Dice

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A die and all six of its faces.

Dice are the central combat mechanic of Astrea: Six-Sided Oracles. Each die has six faces that determine the possible effects it can have when rolled.

Types of dice

A die can be one of six types: starter, safe, balanced, risky, epic, and hex.

DiceStarter.png Starter
Each Oracle has a specific set of dice they start with. These dice usually have weaker effects, one corruption action, and some of that Oracle's signature actions.
DiceSafe.png Safe
Usually on the weaker side, but have either no negative effects or have mixed but consistent effects.
DiceBalanced.png Balanced
Usually have a mix of positive and negative effects of moderate strength.
DiceRisky.png Risky
Mostly negative effects, but with more powerful positive effects.
DiceEpic.png Epic
Very powerful positive effects. Epic dice can only be obtained from bosses, or rare epic dice nodes.
DiceHex.png Hex
Dice that contain debuffs to the Oracle when rolled, usually with one face being weak Purification and another face being to destroy the die. Hex dice are usually not permanently part of a deck, but instead added only for the current battle by some negative face of another die.

Dice Compendium

Name Type Faces Effect Details
Defensive Boon
DiceSafe.png Safe
Draw.png
1
Area Enemy Light Shield.png
2
Purify.png
1
Area Enemy Light Shield.png
2
Purify.png
1
Area Enemy Light Shield.png
1
Area Enemy Light Shield.png
2
Area Enemy Light Shield.png
1
Area Enemy Light Shield.png
1
Area Enemy Light Shield.png Apply X Light Shield to all enemies.

Purify.png Deal X Purification to any target.

Draw.png Draw X dice.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Inner Peace
DiceSafe.png Safe
Player Serenity.png
1
Player Serenity.png
1
Player Serenity.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Player Serenity.png Gain X Serenity.

Purify.png Deal X Purification to any target.

Serenity.png
Serenity Increases Purification received by X.
Light Shield
DiceSafe.png Safe
Light Shield.png
3
Light Shield.png
3
Light Shield.png
2
Light Shield.png
2
Light Shield.png
1
Light Shield.png
1
Light Shield.png Apply X Light Shield to any target.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Cleave
DiceSafe.png Safe
Area Enemy Purify.png
3
Area Enemy Purify.png
3
Area Enemy Purify.png
2
Area Enemy Purify.png
2
Area Enemy Purify.png
1
Area Enemy Purify.png
1
Area Enemy Purify.png Deal X Purification to all enemies.
Meditate
DiceSafe.png Safe
Player Purify.png
4
Draw.png
1
Player Purify.png
3
Draw.png
1
Player Purify.png
3
Player Purify.png
3
Player Purify.png
2
Player Purify.png
2
Player Purify.png Deal X Purification to yourself.

Draw.png Draw X dice.

Punch
DiceSafe.png Safe
Enemy Purify.png
4
Draw.png
1
Enemy Purify.png
5
Enemy Purify.png
4
Enemy Purify.png
4
Enemy Purify.png
3
Enemy Purify.png
3
Enemy Purify.png Deal X Purification to an enemy.

Draw.png Draw X dice.

Purify
DiceSafe.png Safe
Purify.png
4
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png Deal X Purification to any target.
Quick Strike
DiceSafe.png Safe
Purify.png
1
Draw.png
1
Purify.png
1
Draw.png
1
Purify.png
2
Purify.png
1
Purify.png
1
Unforgeable Purify.png
1
Purify.png Deal X Purification to any target.

Unforgeable Purify.png Deal X Purification to any target. Unforgeable.

Draw.png Draw X dice.

Unforgeable.png
Unforgeable Can't be forged.
Astral Rebound
DiceSafe.png Safe
Purify.png
2
Astral Rebound.png
1
Purify.png
1
Astral Rebound.png
1
Purify.png
1
Astral Rebound.png
1
Purify.png
1
Astral Rebound.png
1
Purify.png
1
Purify.png
1
Purify.png Deal X Purification to any target.

Astral Rebound.png The next die you play is returned to your draw pool instead of being discarded.

Calm
DiceSafe.png Safe
Calm.png
2
Calm.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Calm.png Deal X Purification to yourself for each die in your hand. End your turn without discarding any dice from your hand.

Purify.png Deal X Purification to any target.

Copycat
DiceSafe.png Safe
Copycat.png
Copycat.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Copycat.png Choose a die from your hand to copy and roll.

Purify.png Deal X Purification to any target.

Inventive
DiceSafe.png Safe
Inventive.png
2
Inventive.png
2
Inventive.png
1
Inventive.png
1
Inventive.png
1
Inventive.png
1
Inventive.png Discard up to X dice from your hand. If you do, deal 3 Purification to a random enemy X times, where X is the amount of die discarded.
Invoke
DiceSafe.png Safe
Invoke.png
Invoke.png
Invoke.png
Invoke.png
Purify.png
1
Purify.png
1
Invoke.png Create and roll a new random die. It can be any die that is available to you as a reward. 25% chance of being an Epic Die. The created die stays in your dice pool for the rest of the battle.

Purify.png Deal X Purification to any target.

Reroll
DiceSafe.png Safe
Reroll.png
3
Draw.png
1
Reroll.png
3
Draw.png
1
Reroll.png
4
Reroll.png
4
Reroll.png
3
Reroll.png
3
Reroll.png Reroll up to X dice from any target.

Draw.png Draw X dice.

Restoration
DiceSafe.png Safe
Reroll.png
2
Player Purify.png
3
Reroll.png
2
Player Purify.png
2
Reroll.png
2
Player Purify.png
2
Reroll.png
1
Player Purify.png
3
Reroll.png
1
Player Purify.png
2
Reroll.png
1
Player Purify.png
1
Reroll.png Reroll up to X dice from any target.

Player Purify.png If you reroll at least 1 die, deal X Purification to yourself.

Timeless
DiceSafe.png Safe
Timeless.png
2
Timeless.png
1
Timeless.png
1
Timeless.png
1
Purify.png
1
Purify.png
1
Timeless.png Choose up to X dice with a non-Mandatory Action from your hand to not be discarded until it is played. If you do, deal 3 Purification to yourself.

Purify.png Deal X Purification to any target.

Defensive Boon+
DiceBalanced.png Balanced
Purify.png
2
Area Enemy Light Shield.png
6
Purify.png
2
Area Enemy Light Shield.png
5
Area Enemy Light Shield.png
6
Area Enemy Light Shield.png
5
Corrupt.png
2
Corrupt.png
1
Area Enemy Light Shield.png Apply X Light Shield to all enemies.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Defensive Light+
DiceBalanced.png Balanced
Light Shield.png
2
Purify.png
3
Light Shield.png
2
Purify.png
2
Light Shield.png
1
Purify.png
2
Light Shield.png
1
Purify.png
2
Corrupt.png
1
Corrupt.png
1
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
High Guard+
DiceBalanced.png Balanced
Light Shield.png
2
Draw.png
1
Light Shield.png
2
Draw.png
1
Light Shield.png
2
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
2
Light Shield.png Apply X Light Shield to any target.

Draw.png Draw X dice.

Player Corrupt.png Deal X Corruption to yourself.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Inner Peace+
DiceBalanced.png Balanced
Player Serenity.png
2
Player Serenity.png
2
Player Serenity.png
1
Player Serenity.png
1
Torment.png
1
Corrupt.png
3
Player Serenity.png Gain X Serenity.

Torment.png Apply X Torment to any target.

Corrupt.png Deal X Corruption to any target.

Serenity.png
Serenity Increases Purification received by X.
Torment.png
Torment Increases Corruption received by X.
Light Shield+
DiceBalanced.png Balanced
Light Shield.png
5
Light Shield.png
4
Light Shield.png
4
Light Shield.png
3
Corrupt.png
1
Corrupt.png
1
Light Shield.png Apply X Light Shield to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Protection+
DiceBalanced.png Balanced
Protection.png
1
Draw.png
1
Protection.png
1
Draw.png
1
Protection.png
1
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Protection.png Apply X Protection to any target.

Draw.png Draw X dice.

Corrupt.png Deal X Corruption to any target.

Protection.png
Protection Negates X debuffs.
Shield Boomerang+
DiceBalanced.png Balanced
Shield Boomerang.png
2
Shield Boomerang.png
2
Shield Boomerang.png
2
Shield Boomerang.png
1
Corrupt.png
1
Corrupt.png
1
Shield Boomerang.png Apply X Light Shield to any target. If played, this die is returned to your draw pool instead of being discarded.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Shield Rebound+
DiceBalanced.png Balanced
Light Shield.png
2
Astral Rebound.png
2
Light Shield.png
2
Astral Rebound.png
1
Light Shield.png
2
Astral Rebound.png
1
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
2
Light Shield.png Apply X Light Shield to any target.

Astral Rebound.png The next die you play is returned to your draw pool instead of being discarded.

Player Corrupt.png Deal X Corruption to yourself.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Cleave+
DiceBalanced.png Balanced
Area Enemy Purify.png
5
Area Enemy Purify.png
4
Area Enemy Purify.png
4
Area Enemy Purify.png
3
Area Enemy Corrupt.png
1
Area Enemy Corrupt.png
1
Area Enemy Purify.png Deal X Purification to all enemies.

Area Enemy Corrupt.png Deal X Corruption to all enemies.

Mass Cleanse+
DiceBalanced.png Balanced
Area Purify.png
3
Area Purify.png
2
Area Purify.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Area Corrupt.png
1
Area Purify.png Deal X Purification to all targets.

Area Corrupt.png Deal X Corruption to all all targets.

Meditate+
DiceBalanced.png Balanced
Player Purify.png
6
Draw.png
1
Player Purify.png
5
Draw.png
1
Player Purify.png
5
Player Purify.png
4
Player Corrupt.png
1
Player Corrupt.png
1
Player Purify.png Deal X Purification to yourself.

Draw.png Draw X dice.

Player Corrupt.png Deal X Corruption to yourself.

Psychic Blow+
DiceBalanced.png Balanced
Psychic Blow.png
12
Psychic Blow.png
11
Psychic Blow.png
10
Psychic Blow.png
9
Psychic Blow.png
8
Psychic Blow.png
7
Psychic Blow.png Deal X Purification to any target. Apply 1 Torment to the same target.
Torment.png
Torment Increases Corruption received by X.
Punch+
DiceBalanced.png Balanced
Enemy Purify.png
8
Enemy Purify.png
7
Enemy Purify.png
7
Enemy Purify.png
6
Enemy Corrupt.png
1
Enemy Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Enemy Corrupt.png Deal X Corruption to an enemy.

Purify+
DiceBalanced.png Balanced
Purify.png
6
Purify.png
5
Purify.png
4
Purify.png
4
Corrupt.png
1
Corrupt.png
1
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Quick Strike+
DiceBalanced.png Balanced
Purify.png
3
Draw.png
1
Purify.png
2
Draw.png
1
Purify.png
2
Unforgeable Corrupt.png
4
Player Corrupt.png
4
Player Corrupt.png
3
Purify.png Deal X Purification to any target.

Draw.png Draw X dice.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Player Corrupt.png Deal X Corruption to yourself.

Unforgeable.png
Unforgeable Can't be forged.
Weak Mass Cleanse+
DiceBalanced.png Balanced
Area Purify.png
2
Area Purify.png
1
Area Purify.png
1
Area Purify.png
1
Corrupt.png
2
Corrupt.png
2
Area Purify.png Deal X Purification to all targets.

Corrupt.png Deal X Corruption to any target.

Astral Rebound+
DiceBalanced.png Balanced
Purify.png
2
Astral Rebound.png
2
Purify.png
2
Astral Rebound.png
2
Purify.png
2
Astral Rebound.png
1
Purify.png
1
Astral Rebound.png
1
Corrupt.png
3
Corrupt.png
2
Purify.png Deal X Purification to any target.

Astral Rebound.png The next die you play is returned to your draw pool instead of being discarded.

Corrupt.png Deal X Corruption to any target.

Calm+
DiceBalanced.png Balanced
Calm.png
2
Calm.png
2
Calm.png
1
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Calm.png Deal X Purification to yourself for each die in your hand. End your turn without discarding any dice from your hand.

Corrupt.png Deal X Corruption to any target.

Copycat+
DiceBalanced.png Balanced
Copycat.png
Copycat.png
Copycat.png
Purify.png
3
Corrupt.png
3
Corrupt.png
2
Copycat.png Choose a die from your hand to copy and roll.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Draw+
DiceBalanced.png Balanced
Draw.png
2
Purify.png
2
Purify.png
1
Unforgeable Corrupt.png
4
Area Corrupt.png
2
Player Corrupt.png
4
Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Unforgeable.png
Unforgeable Can't be forged.
Draw Rebound+
DiceBalanced.png Balanced
Draw.png
1
Astral Rebound.png
1
Draw.png
1
Astral Rebound.png
1
Astral Rebound.png
1
Unforgeable Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Draw.png Draw X dice.

Astral Rebound.png The next die you play is returned to your draw pool instead of being discarded.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Draw Safe+
DiceBalanced.png Balanced
Draw Safe.png
2
Draw Safe.png
2
Purify.png
2
Unforgeable Corrupt.png
4
Area Corrupt.png
2
Player Corrupt.png
4
Draw Safe.png Draw X Safe dice.

Purify.png Deal X Purification to any target.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Unforgeable.png
Unforgeable Can't be forged.
Forge Purify+
DiceBalanced.png Balanced
Forge Purify.png
6
Forge Purify.png
5
Forge Purify.png
4
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Forge Purify.png Change a die from your hand into Purify X action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Inventive+
DiceBalanced.png Balanced
Inventive.png
4
Inventive.png
3
Inventive.png
3
Inventive.png
2
Corrupt.png
3
Corrupt.png
2
Inventive.png Discard up to X dice from your hand. If you do, deal 3 Purification to a random enemy X times, where X is the amount of die discarded.

Corrupt.png Deal X Corruption to any target.

Reduction+
DiceBalanced.png Balanced
Reduction.png
2
Reduction.png
1
Reduction.png
1
Player Corrupt.png
3
Corrupt.png
4
Corrupt.png
4
Reduction.png Decrease up to X dice from any target with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom.

Corrupt.png Deal X Corruption to any target.

Player Corrupt.png Deal X Corruption to yourself.

Doom.png
Doom Increases dice Corruption value by X.
Timeless+
DiceBalanced.png Balanced
Timeless.png
3
Timeless.png
2
Timeless.png
2
Timeless.png
2
Corrupt.png
1
Corrupt.png
1
Timeless.png Choose up to X dice with a non-Mandatory Action from your hand to not be discarded until it is played. If you do, deal 3 Purification to yourself.

Corrupt.png Deal X Corruption to any target.

Defensive Aura++
DiceRisky.png Risky
Area Light Shield.png
3
Area Light Shield.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Area Light Shield.png Apply X Light Shield to all targets.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Defensive Light++
DiceRisky.png Risky
Light Shield.png
4
Purify.png
5
Light Shield.png
3
Purify.png
4
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Excruciatus++
DiceRisky.png Risky
Corrupt.png
5
Random Enemy Serenity.png
1
Corrupt.png
6
Random Enemy Serenity.png
1
Corrupt.png
7
Random Enemy Serenity.png
1
Corrupt.png
8
Random Enemy Serenity.png
1
Corrupt.png
3
Corrupt.png
3
Corrupt.png Deal X Corruption to any target.

Random Enemy Serenity.png Apply X Serenity to a random enemy.

Serenity.png
Serenity Increases Purification received by X.
Incorruptible++
DiceRisky.png Risky
Incorruptible.png
Incorruptible.png
Player Corrupt.png
2
Player Corrupt.png
2
Player Corrupt.png
1
Player Corrupt.png
1
Incorruptible.png Apply Incorruptible to any target.

Player Corrupt.png Deal X Corruption to yourself.

Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Light Shield++
DiceRisky.png Risky
Light Shield.png
10
Light Shield.png
9
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Light Shield.png Apply X Light Shield to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Protection++
DiceRisky.png Risky
Protection.png
3
Draw.png
1
Protection.png
2
Draw.png
1
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Protection.png Apply X Protection to any target.

Draw.png Draw X dice.

Corrupt.png Deal X Corruption to any target.

Protection.png
Protection Negates X debuffs.
Serenity++
DiceRisky.png Risky
Serenity.png
1
Serenity.png
1
Torment.png
1
Torment.png
1
Corrupt.png
2
Corrupt.png
2
Serenity.png Apply X Serenity to any target.

Torment.png Apply X Torment to any target.

Corrupt.png Deal X Corruption to any target.

Serenity.png
Serenity Increases Purification received by X.
Torment.png
Torment Increases Corruption received by X.
Serenity Aura++
DiceRisky.png Risky
Area Serenity.png
1
Area Serenity.png
1
Area Torment.png
1
Area Torment.png
1
Player Corrupt.png
4
Player Corrupt.png
4
Area Serenity.png Apply X Serenity to all targets.

Area Torment.png Apply X Torment to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Serenity.png
Serenity Increases Purification received by X.
Torment.png
Torment Increases Corruption received by X.
Cleave++
DiceRisky.png Risky
Area Enemy Purify.png
10
Area Enemy Purify.png
10
Area Enemy Corrupt.png
2
Area Enemy Corrupt.png
2
Area Enemy Corrupt.png
1
Area Enemy Corrupt.png
1
Area Enemy Purify.png Deal X Purification to all enemies.

Area Enemy Corrupt.png Deal X Corruption to all enemies.

Mass Cleanse++
DiceRisky.png Risky
Area Purify.png
6
Area Purify.png
5
Area Corrupt.png
2
Area Corrupt.png
1
Area Corrupt.png
1
Area Corrupt.png
1
Area Purify.png Deal X Purification to all targets.

Area Corrupt.png Deal X Corruption to all all targets.

Purify++
DiceRisky.png Risky
Purify.png
12
Purify.png
11
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Quick Strike++
DiceRisky.png Risky
Purify.png
7
Draw.png
1
Purify.png
6
Draw.png
1
Unforgeable Corrupt.png
4
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
2
Purify.png Deal X Purification to any target.

Draw.png Draw X dice.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Player Corrupt.png Deal X Corruption to yourself.

Unforgeable.png
Unforgeable Can't be forged.
Astral Calling++
DiceRisky.png Risky
Astral Calling.png
Astral Calling.png
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Corrupt.png Deal X Corruption to any target.

Draw++
DiceRisky.png Risky
Draw.png
2
Draw.png
2
Unforgeable Corrupt.png
4
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Draw.png Draw X dice.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Unforgeable.png
Unforgeable Can't be forged.
Draw Balanced++
DiceRisky.png Risky
Draw Balanced.png
2
Draw Balanced.png
2
Unforgeable Corrupt.png
4
Area Corrupt.png
2
Area Corrupt.png
1
Player Corrupt.png
3
Draw Balanced.png Draw X Balanced Die.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Unforgeable.png
Unforgeable Can't be forged.
Draw Risky++
DiceRisky.png Risky
Draw Risky.png
2
Draw Risky.png
2
Unforgeable Corrupt.png
4
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Draw Risky.png Draw X Risky Die.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Unforgeable.png
Unforgeable Can't be forged.
Precision++
DiceRisky.png Risky
Precision.png
Precision.png
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Precision.png Choose a die from any target, then rotate that die to a chosen face.

Corrupt.png Deal X Corruption to any target.

Refresh++
DiceRisky.png Risky
Refresh.png
Refresh.png
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Player Corrupt.png
4
Refresh.png Refresh your Virtues.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Void Seek++
DiceRisky.png Risky
Void Seek.png
Void Seek.png
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Void Seek.png Choose a die from your discard to draw and roll.

Corrupt.png Deal X Corruption to any target.

Defensive Aura+++
DiceEpic.png Epic
Area Light Shield.png
2
Area Light Shield.png
2
Area Light Shield.png
2
Area Light Shield.png
1
Area Light Shield.png
1
Area Light Shield.png
1
Area Light Shield.png Apply X Light Shield to all targets.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Defensive Light+++
DiceEpic.png Epic
Light Shield.png
4
Purify.png
5
Light Shield.png
3
Purify.png
4
Light Shield.png
3
Purify.png
4
Light Shield.png
2
Purify.png
3
Light Shield.png
2
Purify.png
3
Light Shield.png
2
Purify.png
2
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
High Guard+++
DiceEpic.png Epic
Light Shield.png
4
Draw.png
1
Light Shield.png
3
Draw.png
1
Light Shield.png
3
Draw.png
1
Light Shield.png
2
Light Shield.png
2
Light Shield.png
2
Light Shield.png Apply X Light Shield to any target.

Draw.png Draw X dice.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Incorruptible+++
DiceEpic.png Epic
Incorruptible.png
Incorruptible.png
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Incorruptible.png Apply Incorruptible to any target.

Purify.png Deal X Purification to any target.

Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Light Shield+++
DiceEpic.png Epic
Light Shield.png
8
Light Shield.png
7
Light Shield.png
7
Light Shield.png
6
Light Shield.png
6
Light Shield.png
5
Light Shield.png Apply X Light Shield to any target.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Serenity+++
DiceEpic.png Epic
Serenity.png
1
Serenity.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Serenity.png Apply X Serenity to any target.

Purify.png Deal X Purification to any target.

Serenity.png
Serenity Increases Purification received by X.
Shield Boomerang+++
DiceEpic.png Epic
Shield Boomerang.png
4
Shield Boomerang.png
3
Shield Boomerang.png
3
Shield Boomerang.png
3
Shield Boomerang.png
2
Shield Boomerang.png
2
Shield Boomerang.png Apply X Light Shield to any target. If played, this die is returned to your draw pool instead of being discarded.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Cleave+++
DiceEpic.png Epic
Area Enemy Purify.png
8
Area Enemy Purify.png
7
Area Enemy Purify.png
7
Area Enemy Purify.png
6
Area Enemy Purify.png
6
Area Enemy Purify.png
6
Area Enemy Purify.png Deal X Purification to all enemies.
Mass Cleanse+++
DiceEpic.png Epic
Area Purify.png
3
Area Purify.png
3
Area Purify.png
2
Area Purify.png
2
Area Purify.png
1
Area Purify.png
1
Area Purify.png Deal X Purification to all targets.
Purify+++
DiceEpic.png Epic
Purify.png
10
Purify.png
9
Purify.png
8
Purify.png
8
Purify.png
7
Purify.png
7
Purify.png Deal X Purification to any target.
Quick Strike+++
DiceEpic.png Epic
Purify.png
5
Draw.png
1
Purify.png
4
Draw.png
1
Purify.png
4
Draw.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png Deal X Purification to any target.

