turn.
Link: Empower++
DiceRisky.png Risky
Link Empower.png
3
Link Empower.png
3
Area Corrupt.png
2
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
1
Link Empower.png Apply X Link: Empower to a Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Rock Plate++
DiceRisky.png Risky
Link Rock Plate.png
1
Link Rock Plate.png
1
Corrupt.png
5
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Link Rock Plate.png Apply X Link: Rock Plate to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Link Rock Plate.png
Link: Rock Plate While this Sentinel is active, you will have X Rock Plate. Increases Corruption received by X.
Rock Plate.png
Rock Plate Decreases Corruption by X.
Link: Vorpal Plate++
DiceRisky.png Risky
Link Vorpal Plate.png
8
Link Vorpal Plate.png
8
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Provoke++
DiceRisky.png Risky
Serenity.png
3
Doom.png
4
Serenity.png
3
Doom.png
4
Serenity.png
2
Doom.png
3
Serenity.png
2
Doom.png
3
Serenity.png
1
Doom.png
2
Serenity.png
1
Doom.png
2
Serenity.png Apply X Serenity to an enemy.

Doom.png Apply X Doom to the same target.

Serenity.png
Serenity Increases Purification received by X.
Doom.png
Doom Increases dice Corruption value by X.
Radiant Bomb++
DiceRisky.png Risky
Radiant Bomb.png
12
Radiant Bomb.png
11
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Safeguard++
DiceRisky.png Risky
Safeguard.png
4
Safeguard.png
3
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Safeguard.png Apply X Safeguard to any target.

Corrupt.png Deal X Corruption to any target.

Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Safeguard Aura++
DiceRisky.png Risky
Area Safeguard.png
2
Area Safeguard.png
2
Area Corrupt.png
1
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Area Safeguard.png Apply X Safeguard to all targets.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Vorpal Army++
DiceRisky.png Risky
Area Sentinel Vorpal Plate.png
7
Area Sentinel Vorpal Plate.png
6
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Area Sentinel Vorpal Plate.png Apply X Vorpal Plate to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Vorpal Plate++
DiceRisky.png Risky
Player Vorpal Plate.png
6
Player Vorpal Plate.png
6
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Player Vorpal Plate.png Gain X Vorpal Plate.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Engine Assault++
DiceRisky.png Risky
Engine Assault.png
3
Engine Assault.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Engine Assault.png Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X.

Corrupt.png Deal X Corruption to any target.

Iron Strike++
DiceRisky.png Risky
Enemy Purify.png
6
Player Light Shield.png
4
Enemy Purify.png
5
Player Light Shield.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Restoration Burst++
DiceRisky.png Risky
Restoration Burst.png
2
Restoration Burst.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
2
Corrupt.png
1
Restoration Burst.png Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Shield Bash++
DiceRisky.png Risky
Shield Bash.png
4
Shield Bash.png
3
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
2
Corrupt.png
1
Shield Bash.png Deal X Purification to an enemy for each Light Shield you have.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Defensive Drain++
DiceRisky.png Risky
Enemy Corrupt.png
5
Incorruptible.png
Enemy Corrupt.png
10
Incorruptible.png
Enemy Corrupt.png
15
Incorruptible.png
Enemy Corrupt.png
20
Incorruptible.png
Enemy Corrupt.png
25
Incorruptible.png
Enemy Corrupt.png
30
Incorruptible.png
Enemy Corrupt.png Deal X Corruption to an enemy.

Incorruptible.png Gain Incorruptible.

Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Defiant Alarm++
DiceRisky.png Risky
Defiant Alarm.png
3
Defiant Alarm.png
4
Defiant Alarm.png
4
Defiant Alarm.png
5
Defiant Alarm.png
5
Defiant Alarm.png
6
Defiant Alarm.png Change a die from an enemy into Deadly Oscillation X action until the end of enemies turn.
Deadly Oscillation.png
Deadly Oscillation Deal 2 Corruption to you X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Mechanical Domination++
DiceRisky.png Risky
Mechanical Domination.png
1
Mechanical Domination.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
4
Corrupt.png
3
Mechanical Domination.png Change a die from an enemy into Area Corrupt X action until the end of enemies turn.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Perfect Repair++
DiceRisky.png Risky
Systematic Repair.png
4
Systematic Repair.png
4
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Unforgeable.png
Unforgeable Can't be forged.
Sentinels Uprising++
DiceRisky.png Risky
Sentinels Uprising.png
Sentinels Uprising.png
Area Corrupt.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Sparkling Repair++
DiceRisky.png Risky
Sparkling Repair.png
3
Sparkling Repair.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Sparkling Repair.png Repair a Broken sentinel. If you do, apply X Boost to that Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Boost.png
Boost (Sentinel) Draw a second die for X turns.
Stained Recharging++
DiceRisky.png Risky
Corrupt.png
6
Sentinels Uprising.png
Corrupt.png
7
Sentinels Uprising.png
Corrupt.png
8
Sentinels Uprising.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png Deal X Corruption to any target.

Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Systematic Repair++
DiceRisky.png Risky
Systematic Repair.png
2
Systematic Repair.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Warning Flare++
DiceRisky.png Risky
Enemy Corrupt.png
5
Serenity.png
2
Enemy Corrupt.png
6
Serenity.png
2
Enemy Corrupt.png
5
Serenity.png
1
Enemy Corrupt.png
6
Serenity.png
1
Enemy Corrupt.png
7
Serenity.png
1
Enemy Corrupt.png
8
Serenity.png
1
Enemy Corrupt.png Deal X Corruption to an enemy.

Serenity.png Apply X Serenity to the same target.

Serenity.png
Serenity Increases Purification received by X.
Auto-Turret+++
DiceEpic.png Epic
Auto-Turret.png
5
Auto-Turret.png
5
Auto-Turret.png
4
Auto-Turret.png
4
Auto-Turret.png
3
Auto-Turret.png
3
Auto-Turret.png Apply X Auto-Turret to all Sentinels.
Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Boosted Army+++
DiceEpic.png Epic
Area Sentinel Boost.png
3
Area Sentinel Boost.png
2
Area Sentinel Boost.png
2
Area Sentinel Boost.png
1
Purify.png
3
Purify.png
3
Area Sentinel Boost.png Apply X Boost to all Sentinels.

Purify.png Deal X Purification to any target.

Boost.png
Boost (Sentinel) Draw a second die for X turns.
Charged Body+++
DiceEpic.png Epic
Charged Body.png
8
Charged Body.png
7
Charged Body.png
7
Charged Body.png
6
Charged Body.png
6
Charged Body.png
5
Charged Body.png Gain X Charged Body.
Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Discharge+++
DiceEpic.png Epic
Discharge.png
3
Discharge.png
2
Discharge.png
2
Discharge.png
1
Discharge.png
1
Discharge.png
1
Discharge.png Apply X Discharge to a Sentinel.
Discharge.png
Discharge At the start of its turn, all targets receive X Purification
Empowered Army+++
DiceEpic.png Epic
Area Sentinel Empower.png
3
Area Sentinel Empower.png
2
Area Sentinel Empower.png
2
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Area Sentinel Empower.png Apply X Empower to all Sentinels.
Empower.png
Empower Increases dice Purification value by X.
Fortify+++
DiceEpic.png Epic
Fortify.png
Fortify.png
Light Shield.png
3
Light Shield.png
3
Light Shield.png
2
Light Shield.png
2
Fortify.png Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target.

Light Shield.png Apply X Light Shield to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Link: Boost+++
DiceEpic.png Epic
Link Boost.png
1
Link Boost.png
1
Link Boost.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Link Boost.png While this Sentinel is active, you will have X Boost. Increases Corruption received by X.

Purify.png Deal X Purification to any target.

