Name
|
Type
|
Faces
|
Effect Details
|
Minor Purify
|
Starter
|
|
Deal X Purification to any target.
Deal X Corruption to any target.
|
Minor Shield
|
Starter
|
|
Apply X Light Shield to any target.
Deal X Purification to any target.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Tinkerer
|
Starter
|
|
Enable a Sentinel die and immediately roll its die.
Repair a Broken sentinel.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Augmented Welding
|
Safe
|
|
Apply X Augmented Welding to a Sentinel.
Draw X dice.
|
Augmented Welding
|
Increases a Sentinel's Max Corruption by X.
|
|
Auto-Turret
|
Safe
|
|
Apply X Auto-Turret to all Sentinels.
Draw X dice.
Deal X Purification to any target.
|
Auto-Turret
|
At the start of its turn, a random enemy receives X Purification
|
|
Barrier
|
Safe
|
|
Apply X Barrier to any target.
Deal X Purification to any target.
|
Barrier
|
Blocks all Corruption, then decreases Barrier by 1. At the start of your turn, decreases Barrier by 1.
|
|
Charged Body
|
Safe
|
|
Gain X Charged Body.
Draw X dice.
|
Charged Body
|
Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Barrier
|
Blocks all Corruption, then decreases by Barrier 1.
|
|
Healbot
|
Safe
|
|
Apply X Healbot to a Sentinel.
Draw X dice.
Deal X Purification to a random enemy.
|
Healbot
|
At the end of your turn, you receive X Purification. Then a random enemy receives 1 Purification for each Purification that exceeded your Corruption Meter.
|
|
Link: Empower
|
Safe
|
|
Apply X Link: Empower to a Sentinel.
Deal X Purification to any target.
|
Link: Empower
|
While this Sentinel is active, you will have X Empower.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Link: Vorpal Plate
|
Safe
|
|
Apply X Link: Vorpal Plate to a Sentinel.
Draw X dice.
|
Link: Vorpal Plate
|
While this Sentinel is active, you will have X Vorpal Plate.
|
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Negative Field
|
Safe
|
|
Whenever you receive Corruption, redirect it to a random sentinel for X turns.
Deal X Purification to any target.
|
Radiant Bomb
|
Safe
|
|
Apply X Radiant Bomb to a Sentinel.
Draw X dice.
|
Radiant Bomb
|
When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
|
|
Vorpal Plate
|
Safe
|
|
Gain X Vorpal Plate.
Draw X dice.
Deal X Purification to any target.
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Lacertian Beam
|
Safe
(Chapter 2&3)
|
|
Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have.
|
Tinkerer Lunge
|
Safe
|
|
Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.
Deal X Purification to any target.
|
Boomerang Repair
|
Safe
|
|
Repair a Broken sentinel. If played, this die is returned to your draw pool instead of being discarded.
Repair a Broken sentinel.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Clever Scrapping
|
Safe
|
|
Break a sentinel. If you do, draw X dice.
Deal X Purification to any target.
|
Enduring Scrapping
|
Safe
|
|
Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter. Next time this sentinel is Repaired, all effects that it had before being Broken will be restored.
|
Energized Scrapping
|
Safe
|
|
Break a sentinel. If you do, Refresh your Virtues.
Deal X Purification to any target.
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Recycle
|
Safe
|
|
Choose a Broken or active sentinel to be randomized into a new one and immediately roll its die.
If active, trigger on Broken effects.
If Broken, trigger on Repair effects.
Apply 1 Empower to this new sentinel for every 2 times Recycle was played during this battle.
|
Empower
|
Increases dice Purification value by X.
|
|
Repair
|
Safe
|
|
Repair all Broken sentinels.
Repair a Broken sentinel.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Scrap Shield
|
Safe
|
|
Discard 1 die from your hand. If you do, gain X Light Shield.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Systematic Repair
|
Safe
|
|
Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
Deal X Purification to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Voltaic Scrapping
|
Safe
|
|
Break a sentinel. If you do, gain X Charged Body.
|
Charged Body
|
Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Barrier
|
Blocks all Corruption, then decreases by Barrier 1.
|
|
Augmented Welding+
|
Balanced
|
|
Apply X Augmented Welding to a Sentinel.
Draw X dice.
Deal X Corruption to any target.
|
Augmented Welding
|
Increases a Sentinel's Max Corruption by X.
|
|
Auto-Turret+
|
Balanced
|
|
Apply X Auto-Turret to all Sentinels.
Deal X Corruption to any target.
|
Auto-Turret
|
At the start of its turn, a random enemy receives X Purification
|
|
Barrier+
|
Balanced
|
|
Apply X Barrier to any target.