Draw.png Draw X dice.

Astral Calling+++
DiceEpic.png Epic
Astral Calling.png
Astral Calling.png
Astral Calling.png
Purify.png
3
Purify.png
3
Purify.png
3
Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Purify.png Deal X Purification to any target.

Copycat+++
DiceEpic.png Epic
Copycat.png
Copycat.png
Copycat.png
Copycat.png
Copycat.png
Copycat.png
Copycat.png Choose a die from your hand to copy and roll.
Draw+++
DiceEpic.png Epic
Draw.png
2
Draw.png
2
Draw.png
2
Purify.png
3
Purify.png
3
Purify.png
3
Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Inventive+++
DiceEpic.png Epic
Inventive.png
6
Inventive.png
5
Inventive.png
5
Inventive.png
4
Inventive.png
4
Inventive.png
3
Inventive.png Discard up to X dice from your hand. If you do, deal 3 Purification to a random enemy X times, where X is the amount of die discarded.
Precision+++
DiceEpic.png Epic
Precision.png
Precision.png
Precision.png
Purify.png
3
Purify.png
3
Purify.png
3
Precision.png Choose a die from any target, then rotate that die to a chosen face.

Purify.png Deal X Purification to any target.

Refresh+++
DiceEpic.png Epic
Refresh.png
Refresh.png
Refresh.png
Purify.png
3
Purify.png
3
Purify.png
3
Refresh.png Refresh your Virtues.

Purify.png Deal X Purification to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Void Seek+++
DiceEpic.png Epic
Void Seek.png
Void Seek.png
Void Seek.png
Purify.png
3
Purify.png
3
Purify.png
3
Void Seek.png Choose a die from your discard pool to draw and roll.

Purify.png Deal X Purification to any target.

Name Type Faces Effect Details
Minor Enhance
DiceStarter.png Starter
Enhance.png
1
Enhance.png
1
Enhance.png
1
Enhance.png
1
Corrupt.png
3
Corrupt.png
3
Enhance.png Enhance X dice from any target until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Minor Purify
DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Reroll
DiceStarter.png Starter
Reroll.png
2
Player Purify.png
2
Reroll.png
2
Player Purify.png
2
Reroll.png
2
Player Purify.png
1
Reroll.png
1
Player Purify.png
1
Reroll.png
1
Player Purify.png
1
Purify.png
1
Reroll.png Reroll up to X dice from any target.

Player Purify.png If you reroll at least 1 die, deal X Purification to yourself.

Purify.png Deal X Purification to any target.

Minor Shield
DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Stellar Cleanse
DiceStarter.png Starter
Area Purify.png
1
Area Purify.png
1
Area Enemy Purify.png
1
Area Enemy Purify.png
1
Purify.png
1
Purify.png
1
Area Purify.png Deal X Purification to all targets.

Area Enemy Purify.png Deal X Purification to all enemies. Purify.png Deal X Purification to any target.

Eclipse Gaze
DiceSafe.png Safe
Eclipse Gaze.png
2
Eclipse Gaze.png
2
Eclipse Gaze.png
3
Purify.png
1
Purify.png
1
Purify.png
1
Eclipse Gaze.png Apply 1 Serenity to any target. Add X Paralyzed Hex Die into your draw pool.

Purify.png Deal X Purification to any target.

Serenity.png
Serenity Increases Purification received by X.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Inspired
DiceSafe.png Safe
Inspired.png
10
Inspired.png
10
Inspired.png
9
Inspired.png
9
Inspired.png
8
Inspired.png
8
Inspired.png Gain X Research. At the end of your turn, decreases Research by X.
Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Moonlight
DiceSafe.png Safe
Draw.png
1
Moonlight.png
1
Purify.png
1
Moonlight.png
1
Purify.png
1
Moonlight.png
1
Purify.png
1
Moonlight.png
1
Moonlight.png
1
Moonlight.png
1
Draw.png Draw X dice.

Moonlight.png Gain X Moonlight.

Purify.png Deal X Purification to any target.

Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Research
DiceSafe.png Safe
Draw.png
1
Research.png
2
Research.png
3
Research.png
3
Purify.png
1
Research.png
2
Purify.png
1
Research.png
2
Purify.png
1
Research.png
2
Draw.png Draw X dice.

Research.png Gain X Research.

Purify.png Deal X Purification to any target.

Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Scarlet Sigil
DiceSafe.png Safe
Scarlet Sigil.png
1
Draw.png
1
Scarlet Sigil.png
1
Purify.png
1
Scarlet Sigil.png
1
Purify.png
1
Scarlet Sigil.png
1
Purify.png
1
Scarlet Sigil.png
1
Scarlet Sigil.png
1
Scarlet Sigil.png Apply X Scarlet Sigil to any target.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Scarlet Sigil.png
Scarlet Sigil Creatures with Scarlet Sigil receive X Purification whenever you play a Risky Die.
Twilight Sigil
DiceSafe.png Safe
Twilight Sigil.png
1
Draw.png
1
Twilight Sigil.png
1
Draw.png
1
Twilight Sigil.png
2
Twilight Sigil.png
1
Purify.png
1
Twilight Sigil.png
1
Purify.png
1
Twilight Sigil.png
1
Twilight Sigil.png Apply X Twilight Sigil Sigil to any target.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Twilight Sigil.png
Twilight Sigil Creatures with Twilight Sigil receive X Purification whenever a die is Converted.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Moon Bath
DiceSafe.png Safe
Moon Bath.png
5
Moon Bath.png
5
Moon Bath.png
4
Moon Bath.png
4
Moon Bath.png
3
Moon Bath.png
3
Moon Bath.png Destroy 1 Hex Die from your hand. If you do, deal X Purification to all targets. If the destroyed die is a Paralyzed Hex Die, additionally deals X Purification 2 times. If you have Moonlight, trigger it.
Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
New Moon Ray
DiceSafe.png Safe
New Moon Ray.png
2
New Moon Ray.png
1
New Moon Ray.png
1
Enemy Purify.png
1
Enemy Purify.png
1
Enemy Purify.png
1
New Moon Ray.png Deal X Purification to an enemy for each Safe Die you have in your dice pool.

Enemy Purify.png Deal X Purification to an enemy.

Owl-Light Charge
DiceSafe.png Safe
Owl-Light Charge.png
1
Draw.png
1
Owl-Light Charge.png
2
Owl-Light Charge.png
1
Owl-Light Charge.png
1
Purify.png
1
Purify.png
1
Owl-Light Charge.png Deal 1 Purification to any target. Deals X additional Purification for each die Converted during this battle.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Scholar Charge
DiceSafe.png Safe
Scholar Charge.png
1
Draw.png
1
Scholar Charge.png
2
Scholar Charge.png
2
Owl-Light Charge.png
1
Purify.png
1
Purify.png
1
Scholar Charge.png Deal 1 Purification to any target. Deals X additional Purification for each die Enhanced during this battle.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Convert
DiceSafe.png Safe
Convert.png
1
Convert.png
1
Convert.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Convert.png Convert X dice from your hand until the end of enemies turn.

Purify.png Deal X Purification to any target.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Cosmic Wisdom
DiceSafe.png Safe
Draw.png
1
Cosmic Wisdom.png
Draw.png
1
Cosmic Wisdom.png
Cosmic Wisdom.png
Cosmic Wisdom.png
Purify.png
1
Purify.png
1
Draw.png Draw X dice.

Cosmic Wisdom.png Change all dice from your hand with any type of Corrupt action into Purify 1 action until the end of enemies turn.

Purify.png Deal X Purification to any target.

Enhance
DiceSafe.png Safe
Enhance.png
2
Enhance.png
1
Enhance.png
1
Enhance.png
1
Enhance.png
1
Enhance.png
1
Enhance.png Enhance X dice from any target until the end of enemies turn.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Forge Purify
DiceSafe.png Safe
Forge Purify.png
1
Forge Purify.png
1
Forge Purify.png
1
Forge Purify.png
1
Purify.png
1
Purify.png
1
Forge Purify.png Change a die from your hand into Purify X action for the rest of the run.

Purify.png Deal X Purification to any target.

Ingenious Touch
DiceSafe.png Safe
Ingenious Touch.png
2
Ingenious Touch.png
1
Ingenious Touch.png
1
Ingenious Touch.png
1
Ingenious Touch.png
1
Ingenious Touch.png
1
Ingenious Touch.png Change up to X dice from your hand into Purify 1 action until the end of enemies turn.
Eclipse Gaze+
DiceBalanced.png Balanced
Eclipse Gaze.png
1
Eclipse Gaze.png
1
Eclipse Gaze.png
2
Torment.png
1
Corrupt.png
2
Corrupt.png
2
Eclipse Gaze.png Apply 1 Serenity to any target. Add X Paralyzed Hex Die into your draw pool.

Corrupt.png Deal X Corruption to any target.

Serenity.png
Serenity Increases Purification received by X.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Torment.png
Torment Increases Corruption received by X.
Inspired+
DiceBalanced.png Balanced
Inspired.png
15
Inspired.png
15
Inspired.png
13
Inspired.png
13
Corrupt.png
1
Corrupt.png
1
Inspired.png Gain X Research. At the end of your turn, decreases Research by X.

Corrupt.png Deal X Corruption to any target.

Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Moonlight+
DiceBalanced.png Balanced
Moonlight.png
3
Moonlight.png
2
Moonlight.png
2
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Moonlight.png Gain X Moonlight.

Corrupt.png Deal X Corruption to any target.

Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Obsessed Analysis+
DiceBalanced.png Balanced
Obsessed Analysis.png
6
Obsessed Analysis.png
6
Obsessed Analysis.png
5
Obsessed Analysis.png
5
Obsessed Analysis.png
4
Obsessed Analysis.png
4
Obsessed Analysis.png Apply X Light Shield to any target. Add 1 Wound Hex Die into your draw pool.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Research+
DiceBalanced.png Balanced
Research.png
6
Research.png
6
Research.png
5
Research.png
5
Corrupt.png
3
Corrupt.png
2
Research.png Gain X Research.

Corrupt.png Deal X Corruption to any target.

Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Scarlet Sigil+
DiceBalanced.png Balanced
Scarlet Sigil.png
3
Scarlet Sigil.png
2
Scarlet Sigil.png
2
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Scarlet Sigil.png Apply X Scarlet Sigil to any target.

Corrupt.png Deal X Corruption to any target.

Scarlet Sigil.png
Scarlet Sigil Creatures with Scarlet Sigil receive X Purification whenever you play a Risky Die.
Twilight Sigil+
DiceBalanced.png Balanced
Twilight Sigil.png
3
Twilight Sigil.png
3
Twilight Sigil.png
2
Twilight Sigil.png
2
Corrupt.png
2
Corrupt.png
1
Twilight Sigil.png Apply X Twilight Sigil Sigil to any target.

Purify.png Deal X Purification to any target.

Twilight Sigil.png
Twilight Sigil Creatures with Twilight Sigil receive X Purification whenever a die is Converted.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Acceptance+
DiceBalanced.png Balanced
Area Corrupt.png
4
Area Corrupt.png
4
Area Corrupt.png
3
Area Corrupt.png
3
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png Deal X Corruption to all targets.
Baleful Hoot+
DiceBalanced.png Balanced
Baleful Hoot.png
3
Baleful Hoot.png
2
Baleful Hoot.png
2
Baleful Hoot.png
2
Corrupt.png
1
Corrupt.png
1
Baleful Hoot.png Deal 3 Purification to any target. Gain X Doom.

Corrupt.png Deal X Corruption to any target.

Doom.png
Doom Increases dice Corruption value by X.
Embrace+
DiceBalanced.png Balanced
Corrupt.png
7
Corrupt.png
7
Corrupt.png
6
Corrupt.png
6
Corrupt.png
5
Corrupt.png
5
Corrupt.png Deal X Corruption to any target.
Full Moon Ray+
DiceBalanced.png Balanced
Full Moon Ray.png
2
Full Moon Ray.png
2
Full Moon Ray.png
1
Full Moon Ray.png
1
Corrupt.png
2
Corrupt.png
1
Full Moon Ray.png Deal 1 Purification to any target. Deals X additional Purification for each Hex Die you have in your dice pool.

Corrupt.png Deal X Corruption to any target.

Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Fulminant Quills+
DiceBalanced.png Balanced
Fulminant Quills.png
7
Fulminant Quills.png
6
Fulminant Quills.png
5
Fulminant Quills.png
5
Fulminant Quills.png
5
Fulminant Quills.png
4
Fulminant Quills.png Deal X Purification to any target. Add 1 Wound Hex Die into your draw pool.
Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Mind Wreck+
DiceBalanced.png Balanced
Mind Wreck.png
4
Mind Wreck.png
3
Mind Wreck.png
3
Mind Wreck.png
2
Mind Wreck.png
2
Mind Wreck.png
2
Mind Wreck.png Deal X Purification to all targets. Add 1 Dizzy Hex Die into your draw pool.
Dizzy Hex Die.png
Dizzy Hex Die A die with different types of Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Moon Bath+
DiceBalanced.png Balanced
Moon Bath.png
8
Moon Bath.png
7
Moon Bath.png
7
Moon Bath.png
6
Corrupt.png
1
Corrupt.png
1
Moon Bath.png Destroy 1 Hex Die from your hand. If you do, deal X Purification to all targets. If the destroyed die is a Paralyzed Hex Die, additionally deals X Purification 2 times. If you have Moonlight, trigger it.

Corrupt.png Deal X Corruption to any target.

Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Moonlight Wrath+
DiceBalanced.png Balanced
Purify.png
8
Purify.png
7
Purify.png
6
Plague Hex Die.png
1
Plague Hex Die.png
1
Paralyzed Hex Die.png
1
Purify.png Deal X Purification to any target.

Plague Hex Die.png Add X Plague Hex Die into your draw pool.

Paralyzed Hex Die.png Add X Paralyzed Hex Die into your draw pool.

Plague Hex Die.png
Plague Hex Die A die that adds more Plague Hex Die into your dice pool.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Nocturnal Updraft+
DiceBalanced.png Balanced
Nocturnal Updraft.png
3
Nocturnal Updraft.png
2
Nocturnal Updraft.png
2
Nocturnal Updraft.png
2
Corrupt.png
3
Corrupt.png
3
Nocturnal Updraft.png Deal 2 Purification to an enemy. Deals X additional Purification for each Doom you have.

Corrupt.png Deal X Corruption to any target.

Owl-Light Charge+
DiceBalanced.png Balanced
Owl-Light Charge.png
3
Owl-Light Charge.png
2
Owl-Light Charge.png
2
Owl-Light Charge.png
1
Player Corrupt.png
3
Player Corrupt.png
2
Owl-Light Charge.png Deal 1 Purification to any target. Deals X additional Purification for each die Converted during this battle.

Player Corrupt.png Deal X Corruption to yourself.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Scholar Charge+
DiceBalanced.png Balanced
Scholar Charge.png
3
Scholar Charge.png
2
Scholar Charge.png
2
Scholar Charge.png
2
Player Corrupt.png
3
Player Corrupt.png
2
Scholar Charge.png Deal 1 Purification to any target. Deals X additional Purification for each die Enhanced during this battle.

Player Corrupt.png Deal X Corruption to yourself.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Amplify+
DiceBalanced.png Balanced
Amplify.png
2
Amplify.png
1
Amplify.png
1
Amplify.png
1
Corrupt.png
1
Corrupt.png
1
Amplify.png Change up to X dice from your hand with any type of Purify action with value 1 into Area Purify 6 action until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Ascend+
DiceBalanced.png Balanced
Ascend.png
Ascend.png
Ascend.png
Area Corrupt.png
1
Area Corrupt.png
1
Area Corrupt.png
1
Ascend.png Enhance all dice from your hand until the end of enemies turn.

Area Corrupt.png Deal X Corruption to all targets.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Convert+
DiceBalanced.png Balanced
Convert.png
2
Convert.png
2
Convert.png
1
Convert.png
1
Corrupt.png
2
Corrupt.png
2
Convert.png Convert X dice from your hand until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Enhance+
DiceBalanced.png Balanced
Enhance.png
3
Enhance.png
2
Enhance.png
2
Enhance.png
2
Corrupt.png
1
Corrupt.png
1
Enhance.png Enhance X dice from any target until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Ingenious Touch+
DiceBalanced.png Balanced
Ingenious Touch.png
4
Ingenious Touch.png
3
Ingenious Touch.png
3
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
2
Ingenious Touch.png Change up to X dice from your hand into Purify 1 action until the end of enemies turn.

Player Corrupt.png Deal X Corruption to yourself.

Knowledge Outburst+
DiceRisky.png Risky
Draw.png
1
Knowledge Outburst.png
Draw.png
1
Knowledge Outburst.png
Knowledge Outburst.png
Knowledge Outburst.png
Area Corrupt.png
1
Player Corrupt.png
3
Draw.png Draw X dice.

Knowledge Outburst.png Change all dice from your hand with any type of Purify action into Area Purify 1 action until the end of enemies turn.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Lunar Alignment+
DiceBalanced.png Balanced
Lunar Alignment.png
4
Lunar Alignment.png
4
Lunar Alignment.png
3
Lunar Alignment.png
3
Area Corrupt.png
2
Area Corrupt.png
1
Lunar Alignment.png Decrease all dice from your hand with any type of Purify action to value 1 until the end of enemies turn. Deal X Purification to all enemies for each Purify action of any type with value 1 in your hand.

Area Corrupt.png Deal X Corruption to all target.

Penumbra Glare+
DiceBalanced.png Balanced
Penumbra Glare.png
2
Penumbra Glare.png
2
Penumbra Glare.png
2
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
2
Penumbra Glare.png Draw X dice. Add 3 Plague Hex Die into your discard.

Player Corrupt.png Deal X Corruption to yourself.

Plague Hex Die.png
Plague Hex Die A die that adds more Plague Hex Die into your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Shadow Mastery+
DiceBalanced.png Balanced
Shadow Mastery.png
3
Shadow Mastery.png
2
Shadow Mastery.png
2
Shadow Mastery.png
2
Corrupt.png
2
Corrupt.png
2
Shadow Mastery.png Gain X Doom. Deal 3 Purification to all targets for each Corrupt action of any type in your hand.

Corrupt.png Deal X Corruption to any target.

Doom.png
Doom Increases dice Corruption value by X.
Silver Snare+
DiceBalanced.png Balanced
Silver Snare.png
14
Silver Snare.png
16
Silver Snare.png
18
Silver Snare.png
20
Silver Snare.png
20
Silver Snare.png
20
Silver Snare.png Change a die from an enemy into Self Corrupt X action until the end of enemies turn.
Dark Side++
DiceRisky.png Risky
Doom.png
12
Doom.png
12
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Doom.png Apply X Doom to any target.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Doom.png
Doom Increases dice Corruption value by X.
Unforgeable.png
Unforgeable Can't be forged.
Epiphany++
DiceRisky.png Risky
Epiphany.png
Epiphany.png
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Player Corrupt.png
4
Epiphany.png Double your Research. If you have no Research, gain 2 Research.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Moonlight++
DiceRisky.png Risky
Moonlight.png
4
Moonlight.png
4
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Moonlight.png Gain X Moonlight.

Corrupt.png Deal X Corruption to any target.

Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Research++
DiceBalanced.png Balanced
Research.png
10
Research.png
10
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Research.png Gain X Research.

Corrupt.png Deal X Corruption to any target.

Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Scarlet Sigil++
DiceRisky.png Risky
Scarlet Sigil.png
4
Scarlet Sigil.png
4
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Scarlet Sigil.png Apply X Scarlet Sigil to any target.

Corrupt.png Deal X Corruption to any target.

Scarlet Sigil.png
Scarlet Sigil Creatures with Scarlet Sigil receive X Purification whenever you play a Risky Die.
Twilight Sigil++
DiceRisky.png Risky
Twilight Sigil.png
5
Twilight Sigil.png
5
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Twilight Sigil.png Apply X Twilight Sigil Sigil to any target.

Purify.png Deal X Purification to any target.

Twilight Sigil.png
Twilight Sigil Creatures with Twilight Sigil receive X Purification whenever a die is Converted.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Acceptance++
DiceRisky.png Risky
Area Corrupt.png
8
Area Corrupt.png
8
Area Corrupt.png
7
Area Corrupt.png
7
Area Corrupt.png
6
Area Corrupt.png
6
Area Corrupt.png Deal X Corruption to all targets.
Baleful Hoot++
DiceRisky.png Risky
Baleful Hoot.png
5
Baleful Hoot.png
5
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Baleful Hoot.png Deal 3 Purification to any target. Gain X Doom.

Corrupt.png Deal X Corruption to any target.

Doom.png
Doom Increases dice Corruption value by X.
Blasphemous Shriek++
DiceRisky.png Risky
Blasphemous Shriek.png
0
Blasphemous Shriek.png
10
Blasphemous Shriek.png
20
Blasphemous Shriek.png
30
Blasphemous Shriek.png
40
Blasphemous Shriek.png
50
Purify.png Deal 7 Purification to an enemy. Apply X Doom to the same target.
Doom.png
Doom Increases dice Corruption value by X.
Bloody Moon Ray++
DiceRisky.png Risky
Bloody Moon Ray.png
Bloody Moon Ray.png
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Bloody Moon Ray.png Deal 2 Purification to an enemy for each Risky Die you have in your dice pool.

Corrupt.png Deal X Corruption to any target.

Crescent Beam++
DiceRisky.png Risky
Crescent Beam.png
12
Crescent Beam.png
12
Crescent Beam.png
11
Crescent Beam.png
11
Crescent Beam.png
10
Crescent Beam.png
10
Crescent Beam.png Deal 2 Purification to an enemy. Deals X additional Purification for each Hex Die in your hand.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Downfall Strike++
DiceRisky.png Risky
Purify.png
25
Purify.png
25
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Purify.png Deal X Purification to any target.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Unforgeable.png
Unforgeable Can't be forged.
Embrace++
DiceRisky.png Risky
Corrupt.png
14
Corrupt.png
14
Corrupt.png
13
Corrupt.png
13
Corrupt.png
12
Corrupt.png
12
Corrupt.png Deal X Corruption to any target.
Moon Bath++
DiceRisky.png Risky
Moon Bath.png
15
Moon Bath.png
15
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Moon Bath.png Destroy 1 Hex Die from your hand. If you do, deal X Purification to all targets. If the destroyed die is a Paralyzed Hex Die, additionally deals X Purification 2 times. If you have Moonlight, trigger it.