Boost.png
Boost (Player) Draw X additional dice next turn.
Link: Empower+++
DiceEpic.png Epic
Link Empower.png
3
Link Empower.png
2
Link Empower.png
2
Link Empower.png
1
Link Empower.png
1
Link Empower.png
1
Link Empower.png Apply X Link: Empower to a Sentinel.
Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Rock Plate+++
DiceEpic.png Epic
Link Rock Plate.png
1
Link Rock Plate.png
1
Link Rock Plate.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Link Rock Plate.png Apply X Link: Rock Plate to a Sentinel.

Purify.png Deal X Purification to any target.

Link Rock Plate.png
Link: Rock Plate While this Sentinel is active, you will have X Rock Plate. Increases Corruption received by X.
Rock Plate.png
Rock Plate Decreases Corruption by X.
Link: Vorpal Plate+++
DiceEpic.png Epic
Link Vorpal Plate.png
8
Link Vorpal Plate.png
8
Link Vorpal Plate.png
7
Link Vorpal Plate.png
7
Link Vorpal Plate.png
6
Link Vorpal Plate.png
6
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.
Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Radiant Bomb+++
DiceEpic.png Epic
Radiant Bomb.png
8
Radiant Bomb.png
7
Radiant Bomb.png
7
Radiant Bomb.png
6
Radiant Bomb.png
6
Radiant Bomb.png
5
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.
Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Vorpal Army+++
DiceEpic.png Epic
Area Sentinel Vorpal Plate.png
5
Area Sentinel Vorpal Plate.png
4
Area Sentinel Vorpal Plate.png
4
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png Apply X Vorpal Plate to all Sentinels.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Vorpal Plate+++
DiceEpic.png Epic
Player Vorpal Plate.png
6
Player Vorpal Plate.png
6
Player Vorpal Plate.png
5
Player Vorpal Plate.png
5
Player Vorpal Plate.png
4
Player Vorpal Plate.png
4
Player Vorpal Plate.png Gain X Vorpal Plate.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Iron Strike+++
DiceEpic.png Epic
Enemy Purify.png
5
Player Light Shield.png
3
Enemy Purify.png
4
Player Light Shield.png
2
Enemy Purify.png
4
Player Light Shield.png
2
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
2
Player Light Shield.png
2
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Restoration Burst+++
DiceEpic.png Epic
Restoration Burst.png
2
Restoration Burst.png
2
Restoration Burst.png
1
Restoration Burst.png
1
Purify.png
3
Purify.png
3
Restoration Burst.png Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.

Purify.png Deal X Purification to any target.

Shield Bash+++
DiceEpic.png Epic
Shield Bash.png
4
Shield Bash.png
3
Shield Bash.png
3
Shield Bash.png
2
Shield Bash.png
2
Shield Bash.png
1
Shield Bash.png Deal X Purification to an enemy for each Light Shield you have.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Clever Scrapping+++
DiceEpic.png Epic
Clever Scrapping.png
3
Clever Scrapping.png
3
Clever Scrapping.png
2
Clever Scrapping.png
2
Purify.png
3
Purify.png
3
Clever Scrapping.png Break a sentinel. If you do, draw X dice.

Purify.png Deal X Purification to any target.

Rearm+++
DiceEpic.png Epic
Rearm.png
Draw.png
1
Rearm.png
Draw.png
1
Rearm.png
Rearm.png
Purify.png
3
Purify.png
3
Rearm.png Enable a Sentinel die and immediately roll its die.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Sentinels Uprising+++
DiceEpic.png Epic
Sentinels Uprising.png
Sentinels Uprising.png
Rearm.png
Rearm.png
Purify.png
3
Purify.png
3
Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Rearm.png Enable a Sentinel die and immediately roll its die.

Purify.png Deal X Purification to any target.

Systematic Repair+++
DiceEpic.png Epic
Systematic Repair.png
2
Systematic Repair.png
2
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.

Gallery