Deal X Corruption to any target.
|
Barrier
|
Blocks all Corruption, then decreases by Barrier 1. At the start of your turn, decreases Barrier by 1.
|
|
Boosted Army+
|
Balanced
|
|
Apply X Boost to all Sentinels.
Deal X Corruption to any target.
|
Boost (Sentinel)
|
Draw a second die for X turns.
|
|
Charged Body+
|
Balanced
|
|
Gain X Charged Body.
Deal X Corruption to any target.
|
Charged Body
|
Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Barrier
|
Blocks all Corruption, then decreases by Barrier 1.
|
|
Discharge+
|
Balanced
|
|
Apply X Discharge to a Sentinel.
Deal X Corruption to any target.
|
Discharge
|
At the start of its turn, all targets receive X Purification
|
|
Empowered Army+
|
Balanced
|
|
Apply X Empower to all Sentinels.
Deal X Corruption to any target.
|
Empower
|
Increases dice Purification value by X.
|
|
Healbot+
|
Balanced
|
|
Apply X Healbot to a Sentinel.
Deal X Corruption to any target.
|
Healbot
|
At the end of your turn, you receive X Purification. Then a random enemy receives 1 Purification for each Purification that exceeded your Corruption Meter.
|
|
Link: Boost+
|
Balanced
|
|
While this Sentinel is active, you will have X Boost.
Deal X Corruption to any target.
|
Boost (Player)
|
Draw X additional dice next turn. All enemies receive 10 Purification for each die discarded during the draw phase.
|
|
Link: Empower+
|
Balanced
|
|
Apply X Link: Empower to a Sentinel.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Link: Empower
|
While this Sentinel is active, you will have X Empower.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Link: Vorpal Plate+
|
Balanced
|
|
Apply X Link: Vorpal Plate to a Sentinel.
Deal X Corruption to any target.
|
Link: Vorpal Plate
|
While this Sentinel is active, you will have X Vorpal Plate.
|
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Negative Field+
|
Balanced
|
|
Whenever you receive Corruption, redirect it to a random sentinel for X turns.
Deal X Corruption to any target.
|
Radiant Bomb+
|
Balanced
|
|
Apply X Radiant Bomb to a Sentinel.
Deal X Corruption to any target.
|
Radiant Bomb
|
When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
|
|
Safeguard+
|
Balanced
|
|
Apply X Safeguard to any target.
Deal X Corruption to any target.
|
Safeguard
|
At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Vorpal Army+
|
Balanced
|
|
Apply X Vorpal Plate to all Sentinels.
Deal X Corruption to any target.
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Vorpal Plate+
|
Balanced
|
|
Gain X Vorpal Plate.
Deal X Corruption to any target.
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Engine Assault+
|
Balanced
|
|
Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X.
Deal X Corruption to any target.
|
Iron Strike+
|
Balanced
|
|
Deal X Purification to an enemy.
Gain X Light Shield.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Lacertian Beam+
|
Balanced
(Chapter 2&3)
|
|
Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have.
Deal X Corruption to any target.
|
Restoration Burst+
|
Balanced
|
|
Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.
Deal X Corruption to any target.
|
Shield Bash+
|
Balanced
|
|
Deal X Purification to an enemy for each Light Shield you have.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Tinkerer Lunge+
|
Balanced
|
|
Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.
Deal X Corruption to any target.
|
Clever Scrapping+
|
Balanced
|
|
Break a sentinel. If you do, draw X dice.
Deal X Corruption to all targets.
|
Enduring Repair+
|
Balanced
|
|
Repair a Broken sentinel. If you do, deal X Purification to all enemies. All effects that the Repaired sentinel had before being Broken will be restored.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Enduring Scrapping+
|
Balanced
|
|
Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter. Next time this sentinel is Repaired, all effects that it had before being Broken will be restored.
Deal X Corruption to any target.
|
Energized Scrapping+
|
Balanced
|
|
Break a sentinel. If you do, Refresh your Virtues.
Deal X Corruption to any target.
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Forge Light Shield+
|
Balanced
|
|
Change a die from your hand into Light Shield X action for the rest of the run.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Optimized Repair+
|
Balanced
|
|
Repair all Broken Sentinels.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Rearm+
|
Balanced
|
|
Enable a Sentinel die and immediately roll its die.
Draw X dice.
Deal X Corruption to any target.
|
Scrap Shield+
|
Balanced
|
|
Discard 1 die from your hand. If you do, gain X Light Shield.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Sentinels Uprising+
|
Balanced
|
|
Enable all Sentinels' dice and immediately roll their dice.