Corrupt.png Deal X Corruption to any target.

Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Moonlight Wrath++
DiceRisky.png Risky
Purify.png
16
Purify.png
15
Plague Hex Die.png
1
Paralyzed Hex Die.png
1
Dizzy Hex Die.png
1
Wound Hex Die.png
1
Purify.png Deal X Purification to any target.

Plague Hex Die.png Add X Plague Hex Die into your draw pool.

Paralyzed Hex Die.png Add X Paralyzed Hex Die into your draw pool.

Dizzy Hex Die.png Add X Dizzy Hex Die into your draw pool.

Wound Hex Die.png Add X Wound Hex Die into your draw pool.

Plague Hex Die.png
Plague Hex Die A die that adds more Plague Hex Die into your dice pool.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Dizzy Hex Die.png
Dizzy Hex Die A die with different types of Corrupt actions.
Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Nocturnal Updraft++
DiceRisky.png Risky
Nocturnal Updraft.png
5
Nocturnal Updraft.png
4
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Nocturnal Updraft.png Deal 2 Purification to an enemy. Deals X additional Purification for each Doom you have.

Corrupt.png Deal X Corruption to any target.

Perdition Dive++
DiceRisky.png Risky
Purify.png
50
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Purify.png Deal X Purification to any target.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Unforgeable.png
Unforgeable Can't be forged.
Amplify++
DiceRisky.png Risky
Amplify.png
3
Amplify.png
3
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Amplify.png Change up to X dice from your hand with any type of Purify action with value 1 into Area Purify 6 action until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Bright Enhancement++
DiceRisky.png Risky
Bright Enhancement.png
2
Bright Enhancement.png
1
Dissolve Life.png
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Bright Enhancement.png Enhance up to X dice from your hand for the rest of the run.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Unforgeable.png
Unforgeable Can't be forged.
Cursed Prediction++
DiceRisky.png Risky
Cursed Prediction.png
1
Cursed Prediction.png
2
Cursed Prediction.png
2
Cursed Prediction.png
2
Cursed Prediction.png
3
Cursed Prediction.png
3
Cursed Prediction.png Choose a die from any target, then rotate that die to a chosen face. Add X Paralyzed Hex Die into your draw pool.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Gloomy Enlightenment++
DiceRisky.png Risky
Gloomy Enlightenment.png
3
Gloomy Enlightenment.png
2
Area Corrupt.png
3
Area Corrupt.png
3
Player Corrupt.png
4
Player Corrupt.png
4
Gloomy Enlightenment.png Gain X Doom. Refresh your Virtues.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Enhance++
DiceRisky.png Risky
Enhance.png
4
Enhance.png
4
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Enhance.png Enhance X dice from any target until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
EUREKA!!!++
DiceRisky.png Risky
Eureka.png
Eureka.png
Dissolve Life.png
Area Corrupt.png
4
Area Corrupt.png
3
Player Corrupt.png
3
Eureka.png Convert up to X dice from your hand for the rest of the run.

Dissolve Life.png Lose a Heart. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Unforgeable.png
Unforgeable Can't be forged.
Expertise++
DiceRisky.png Risky
Expertise.png
Expertise.png
Area Corrupt.png
2
Area Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Expertise.png Convert all dice from your hand until the end of enemies turn.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Forge Area Corrupt++
DiceRisky.png Risky
Forge Area Corrupt.png
5
Forge Area Corrupt.png
5
Forge Area Corrupt.png
5
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Forge Area Corrupt.png Change a die from your hand into Area Corrupt X action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Forge Corrupt++
DiceRisky.png Risky
Forge Corrupt.png
12
Forge Corrupt.png
11
Forge Corrupt.png
10
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Forge Corrupt.png Change a die from your hand into Corrupt X action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Insight++
DiceRisky.png Risky
Insight.png
2
Insight.png
1
Player Corrupt.png
3
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
2
Insight.png Change up to X dice from your hand with any type of Purify action with value 1 into Draw 3 action until the end of enemies turn.

Player Corrupt.png Deal X Corruption to yourself.

Lunar Alignment++
DiceRisky.png Risky
Lunar Alignment.png
8
Lunar Alignment.png
8
Area Corrupt.png
2
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Lunar Alignment.png Decrease all dice from your hand with any type of Purify action to value 1 until the end of enemies turn. Deal X Purification to all enemies for each Purify action of any type with value 1 in your hand.

Area Corrupt.png Deal X Corruption to all target.

Player Corrupt.png Deal X Corruption to yourself.

Manipulate++
DiceRisky.png Risky
Manipulate.png
2
Manipulate.png
1
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
3
Player Corrupt.png
2
Manipulate.png Convert X dice from any target until the end of enemies turn.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Noctuan Comprehension++
DiceRisky.png Risky
Noctuan Comprehension.png
Noctuan Comprehension.png
Dissolve Life.png
Area Corrupt.png
4
Area Corrupt.png
3
Player Corrupt.png
3
Noctuan Comprehension.png Convert all dice until the end of enemies turn.

Dissolve Life.png Lose a Heart. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Unforgeable.png
Unforgeable Can't be forged.
Ominous Conjuration++
DiceRisky.png Risky
Ominous Conjuration.png
Ominous Conjuration.png
Ominous Conjuration.png
Ominous Conjuration.png
Corrupt.png
3
Corrupt.png
2
Ominous Conjuration.png Create and roll a new random Risky Die. It can become any Risky Die that is available to you as a reward. The created Risky Die stays in your dice pool for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Selenic Domination++
DiceRisky.png Risky
Selenic Domination.png
16
Selenic Domination.png
19
Selenic Domination.png
22
Selenic Domination.png
25
Selenic Domination.png
25
Selenic Domination.png
25
Selenic Domination.png Change a die from an enemy into Area Corrupt X action until the end of enemies turn.
Shadow Mastery++
DiceRisky.png Risky
Shadow Mastery.png
5
Shadow Mastery.png
5
Corrupt.png
5
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Shadow Mastery.png Gain X Doom. Deal 3 Purification to all targets for each Corrupt action of any type in your hand.

Corrupt.png Deal X Corruption to any target.

Doom.png
Doom Increases dice Corruption value by X.
Eclipse Gaze+++
DiceEpic.png Epic
Eclipse Gaze.png
1
Eclipse Gaze.png
1
Eclipse Gaze.png
1
Eclipse Gaze.png
2
Eclipse Gaze.png
2
Eclipse Gaze.png
3
Eclipse Gaze.png Apply 1 Serenity to any target. Add X Paralyzed Hex Die into your draw pool.
Serenity.png
Serenity Increases Purification received by X.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Moonlight+++
DiceEpic.png Epic
Moonlight.png
4
Moonlight.png
3
Moonlight.png
3
Moonlight.png
2
Moonlight.png
2
Moonlight.png
2
Moonlight.png Gain X Moonlight.
Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Baleful Hoot+++
DiceEpic.png Epic
Baleful Hoot.png
4
Baleful Hoot.png
4
Baleful Hoot.png
3
Baleful Hoot.png
3
Baleful Hoot.png
2
Baleful Hoot.png
2
Baleful Hoot.png Deal 3 Purification to any target. Gain X Doom.
Doom.png
Doom Increases dice Corruption value by X.
Crescent Beam+++
DiceEpic.png Epic
Crescent Beam.png
16
Crescent Beam.png
16
Crescent Beam.png
15
Crescent Beam.png
15
Crescent Beam.png
14
Crescent Beam.png
14
Crescent Beam.png Deal 2 Purification to an enemy. Deals X additional Purification for each Hex Die in your hand.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Fulminant Quills+++
DiceEpic.png Epic
Fulminant Quills.png
14
Fulminant Quills.png
13
Fulminant Quills.png
12
Fulminant Quills.png
12
Fulminant Quills.png
11
Fulminant Quills.png
11
Fulminant Quills.png Deal X Purification to any target. Add 1 Wound Hex Die into your draw pool.
Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Mind Wreck+++
DiceEpic.png Epic
Mind Wreck.png
7
Mind Wreck.png
6
Mind Wreck.png
5
Mind Wreck.png
4
Mind Wreck.png
4
Mind Wreck.png
3
Mind Wreck.png Deal X Purification to all targets. Add 1 Dizzy Hex Die into your draw pool.
Dizzy Hex Die.png
Dizzy Hex Die A die with different types of Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Moon Bath+++
DiceEpic.png Epic
Moon Bath.png
10
Moon Bath.png
10
Moon Bath.png
9
Moon Bath.png
9
Moon Bath.png
8
Moon Bath.png
8
Moon Bath.png Destroy 1 Hex Die from your hand. If you do, deal X Purification to all targets. If the destroyed die is a Paralyzed Hex Die, additionally deals X Purification 2 times. If you have Moonlight, trigger it.
Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Nocturnal Updraft+++
DiceEpic.png Epic
Nocturnal Updraft.png
5
Nocturnal Updraft.png
4
Nocturnal Updraft.png
3
Nocturnal Updraft.png
3
Nocturnal Updraft.png
2
Nocturnal Updraft.png
2
Nocturnal Updraft.png Deal 2 Purification to an enemy. Deals X additional Purification for each Doom you have.
Owl-Light Charge+++
DiceEpic.png Epic
Owl-Light Charge.png
4
Owl-Light Charge.png
3
Owl-Light Charge.png
2
Owl-Light Charge.png
2
Owl-Light Charge.png
1
Owl-Light Charge.png
1
Owl-Light Charge.png Deal 1 Purification to any target. Deals X additional Purification for each die Converted during this battle.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Scholar Charge+++
DiceEpic.png Epic
Scholar Charge.png
5
Scholar Charge.png
4
Scholar Charge.png
3
Scholar Charge.png
2
Scholar Charge.png
2
Scholar Charge.png
2
Scholar Charge.png Deal 1 Purification to any target. Deals X additional Purification for each die Enhanced during this battle.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Ascend+++
DiceEpic.png Epic
Ascend.png
Ascend.png
Ascend.png
Ascend.png
Purify.png
1
Purify.png
1
Ascend.png Enhance all dice from your hand until the end of enemies turn.

Purify.png Deal X Purification to any target.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Bright Enhancement+++
DiceEpic.png Epic
Bright Enhancement.png
2
Bright Enhancement.png
1
Bright Enhancement.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Bright Enhancement.png Enhance up to X dice from your hand for the rest of the run.

Purify.png Deal X Purification to any target.

Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
Convert+++
DiceEpic.png Epic
Convert.png
3
Convert.png
2
Convert.png
2
Convert.png
2
Convert.png
1
Convert.png
1
Convert.png Convert X dice from your hand until the end of enemies turn.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Cursed Prediction+++
DiceEpic.png Epic
Cursed Prediction.png
1
Cursed Prediction.png
1
Cursed Prediction.png
1
Cursed Prediction.png
1
Cursed Prediction.png
2
Cursed Prediction.png
2
Cursed Prediction.png Choose a die from any target, then rotate that die to a chosen face. Add X Paralyzed Hex Die into your draw pool.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Gloomy Enlightenment+++
DiceEpic.png Epic
Gloomy Enlightenment.png
3
Gloomy Enlightenment.png
2
Gloomy Enlightenment.png
2
Purify.png
3
Purify.png
3
Purify.png
3
Gloomy Enlightenment.png Gain X Doom. Refresh your Virtues.

Purify.png Deal X Purification to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Enhance+++
DiceEpic.png Epic
Enhance.png
3
Enhance.png
3
Enhance.png
3
Enhance.png
2
Enhance.png
2
Enhance.png
2
Enhance.png Enhance X dice from any target until the end of enemies turn.
Enhance.png
Enhance Increase a die with any type of Purify action with value 1 to value 6.
EUREKA!!!+++
DiceEpic.png Epic
Eureka.png
2
Eureka.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Eureka.png Convert up to X dice from your hand for the rest of the run.

Purify.png Deal X Purification to any target.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Expertise+++
DiceEpic.png Epic
Expertise.png
Expertise.png
Expertise.png
Purify.png
3
Purify.png
3
Purify.png
3
Expertise.png Convert all dice from your hand until the end of enemies turn.

Purify.png Deal X Purification to any target.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Forge Corrupt+++
DiceEpic.png Epic
Forge Corrupt.png
15
Forge Corrupt.png
14
Forge Corrupt.png
13
Forge Corrupt.png
12
Forge Corrupt.png
11
Forge Corrupt.png
10
Forge Corrupt.png Change a die from your hand into Corrupt X action for the rest of the run.
Insight+++
DiceEpic.png Epic
Insight.png
2
Insight.png
2
Insight.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Insight.png Change up to X dice from your hand with any type of Purify action with value 1 into Draw 3 action until the end of enemies turn.

Purify.png Deal X Purification to any target.

Knowledge Outburst+++
DiceEpic.png Epic
Knowledge Outburst.png
Knowledge Outburst.png
Knowledge Outburst.png
Knowledge Outburst.png
Purify.png
3
Purify.png
3
Knowledge Outburst.png Change all dice from your hand with any type of Purify action into Area Purify 1 action until the end of enemies turn.

Purify.png Deal X Purification to any target.

Lunar Alignment+++
DiceEpic.png Epic
Lunar Alignment.png
7
Lunar Alignment.png
7
Lunar Alignment.png
6
Lunar Alignment.png
6
Lunar Alignment.png
5
Lunar Alignment.png
5
Lunar Alignment.png Decrease all dice from your hand with any type of Purify action to value 1 until the end of enemies turn. Deal X Purification to all enemies for each Purify action of any type with value 1 in your hand.
Manipulate+++
DiceEpic.png Epic
Manipulate.png
2
Manipulate.png
1
Manipulate.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Manipulate.png Convert X dice from any target until the end of enemies turn.

Purify.png Deal X Purification to any target.

Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Penumbra Glare+++
DiceEpic.png Epic
Penumbra Glare.png
3
Penumbra Glare.png
3
Penumbra Glare.png
2
Penumbra Glare.png
2
Penumbra Glare.png
2
Penumbra Glare.png
2
Penumbra Glare.png Draw X dice. Add 3 Plague Hex Die into your discard.
Plague Hex Die.png
Plague Hex Die A die that adds more Plague Hex Die into your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Shadow Mastery+++
DiceEpic.png Epic
Shadow Mastery.png
4
Shadow Mastery.png
4
Shadow Mastery.png
3
Shadow Mastery.png
3
Shadow Mastery.png
2
Shadow Mastery.png
2
Shadow Mastery.png Gain X Doom. Deal 3 Purification to all targets for each Corrupt action of any type in your hand.
Doom.png
Doom Increases dice Corruption value by X.

Name Type Faces Effect Details
Minor Invigorating Punch
DiceStarter.png Starter
Enemy Purify.png
2
Player Purify.png
2
Enemy Purify.png
1
Player Purify.png
2
Enemy Purify.png
2
Player Purify.png
1
Enemy Purify.png
2
Player Purify.png
1
Purify.png
1
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Purify.png Deal X Purification to yourself.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Reroll
DiceStarter.png Starter
Reroll.png
2
Player Purify.png
2
Reroll.png
2
Player Purify.png
2
Reroll.png
2
Player Purify.png
1
Reroll.png
1
Player Purify.png
1
Reroll.png
1
Player Purify.png
1
Reroll.png
2
Reroll.png Reroll up to X dice from any target.

Player Purify.png If you reroll at least 1 die, deal X Purification to yourself.

Minor Shield
DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Shark Blow
DiceStarter.png Starter
Enemy Purify.png
5
Player Corrupt.png
3
Enemy Purify.png
4
Player Corrupt.png
2
Enemy Purify.png
3
Player Corrupt.png
2
Enemy Purify.png
3
Player Corrupt.png
2
Enemy Purify.png
2
Player Corrupt.png
1
Enemy Purify.png
2
Player Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Corrupt.png Deal X Corruption to yourself.

Apex Instinct
DiceSafe.png Safe
Apex Instinct.png
1
Draw.png
1
Apex Instinct.png
1
Draw.png
1
Apex Instinct.png
1
Apex Instinct.png
1
Purify.png
1
Unforgeable Purify.png
1
Apex Instinct.png Gain X Empower. At the end of your turn, decreases Empower by X.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Unforgeable Purify.png Deal X Purification to any target. Unforgeable.

Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Forceful Stream
DiceSafe.png Safe
Forceful Stream.png
4
Forceful Stream.png
3
Forceful Stream.png
3
Forceful Stream.png
3
Forceful Stream.png
2
Forceful Stream.png
2
Forceful Stream.png Gain X Forceful Stream.
Forceful Stream.png
Forceful Stream At the end of your turn, you receive 2 Corruption and all enemies receive X Purification. Enemies receive additional Purification equal to the amount of Wave they have.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Reef Song
DiceSafe.png Safe
Reef Song.png
1
Reef Song.png
1
Reef Song.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Reef Song.png Empower increases your Virtues Purification value as well until the end of your turn.

Purify.png Deal X Purification to any target.

Empower.png
Empower Increases dice Purification value by X.
Surf
DiceSafe.png Safe
Surf.png
3
Surf.png
2
Surf.png
2
Wave.png
2
Unforgeable Wave.png
2
Unforgeable Wave.png
2
Surf.png Apply X Wave to an enemy. Draw 1 die.

Wave.png Apply X Wave to an enemy.

Unforgeable Wave.png Apply X Wave to an enemy. Unforgeable.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Unforgeable.png
Unforgeable Can't be forged.
Vortex Bubble
DiceSafe.png Safe
Vortex Bubble.png
3
Vortex Bubble.png
2
Vortex Bubble.png
2
Vortex Bubble.png
2
Vortex Bubble.png
1
Vortex Bubble.png
1
Vortex Bubble.png Apply X Vortex Bubble to an enemy.
Vortex Bubble.png
Vortex Bubble Enemies with Vortex Bubble receive X additional Purification if they receive 12 or more Purification at once, then decrease Vortex Bubble by 1.
Wave
DiceSafe.png Safe
Wave.png
5
Wave.png
5
Wave.png
4
Wave.png
4
Wave.png
3
Wave.png
3
Wave.png Apply X Wave to an enemy.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Geyser Uppercat
DiceSafe.png Safe
Geyser Uppercut.png
3
Geyser Uppercut.png
3
Geyser Uppercut.png
2
Geyser Uppercut.png
2
Geyser Uppercut.png
2
Geyser Uppercut.png
2
Geyser Uppercut.png Deal X Purification to an enemy. If that enemy has at least 4 Wave, draw 1 die, then decreases Wave by 2.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Sea Requiem
DiceSafe.png Safe
Sea Requiem.png
12
Sea Requiem.png
11
Sea Requiem.png
10
Sea Requiem.png
9
Sea Requiem.png
8
Sea Requiem.png
7
Sea Requiem.png Deal X unblockable Purification to an enemy with X or less Corruption. Whenever this die is played or discarded, increases the value of all Sea Requiems by 5 for the rest of the battle.
Shark Strike
DiceSafe.png Safe
Enemy Purify.png
5
Player Corrupt.png
2
Enemy Purify.png
5
Player Corrupt.png
2
Enemy Purify.png
4
Player Corrupt.png
2
Enemy Purify.png
4
Player Corrupt.png
2
Enemy Purify.png
3
Player Corrupt.png
1
Enemy Purify.png
3
Player Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Corrupt.png Deal X Corruption to yourself.

Marine Offering
DiceSafe.png Safe
Marine Offering.png
5
Marine Offering.png
5
Marine Offering.png
4
Marine Offering.png
4
Marine Offering.png
3
Marine Offering.png
3
Marine Offering.png Discard 1 die from your hand. If you do, apply X Wave to the enemy with least Corruption.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Soothe Mind
DiceSafe.png Safe
Soothe Mind.png
2
Soothe Mind.png
1
Soothe Mind.png
1
Soothe Mind.png
1
Purify.png
1
Purify.png
1
Soothe Mind.png Decrease up to X dice from your hand with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom.

Purify.png Deal X Purification to any target.

Doom.png
Doom Increases dice Corruption value by X.
Wave Crasher
DiceSafe.png Safe
Wave Crasher.png
Wave Crasher.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Wave Crasher.png If an enemy has Wave, trigger it using half of its Wave amount as Purification (rounded up), then decreases Wave by 2.

Purify.png Deal X Purification to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Apex Instinct+
DiceBalanced.png Balanced
Apex Instinct.png
2
Apex Instinct.png
2
Apex Instinct.png
1
Player Corrupt.png
2
Player Corrupt.png
1
Corrupt.png
1
Apex Instinct.png Gain X Empower. At the end of your turn, decreases Empower by X.

Player Corrupt.png Deal X Corruption to yourself.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Empower+
DiceBalanced.png Balanced
Empower.png
1
Purify.png
2
Purify.png
2
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Empower.png Gain X Empower.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Forceful Stream+
DiceBalanced.png Balanced
Forceful Stream.png
6
Forceful Stream.png
5
Forceful Stream.png
5
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Forceful Stream.png Gain X Forceful Stream.

Corrupt.png Deal X Corruption to any target.

Forceful Stream.png
Forceful Stream At the end of your turn, you receive 2 Corruption and all enemies receive X Purification. Enemies receive additional Purification equal to the amount of Wave they have.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Reef Song+
DiceBalanced.png Balanced
Reef Song.png
2
Reef Song.png
2
Reef Song.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
2
Reef Song.png Empower increases your Virtues Purification value as well until the end of your turn.

Player Corrupt.png Deal X Corruption to yourself.

Empower.png
Empower Increases dice Purification value by X.
Seaquake+
DiceBalanced.png Balanced
Area Enemy Wave.png
4
Area Enemy Wave.png
3
Area Enemy Wave.png
3
Area Enemy Wave.png
2
Corrupt.png
1
Corrupt.png
1
Area Enemy Wave.png Apply X Wave to all enemies.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Surf+
DiceBalanced.png Balanced
Surf.png
5
Surf.png
4
Surf.png
3
Unforgeable Wave.png
3
Unforgeable Corrupt.png
3
Player Corrupt.png
3
Surf.png Apply X Wave to an enemy. Draw 1 die.

Unforgeable Wave.png Apply X Wave to an enemy. Unforgeable.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Player Corrupt.png Deal X Corruption to yourself.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Unforgeable.png
Unforgeable Can't be forged.
Vortex Bubble+
DiceBalanced.png Balanced
Vortex Bubble.png
5
Vortex Bubble.png
4
Vortex Bubble.png
4
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Vortex Bubble.png Apply X Vortex Bubble to an enemy.

Corrupt.png Deal X Corruption to any target.

Vortex Bubble.png
Vortex Bubble Enemies with Vortex Bubble receive X additional Purification if they receive 12 or more Purification at once, then decrease Vortex Bubble by 1.
Wave+
DiceBalanced.png Balanced
Wave.png
8
Wave.png
7
Wave.png
6
Wave.png
6
Corrupt.png
2
Corrupt.png
1
Wave.png Apply X Wave to an enemy.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Anchor Push+
DiceBalanced.png Balanced
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
3
Player Light Shield.png
1
Enemy Purify.png
2
Player Light Shield.png
1
Corrupt.png
2
Corrupt.png
2
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Eridanian Wrath+
DiceBalanced.png Balanced
Eridanian Wrath.png
3
Eridanian Wrath.png
2
Eridanian Wrath.png
2
Eridanian Wrath.png
2
Player Corrupt.png
2
Player Corrupt.png
1
Eridanian Wrath.png Deal 2 Purification to an enemy. Empower multiplies this Purification value X times.

Player Corrupt.png Deal X Corruption to yourself.

Empower.png
Empower Increases dice Purification value by X.
Geyser Uppercut+
DiceBalanced.png Balanced
Geyser Uppercut.png
5
Geyser Uppercut.png
4
Geyser Uppercut.png
3
Geyser Uppercut.png
3
Corrupt.png
3
Corrupt.png
2
Geyser Uppercut.png Deal X Purification to an enemy. If that enemy has at least 4 Wave, draw 1 die, then decreases Wave by 2.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Indigo Rite+
DiceBalanced.png Balanced
Indigo Rite.png
3
Indigo Rite.png
2
Indigo Rite.png
2
Indigo Rite.png
1
Corrupt.png
3
Corrupt.png
2
Indigo Rite.png Deal X Purification to any target. Apply Indigo Rite to the same target. After playing this action, if all creatues have Indigo Rite, gain Indigo Soul, then all creatures lose Indigo Rite.

Corrupt.png Deal X Corruption to any target.

Indigo Soul.png
Indigo Soul Prevents your next X Heart losses until the end of the enemies turn. If this effect is triggered, fully fills your Corruption meter with Purification and Refresh your Virtues.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Invigorating Punch+
DiceBalanced.png Balanced
Enemy Purify.png
3
Player Purify.png
3
Enemy Purify.png
3
Player Purify.png
2
Enemy Purify.png
3
Player Purify.png
2
Enemy Purify.png
3
Player Purify.png
1
Corrupt.png
2
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Purify.png Deal X Purification to yourself.

Corrupt.png Deal X Corruption to any target.

Maelstrom Impact+
DiceBalanced.png Balanced
Maelstrom Impact.png
1
Maelstrom Impact.png
1
Maelstrom Impact.png
1
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
3
Maelstrom Impact.png Deal 3 Purification to an enemy. Deals X additional Purification for each Wave that enemy has. Not affected by Empower.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Empower.png
Empower Increases dice Purification value by X.
Purging Anchor+
DiceBalanced.png Balanced
Purging Anchor.png
3
Purging Anchor.png
3
Purging Anchor.png
3
Purging Anchor.png
3
Corrupt.png
3
Corrupt.png
2
Purging Anchor.png Deal X Purification to an enemy. If this Purification defeats that enemy, increases the value of all Purging Anchors on this die by 4 for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Refreshing Headbutt+
DiceBalanced.png Balanced
Refreshing Headbutt.png
4
Refreshing Headbutt.png
3
Refreshing Headbutt.png
3
Refreshing Headbutt.png
2
Corrupt.png
3
Corrupt.png
2
Refreshing Headbutt.png Deal X Purification to an enemy. If that enemy has at least 6 Wave, Refresh your Virtues, then decreases Wave by 3.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Shark Madness+
DiceBalanced.png Balanced
Purify.png
15
Area Corrupt.png
3
Purify.png
15
Area Corrupt.png
3
Purify.png
14
Area Corrupt.png
3
Purify.png
13
Area Corrupt.png
3
Purify.png
12
Area Corrupt.png
3
Purify.png
12
Area Corrupt.png
3
Purify.png Deal X Purification to any target.

Area Corrupt.png Deal X Corruption to all targets.

Shark Onslaught+
DiceBalanced.png Balanced
Shark Onslaught.png
1
Shark Onslaught.png
1
Shark Onslaught.png
1
Purify.png
2
Corrupt.png
3
Corrupt.png
2
Shark Onslaught.png Deal X Purification to an enemy for each die that you have in your dice pool that contains "Shark" in its name. Not affected by Empower.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Shark Payback+
DiceBalanced.png Balanced
Shark Payback.png
1
Shark Payback.png
1
Shark Payback.png
1
Purify.png
2
Corrupt.png
3
Corrupt.png
2
Shark Payback.png Deal X Purification to any target for each time you received Corruption during this battle. Not affected by Empower.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Shark Rupture+
DiceBalanced.png Balanced
Shark Rupture.png
1
Shark Rupture.png
1
Shark Rupture.png
1
Player Corrupt.png
5
Player Corrupt.png
4
Player Corrupt.png
3
Shark Rupture.png Deal X Purification to an enemy Y times, where Y is the amount of Corruption on your Corruption Meter.

Player Corrupt.png Deal X Corruption to yourself.

Shark Rush+
DiceBalanced.png Balanced
Shark Rush.png
4
Area Enemy Purify.png
3
Shark Rush.png
4
Area Enemy Purify.png
3
Shark Rush.png
3
Area Enemy Purify.png
2
Shark Rush.png
3
Area Enemy Purify.png
2
Shark Rush.png
3
Area Enemy Purify.png
1
Shark Rush.png
3
Area Enemy Purify.png
1
Shark Rush.png Deal 1 Corruption to any target X times. Not affected by Doom.

Area Enemy Purify.png Deal X Purification to all enemies.

Doom.png
Doom Increases dice Corruption value by X.
Shark Strike+
DiceBalanced.png Balanced
Enemy Purify.png
8
Player Corrupt.png
4
Enemy Purify.png
7
Player Corrupt.png
4
Enemy Purify.png
6
Player Corrupt.png
3
Enemy Purify.png
5
Player Corrupt.png
3
Enemy Purify.png
4
Player Corrupt.png
3
Enemy Purify.png
4
Player Corrupt.png
2
Enemy Purify.png Deal X Purification to an enemy.

Player Corrupt.png Deal X Corruption to yourself.

Shark Tornado+
DiceBalanced.png Balanced
Area Enemy Purify.png
4
Player Corrupt.png
4
Area Enemy Purify.png
4
Player Corrupt.png
3
Area Enemy Purify.png
3
Player Corrupt.png
2
Area Enemy Purify.png
3
Player Corrupt.png
2
Area Enemy Purify.png
2
Player Corrupt.png
2
Area Enemy Purify.png
2
Player Corrupt.png
2
Area Enemy Purify.png Deal X Purification to all enemies.

Player Corrupt.png Deal X Corruption to yourself.

Sharpen Fin+
DiceBalanced.png Balanced
Sharpen Fin.png
2
Sharpen Fin.png
2
Sharpen Fin.png
1
Sharpen Fin.png
1
Corrupt.png
3
Corrupt.png
2
Sharpen Fin.png Deal X Purification to any target. gain 1 Sharpen Fin. When you get 3 Sharpen Fin, gain 1 Empower.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Tidal Jet+
DiceBalanced.png Balanced
Tidal Jet.png
2
Tidal Jet.png
2
Tidal Jet.png
1
Tidal Jet.png
1
Corrupt.png
2
Corrupt.png
1
Tidal Jet.png Deal X Purification to an enemy. If that enemy has at least 4 Wave, additionally deals X Purification 3 times, then decreases Wave by 1.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Twin Smash+
DiceBalanced.png Balanced
Twin Smash.png
4
Twin Smash.png
3
Twin Smash.png
3
Twin Smash.png
2
Corrupt.png
3
Corrupt.png
3
Twin Smash.png Deal X Purification to an enemy 2 times.

Corrupt.png Deal X Corruption to any target.

Forge Area Purify+
DiceBalanced.png Balanced
Forge Area Purify.png
2
Forge Area Purify.png
1
Forge Area Purify.png
1
Area Corrupt.png
2
Area Corrupt.png
1
Area Corrupt.png
1
Forge Area Purify.png Change a die from your hand into Area Purify X action for the rest of the run.

Area Corrupt.png Deal X Corruption to all targets.

Forge Wave+
DiceBalanced.png Balanced
Forge Wave.png
8
Forge Wave.png
7
Forge Wave.png
6
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Forge Wave.png Change a die from your hand into Enemy Wave X action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Marine Offering+
DiceBalanced.png Balanced
Marine Offering.png
8
Marine Offering.png
7
Marine Offering.png
6
Marine Offering.png
6
Corrupt.png
2
Corrupt.png
1
Marine Offering.png Discard 1 die from your hand. If you do, apply X Wave to the enemy with least Corruption.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Shark Counterflux+
DiceBalanced.png Balanced
Void Seek.png
Player Corrupt.png
5
Void Seek.png
Player Corrupt.png
5
Void Seek.png
Player Corrupt.png
6
Void Seek.png
Player Corrupt.png
6
Player Corrupt.png
3
Corrupt.png
3
Void Seek.png Choose a die from your discard to draw and roll.

Player Corrupt.png Deal X Corruption to yourself.

Corrupt.png Deal X Corruption to any target.

Shark Flux+
DiceBalanced.png Balanced
Astral Calling.png
Player Corrupt.png
5
Astral Calling.png
Player Corrupt.png
5
Astral Calling.png
Player Corrupt.png
6
Astral Calling.png
Player Corrupt.png
6
Player Corrupt.png
3
Corrupt.png
3
Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Player Corrupt.png Deal X Corruption to yourself.

Corrupt.png Deal X Corruption to any target.

Tonic Trance+
DiceBalanced.png Balanced
Tonic Trance.png
Tonic Trance.png
Tonic Trance.png
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Tonic Trance.png Decrease all dice from your hand with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom.

Corrupt.png Deal X Corruption to any target.

Doom.png
Doom Increases dice Corruption value by X.
Wave Crasher+
DiceBalanced.png Balanced
Wave Crasher.png
Wave Crasher.png
Wave Crasher.png
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Wave Crasher.png If an enemy has Wave, trigger it using half of its Wave amount as Purification (rounded up), then decreases Wave by 2.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Apex Instinct++
DiceRisky.png Risky
Apex Instinct.png
4
Apex Instinct.png
3
Player Corrupt.png
2
Player Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Apex Instinct.png Gain X Empower. At the end of your turn, decreases Empower by X.

Player Corrupt.png Deal X Corruption to yourself.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Devonian Heir++
DiceRisky.png Risky
Devonian Heir.png
Devonian Heir.png
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Devonian Heir.png Double your Empower. If you have no Empower, gain 1 Empower.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Empower++
DiceRisky.png Risky
Empower.png
2
Empower.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
2
Empower.png Gain X Empower.

Player Corrupt.png Deal X Corruption to yourself.

Empower.png
Empower Increases dice Purification value by X.
Frenzy++
DiceRisky.png Risky
Frenzy.png
Frenzy.png
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Frenzy.png You will deal double Purification and double Corruption next turn.

Corrupt.png Deal X Corruption to any target.

Hammerhead Will++
DiceRisky.png Risky
Hammerhead Will.png
1
Hammerhead Will.png
1
Dissolve Life.png
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Hammerhead Will.png Gain X Hammerhead Will.

Dissolve Life.png Lose a Heart. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Hammerhead Will.png
Hammerhead Will At the end of your turn, gain X Empower.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
High Hammerhead Will++
DiceRisky.png Risky
Hammerhead Will.png
3
Dissolve Life.png
Agony.png
1
Area Corrupt.png
2
Player Corrupt.png
4
Player Corrupt.png
4
Hammerhead Will.png Gain X Hammerhead Will.

Dissolve Life.png Lose a Heart. Unforgeable.

Agony.png Gain X Agony.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Hammerhead Will.png
Hammerhead Will At the end of your turn, gain X Empower.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Agony.png
Agony Creatures with Agony have X Doom applied to them at the end of their turn.
Doom.png
Doom Increases dice Corruption value by X.
High Tide++
DiceRisky.png Risky
High Tide.png
High Tide.png
Dissolve Life.png
Area Corrupt.png
2
Player Corrupt.png
5
Player Corrupt.png
4
High Tide.png Double Wave on an enemy. If that enemy has no Wave, apply 6 Wave to that enemy.

Dissolve Life.png Lose a Heart. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Unforgeable.png
Unforgeable Can't be forged.
Indigo Soul++
DiceRisky.png Risky
Indigo Soul.png
1
Indigo Soul.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Indigo Soul.png Prevents your next X Heart losses until the end of the enemies turn. If this effect is triggered, fully fills your Corruption meter with Purification and Refresh your Virtues.

Corrupt.png Deal X Corruption to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Seaquake++
DiceRisky.png Risky
Area Enemy Wave.png
7
Area Enemy Wave.png
6
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Area Enemy Wave.png Apply X Wave to all enemies.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Sunken Curse++
DiceRisky.png Risky
Sunken Curse.png
4
Sunken Curse.png
3
Sunken Curse.png
3
Sunken Curse.png
3
Sunken Curse.png
2
Player Corrupt.png
4
Sunken Curse.png Gain X Empower. At the end of your turn, gain 1 Doom and decreases Empower by 1.

Player Corrupt.png Deal X Corruption to yourself.

Empower.png
Empower Increases dice Purification value by X.
Doom.png
Doom Increases dice Corruption value by X.
Surf++
DiceRisky.png Risky
Surf.png
9
Surf.png
8
Unforgeable Corrupt.png
4
Unforgeable Corrupt.png
3
Player Corrupt.png
3
Player Corrupt.png
2
Surf.png Apply X Wave to an enemy. Draw 1 die.

Unforgeable Corrupt.png Deal X Corruption to any target. Unforgeable.

Player Corrupt.png Deal X Corruption to yourself.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Unforgeable.png
Unforgeable Can't be forged.
Vendetta++
DiceRisky.png Risky
Vendetta.png
1
Vendetta.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Vendetta.png Apply X Vendetta to any target.

Corrupt.png Deal X Corruption to any target.

Vendetta.png
Vendetta Whenever receives Corruption, apply X Empower to this creature. Increases Corruption received by X.
Vendetta Fever++
DiceRisky.png Risky
Vendetta.png
3
Vendetta.png
3
Vendetta.png
3
Vendetta.png
3
Corrupt.png
3
Corrupt.png
2
Vendetta.png Apply X Vendetta to any target.

Corrupt.png Deal X Corruption to any target.

Vendetta.png
Vendetta Whenever receives Corruption, apply X Empower to this creature. Increases Corruption received by X.
Voracious Sense++
DiceRisky.png Risky
Corrupt.png
9
Empower.png
1
Corrupt.png
10
Empower.png
1
Corrupt.png
11
Empower.png
1
Corrupt.png
12
Empower.png
1
Corrupt.png
3
Corrupt.png
2
Corrupt.png Deal X Corruption to any target.

Empower.png Gain X Empower.

Empower.png
Empower Increases dice Purification value by X.
Wave++
DiceRisky.png Risky
Wave.png
14
Wave.png
13
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Wave.png Apply X Wave to an enemy.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Abyssal Shatter++
DiceRisky.png Risky
Abyssal Shatter.png
45
Abyssal Shatter.png
43
Abyssal Shatter.png
41
Abyssal Shatter.png
39
Abyssal Shatter.png
37
Abyssal Shatter.png
35
Abyssal Shatter.png Deal X Purification to an enemy. Lose a Heart.
Anchor Judgement++
DiceRisky.png Risky
Anchor Judgement.png
Anchor Judgement.png
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
3
Player Corrupt.png
2
Anchor Judgement.png Deal X Purification to an enemy, where X is 25% of that enemy's current Corruption.

Player Corrupt.png Deal X Corruption to yourself.

Anchor Push++
DiceRisky.png Risky
Enemy Purify.png
7
Player Light Shield.png
4
Enemy Purify.png
7
Player Light Shield.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Eridanian Wrath++
DiceRisky.png Risky
Eridanian Wrath.png
4
Eridanian Wrath.png
3
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
3
Player Corrupt.png
2
Eridanian Wrath.png Deal 2 Purification to an enemy. Empower multiplies this Purification value X times.

Player Corrupt.png Deal X Corruption to yourself.

Empower.png
Empower Increases dice Purification value by X.
Invigorating Punch++
DiceRisky.png Risky
Enemy Purify.png
7
Player Purify.png
5
Enemy Purify.png
7
Player Purify.png
4
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Purify.png Deal X Purification to yourself.

Corrupt.png Deal X Corruption to any target.

Maelstrom Impact++
DiceRisky.png Risky
Maelstrom Impact.png
2
Maelstrom Impact.png
2
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
5
Player Corrupt.png
4
Maelstrom Impact.png Deal 3 Purification to an enemy. Deals X additional Purification for each Wave that enemy has. Not affected by Empower.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Empower.png
Empower Increases dice Purification value by X.
Shark Lariat++
DiceRisky.png Risky
Enemy Purify.png
20
Player Corrupt.png
12
Enemy Purify.png
19
Player Corrupt.png
12
Enemy Purify.png
18
Player Corrupt.png
12
Enemy Purify.png
17
Player Corrupt.png
12
Enemy Purify.png
16
Player Corrupt.png
12
Enemy Purify.png
15
Player Corrupt.png
12
Enemy Purify.png Deal X Purification to an enemy.

Player Corrupt.png Deal X Corruption to yourself.

Shark Onslaught++
DiceRisky.png Risky
Shark Onslaught.png
2
Shark Onslaught.png
2
Dissolve Life.png
Area Corrupt.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Shark Onslaught.png Deal X Purification to an enemy for each die that you have in your dice pool that contains "Shark" in its name. Not affected by Empower.

Dissolve Life.png Lose a Heart. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Shark Payback++
DiceRisky.png Risky
Shark Payback.png
2
Shark Payback.png
2
Dissolve Life.png
Area Corrupt.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Shark Payback.png Deal X Purification to any target for each time you received Corruption during this battle. Not affected by Empower.

Dissolve Life.png Lose a Heart. Unforgeable.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Shark Rupture++
DiceRisky.png Risky
Shark Rupture.png
3
Shark Rupture.png
3
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
2
Player Corrupt.png
1
Shark Rupture.png Deal X Purification to an enemy Y times, where Y is the amount of Corruption on your Corruption Meter.

Player Corrupt.png Deal X Corruption to yourself.

Shark Rush++
DiceRisky.png Risky
Shark Rush.png
6
Area Enemy Purify.png
5
Shark Rush.png
6
Area Enemy Purify.png
5
Shark Rush.png
5
Area Enemy Purify.png
4
Shark Rush.png
5
Area Enemy Purify.png
4
Shark Rush.png
4
Area Enemy Purify.png
3
Shark Rush.png
4
Area Enemy Purify.png
3
Shark Rush.png Deal 1 Corruption to any target X times. Not affected by Doom.

Area Enemy Purify.png Deal X Purification to all enemies.

Doom.png
Doom Increases dice Corruption value by X.
Shark Strike++
DiceRisky.png Risky
Enemy Purify.png
12
Player Corrupt.png
6
Enemy Purify.png
11
Player Corrupt.png
6
Enemy Purify.png
10
Player Corrupt.png
5
Enemy Purify.png
9
Player Corrupt.png
5
Enemy Purify.png
8
Player Corrupt.png
5
Enemy Purify.png
8
Player Corrupt.png
4
Enemy Purify.png Deal X Purification to an enemy.

Player Corrupt.png Deal X Corruption to yourself.

Shark Tornado++
DiceRisky.png Risky
Area Enemy Purify.png
6
Player Corrupt.png
6
Area Enemy Purify.png
6
Player Corrupt.png
6
Area Enemy Purify.png
5
Player Corrupt.png
5
Area Enemy Purify.png
5
Player Corrupt.png
5
Area Enemy Purify.png
4
Player Corrupt.png
4
Area Enemy Purify.png
4
Player Corrupt.png
4
Area Enemy Purify.png Deal X Purification to all enemies.

Player Corrupt.png Deal X Corruption to yourself.

Shark Typhoon++
DiceRisky.png Risky
Area Enemy Purify.png
10
Player Corrupt.png
12
Area Enemy Purify.png
9
Player Corrupt.png
12
Area Enemy Purify.png
9
Player Corrupt.png
12
Area Enemy Purify.png
8
Player Corrupt.png
12
Area Enemy Purify.png
8
Player Corrupt.png
12
Area Enemy Purify.png
7
Player Corrupt.png
12
Area Enemy Purify.png Deal X Purification to all enemies.

Player Corrupt.png Deal X Corruption to yourself.

Tidal Jet++
DiceRisky.png Risky
Tidal Jet.png
4
Tidal Jet.png
4
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Tidal Jet.png Deal X Purification to an enemy. If that enemy has at least 4 Wave, additionally deals X Purification 3 times, then decreases Wave by 1.

Corrupt.png Deal X Corruption to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Twin Smash++
DiceRisky.png Risky
Twin Smash.png
7
Twin Smash.png
6
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Twin Smash.png Deal X Purification to an enemy 2 times.

Corrupt.png Deal X Corruption to any target.