Enable a Sentinel die and immediately roll its die.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Sparkling Repair+
|
Balanced
|
|
Repair a Broken sentinel. If you do, apply X Boost to that Sentinel.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Boost (Sentinel)
|
Draw a second die for X turns.
|
|
Systematic Repair+
|
Balanced
|
|
Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Vile Repair+
|
Balanced
|
|
Repair a Broken sentinel. If you do, apply X Radiant Bomb to that Sentinel.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their C and effects reset and immediately roll their die.
|
|
Radiant Bomb
|
When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
|
|
Voltaic Scrapping+
|
Balanced
|
|
Break a sentinel. If you do, gain X Charged Body.
Deal X Corruption to any target.
|
Charged Body
|
Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Barrier
|
Blocks all Corruption, then decreases by Barrier 1.
|
|
Auto-Turret++
|
Risky
|
|
Apply X Auto-Turret to all Sentinels.
Deal X Corruption to any target.
|
Auto-Turret
|
At the start of its turn, a random enemy receives X Purification
|
|
Boosted Army++
|
Risky
|
|
Apply X Boost to all Sentinels.
Deal X Corruption to any target.
|
Boost (Sentinel)
|
Draw a second die for X turns.
|
|
Charged Body++
|
Risky
|
|
Gain X Charged Body.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Charged Body
|
Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Barrier
|
Blocks all Corruption, then decreases by Barrier 1.
|
|
Discharge++
|
Risky
|
|
Apply X Discharge to a Sentinel.
Deal X Corruption to any target.
|
Discharge
|
At the start of its turn, all targets receive X Purification
|
|
Empowered Army++
|
Risky
|
|
Apply X Empower to all Sentinels.
Deal X Corruption to any target.
|
Empower
|
Increases dice Purification value by X.
|
|
Field Barrier++
|
Risky
|
|
Apply X Barrier to all targets.
Deal X Corruption to any target.
|
Barrier
|
Blocks all Corruption, then decreases Barrier by 1. At the start of your turn, decreases Barrier by 1.
|
|
Fortify++
|
Risky
|
|
Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target. Light Shield is not removed at the start of your next turn.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Incorruptible Aura+
|
Risky
|
|
Apply Incorruptible to all targets.
Deal X Corruption to any target. Unforgeable.
Deal X Corruption to all targets.
|
Incorruptible
|
Blocks all Corruption until the start of your next turn.
|
|
Unforgeable
|
Can't be forged.
|
|
Link: Empower++
|
Risky
|
|
Apply X Link: Empower to a Sentinel.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Link: Empower
|
While this Sentinel is active, you will have X Empower.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Link: Rock Plate++
|
Risky
|
|
Apply X Link: Rock Plate to a Sentinel.
Deal X Corruption to any target.
|
Link: Rock Plate
|
While this Sentinel is active, you will have X Rock Plate. Increases Corruption received by 1.
|
|
Rock Plate
|
Decreases Corruption by X.
|
|
Link: Vorpal Plate++
|
Risky
|
|
Apply X Link: Vorpal Plate to a Sentinel.
Deal X Corruption to any target.
|
Link: Vorpal Plate
|
While this Sentinel is active, you will have X Vorpal Plate.
|
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Provoke++
|
Risky
|
|
Apply X Serenity to an enemy.
Apply X Doom to the same target.
|
Serenity
|
Increases Purification received by X.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Radiant Bomb++
|
Risky
|
|
Apply X Radiant Bomb to a Sentinel.
Deal X Corruption to any target.
|
Radiant Bomb
|
When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
|
|
Safeguard++
|
Risky
|
|
Apply X Safeguard to any target.
Deal X Corruption to any target.
|
Safeguard
|
At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Safeguard Aura++
|
Risky
|
|
Apply X Safeguard to all targets.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Safeguard
|
At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Vorpal Army++
|
Risky
|
|
Apply X Vorpal Plate to all Sentinels.
Deal X Corruption to any target.
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Vorpal Plate++
|
Risky
|
|
Gain X Vorpal Plate.
Deal X Corruption to any target.
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
|
|
Engine Assault++
|
Risky
|
|
Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X.
Deal X Corruption to any target.
|
Iron Strike++
|
Risky
|
|
Deal X Purification to an enemy.
Gain X Light Shield.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Shield Bash++
|
Risky
|
|
Deal X Purification to an enemy for each Light Shield you have.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Defensive Drain++
|
Risky
|
|
Deal X Corruption to an enemy.