Forge Area Purify++
DiceRisky.png Risky
Forge Area Purify.png
4
Forge Area Purify.png
3
Area Corrupt.png
2
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Forge Area Purify.png Change a die from your hand into Area Purify X action for the rest of the run.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

<bigShark Overflow++
DiceRisky.png Risky
Refresh.png
Area Corrupt.png
2
Refresh.png
Area Corrupt.png
3
Refresh.png
Area Corrupt.png
4
Refresh.png
Area Corrupt.png
4
Player Corrupt.png
3
Corrupt.png
3
Refresh.png Refresh your Virtues.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Corrupt.png Deal X Corruption to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Shark Surge++
DiceRisky.png Risky
Draw.png
3
Player Corrupt.png
6
Draw.png
2
Player Corrupt.png
5
Draw.png
2
Player Corrupt.png
6
Draw.png
2
Player Corrupt.png
6
Player Corrupt.png
3
Corrupt.png
3
Draw.png Draw X dice.

Player Corrupt.png Deal X Corruption to yourself.

Corrupt.png Deal X Corruption to any target.

Empower+++
DiceEpic.png Epic
Empower.png
2
Empower.png
1
Empower.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Empower.png Gain X Empower.

Purify.png Deal X Purification to any target.

Empower.png
Empower Increases dice Purification value by X.
Forceful Stream+++
DiceEpic.png Epic
Forceful Stream.png
6
Forceful Stream.png
5
Forceful Stream.png
5
Forceful Stream.png
4
Forceful Stream.png
4
Forceful Stream.png
3
Forceful Stream.png Gain X Forceful Stream.
Forceful Stream.png
Forceful Stream At the end of your turn, you receive 2 Corruption and all enemies receive X Purification. Enemies receive additional Purification equal to the amount of Wave they have.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Frenzy+++
DiceEpic.png Epic
Frenzy.png
Frenzy.png
Frenzy.png
Purify.png
3
Purify.png
3
Purify.png
3
Frenzy.png You will deal double Purification and double Corruption next turn.

Purify.png Deal X Purification to any target.

High Tide+++
DiceEpic.png Epic
High Tide.png
High Tide.png
Wave.png
3
Wave.png
3
Wave.png
2
Wave.png
2
High Tide.png Double Wave on an enemy. If that enemy has no Wave, apply 6 Wave to that enemy.

Wave.png Apply X Wave to an enemy.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Indigo Soul+++
DiceEpic.png Epic
Indigo Soul.png
1
Indigo Soul.png
1
Indigo Soul.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Indigo Soul.png Prevents your next X Heart losses until the end of the enemies turn. If this effect is triggered, fully fills your Corruption meter with Purification and Refresh your Virtues.

Purify.png Deal X Purification to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Seaquake+++
DiceEpic.png Epic
Area Enemy Wave.png
6
Area Enemy Wave.png
5
Area Enemy Wave.png
5
Area Enemy Wave.png
4
Area Enemy Wave.png
4
Area Enemy Wave.png
3
Area Enemy Wave.png Apply X Wave to all enemies.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Surf+++
DiceEpic.png Epic
Surf.png
7
Surf.png
6
Surf.png
5
Wave.png
5
Wave.png
4
Wave.png
4
Surf.png Apply X Wave to an enemy. Draw 1 die.

Wave.png Apply X Wave to an enemy.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Vendetta+++
DiceEpic.png Epic
Vendetta.png
1
Vendetta.png
1
Vendetta.png
1
Vendetta.png
1
Purify.png
3
Purify.png
3
Vendetta.png Apply X Vendetta to any target.

Purify.png Deal X Purification to any target.

Vendetta.png
Vendetta Whenever receives Corruption, apply X Empower to this creature. Increases Corruption received by X.
Wave+++
DiceEpic.png Epic
Wave.png
12
Wave.png
11
Wave.png
10
Wave.png
10
Wave.png
9
Wave.png
9
Wave.png Apply X Wave to an enemy.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Anchor Judgement+++
DiceEpic.png Epic
Anchor Judgement.png
Anchor Judgement.png
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Anchor Judgement.png Deal X Purification to an enemy, where X is 25% of that enemy's current Corruption.

Purify.png Deal X Purification to any target.

Anchor Push+++
DiceEpic.png Epic
Enemy Purify.png
6
Player Light Shield.png
4
Enemy Purify.png
6
Player Light Shield.png
3
Enemy Purify.png
5
Player Light Shield.png
3
Enemy Purify.png
5
Player Light Shield.png
2
Enemy Purify.png
4
Player Light Shield.png
2
Enemy Purify.png
4
Player Light Shield.png
2
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Eridanian Wrath+++
DiceEpic.png Epic
Eridanian Wrath.png
4
Eridanian Wrath.png
3
Eridanian Wrath.png
3
Eridanian Wrath.png
2
Eridanian Wrath.png
2
Eridanian Wrath.png
2
Eridanian Wrath.png Deal 2 Purification to an enemy. Empower multiplies this Purification value X times.
Empower.png
Empower Increases dice Purification value by X.
Invigorating Punch+++
DiceEpic.png Epic
Enemy Purify.png
6
Player Purify.png
5
Enemy Purify.png
6
Player Purify.png
4
Enemy Purify.png
5
Player Purify.png
4
Enemy Purify.png
5
Player Purify.png
3
Enemy Purify.png
4
Player Purify.png
3
Enemy Purify.png
4
Player Purify.png
3
Enemy Purify.png Deal X Purification to an enemy.

Player Purify.png Deal X Purification to yourself.

Maelstrom Impact+++
DiceEpic.png Epic
Maelstrom Impact.png
2
Maelstrom Impact.png
1
Maelstrom Impact.png
1
Maelstrom Impact.png
1
Purify.png
3
Purify.png
3
Maelstrom Impact.png Deal 3 Purification to an enemy. Deals X additional Purification for each Wave that enemy has. Not affected by Empower.

Purify.png Deal X Purification to any target.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Empower.png
Empower Increases dice Purification value by X.
Purging Anchor+++
DiceEpic.png Epic
Purging Anchor.png
6
Purging Anchor.png
5
Purging Anchor.png
4
Purging Anchor.png
4
Purging Anchor.png
3
Purging Anchor.png
3
Purging Anchor.png Deal X Purification to an enemy. If this Purification defeats that enemy, increases the value of all Purging Anchors on this die by 4 for the rest of the run.
Shark Onslaught+++
DiceEpic.png Epic
Shark Onslaught.png
3
Shark Onslaught.png
2
Shark Onslaught.png
1
Shark Onslaught.png
1
Purify.png
3
Purify.png
3
Shark Onslaught.png Deal X Purification to an enemy for each die that you have in your dice pool that contains "Shark" in its name. Not affected by Empower.

Purify.png Deal X Purification to any target.

Empower.png
Empower Increases dice Purification value by X.
Shark Payback+++
DiceEpic.png Epic
Shark Payback.png
2
Shark Payback.png
1
Shark Payback.png
1
Shark Payback.png
1
Purify.png
3
Purify.png
3
Shark Payback.png Deal X Purification to any target for each time you received Corruption during this battle. Not affected by Empower.

Purify.png Deal X Purification to any target.

Empower.png
Empower Increases dice Purification value by X.
Shark Rupture+++
DiceEpic.png Epic
Shark Rupture.png
3
Shark Rupture.png
2
Shark Rupture.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Shark Rupture.png Deal X Purification to an enemy Y times, where Y is the amount of Corruption on your Corruption Meter.

Purify.png Deal X Purification to any target.

Twin Smash+++
DiceEpic.png Epic
Twin Smash.png
6
Twin Smash.png
5
Twin Smash.png
5
Twin Smash.png
4
Twin Smash.png
4
Twin Smash.png
3
Twin Smash.png Deal X Purification to an enemy 2 times.
Forge Area Purify+++
DiceEpic.png Epic
Forge Area Purify.png
4
Forge Area Purify.png
3
Forge Area Purify.png
2
Forge Area Purify.png
2
Forge Area Purify.png
1
Forge Area Purify.png
1
Forge Area Purify.png Change a die from your hand into Area Purify X action for the rest of the run.
Marine Offering+++
DiceEpic.png Epic
Marine Offering.png
12
Marine Offering.png
11
Marine Offering.png
10
Marine Offering.png
10
Marine Offering.png
9
Marine Offering.png
9
Marine Offering.png Discard 1 die from your hand. If you do, apply X Wave to the enemy with least Corruption.
Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.
Wave Crasher+++
DiceEpic.png Epic
Wave Crasher.png
Wave Crasher.png
Wave Crasher.png
Wave Crasher.png
Wave.png
3
Wave.png
3
Wave Crasher.png If an enemy has Wave, trigger it using half of its Wave amount as Purification (rounded up), then decreases Wave by 2.

Wave.png Apply X Wave to an enemy.

Wave.png
Wave When enemies with Wave are defeated, all targets receive X Purification.

Name Type Faces Effect Details
Minor Purify
DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Shield
DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
2
Purify.png
1
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Tinkerer
DiceStarter.png Starter
Rearm.png
Rearm.png
Rearm.png
Repair.png
Repair.png
Repair.png
Rearm.png Enable a Sentinel die and immediately roll its die.

Repair.png Repair a Broken sentinel.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Augmented Welding
DiceSafe.png Safe
Sentinel Augmented Welding.png
1
Draw.png
1
Sentinel Augmented Welding.png
1
Random Enemy Purify.png
1
Sentinel Augmented Welding.png
1
Random Enemy Purify.png
1
Sentinel Augmented Welding.png
2
Sentinel Augmented Welding.png
1
Sentinel Augmented Welding.png
1
Sentinel Augmented Welding.png Apply X Augmented Welding to a Sentinel.

Draw.png Draw X dice.

Random Enemy Purify.png Deal X Purification to a random enemy.

Sentinel Augmented Welding.png
Augmented Welding Increases a Sentinel's Max Corruption by X.
Auto-Turret
DiceSafe.png Safe
Draw.png
1
Auto-Turret.png
1
Draw.png
1
Auto-Turret.png
1
Purify.png
1
Auto-Turret.png
1
Random Enemy Purify.png
1
Auto-Turret.png
1
Auto-Turret.png
1
Auto-Turret.png
1
Draw.png Draw X dice.

Auto-Turret.png Apply X Auto-Turret to all Sentinels.

Purify.png Deal X Purification to any target.

Random Enemy Purify.png Deal X Purification to a random enemy.

Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Barrier
DiceSafe.png Safe
Barrier.png
2
Barrier.png
1
Barrier.png
1
Barrier.png
1
Purify.png
1
Purify.png
1
Barrier.png Apply X Barrier to any target.

Purify.png Deal X Purification to any target.

Barrier.png
Barrier Blocks all Corruption, then decreases Barrier by 1.
Charged Body
DiceSafe.png Safe
Charged Body.png
2
Draw.png
1
Charged Body.png
2
Draw.png
1
Charged Body.png
3
Charged Body.png
3
Charged Body.png
2
Charged Body.png
2
Charged Body.png Gain X Charged Body.

Draw.png Draw X dice.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Healbot
DiceSafe.png Safe
Sentinel Healbot.png
1
Draw.png
1
Sentinel Healbot.png
1
Draw.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png
1
Random Enemy Purify.png
1
Sentinel Healbot.png Apply X Healbot to a Sentinel.

Draw.png Draw X dice.

Random Enemy Purify.png Deal X Purification to a random enemy.

Sentinel Healbot.png
Healbot At the end of your turn, you receive X Purification. Then a random enemy receives 1 Purification for each Purification that exceeded your Corruption Meter.
Link: Empower
DiceSafe.png Safe
Link Empower.png
1
Link Empower.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Link Empower.png Apply X Link: Empower to a Sentinel.

Purify.png Deal X Purification to any target.

Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Vorpal Plate
DiceSafe.png Safe
Link Vorpal Plate.png
1
Draw.png
1
Link Vorpal Plate.png
1
Draw.png
1
Link Vorpal Plate.png
3
Link Vorpal Plate.png
2
Link Vorpal Plate.png
1
Link Vorpal Plate.png
1
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.

Draw.png Draw X dice.

Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Negative Field
DiceSafe.png Safe
Negative Field.png
2
Negative Field.png
1
Negative Field.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Negative Field.png Whenever you receive Corruption, redirect it to a random sentinel for X turns.

Purify.png Deal X Purification to any target.

Radiant Bomb
DiceSafe.png Safe
Radiant Bomb.png
2
Draw.png
1
Radiant Bomb.png
2
Draw.png
1
Radiant Bomb.png
3
Radiant Bomb.png
3
Radiant Bomb.png
2
Radiant Bomb.png
2
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.

Draw.png Draw X dice.

Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Vorpal Plate
DiceSafe.png Safe
Player Vorpal Plate.png
1
Draw.png
1
Player Vorpal Plate.png
1
Draw.png
1
Player Vorpal Plate.png
2
Player Vorpal Plate.png
2
Purify.png
1
Purify.png
1
Player Vorpal Plate.png Gain X Vorpal Plate.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Lacertian Beam
DiceSafe.png Safe
Lacertian Beam.png
4
Lacertian Beam.png
4
Lacertian Beam.png
3
Lacertian Beam.png
3
Lacertian Beam.png
2
Lacertian Beam.png
2
Lacertian Beam.png Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have.
Tinkerer Lunge
DiceSafe.png Safe
Tinkerer Lunge.png
2
Tinkerer Lunge.png
1
Tinkerer Lunge.png
1
Tinkerer Lunge.png
1
Purify.png
1
Purify.png
1
Tinkerer Lunge.png Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.

Purify.png Deal X Purification to any target.

Boomerang Repair
DiceSafe.png Safe
Boomerang Repair.png
Boomerang Repair.png
Boomerang Repair.png
Boomerang Repair.png
Repair.png
Repair.png
Boomerang Repair.png Repair a Broken sentinel. If played, this die is returned to your draw pool instead of being discarded.

Repair.png Repair a Broken sentinel.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Clever Scrapping
DiceSafe.png Safe
Clever Scrapping.png
2
Clever Scrapping.png
2
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Clever Scrapping.png Break a sentinel. If you do, draw X dice.

Purify.png Deal X Purification to any target.

Energized Scrapping
DiceSafe.png Safe
Energized Scrapping.png
Energized Scrapping.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Energized Scrapping.png Break a sentinel. If you do, Refresh your Virtues.

Purify.png Deal X Purification to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Recycle
DiceSafe.png Safe
Recycle.png
Recycle.png
Recycle.png
Recycle.png
Recycle.png
Recycle.png
Recycle.png Choose a Broken or active sentinel to be randomized into a new one and immediately roll its die.

If active, trigger on Broken effects.
If Broken, trigger on Repair effects.
Apply 1 Empower to this new sentinel for every 2 times Recycle was played during this battle.

Empower.png
Empower Increases dice Purification value by X.
Repair
DiceSafe.png Safe
Optimized Repair.png
Optimized Repair.png
Repair.png
Repair.png
Repair.png
Repair.png
Optimized Repair.png Repair all Broken sentinels.

Repair.png Repair a Broken sentinel.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Scrap Shield
DiceSafe.png Safe
Scrap Shield.png
5
Scrap Shield.png
5
Scrap Shield.png
4
Scrap Shield.png
4
Scrap Shield.png
3
Scrap Shield.png
3
Scrap Shield.png Discard 1 die from your hand. If you do, gain X Light Shield.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Systematic Repair
DiceSafe.png Safe
Systematic Repair.png
Systematic Repair.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Purify.png Deal X Purification to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Unstable Scrapping
DiceSafe.png Safe
Unstable Scrapping.png
2
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png
1
Unstable Scrapping.png Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter.
Voltaic Scrapping
DiceSafe.png Safe
Voltaic Scrapping.png
5
Voltaic Scrapping.png
4
Voltaic Scrapping.png
4
Voltaic Scrapping.png
3
Voltaic Scrapping.png
3
Voltaic Scrapping.png
3
Voltaic Scrapping.png Break a sentinel. If you do, gain X Charged Body.
Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Augmented Welding+
DiceBalanced.png Balanced
Sentinel Augmented Welding.png
3
Sentinel Augmented Welding.png
3
Sentinel Augmented Welding.png
2
Sentinel Augmented Welding.png
2
Corrupt.png
2
Corrupt.png
1
Sentinel Augmented Welding.png Apply X Augmented Welding to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Sentinel Augmented Welding.png
Augmented Welding Increases a Sentinel's Max Corruption by X.
Auto-Turret+
DiceBalanced.png Balanced
Auto-Turret.png
3
Auto-Turret.png
3
Auto-Turret.png
2
Auto-Turret.png
2
Corrupt.png
2
Corrupt.png
1
Auto-Turret.png Apply X Auto-Turret to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Barrier+
DiceBalanced.png Balanced
Barrier.png
3
Barrier.png
2
Barrier.png
2
Barrier.png
1
Corrupt.png
1
Corrupt.png
1
Barrier.png Apply X Barrier to any target.

Corrupt.png Deal X Corruption to any target.

Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Boosted Army+
DiceBalanced.png Balanced
Area Sentinel Boost.png
1
Area Sentinel Boost.png
1
Area Sentinel Boost.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
2
Area Sentinel Boost.png Apply X Boost to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Boost.png
Boost (Sentinel) Draw a second die for X turns.
Charged Body+
DiceBalanced.png Balanced
Charged Body.png
5
Charged Body.png
5
Charged Body.png
4
Charged Body.png
4
Corrupt.png
4
Corrupt.png
3
Charged Body.png Gain X Charged Body.

Corrupt.png Deal X Corruption to any target.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Discharge+
DiceBalanced.png Balanced
Discharge.png
2
Discharge.png
1
Discharge.png
1
Discharge.png
1
Corrupt.png
2
Corrupt.png
2
Discharge.png Apply X Discharge to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Discharge.png
Discharge At the start of its turn, all targets receive X Purification
Empowered Army+
DiceBalanced.png Balanced
Area Sentinel Empower.png
2
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Corrupt.png
2
Corrupt.png
1
Area Sentinel Empower.png Apply X Empower to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Field Barrier+
DiceBalanced.png Balanced
Area Barrier.png
1
Area Barrier.png
1
Purify.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Area Barrier.png Apply X Barrier to all targets.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Barrier.png
Barrier Blocks all Corruption, then decreases Barrier by 1.
Healbot+
DiceBalanced.png Balanced
Sentinel Healbot.png
3
Sentinel Healbot.png
2
Sentinel Healbot.png
2
Sentinel Healbot.png
2
Corrupt.png
3
Corrupt.png
3
Sentinel Healbot.png Apply X Healbot to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Sentinel Healbot.png
Healbot At the end of your turn, you receive X Purification. Then a random enemy receives 1 Purification for each Purification that exceeded your Corruption Meter.
Link: Empower+
DiceBalanced.png Balanced
Link Empower.png
2
Link Empower.png
1
Link Empower.png
1
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
2
Link Empower.png Apply X Link: Empower to a Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Vorpal Plate+
DiceBalanced.png Balanced
Link Vorpal Plate.png
4
Link Vorpal Plate.png
4
Link Vorpal Plate.png
3
Link Vorpal Plate.png
3
Corrupt.png
3
Corrupt.png
2
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Negative Field+
DiceBalanced.png Balanced
Negative Field.png
3
Negative Field.png
2
Negative Field.png
2
Negative Field.png
1
Corrupt.png
3
Corrupt.png
3
Negative Field.png Whenever you receive Corruption, redirect it to a random sentinel for X turns.

Corrupt.png Deal X Corruption to any target.

Radiant Bomb+
DiceBalanced.png Balanced
Radiant Bomb.png
6
Radiant Bomb.png
5
Radiant Bomb.png
5
Radiant Bomb.png
4
Corrupt.png
2
Corrupt.png
1
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Safeguard+
DiceBalanced.png Balanced
Safeguard.png
3
Safeguard.png
2
Safeguard.png
2
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Safeguard.png Apply X Safeguard to any target.

Corrupt.png Deal X Corruption to any target.

Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Vorpal Army+
DiceBalanced.png Balanced
Area Sentinel Vorpal Plate.png
4
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png
2
Area Sentinel Vorpal Plate.png
2
Corrupt.png
1
Corrupt.png
1
Area Sentinel Vorpal Plate.png Apply X Vorpal Plate to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Vorpal Plate+
DiceBalanced.png Balanced
Player Vorpal Plate.png
3
Player Vorpal Plate.png
3
Player Vorpal Plate.png
2
Player Vorpal Plate.png
2
Corrupt.png
1
Corrupt.png
1
Player Vorpal Plate.png Gain X Vorpal Plate.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Engine Assault+
DiceBalanced.png Balanced
Engine Assault.png
1
Engine Assault.png
1
Engine Assault.png
1
Corrupt.png
5
Corrupt.png
4
Corrupt.png
3
Engine Assault.png Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X.

Corrupt.png Deal X Corruption to any target.

Iron Strike+
DiceBalanced.png Balanced
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
2
Player Light Shield.png
2
Enemy Purify.png
2
Player Light Shield.png
1
Enemy Purify.png
2
Player Light Shield.png
1
Corrupt.png
2
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Lacertian Beam+
DiceBalanced.png Balanced
Lacertian Beam.png
7
Lacertian Beam.png
6
Lacertian Beam.png
6
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Lacertian Beam.png Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have.

Corrupt.png Deal X Corruption to any target.

Restoration Burst+
DiceBalanced.png Balanced
Restoration Burst.png
1
Restoration Burst.png
1
Restoration Burst.png
1
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
1
Restoration Burst.png Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Shield Bash+
DiceBalanced.png Balanced
Shield Bash.png
2
Shield Bash.png
2
Shield Bash.png
1
Area Corrupt.png
2
Corrupt.png
3
Corrupt.png
2
Shield Bash.png Deal X Purification to an enemy for each Light Shield you have.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Tinkerer Lunge+
DiceBalanced.png Balanced
Tinkerer Lunge.png
3
Tinkerer Lunge.png
2
Tinkerer Lunge.png
2
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Tinkerer Lunge.png Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.

Corrupt.png Deal X Corruption to any target.

Clever Scrapping+
DiceBalanced.png Balanced
Clever Scrapping.png
3
Clever Scrapping.png
2
Clever Scrapping.png
2
Area Corrupt.png
3
Area Corrupt.png
2
Area Corrupt.png
1
Clever Scrapping.png Break a sentinel. If you do, draw X dice.

Area Corrupt.png Deal X Corruption to all targets.

Energized Scrapping+
DiceBalanced.png Balanced
Energized Scrapping.png
Energized Scrapping.png
Energized Scrapping.png
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Energized Scrapping.png Break a sentinel. If you do, Refresh your Virtues.

Corrupt.png Deal X Corruption to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Forge Light Shield+
DiceBalanced.png Balanced
Forge Light Shield.png
3
Forge Light Shield.png
2
Forge Light Shield.png
2
Forge Light Shield.png
1
Corrupt.png
3
Corrupt.png
3
Forge Light Shield.png Change a die from your hand into Light Shield X action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Optimized Repair+
DiceBalanced.png Balanced
Optimized Repair.png
Optimized Repair.png
Optimized Repair.png
Optimized Repair.png
Corrupt.png
2
Corrupt.png
1
Optimized Repair.png Repair all Broken Sentinels.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Overloaded Repair+
DiceBalanced.png Balanced
Overloaded Repair.png
6
Overloaded Repair.png
5
Overloaded Repair.png
4
Area Corrupt.png
2
Corrupt.png
4
Corrupt.png
3
Overloaded Repair.png Repair a Broken sentinel. If you do, deal X Purification to all enemies.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Rearm+
DiceBalanced.png Balanced
Rearm.png
Draw.png
1
Rearm.png
Rearm.png
Rearm.png
Corrupt.png
3
Corrupt.png
2
Rearm.png Enable a Sentinel die and immediately roll its die.

Draw.png Draw X dice.

Corrupt.png Deal X Corruption to any target.

Scrap Shield+
DiceBalanced.png Balanced
Scrap Shield.png
8
Scrap Shield.png
7
Scrap Shield.png
6
Corrupt.png
6
Corrupt.png
2
Corrupt.png
1
Scrap Shield.png Discard 1 die from your hand. If you do, gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sentinels Uprising+
DiceBalanced.png Balanced
Sentinels Uprising.png
Rearm.png
Rearm.png
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
3
Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Rearm.png Enable a Sentinel die and immediately roll its die.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Sparkling Repair+
DiceBalanced.png Balanced
Sparkling Repair.png
2
Sparkling Repair.png
1
Sparkling Repair.png
1
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Sparkling Repair.png Repair a Broken sentinel. If you do, apply X Boost to that Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Boost.png
Boost (Sentinel) Draw a second die for X turns.
Systematic Repair+
DiceBalanced.png Balanced
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png
1
Area Corrupt.png
3
Area Corrupt.png
2
Corrupt.png
3
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Unstable Scrapping+
DiceBalanced.png Balanced
Unstable Scrapping.png
3
Unstable Scrapping.png
2
Unstable Scrapping.png
2
Unstable Scrapping.png
1
Corrupt.png
1
Corrupt.png
1
Unstable Scrapping.png Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter.

Corrupt.png Deal X Corruption to any target.

Vile Repair+
DiceBalanced.png Balanced
Vile Repair.png
7
Vile Repair.png
6
Vile Repair.png
5
Area Corrupt.png
2
Corrupt.png
4
Corrupt.png
3
Vile Repair.png Repair a Broken sentinel. If you do, apply X Radiant Bomb to that Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their C and effects reset and immediately roll their die.
Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Voltaic Scrapping+
DiceBalanced.png Balanced
Voltaic Scrapping.png
8
Voltaic Scrapping.png
7
Voltaic Scrapping.png
6
Corrupt.png
5
Corrupt.png
4
Corrupt.png
3
Voltaic Scrapping.png Break a sentinel. If you do, gain X Charged Body.

Corrupt.png Deal X Corruption to any target.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Auto-Turret++
DiceRisky.png Risky
Auto-Turret.png
6
Auto-Turret.png
6
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Auto-Turret.png Apply X Auto-Turret to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Boosted Army++
DiceRisky.png Risky
Area Sentinel Boost.png
2
Area Sentinel Boost.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Area Sentinel Boost.png Apply X Boost to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Boost.png
Boost (Sentinel) Draw a second die for X turns.
Charged Body++
DiceRisky.png Risky
Charged Body.png
8
Charged Body.png
8
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Corrupt.png
2
Charged Body.png Gain X Charged Body.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Discharge++
DiceRisky.png Risky
Discharge.png
3
Discharge.png
2
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Discharge.png Apply X Discharge to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Discharge.png
Discharge At the start of its turn, all targets receive X Purification
Empowered Army++
DiceRisky.png Risky
Area Sentinel Empower.png
3
Area Sentinel Empower.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Area Sentinel Empower.png Apply X Empower to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Empower.png
Empower Increases dice Purification value by X.
Fortify++
DiceRisky.png Risky
Fortify.png
Fortify.png
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Fortify.png Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Unforgeable.png
Unforgeable Can't be forged.
Incorruptible Aura+
DiceRisky.png Risky
Area Incorruptible.png
Area Incorruptible.png
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Player Corrupt.png
3
Area Incorruptible.png Apply Incorruptible to all targets.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Link: Boost++
DiceRisky.png Risky
Link Boost.png
1
Link Boost.png
1
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Link Boost.png Apply X Link: Boost to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Link Boost.png
Link: Boost While this Sentinel is active, you will have X Boost. Increases Corruption received by X.
Boost.png
Boost (Player) Draw X additional dice next turn.
Link: Empower++
DiceRisky.png Risky
Link Empower.png
3
Link Empower.png
3
Area Corrupt.png
2
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
1
Link Empower.png Apply X Link: Empower to a Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Rock Plate++
DiceRisky.png Risky
Link Rock Plate.png
1
Link Rock Plate.png
1
Corrupt.png
5
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Link Rock Plate.png Apply X Link: Rock Plate to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Link Rock Plate.png
Link: Rock Plate While this Sentinel is active, you will have X Rock Plate. Increases Corruption received by X.
Rock Plate.png
Rock Plate Decreases Corruption by X.
Link: Vorpal Plate++
DiceRisky.png Risky
Link Vorpal Plate.png
8
Link Vorpal Plate.png
8
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Provoke++
DiceRisky.png Risky
Serenity.png
3
Doom.png
4
Serenity.png
3
Doom.png
4
Serenity.png
2
Doom.png
3
Serenity.png
2
Doom.png
3
Serenity.png
1
Doom.png
2
Serenity.png
1
Doom.png
2
Serenity.png Apply X Serenity to an enemy.

Doom.png Apply X Doom to the same target.

Serenity.png
Serenity Increases Purification received by X.
Doom.png
Doom Increases dice Corruption value by X.
Radiant Bomb++
DiceRisky.png Risky
Radiant Bomb.png
12
Radiant Bomb.png
11
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.

Corrupt.png Deal X Corruption to any target.

Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Safeguard++
DiceRisky.png Risky
Safeguard.png
4
Safeguard.png
3
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Safeguard.png Apply X Safeguard to any target.

Corrupt.png Deal X Corruption to any target.

Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Safeguard Aura++
DiceRisky.png Risky
Area Safeguard.png
2
Area Safeguard.png
2
Area Corrupt.png
1
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Area Safeguard.png Apply X Safeguard to all targets.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Vorpal Army++
DiceRisky.png Risky
Area Sentinel Vorpal Plate.png
7
Area Sentinel Vorpal Plate.png
6
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Area Sentinel Vorpal Plate.png Apply X Vorpal Plate to all Sentinels.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Vorpal Plate++
DiceRisky.png Risky
Player Vorpal Plate.png
6
Player Vorpal Plate.png
6
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Player Vorpal Plate.png Gain X Vorpal Plate.

Corrupt.png Deal X Corruption to any target.

Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Engine Assault++
DiceRisky.png Risky
Engine Assault.png
3
Engine Assault.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Engine Assault.png Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X.

Corrupt.png Deal X Corruption to any target.

Iron Strike++
DiceRisky.png Risky
Enemy Purify.png
6
Player Light Shield.png
4
Enemy Purify.png
5
Player Light Shield.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Restoration Burst++
DiceRisky.png Risky
Restoration Burst.png
2
Restoration Burst.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
2
Corrupt.png
1
Restoration Burst.png Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Shield Bash++
DiceRisky.png Risky
Shield Bash.png
4
Shield Bash.png
3
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
2
Corrupt.png
1
Shield Bash.png Deal X Purification to an enemy for each Light Shield you have.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Defensive Drain++
DiceRisky.png Risky
Enemy Corrupt.png
5
Incorruptible.png
Enemy Corrupt.png
10
Incorruptible.png
Enemy Corrupt.png
15
Incorruptible.png
Enemy Corrupt.png
20
Incorruptible.png
Enemy Corrupt.png
25
Incorruptible.png
Enemy Corrupt.png
30
Incorruptible.png
Enemy Corrupt.png Deal X Corruption to an enemy.

Incorruptible.png Gain Incorruptible.

Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Defiant Alarm++
DiceRisky.png Risky
Defiant Alarm.png
3
Defiant Alarm.png
4
Defiant Alarm.png
4
Defiant Alarm.png
5
Defiant Alarm.png
5
Defiant Alarm.png
6
Defiant Alarm.png Change a die from an enemy into Deadly Oscillation X action until the end of enemies turn.
Deadly Oscillation.png
Deadly Oscillation Deal 2 Corruption to you X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Mechanical Domination++
DiceRisky.png Risky
Mechanical Domination.png
1
Mechanical Domination.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
4
Corrupt.png
3
Mechanical Domination.png Change a die from an enemy into Area Corrupt X action until the end of enemies turn.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Perfect Repair++
DiceRisky.png Risky
Systematic Repair.png
4
Systematic Repair.png
4
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Unforgeable.png
Unforgeable Can't be forged.
Sentinels Uprising++
DiceRisky.png Risky
Sentinels Uprising.png
Sentinels Uprising.png
Area Corrupt.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Sparkling Repair++
DiceRisky.png Risky
Sparkling Repair.png
3
Sparkling Repair.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Sparkling Repair.png Repair a Broken sentinel. If you do, apply X Boost to that Sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Boost.png
Boost (Sentinel) Draw a second die for X turns.
Stained Recharging++
DiceRisky.png Risky
Corrupt.png
6
Sentinels Uprising.png
Corrupt.png
7
Sentinels Uprising.png
Corrupt.png
8
Sentinels Uprising.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Corrupt.png Deal X Corruption to any target.

Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Systematic Repair++
DiceRisky.png Risky
Systematic Repair.png
2
Systematic Repair.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Warning Flare++
DiceRisky.png Risky
Enemy Corrupt.png
5
Serenity.png
2
Enemy Corrupt.png
6
Serenity.png
2
Enemy Corrupt.png
5
Serenity.png
1
Enemy Corrupt.png
6
Serenity.png
1
Enemy Corrupt.png
7
Serenity.png
1
Enemy Corrupt.png
8
Serenity.png
1
Enemy Corrupt.png Deal X Corruption to an enemy.

Serenity.png Apply X Serenity to the same target.

Serenity.png
Serenity Increases Purification received by X.
Auto-Turret+++
DiceEpic.png Epic
Auto-Turret.png
5
Auto-Turret.png
5
Auto-Turret.png
4
Auto-Turret.png
4
Auto-Turret.png
3
Auto-Turret.png
3
Auto-Turret.png Apply X Auto-Turret to all Sentinels.
Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Boosted Army+++
DiceEpic.png Epic
Area Sentinel Boost.png
3
Area Sentinel Boost.png
2
Area Sentinel Boost.png
2
Area Sentinel Boost.png
1
Purify.png
3
Purify.png
3
Area Sentinel Boost.png Apply X Boost to all Sentinels.

Purify.png Deal X Purification to any target.

Boost.png
Boost (Sentinel) Draw a second die for X turns.
Charged Body+++
DiceEpic.png Epic
Charged Body.png
8
Charged Body.png
7
Charged Body.png
7
Charged Body.png
6
Charged Body.png
6
Charged Body.png
5
Charged Body.png Gain X Charged Body.
Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Discharge+++
DiceEpic.png Epic
Discharge.png
3
Discharge.png
2
Discharge.png
2
Discharge.png
1
Discharge.png
1
Discharge.png
1
Discharge.png Apply X Discharge to a Sentinel.
Discharge.png
Discharge At the start of its turn, all targets receive X Purification
Empowered Army+++
DiceEpic.png Epic
Area Sentinel Empower.png
3
Area Sentinel Empower.png
2
Area Sentinel Empower.png
2
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Area Sentinel Empower.png
1
Area Sentinel Empower.png Apply X Empower to all Sentinels.
Empower.png
Empower Increases dice Purification value by X.
Fortify+++
DiceEpic.png Epic
Fortify.png
Fortify.png
Light Shield.png
3
Light Shield.png
3
Light Shield.png
2
Light Shield.png
2
Fortify.png Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target.

Light Shield.png Apply X Light Shield to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Link: Boost+++
DiceEpic.png Epic
Link Boost.png
1
Link Boost.png
1
Link Boost.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Link Boost.png Apply X Link: Boost to a Sentinel.

Purify.png Deal X Purification to any target.

Link Boost.png
Link: Boost While this Sentinel is active, you will have X Boost. Increases Corruption received by X.
Boost.png
Boost (Player) Draw X additional dice next turn.
Link: Empower+++
DiceEpic.png Epic
Link Empower.png
3
Link Empower.png
2
Link Empower.png
2
Link Empower.png
1
Link Empower.png
1
Link Empower.png
1
Link Empower.png Apply X Link: Empower to a Sentinel.
Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link: Rock Plate+++
DiceEpic.png Epic
Link Rock Plate.png
1
Link Rock Plate.png
1
Link Rock Plate.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Link Rock Plate.png Apply X Link: Rock Plate to a Sentinel.

Purify.png Deal X Purification to any target.

Link Rock Plate.png
Link: Rock Plate While this Sentinel is active, you will have X Rock Plate. Increases Corruption received by X.
Rock Plate.png
Rock Plate Decreases Corruption by X.
Link: Vorpal Plate+++
DiceEpic.png Epic
Link Vorpal Plate.png
8
Link Vorpal Plate.png
8
Link Vorpal Plate.png
7
Link Vorpal Plate.png
7
Link Vorpal Plate.png
6
Link Vorpal Plate.png
6
Link Vorpal Plate.png Apply X Link: Vorpal Plate to a Sentinel.
Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Radiant Bomb+++
DiceEpic.png Epic
Radiant Bomb.png
8
Radiant Bomb.png
7
Radiant Bomb.png
7
Radiant Bomb.png
6
Radiant Bomb.png
6
Radiant Bomb.png
5
Radiant Bomb.png Apply X Radiant Bomb to a Sentinel.
Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Vorpal Army+++
DiceEpic.png Epic
Area Sentinel Vorpal Plate.png
5
Area Sentinel Vorpal Plate.png
4
Area Sentinel Vorpal Plate.png
4
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png
3
Area Sentinel Vorpal Plate.png Apply X Vorpal Plate to all Sentinels.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Vorpal Plate+++
DiceEpic.png Epic
Player Vorpal Plate.png
6
Player Vorpal Plate.png
6
Player Vorpal Plate.png
5
Player Vorpal Plate.png
5
Player Vorpal Plate.png
4
Player Vorpal Plate.png
4
Player Vorpal Plate.png Gain X Vorpal Plate.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Iron Strike+++
DiceEpic.png Epic
Enemy Purify.png
5
Player Light Shield.png
3
Enemy Purify.png
4
Player Light Shield.png
2
Enemy Purify.png
4
Player Light Shield.png
2
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
3
Player Light Shield.png
2
Enemy Purify.png
2
Player Light Shield.png
2
Enemy Purify.png Deal X Purification to an enemy.

Player Light Shield.png Gain X Light Shield.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Restoration Burst+++
DiceEpic.png Epic
Restoration Burst.png
2
Restoration Burst.png
2
Restoration Burst.png
1
Restoration Burst.png
1
Purify.png
3
Purify.png
3
Restoration Burst.png Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.

Purify.png Deal X Purification to any target.

Shield Bash+++
DiceEpic.png Epic
Shield Bash.png
4
Shield Bash.png
3
Shield Bash.png
3
Shield Bash.png
2
Shield Bash.png
2
Shield Bash.png
1
Shield Bash.png Deal X Purification to an enemy for each Light Shield you have.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Clever Scrapping+++
DiceEpic.png Epic
Clever Scrapping.png
3
Clever Scrapping.png
3
Clever Scrapping.png
2
Clever Scrapping.png
2
Purify.png
3
Purify.png
3
Clever Scrapping.png Break a sentinel. If you do, draw X dice.

Purify.png Deal X Purification to any target.

Rearm+++
DiceEpic.png Epic
Rearm.png
Draw.png
1
Rearm.png
Draw.png
1
Rearm.png
Rearm.png
Purify.png
3
Purify.png
3
Rearm.png Enable a Sentinel die and immediately roll its die.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Sentinels Uprising+++
DiceEpic.png Epic
Sentinels Uprising.png
Sentinels Uprising.png
Rearm.png
Rearm.png
Purify.png
3
Purify.png
3
Sentinels Uprising.png Enable all Sentinels' dice and immediately roll their dice.

Rearm.png Enable a Sentinel die and immediately roll its die.

Purify.png Deal X Purification to any target.

Systematic Repair+++
DiceEpic.png Epic
Systematic Repair.png
2
Systematic Repair.png
2
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png
1
Systematic Repair.png Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.

Name Type Faces Effect Details
Minor Purify
DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Shield
DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Aerial Needle
DiceSafe.png Safe
Draw.png
1
Aerial Needle.png
1
Draw.png
1
Aerial Needle.png
1
Purify.png
1
Aerial Needle.png
2
Purify.png
1
Aerial Needle.png
2
Aerial Needle.png
1
Aerial Needle.png
1
Draw.png Draw X dice.

Aerial Needle.png Gain X Aerial Needle.

Purify.png Deal X Purification to any target.

Aerial Needle.png
Aerial Needle Increases Random Purify action value by X.
Random Purify.png
Random Purify Action Deal X Purification to a random target.
Brilliance
DiceSafe.png Safe
Draw.png
1
Brilliance.png
5
Draw.png
1
Brilliance.png
5
Purify.png
1
Brilliance.png
5
Purify.png
1
Brilliance.png
5
Brilliance.png
5
Brilliance.png
5
Draw.png Draw X dice.

Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.

Purify.png Deal X Purification to any target.

Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Charging Antennas
DiceSafe.png Safe
Charging Antennas.png
2
Charging Antennas.png
2
Charging Antennas.png
2
Charging Antennas.png
1
Charging Antennas.png
1
Charging Antennas.png
1
Charging Antennas.png Gain X Charging Antennas.
Charging Antennas.png
Charging Antennas Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Meteor Rain.png
Meteor Rain Action Deal 1 Corruption to a random target X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Critical
DiceSafe.png Safe
Purify.png
1
Critical.png
5
Purify.png
1
Critical.png
5
Purify.png
1
Critical.png
4
Critical.png
4
Critical.png
4
Critical.png
4
Purify.png Deal X Purification to any target.

Critical.png Gain X Critical.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dancing Wings
DiceSafe.png Safe
Player Dancing Wings.png
5
Player Dancing Wings.png
5
Player Dancing Wings.png
4
Player Dancing Wings.png
4
Player Dancing Wings.png
3
Player Dancing Wings.png
3
Player Dancing Wings.png Gain X Dancing Wings.
Player Dancing Wings.png
Dancing Wings Whenever you Dodge Corruption, gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dodge
DiceSafe.png Safe
Dodge.png
5
Draw.png
1
Dodge.png
5
Draw.png
1
Dodge.png
5
Purify.png
1
Dodge.png
5
Purify.png
1
Dodge.png
5
Dodge.png
5
Dodge.png Apply X Dodge to any target.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Doubt Dispeller
DiceSafe.png Safe
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Doubt Dispeller.png If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.

Purify.png Deal X Purification to any target.

Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Electrostatic Field
DiceSafe.png Safe
Electrostatic Field.png
2
Electrostatic Field.png
2
Electrostatic Field.png
1
Electrostatic Field.png
1
Electrostatic Field.png
1
Electrostatic Field.png
1
Electrostatic Field.png Apply X Electrostatic Field to any target.
Electrostatic Field.png
Electrostatic Field Purification and Corruption coming from a Random Purify, Random Corrupt, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
Favorable Winds
DiceSafe.png Safe
Draw.png
1
Favorable Winds.png
5
Draw.png
1
Favorable Winds.png
5
Purify.png
1
Favorable Winds.png
5
Purify.png
1
Favorable Winds.png
5
Favorable Winds.png
5
Favorable Winds.png
5
Draw.png Draw X dice.

Favorable Winds.png If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.

Purify.png Deal X Purification to any target.

Favorable Winds.png
Favorable Winds Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Hornet Dust
DiceSafe.png Safe
Hornet Dust.png
2
Hornet Dust.png
2
Hornet Dust.png
1
Hornet Dust.png
1
Purify.png
1
Purify.png
1
Hornet Dust.png Apply X Hornet Dust to an enemy.

Purify.png Deal X Purification to any target.

Hornet Dust.png
Hornet Dust Increases Purification received from you by X until you deal Purification to another target.
Messy Purification
DiceSafe.png Safe
Purify.png
5
Superpositioned.png
2
Purify.png
4
Superpositioned.png
2
Purify.png
3
Superpositioned.png
2
Purify.png
3
Superpositioned.png
2
Purify.png
1
Purify.png
1
Purify.png Deal X Purification to any target.

Superpositioned.png Gain X Superpositioned.

Superpositioned.png
Superpositioned Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Turbulent Healing
DiceSafe.png Safe
Purify.png
5
Dazed.png
2
Purify.png
4
Dazed.png
2
Purify.png
3
Dazed.png
2
Purify.png
3
Dazed.png
2
Random Purify.png
3
Random Purify.png
3
Purify.png Deal X Purification to any target.

Dazed.png Gain X Dazed.

Random Purify.png Deal X Purification to a random target.