Gain Incorruptible.
|
Incorruptible
|
Blocks all Corruption until the start of your next turn.
|
|
Defiant Alarm++
|
Risky
|
|
Change a die from an enemy into Deadly Oscillation X action until the end of enemies turn.
|
Deadly Oscillation
|
Deal 2 Corruption to you X times. Not affected by Doom.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Mechanical Domination++
|
Risky
|
|
Change a die from an enemy into Area Corrupt X action until the end of enemies turn.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Perfect Repair++
|
Risky
|
|
Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
Lose a Heart. Unforgeable.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Unforgeable
|
Can't be forged.
|
|
Sentinels Uprising++
|
Risky
|
|
Enable all Sentinels' dice and immediately roll their dice.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Sparkling Repair++
|
Risky
|
|
Repair a Broken sentinel. If you do, apply X Boost to that Sentinel.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Boost (Sentinel)
|
Draw a second die for X turns.
|
|
Stained Recharging++
|
Risky
|
|
Deal X Corruption to any target.
Enable all Sentinels' dice and immediately roll their dice.
|
Systematic Repair++
|
Risky
|
|
Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
Deal X Corruption to all targets.
Deal X Corruption to any target.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
|
|
Warning Flare++
|
Risky
|
|
Deal X Corruption to an enemy.
Apply X Serenity to the same target.
|
Serenity
|
Increases Purification received by X.
|
|
Auto-Turret+++
|
Epic
|
|
Apply X Auto-Turret to all Sentinels.
|
Auto-Turret
|
At the start of its turn, a random enemy receives X Purification
|
|
Boosted Army+++
|
Epic
|
|
Apply X Boost to all Sentinels.
Deal X Purification to any target.
|
Boost (Sentinel)
|
Draw a second die for X turns.
|
|
Charged Body+++
|
Epic
|
|
Gain X Charged Body.
|
Charged Body
|
Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
|
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Barrier
|
Blocks all Corruption, then decreases by Barrier 1.
|
|
Discharge+++
|
Epic
|
|
Apply X Discharge to a Sentinel.
|
Discharge
|
At the start of its turn, all targets receive X Purification
|
|
Empowered Army+++
|
Epic
|
|
Apply X Empower to all Sentinels.
|
Empower
|
Increases dice Purification value by X.
|
|
Fortify+++
|
Epic
|
|
Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target. Light Shield is not removed at the start of your next turn.
Apply X Light Shield to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Link: Boost+++
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Epic
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While this Sentinel is active, you will have X Boost. Increases Corruption received by X.
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Boost (Player)
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Draw X additional dice next turn.
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Link: Empower+++
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Epic
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Apply X Link: Empower to a Sentinel.
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Link: Empower
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While this Sentinel is active, you will have X Empower.
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Empower
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Increases dice Purification value by X.
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Link: Rock Plate+++
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Epic
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Apply X Link: Rock Plate to a Sentinel.
Deal X Purification to any target.
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Link: Rock Plate
|
While this Sentinel is active, you will have X Rock Plate. Increases Corruption received by 1.
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Rock Plate
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Decreases Corruption by X.
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Link: Vorpal Plate+++
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Epic
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Apply X Link: Vorpal Plate to a Sentinel.
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Link: Vorpal Plate
|
While this Sentinel is active, you will have X Vorpal Plate.
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Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
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Radiant Bomb+++
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Epic
|
|
Apply X Radiant Bomb to a Sentinel.
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Radiant Bomb
|
When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
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Vorpal Army+++
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Epic
|
|
Apply X Vorpal Plate to all Sentinels.
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Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
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|
Vorpal Plate+++
|
Epic
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|
Gain X Vorpal Plate.
|
Vorpal Plate
|
When Corruption is received from others, Corruption source receives X Purification.
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|
Iron Strike+++
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Epic
|
|
Deal X Purification to an enemy.
Gain X Light Shield.
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Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Restoration Burst+++
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Epic
|
|
Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.
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Shield Bash+++
|
Epic
|
|
Deal X Purification to an enemy for each Light Shield you have.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Clever Scrapping+++
|
Epic
|
|
Break a sentinel. If you do, draw X dice.
Deal X Purification to any target.
|
Enduring Repair+++
|
Epic
|
|
Repair a Broken sentinel. If you do, deal X Purification to all enemies. All effects that the Repaired sentinel had before being Broken will be restored.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
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|
Enduring Scrapping+++
|
Epic
|
|
Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter. Next time this sentinel is Repaired, all effects that it had before being Broken will be restored.
|
Rearm+++
|
Epic
|
|
Enable a Sentinel die and immediately roll its die.
Draw X dice.
Deal X Purification to any target.
|
Sentinels Uprising+++
|
Epic
|
|
Enable all Sentinels' dice and immediately roll their dice.
Enable a Sentinel die and immediately roll its die.
Deal X Purification to any target.
|
Systematic Repair+++
|
Epic
|
|
Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
|
Repair
|
Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
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