Dazed.png
Dazed Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
Aimless
DiceSafe.png Safe
Random Purify.png
6
Random Purify.png
5
Random Purify.png
4
Random Purify.png
4
Random Purify.png
3
Random Purify.png
3
Random Purify.png Deal X Purification to a random target.
Apian Skyfall
DiceSafe.png Safe
Apian Skyfall.png
2
Apian Skyfall.png
2
Apian Skyfall.png
1
Apian Skyfall.png
1
Apian Skyfall.png
1
Apian Skyfall.png
1
Apian Skyfall.png Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
Confuse
DiceSafe.png Safe
Confuse.png
6
Confuse.png
5
Confuse.png
4
Confuse.png
4
Confuse.png
3
Confuse.png
3
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Frenzied Blow
DiceSafe.png Safe
Random Purify.png
3
Draw.png
1
Random Purify.png
2
Draw.png
1
Random Purify.png
3
Random Purify.png
3
Random Purify.png
2
Random Purify.png
2
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Lightning
DiceSafe.png Safe
Lightning.png
2
Lightning.png
2
Lightning.png
2
Purify.png
1
Purify.png
1
Purify.png
1
Lightning.png Deal 1 Purification to any target X times.

Purify.png Deal X Purification to any target.

Rising Gust
DiceSafe.png Safe
Rising Gust.png
2
Rising Gust.png
2
Rising Gust.png
1
Rising Gust.png
1
Rising Gust.png
1
Rising Gust.png
1
Rising Gust.png Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Thunderstorm
DiceSafe.png Safe
Thunderstorm.png
4
Thunderstorm.png
3
Thunderstorm.png
3
Thunderstorm.png
2
Thunderstorm.png
2
Thunderstorm.png
2
Thunderstorm.png Deal 1 Purification to a random target X times.
Clarity Whirlwind
DiceSafe.png Safe
Clarity Whirlwind.png
2
Clarity Whirlwind.png
2
Clarity Whirlwind.png
1
Clarity Whirlwind.png
1
Clarity Whirlwind.png
1
Clarity Whirlwind.png
1
Clarity Whirlwind.png Deal X Purification to any target. Change all dice from your hand with Random Purify and Random Corrupt actions into Purify and Corrupt actions respectively until the end of enemies turn. Deal X Purification to all enemies for each Random Purify and Random Corrupt actions affected by this action.
Random Purify.png
Random Purify Action Deal X Purification to a random target.
Random Corrupt.png
Random Corrupt Action Deal X Corruption to a random target.
Dazzling Light
DiceSafe.png Safe
Dazzling Light.png
2
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Wind Glide
DiceSafe.png Safe
Wind Glide.png
2
Wind Glide.png
2
Wind Glide.png
2
Wind Glide.png
1
Purify.png
1
Purify.png
1
Wind Glide.png Draw X Chaotic++ Die.

Purify.png Deal X Purification to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Wind Skitter
DiceSafe.png Safe
Wind Skitter.png
7
Wind Skitter.png
6
Wind Skitter.png
6
Wind Skitter.png
5
Wind Skitter.png
5
Wind Skitter.png
5
Wind Skitter.png Discard 1 die from your hand. If you do, if you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
Favorable Winds.png
Favorable Winds Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Aerial Needle+
DiceBalanced.png Balanced
Aerial Needle.png
3
Aerial Needle.png
3
Aerial Needle.png
2
Aerial Needle.png
2
Random Corrupt.png
3
Random Corrupt.png
2
Aerial Needle.png Gain X Aerial Needle.

Random Corrupt.png Deal X Corruption to a random target.

Aerial Needle.png
Aerial Needle Increases Random Purify action value by X.
Brilliance+
DiceBalanced.png Balanced
Brilliance.png
10
Brilliance.png
10
Brilliance.png
9
Brilliance.png
9
Confuse.png
4
Confuse.png
3
Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Charging Antennas+
DiceBalanced.png Balanced
Charging Antennas.png
4
Charging Antennas.png
3
Charging Antennas.png
3
Meteor Rain.png
5
Meteor Rain.png
4
Meteor Rain.png
3
Charging Antennas.png Gain X Charging Antennas.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Charging Antennas.png
Charging Antennas Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Meteor Rain.png
Meteor Rain Action Deal 1 Corruption to a random target X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Critical+
DiceBalanced.png Balanced
Critical.png
8
Critical.png
8
Critical.png
7
Critical.png
7
Corrupt.png
2
Corrupt.png
1
Critical.png Gain X Critical.

Corrupt.png Deal X Corruption to any target.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dancing Wings+
DiceBalanced.png Balanced
Player Dancing Wings.png
8
Player Dancing Wings.png
7
Player Dancing Wings.png
6
Corrupt.png
2
Corrupt.png
2
Corrupt.png
2
Player Dancing Wings.png Gain X Dancing Wings.

Corrupt.png Deal X Corruption to any target.

Player Dancing Wings.png
Dancing Wings Whenever you Dodge Corruption, gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dodge+
DiceBalanced.png Balanced
Dodge.png
10
Dodge.png
10
Dodge.png
9
Dodge.png
9
Corrupt.png
2
Corrupt.png
1
Dodge.png Apply X Dodge to any target.

Corrupt.png Deal X Corruption to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Doubt Dispeller+
DiceBalanced.png Balanced
Doubt Dispeller.png
2
Doubt Dispeller.png
2
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Area Confuse.png
3
Area Confuse.png
2
Doubt Dispeller.png If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.

Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Electrostatic Field+
DiceBalanced.png Balanced
Electrostatic Field.png
3
Electrostatic Field.png
2
Electrostatic Field.png
2
Electrostatic Field.png
2
Random Corrupt.png
4
Random Corrupt.png
3
Electrostatic Field.png Apply X Electrostatic Field to any target.

Random Corrupt.png Deal X Corruption to a random target.

Electrostatic Field.png
Electrostatic Field Purification and Corruption coming from a Random Purify, Random Corrupt, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
Favorable Winds+
DiceBalanced.png Balanced
Favorable Winds.png
10
Favorable Winds.png
9
Favorable Winds.png
9
Favorable Winds.png
8
Corrupt.png
2
Corrupt.png
1
Favorable Winds.png If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.

Corrupt.png Deal X Corruption to any target.

Favorable Winds.png
Favorable Winds Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Glimmering Breeze+
DiceBalanced.png Balanced
Glimmering Breeze.png
2
Glimmering Breeze.png
1
Glimmering Breeze.png
1
Glimmering Breeze.png
1
Area Corrupt.png
2
Area Corrupt.png
1
Glimmering Breeze.png Gain X Critical Multiplier. At the end of the enemies turn, decrease Critical Multiplier by X.

Area Corrupt.png Deal X Corruption to all targets.

Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Hornet Dust+
DiceBalanced.png Balanced
Hornet Dust.png
3
Hornet Dust.png
3
Hornet Dust.png
2
Random Corrupt.png
3
Random Corrupt.png
2
Random Corrupt.png
1
Hornet Dust.png Apply X Hornet Dust to an enemy.

Random Corrupt.png Deal X Corruption to a random target.

Hornet Dust.png
Hornet Dust Increases Purification received from you by X until you deal Purification to another target.
Iridescent Light+
DiceBalanced.png Balanced
Iridescent Light.png
1
Iridescent Light.png
1
Iridescent Light.png
1
Purify.png
1
Confuse.png
4
Confuse.png
3
Iridescent Light.png Gain X Iredescent Light.

Purify.png Deal X Purification to any target.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Iridescent Light.png
Iridescent Light Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Messy Purification+
DiceBalanced.png Balanced
Purify.png
9
Superpositioned.png
4
Purify.png
8
Superpositioned.png
4
Purify.png
7
Superpositioned.png
3
Purify.png
6
Superpositioned.png
2
Confuse.png
1
Confuse.png
1
Purify.png Deal X Purification to any target.

Superpositioned.png Gain X Superpositioned.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Superpositioned.png
Superpositioned Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Reckless Cunning+
DiceBalanced.png Balanced
Critical.png
10
Confuse Hex Die.png
1
Critical.png
10
Confuse Hex Die.png
1
Critical.png
10
Confuse Hex Die.png
2
Critical.png
10
Confuse Hex Die.png
2
Critical.png
10
Confuse Hex Die.png
3
Critical.png
10
Confuse Hex Die.png
3
Critical.png Gain X Critical.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Resonant Buzz+
DiceBalanced.png Balanced
Resonant Buzz.png
3
Resonant Buzz.png
2
Resonant Buzz.png
2
Resonant Buzz.png
2
Resonant Buzz.png
1
Resonant Buzz.png
1
Resonant Buzz.png If you have less than 75 Favorable Winds, gain X Chaos Control. Add 1 Paralyzed Hex Die into your draw pool. Otherwise, draw 1 Chaotic++ Die.
Chaos Control.png
Chaos Control Your next X drawn Chaotic++ Die have a 100% chance of becoming an Epic Die.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Sky Piercer+
DiceBalanced.png Balanced
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png
1
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png
2
Sky Piercer.png Gain X Sky Piercer.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Sky Piercer.png
Sky Piercer Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
Doom.png
Doom Increases dice Corruption value by X.
Thundering Riposte+
DiceBalanced.png Balanced
Thundering Riposte.png
2
Thundering Riposte.png
1
Thundering Riposte.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
2
Thundering Riposte.png Gain X Thundering Riposte.

Corrupt.png Deal X Corruption to any target.

Thundering Riposte.png
Thundering Riposte Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Troubled Flight+
DiceBalanced.png Balanced
Dodge.png
10
Confuse Hex Die.png
1
Dodge.png
10
Confuse Hex Die.png
1
Dodge.png
10
Confuse Hex Die.png
2
Dodge.png
10
Confuse Hex Die.png
2
Dodge.png
10
Confuse Hex Die.png
3
Dodge.png
10
Confuse Hex Die.png
3
Dodge.png Gain X Dodge.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Turbulent Healing+
DiceBalanced.png Balanced
Purify.png
9
Dazed.png
4
Purify.png
8
Dazed.png
4
Purify.png
7
Dazed.png
3
Purify.png
6
Dazed.png
2
Random Corrupt.png
2
Random Corrupt.png
1
Purify.png Deal X Purification to any target.

Dazed.png Gain X Dazed.

Random Corrupt.png Deal X Corruption to a random target.

Dazed.png
Dazed Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
Aimless+
DiceBalanced.png Balanced
Random Purify.png
9
Random Purify.png
8
Random Purify.png
7
Random Purify.png
6
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Random Corrupt.png Deal X Corruption to a random target.

Apian Skyfall+
DiceBalanced.png Balanced
Apian Skyfall.png
3
Apian Skyfall.png
3
Apian Skyfall.png
2
Apian Skyfall.png
2
Meteor Rain.png
4
Meteor Rain.png
3
Apian Skyfall.png Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Confuse+
DiceBalanced.png Balanced
Confuse.png
10
Confuse.png
9
Confuse.png
8
Confuse.png
8
Confuse.png
7
Confuse.png
7
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Crumbling Skies+
DiceBalanced.png Balanced
Crumbling Skies.png
2
Crumbling Skies.png
2
Crumbling Skies.png
2
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Crumbling Skies.png Deal 1 Purification to all targets X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Frenzied Blow+
DiceBalanced.png Balanced
Random Purify.png
5
Draw.png
1
Random Purify.png
4
Draw.png
1
Random Purify.png
4
Random Purify.png
3
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Random Corrupt.png Deal X Corruption to a random target.

Lightning+
DiceBalanced.png Balanced
Lightning.png
3
Lightning.png
3
Lightning.png
2
Lightning.png
2
Meteor Rain.png
4
Meteor Rain.png
3
Lightning.png Deal 1 Purification to any target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Lightning Sting+
DiceBalanced.png Balanced
Lightning Sting.png
5
Lightning Sting.png
4
Lightning Sting.png
4
Lightning Sting.png
3
Lightning Sting.png
3
Lightning Sting.png
3
Lightning Sting.png Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Rising Gust+
DiceBalanced.png Balanced
Rising Gust.png
4
Rising Gust.png
3
Rising Gust.png
2
Rising Gust.png
2
Corrupt.png
2
Corrupt.png
1
Rising Gust.png Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.

Corrupt.png Deal X Corruption to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Thunderstorm+
DiceBalanced.png Balanced
Thunderstorm.png
6
Thunderstorm.png
6
Thunderstorm.png
5
Thunderstorm.png
5
Meteor Rain.png
3
Meteor Rain.png
2
Thunderstorm.png Deal 1 Purification to a random target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Unstable Clouds+
DiceBalanced.png Balanced
Random Purify.png
12
Random Corrupt.png
3
Random Purify.png
11
Random Corrupt.png
3
Random Purify.png
10
Random Corrupt.png
3
Random Purify.png
9
Random Corrupt.png
3
Random Purify.png
8
Random Corrupt.png
3
Random Purify.png
8
Random Corrupt.png
3
Random Purify.png Deal X Purification to a random target.

Random Corrupt.png Deal X Corruption to a random target.

Clarity Whirlwind+
DiceBalanced.png Balanced
Clarity Whirlwind.png
3
Clarity Whirlwind.png
3
Clarity Whirlwind.png
2
Clarity Whirlwind.png
2
Random Corrupt.png
5
Random Corrupt.png
4
Clarity Whirlwind.png Deal X Purification to any target. Change all dice from your hand with Random Purify and Random Corrupt actions into Purify and Corrupt actions respectively until the end of enemies turn. Deal X Purification to all enemies for each Random Purify and Random Corrupt actions affected by this action.

Random Corrupt.png Deal X Corruption to a random target.

Random Purify.png
Random Purify Action Deal X Purification to a random target.
Random Corrupt.png
Random Corrupt Action Deal X Corruption to a random target.
Dangerous Excavation+
DiceBalanced.png Balanced
Confuse.png
3
Void Seek.png
Confuse.png
4
Void Seek.png
Confuse.png
5
Void Seek.png
Confuse.png
6
Void Seek.png
Unforgeable Confuse.png
3
Confuse.png
3
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Void Seek.png Choose a die from your discard to draw and roll.

Unforgeable Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Dazzling Light+
DiceBalanced.png Balanced
Dazzling Light.png
3
Dazzling Light.png
2
Dazzling Light.png
2
Dazzling Light.png
2
Confuse.png
5
Confuse.png
4
Dazzling Light.png Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Forge Thunderstorm+
DiceBalanced.png Balanced
Forge Thunderstorm.png
6
Forge Thunderstorm.png
5
Forge Thunderstorm.png
4
Meteor Rain.png
3
Meteor Rain.png
3
Meteor Rain.png
2
Forge Thunderstorm.png Change a die from your hand into Thunderstorm X action for the rest of the run.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Thunderstorm.png
Thunderstorm Action Deal 1 Purification to a random target X times.
Doom.png
Doom Increases dice Corruption value by X.
Hazardous Expedition+
DiceBalanced.png Balanced
Confuse.png
3
Astral Calling.png
Confuse.png
4
Astral Calling.png
Confuse.png
5
Astral Calling.png
Confuse.png
6
Astral Calling.png
Confuse.png
3
Confuse.png
3
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Invoke Gale+
DiceBalanced.png Balanced
Invoke Gale.png
Invoke Gale.png
Invoke Gale.png
Invoke Gale.png
Corrupt.png
2
Corrupt.png
1
Invoke Gale.png Create and roll a new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.

Corrupt.png Deal X Corruption to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Wind Glide+
DiceBalanced.png Balanced
Wind Glide.png
3
Wind Glide.png
3
Wind Glide.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Wind Glide.png Draw X Chaotic++ Die.

Corrupt.png Deal X Corruption to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Wind Skitter+
DiceBalanced.png Balanced
Wind Skitter.png
10
Wind Skitter.png
9
Wind Skitter.png
8
Wind Skitter.png
8
Corrupt.png
3
Corrupt.png
2
Wind Skitter.png Discard 1 die from your hand. If you do, if you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.

Corrupt.png Deal X Corruption to any target.

Favorable Winds.png
Favorable Winds Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Aerial Needle++
DiceRisky.png Risky
Aerial Needle.png
6
Aerial Needle.png
6
Random Corrupt.png
2
Random Corrupt.png
2
Random Corrupt.png
1
Random Corrupt.png
1
Aerial Needle.png Gain X Aerial Needle.

Random Corrupt.png Deal X Corruption to a random target.

Aerial Needle.png
Aerial Needle Increases Random Purify action value by X.
Brilliance++
DiceRisky.png Risky
Brilliance.png
20
Brilliance.png
20
Confuse.png
4
Confuse.png
3
Confuse.png
2
Confuse.png
1
Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Critical++
DiceRisky.png Risky
Critical.png
15
Critical.png
15
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Critical.png Gain X Critical.

Corrupt.png Deal X Corruption to any target.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Critical Multiplier++
DiceRisky.png Risky
Critical Multiplier.png
1
Critical Multiplier.png
1
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Critical Multiplier.png Gain X Critical Multiplier.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Unforgeable.png
Unforgeable Can't be forged.
Dodge++
DiceRisky.png Risky
Dodge.png
20
Dodge.png
20
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Dodge.png Apply X Dodge to any target.

Corrupt.png Deal X Corruption to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Eolic Divination++
DiceRisky.png Risky
Eolic Divination.png
2
Eolic Divination.png
1
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
5
Player Corrupt.png
4
Eolic Divination.png Gain X Eolic Divination.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Eolic Divination.png
Eolic Divination Next X Purifications dealt by you will have a 100% chance of triggering Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Favorable Winds++
DiceRisky.png Risky
Favorable Winds.png
20
Favorable Winds.png
20
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Favorable Winds.png If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.

Corrupt.png Deal X Corruption to any target.

Favorable Winds.png
Favorable Winds Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Fierce Squall++
DiceRisky.png Risky
Fierce Squall.png
50
Fierce Squall.png
50
Fierce Squall.png
40
Fierce Squall.png
40
Fierce Squall.png
30
Fierce Squall.png
30
Fierce Squall.png Gain X Critical. Corruption has the same chance of triggering a Critical as Purification.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Hurricane++
DiceRisky.png Risky
Hurricane.png
Hurricane.png
Hurricane.png
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Hurricane.png You will have a 100% chance of triggering Critical and will receive double Corruption next turn. If you trigger Dodge during your next turn, draw 1 die.

Corrupt.png Deal X Corruption to any target.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Iridescent Light++
DiceRisky.png Risky
Iridescent Light.png
2
Iridescent Light.png
2
Iridescent Light.png
2
Iridescent Light.png
1
Area Confuse.png
4
Area Confuse.png
3
Iridescent Light.png Gain X Iredescent Light.

Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Iridescent Light.png
Iridescent Light Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Living Zephyr++
DiceRisky.png Risky
Area Dodge.png
12
Area Dodge.png
12
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Area Dodge.png Apply X Dodge to all targets.

Corrupt.png Deal X Corruption to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Sky Piercer++
DiceRisky.png Risky
Sky Piercer.png
2
Sky Piercer.png
2
Meteor Rain.png
4
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png
3
Sky Piercer.png Gain X Sky Piercer.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Sky Piercer.png
Sky Piercer Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
Doom.png
Doom Increases dice Corruption value by X.
Smoke Bomb++
DiceRisky.png Risky
Smoke Bomb.png
Smoke Bomb.png
Smoke Bomb.png
Smoke Bomb.png
Corrupt.png
1
Corrupt.png
1
Smoke Bomb.png Apply Smoke Bomb to any target.

Corrupt.png Deal X Corruption to any target.

Smoke Bomb.png
Smoke Bomb 75% chance of Dodging Corruption for X turns. Receives double Corruption for X turns. Triggering Smoke Bomb doesn't decrease Dodge.
Thundering Riposte++
DiceRisky.png Risky
Thundering Riposte.png
3
Thundering Riposte.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Thundering Riposte.png Gain X Thundering Riposte.

Corrupt.png Deal X Corruption to any target.

Thundering Riposte.png
Thundering Riposte Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Aimless++
DiceRisky.png Risky
Random Purify.png
18
Random Purify.png
18
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Random Corrupt.png Deal X Corruption to a random target.

ALL IN!!!++
DiceRisky.png Risky
Confuse.png
35
Confuse.png
33
Confuse.png
31
Confuse.png
29
Confuse.png
27
Confuse.png
25
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Crumbling Skies++
DiceRisky.png Risky
Crumbling Skies.png
4
Crumbling Skies.png
3
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Meteor Rain.png
2
Crumbling Skies.png Deal 1 Purification to all targets X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Frenzied Blow++
DiceRisky.png Risky
Random Purify.png
10
Draw.png
1
Random Purify.png
10
Draw.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Random Corrupt.png Deal X Corruption to a random target.

Lightning++
DiceRisky.png Risky
Lightning.png
7
Lightning.png
7
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Lightning.png Deal 1 Purification to any target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Thunderstorm++
DiceRisky.png Risky
Thunderstorm.png
12
Thunderstorm.png
12
Meteor Rain.png
3
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Thunderstorm.png Deal 1 Purification to a random target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Chaotic++
DiceRisky.png Risky
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png This die becomes a random die every time it is drawn, with a 25% chance of becoming an Epic Die. It can become any die that is available to you as a reward.
Cursed Discovery++
DiceRisky.png Risky
Area Confuse.png
2
Refresh.png
Area Confuse.png
2
Refresh.png
Area Confuse.png
3
Refresh.png
Area Confuse.png
3
Refresh.png
Area Confuse.png
2
Area Confuse.png
2
Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Refresh.png Refresh your Virtues.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Defective Searchlight++
DiceRisky.png Risky
Area Confuse.png
5
Draw.png
3
Area Confuse.png
3
Draw.png
2
Area Confuse.png
4
Draw.png
2
Area Confuse.png
5
Draw.png
2
Unforgeable Confuse.png
5
Area Confuse.png
3
Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Draw.png Draw X dice.

Unforgeable Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Inspiring Comets++
DiceRisky.png Risky
Meteor Rain.png
6
Draw.png
2
Meteor Rain.png
5
Draw.png
2
Meteor Rain.png
6
Draw.png
1
Meteor Rain.png
5
Draw.png
1
Unforgeable Meteor Rain.png
5
Meteor Rain.png
5
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Draw.png Draw X dice.

Unforgeable Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.

Doom.png
Doom Increases dice Corruption value by X.
Unforgeable.png
Unforgeable Can't be forged.
Renewal Comets++
DiceRisky.png Risky
Meteor Rain.png
4
Refresh.png
Meteor Rain.png
5
Refresh.png
Meteor Rain.png
6
Refresh.png
Meteor Rain.png
7
Refresh.png
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Refresh.png Refresh your Virtues.

Doom.png
Doom Increases dice Corruption value by X.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Serenity Comets++
DiceRisky.png Risky
Meteor Rain.png
5
Random Enemy Serenity.png
1
Meteor Rain.png
6
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Random Enemy Serenity.png Apply X Serenity to a random enemy.

Doom.png
Doom Increases dice Corruption value by X.
Serenity.png
Serenity Increases Purification received by X.
Aerial Needle+++
DiceEpic.png Epic
Aerial Needle.png
5
Aerial Needle.png
5
Aerial Needle.png
4
Aerial Needle.png
4
Aerial Needle.png
3
Aerial Needle.png
3
Aerial Needle.png Gain X Aerial Needle.
Aerial Needle.png
Aerial Needle Increases Random Purify action value by X.
Brilliance+++
DiceEpic.png Epic
Brilliance.png
15
Brilliance.png
14
Brilliance.png
13
Brilliance.png
12
Brilliance.png
11
Brilliance.png
10
Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Critical+++
DiceEpic.png Epic
Critical.png
12
Critical.png
12
Critical.png
10
Critical.png
10
Critical.png
10
Critical.png
8
Critical.png Gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Critical Multiplier+++
DiceEpic.png Epic
Critical Multiplier.png
1
Critical Multiplier.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Critical Multiplier.png Gain X Critical Multiplier.

Purify.png Deal X Purification to any target.

Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Dodge+++
DiceEpic.png Epic
Dodge.png
15
Dodge.png
15
Corrupt.png
14
Corrupt.png
14
Corrupt.png
13
Corrupt.png
13
Dodge.png Apply X Dodge to any target.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Doubt Dispeller+++
DiceEpic.png Epic
Doubt Dispeller.png
3
Doubt Dispeller.png
2
Doubt Dispeller.png
2
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Doubt Dispeller.png If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Eolic Divination+++
DiceEpic.png Epic
Eolic Divination.png
2
Eolic Divination.png
1
Eolic Divination.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Eolic Divination.png Gain X Eolic Divination.

Purify.png Deal X Purification to any target.

Eolic Divination.png
Eolic Divination Next X Purifications dealt by you will have a 100% chance of triggering Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Hornet Dust+++
DiceEpic.png Epic
Hornet Dust.png
4
Hornet Dust.png
3
Hornet Dust.png
3
Hornet Dust.png
2
Hornet Dust.png
2
Hornet Dust.png
1
Hornet Dust.png Apply X Hornet Dust to an enemy.
Hornet Dust.png
Hornet Dust Increases Purification received from you by X until you deal Purification to another target.
Living Zephyr+++
DiceEpic.png Epic
Area Dodge.png
10
Area Dodge.png
10
Area Dodge.png
9
Area Dodge.png
9
Area Dodge.png
8
Area Dodge.png
8
Area Dodge.png Apply X Dodge to all targets.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Reckless Cunning+++
DiceEpic.png Epic
Critical.png
20
Confuse Hex Die.png
1
Critical.png
20
Confuse Hex Die.png
1
Critical.png
20
Confuse Hex Die.png
2
Critical.png
20
Confuse Hex Die.png
2
Critical.png
20
Confuse Hex Die.png
3
Critical.png
20
Confuse Hex Die.png
3
Critical.png Gain X Critical.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Sky Piercer+++
DiceEpic.png Epic
Sky Piercer.png
2
Sky Piercer.png
2
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png Gain X Sky Piercer.
Sky Piercer.png
Sky Piercer Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
Thundering Riposte+++
DiceEpic.png Epic
Thundering Riposte.png
3
Thundering Riposte.png
2
Thundering Riposte.png
2
Thundering Riposte.png
1
Thundering Riposte.png
1
Thundering Riposte.png
1
Thundering Riposte.png Gain X Thundering Riposte.
Thundering Riposte.png
Thundering Riposte Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Troubled Flight+++
DiceEpic.png Epic
Dodge.png
20
Confuse Hex Die.png
1
Dodge.png
20
Confuse Hex Die.png
1
Dodge.png
20
Confuse Hex Die.png
2
Dodge.png
20
Confuse Hex Die.png
2
Dodge.png
20
Confuse Hex Die.png
3
Dodge.png
20
Confuse Hex Die.png
3
Dodge.png Gain X Dodge.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Aimless+++
DiceEpic.png Epic
Random Purify.png
15
Random Purify.png
14
Random Purify.png
13
Random Purify.png
13
Random Purify.png
12
Random Purify.png
12
Random Purify.png Deal X Purification to a random target.
Apian Skyfall+++
DiceEpic.png Epic
Apian Skyfall.png
5
Apian Skyfall.png
4
Apian Skyfall.png
4
Apian Skyfall.png
3
Apian Skyfall.png
3
Apian Skyfall.png
2
Apian Skyfall.png Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
Crumbling Skies+++
DiceEpic.png Epic
Crumbling Skies.png
4
Crumbling Skies.png
3
Crumbling Skies.png
3
Crumbling Skies.png
2
Crumbling Skies.png
2
Crumbling Skies.png
2
Crumbling Skies.png Deal 1 Purification to all targets X times.
Frenzied Blow+++
DiceEpic.png Epic
Random Purify.png
8
Draw.png
1
Random Purify.png
8
Draw.png
1
Random Purify.png
8
Draw.png
1
Random Purify.png
7
Random Purify.png
6
Random Purify.png
6
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Lightning+++
DiceEpic.png Epic
Lightning.png
5
Lightning.png
5
Lightning.png
4
Lightning.png
4
Lightning.png
3
Lightning.png
3
Lightning.png Deal 1 Purification to any target X times.
Lightning Sting+++
DiceEpic.png Epic
Lightning Sting.png
8
Lightning Sting.png
7
Lightning Sting.png
7
Lightning Sting.png
6
Lightning Sting.png
6
Lightning Sting.png
5
Lightning Sting.png Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Rising Gust+++
DiceEpic.png Epic
Rising Gust.png
6
Rising Gust.png
5
Rising Gust.png
4
Rising Gust.png
3
Rising Gust.png
2
Rising Gust.png
2
Rising Gust.png Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Thunderstorm+++
DiceEpic.png Epic
Thunderstorm.png
10
Thunderstorm.png
9
Thunderstorm.png
8
Thunderstorm.png
8
Thunderstorm.png
7
Thunderstorm.png
6
Thunderstorm.png Deal 1 Purification to a random target X times.
Defective Searchlight+++
DiceEpic.png Epic
Area Confuse.png
5
Draw.png
3
Area Confuse.png
4
Draw.png
3
Area Confuse.png
3
Draw.png
2
Area Confuse.png
4
Draw.png
2
Area Confuse.png
5
Draw.png
2
Area Confuse.png
3
Draw.png
1
Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Draw.png Draw X dice.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Inspiring Comets+++
DiceEpic.png Epic
Meteor Rain.png
7
Draw.png
3
Meteor Rain.png
6
Draw.png
2
Meteor Rain.png
5
Draw.png
2
Meteor Rain.png
6
Draw.png
1
Meteor Rain.png
6
Draw.png
1
Meteor Rain.png
5
Draw.png
1
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Draw.png Draw X dice.

Doom.png
Doom Increases dice Corruption value by X.
Invoke Gale+++
DiceEpic.png Epic
Invoke Gale.png
Invoke Gale.png
Invoke Gale.png
Invoke Gale.png
Invoke Gale.png
Invoke Gale.png
Invoke Gale.png Create and roll a new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Serenity Comets+++
DiceEpic.png Epic
Meteor Rain.png
5
Random Enemy Serenity.png
2
Meteor Rain.png
5
Random Enemy Serenity.png
2
Meteor Rain.png
5
Random Enemy Serenity.png
1
Meteor Rain.png
6
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Random Enemy Serenity.png Apply X Serenity to a random enemy.

Doom.png
Doom Increases dice Corruption value by X.
Serenity.png
Serenity Increases Purification received by X.
Wind Glide+++
DiceEpic.png Epic
Wind Glide.png
4
Wind Glide.png
3
Wind Glide.png
2
Wind Glide.png
2
Wind Glide.png
1
Wind Glide.png
1
Wind Glide.png Draw X Chaotic++ Die.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.

Name Type Faces Effect Details
Minor Glass Daggers
DiceStarter.png Starter
Glass Daggers.png
3
Glass Daggers.png
2
Glass Daggers.png
2
Glass Daggers.png
2
Corrupt.png
2
Corrupt.png
1
Glass Daggers.png Deal 1 Purification to an enemy X times.

Corrupt.png Deal X Corruption to any target.

Minor Purify
DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Relief
DiceStarter.png Starter
Relief.png
2
Relief.png
2
Relief.png
1
Relief.png
1
Relief.png
1
Relief.png
1
Relief.png Apply X Relief to any target.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Minor Shield
DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Behenian Howl
DiceSafe.png Safe
Behenian Howl.png
1
Draw.png
1
Behenian Howl.png
2
Behenian Howl.png
2
Behenian Howl.png
2
Behenian Howl.png
1
Behenian Howl.png
1
Behenian Howl.png Gain X Sands of Time for each Soul Heat.

Draw.png Draw X dice.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Fire Breath
DiceSafe.png Safe
Fire Breath.png
2
Fire Breath.png
2
Fire Breath.png
1
Fire Breath.png
1
Fire Breath.png
1
Fire Breath.png
1
Fire Breath.png Gain X Fire Breath.
Fire Breath.png
Fire Breath While your Soul Heat is at least 10, you deal X additional Purification.
Relief
DiceSafe.png Safe
Relief.png
2
Draw.png
1
Relief.png
3
Relief.png
2
Relief.png
2
Relief.png
2
Relief.png
1
Relief.png Apply X Relief to any target.

Draw.png Draw X dice.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Sands of Time
DiceSafe.png Safe
Purify.png
1
Sands of Time.png
8
Purify.png
1
Sands of Time.png
8
Purify.png
1
Sands of Time.png
8
Sands of Time.png
8
Sands of Time.png
8
Sands of Time.png
8
Purify.png Deal X Purification to any target.

Sands of Time.png Gain X Sands of Time.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Solar Lullaby
DiceSafe.png Safe
Solar Lullaby.png
5
Solar Lullaby.png
6
Solar Lullaby.png
7
Solar Lullaby.png
7
Solar Lullaby.png
8
Solar Lullaby.png
8
Solar Lullaby.png Minimum Soul Heat: X. Trigger Relief on all creatures, then decreases their Relief by 1.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soul Stigma
DiceSafe.png Safe
Draw.png
1
Soul Stigma.png
2
Draw.png
1
Soul Stigma.png
2
Purify.png
1
Soul Stigma.png
2
Purify.png
1
Soul Stigma.png
2
Soul Stigma.png
3
Soul Stigma.png
2
Draw.png Draw X dice.

Soul Stigma.png Gain X Soul Stigma.

Purify.png Deal X Purification to any target.

Soul Stigma.png
Soul Stigma Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
Sunny Flares
DiceSafe.png Safe
Sunny Flares.png
2
Draw.png
1
Sunny Flares.png
3
Sunny Flares.png
2
Sunny Flares.png
2
Relief.png
1
Relief.png
1
Sunny Flares.png Apply 1 Relief to a random target X times.

Draw.png Draw X dice.

Relief.png Apply X Relief to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chanting
DiceSafe.png Safe
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png Deal Chanting to any target.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Cleansing Conflagration
DiceSafe.png Safe
Cleansing Conflagration.png
3
Cleansing Conflagration.png
3
Cleansing Conflagration.png
2
Cleansing Conflagration.png
2
Cleansing Conflagration.png
1
Cleansing Conflagration.png
1
Cleansing Conflagration.png Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Eclipse Blast
DiceSafe.png Safe
Eclipse Blast.png
5
Eclipse Blast.png
4
Eclipse Blast.png
4
Eclipse Blast.png
3
Eclipse Blast.png
3
Eclipse Blast.png
2
Eclipse Blast.png Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.

Odd Soul Heat: Deal X Purification to any target.

Fiery Projection
DiceSafe.png Safe
Fiery Projection.png
Fiery Projection.png
Purify.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Fiery Projection.png Deal X Purification to an enemy, where X is half of your Soul Heat (rounded down) multiplied by the amount of Affliction you have.

Purify.png Deal X Purification to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Glass Daggers
DiceSafe.png Safe
Glass Daggers.png
2
Draw.png
1
Glass Daggers.png
3
Glass Daggers.png
3
Glass Daggers.png
2
Glass Daggers.png
2
Glass Daggers.png
2
Purify.png Deal 1 Purification to an enemy X times.

Draw.png Draw X dice.

Purging Eruption
DiceSafe.png Safe
Purging Eruption.png
3
Draw.png
1
Purging Eruption.png
3
Player Purify.png
2
Purging Eruption.png
3
Player Purify.png
1
Purging Eruption.png
3
Purging Eruption.png
3
Purging Eruption.png
3
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.

Draw.png Draw X dice. Player Purify.png Deal X Purification to yourself.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sandshaping
DiceSafe.png Safe
Sandshaping.png
2
Sandshaping.png
2
Sandshaping.png
2
Sandshaping.png
1
Sandshaping.png
1
Sandshaping.png
1
Sandshaping.png Even Soul Heat: Deal X Purification to any target.

Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sun Ray
DiceSafe.png Safe
Sun Ray.png
40
Sun Ray.png
38
Sun Ray.png
36
Sun Ray.png
34
Sun Ray.png
32
Sun Ray.png
30
Sun Ray.png Minimum Soul Heat: 10. Deal X Purification to any target. Reset your Soul Heat to 0.
Astral Mantra
DiceSafe.png Safe
Astral Mantra.png
5
Astral Mantra.png
6
Astral Mantra.png
7
Astral Mantra.png
8
Astral Mantra.png
9
Astral Mantra.png
10
Astral Mantra.png Minimum Soul Heat: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
Void Mantra
DiceSafe.png Safe
Void Mantra.png
5
Void Mantra.png
6
Void Mantra.png
7
Void Mantra.png
8
Void Mantra.png
9
Void Mantra.png
10
Void Mantra.png Minimum Soul Heat: X. Choose a die from your discard to draw and roll. Decrease your Soul Heat by 1.
Behenian Howl+
DiceBalanced.png Balanced
Behenian Howl.png
4
Behenian Howl.png
3
Behenian Howl.png
2
Behenian Howl.png
2
Corrupt.png
1
Corrupt.png
1
Behenian Howl.png Gain X Sands of Time for each Soul Heat.

Corrupt.png Deal X Corruption to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Bloody Solstice+
DiceBalanced.png Balanced
Bloody Solstice.png
7
Bloody Solstice.png
7
Bloody Solstice.png
6
Bloody Solstice.png
6
Bloody Solstice.png
5
Bloody Solstice.png
5
Bloody Solstice.png You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Concentration+
DiceBalanced.png Balanced
Concentration.png
1
Concentration.png
1
Concentration.png
1
Area Corrupt.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Concentration.png Gain X Concentration.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Concentration.png
Concentration At the start of your turn, increases your Soul Heat by X.
Distortion Hieroglyph+
DiceBalanced.png Balanced
Distortion Hieroglyph.png
1
Distortion Hieroglyph.png
1
Purify.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Distortion Hieroglyph.png Gain X Distortion Hieroglyph.

Purify.png Deal X Purification to any target.

Area Corrupt.png Deal X Corruption to all targets.

Distortion Hieroglyph.png
Distortion Hieroglyph Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
Fire Breath+
DiceBalanced.png Balanced
Fire Breath.png
3
Fire Breath.png
3
Fire Breath.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Fire Breath.png Gain X Fire Breath.

Corrupt.png Deal X Corruption to any target.

Fire Breath.png
Fire Breath While your Soul Heat is at least 10, you deal X additional Purification.
Flammable Chakram+
DiceBalanced.png Balanced
Flammable Chakram.png
1
Flammable Chakram.png
1
Flammable Chakram.png
1
Flammable Chakram.png
1
Area Affliction.png
2
Area Affliction.png
1
Flammable Chakram.png Gain X Flammable Chakram.

Area Affliction.png Apply X Affliction to all targets.

Flammable Chakram.png
Flammable Chakram Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Hourglass Mastery+
DiceBalanced.png Balanced
Hourglass Mastery.png
1
Purify.png
2
Purify.png
2
Purify.png
2
Corrupt.png
3
Corrupt.png
3
Hourglass Mastery.png Gain X Hourglass Mastery.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Hourglass Mastery.png
Hourglass Mastery Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Inner Warmth+
DiceBalanced.png Balanced
Inner Warmth.png
1
Inner Warmth.png
1
Purify.png
2
Area Corrupt.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Inner Warmth.png Gain X Inner Warmth.

Purify.png Deal X Purification to any target.

Area Corrupt.png Deal X Corruption to all targets.

Inner Warmth.png
Inner Warmth Your Soul Heat doesn't reset to 0 for X turns.
Quicksand Dance+
DiceBalanced.png Balanced
Quicksand Dance.png
3
Quicksand Dance.png
2
Quicksand Dance.png
2
Quicksand Dance.png
1
Corrupt.png
1
Corrupt.png
1
Quicksand Dance.png Gain Y Sands of Time, where Y is the amount of Chanting you have plus 1. Gain X Chanting.

Corrupt.png Deal X Corruption to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Relief+
DiceBalanced.png Balanced
Relief.png
4
Relief.png
4
Relief.png
3
Relief.png
3
Affliction.png
1
Affliction.png
1
Relief.png Apply X Relief to any target.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Searing Ritual+
DiceBalanced.png Balanced
Searing Ritual.png
Searing Ritual.png
Searing Ritual.png
Enemy Chanting.png
Affliction.png
1
Affliction.png
1
Searing Ritual.png Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.

Enemy Chanting.png Deal Chanting to an enemy.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sonata of Healing+
DiceBalanced.png Balanced
Area Relief.png
2
Area Relief.png
2
Area Relief.png
1
Area Affliction.png
1
Affliction.png
1
Affliction.png
1
Area Relief.png Apply X Relief to all targets.

Area Affliction.png Apply X Affliction to all targets.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soulburn+
DiceBalanced.png Balanced
Soulburn.png
1
Soulburn.png
1
Relief.png
1
Area Affliction.png
2
Area Affliction.png
1
Area Affliction.png
1
Soulburn.png Apply X Relief to any target for each Soul Heat.

Relief.png Apply X Relief to any target.

Area Affliction.png Apply X Affliction to all targets.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soul Intensifier+
DiceBalanced.png Balanced
Soul Intensifier.png
7
Soul Intensifier.png
8
Soul Intensifier.png
9
Soul Intensifier.png
10
Area Affliction.png
1
Area Affliction.png
1
Soul Intensifier.png Minimum Soul Heat: X. Double Relief on any target. If that target has no Relief, apply 5 Relief to that target. Reset your Soul Heat to 0.

Area Affliction.png Apply X Affliction to all targets.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soul Stigma+
DiceBalanced.png Balanced
Soul Stigma.png
5
Soul Stigma.png
5
Soul Stigma.png
4
Soul Stigma.png
4
Affliction.png
1
Affliction.png
1
Soul Stigma.png Gain X Soul Stigma.

Affliction.png Apply X Affliction to any target.

Soul Stigma.png
Soul Stigma Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Spread Essence+
DiceBalanced.png Balanced
Spread Essence.png
7
Spread Essence.png
8
Spread Essence.png
9
Spread Essence.png
10
Area Affliction.png
1
Area Affliction.png
1
Spread Essence.png Minimum Soul Heat: X. Choose any target that has Relief. Apply the same amount of Relief that the target has to all other targets. Reset your Soul Heat to 0.

Area Affliction.png Apply X Affliction to all targets.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sunny Flares+
DiceBalanced.png Balanced
Sunny Flares.png
4
Sunny Flares.png
3
Sunny Flares.png
3
Sunny Flares.png
3
Affliction.png
1
Affliction.png
1
Sunny Flares.png Apply 1 Relief to a random target X times.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Syphon Hourglass+
DiceBalanced.png Balanced
Syphon Hourglass.png
8
Syphon Hourglass.png
7
Syphon Hourglass.png
6
Syphon Hourglass.png
6
Affliction.png
1
Affliction.png
1
Syphon Hourglass.png Gain 2 Sands of Time for each creature with Relief or Affliction. If the creature has both, gain X Sands of Time.

Affliction.png Apply X Affliction to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Auspicious Chanting+
DiceBalanced.png Balanced
Auspicious Chanting.png
1
Auspicious Chanting.png
1
Enemy Chanting.png
Enemy Chanting.png
Area Corrupt.png
1
Area Corrupt.png
1
Auspicious Chanting.png Deal Chanting to an enemy. Draw X dice.

Enemy Chanting.png Deal Chanting to an enemy.

Area Corrupt.png Deal X Corruption to all targets.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Chained Chanting+
DiceBalanced.png Balanced
Chained Chanting.png
Chained Chanting.png
Chained Chanting.png
Enemy Chanting.png
Corrupt.png
2
Corrupt.png
1
Chained Chanting.png Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.

Enemy Chanting.png Deal Chanting to an enemy.

Corrupt.png Deal X Corruption to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Cleansing Conflagration+
DiceBalanced.png Balanced
Cleansing Conflagration.png
5
Cleansing Conflagration.png
4
Cleansing Conflagration.png
4
Cleansing Conflagration.png
3
Corrupt.png
3
Corrupt.png
3
Cleansing Conflagration.png Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.

Corrupt.png Deal X Corruption to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Eclipse Blast+
DiceBalanced.png Balanced
Eclipse Blast.png
7
Eclipse Blast.png
6
Eclipse Blast.png
6
Eclipse Blast.png
5
Corrupt.png
2
Corrupt.png
2
Eclipse Blast.png Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.

Odd Soul Heat: Deal X Purification to any target. Corrupt.png Deal X Corruption to any target.

Fiery Projection+
DiceBalanced.png Balanced
Fiery Projection.png
Fiery Projection.png
Fiery Projection.png
Fiery Projection.png
Affliction.png
1
Affliction.png
1
Fiery Projection.png Deal X Purification to an enemy, where X is half of your Soul Heat (rounded down) multiplied by the amount of Affliction you have.

Affliction.png Apply X Affliction to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Glass Daggers+
DiceBalanced.png Balanced
Glass Daggers.png
4
Glass Daggers.png
4
Glass Daggers.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Glass Daggers.png Deal 1 Purification to an enemy X times.

Corrupt.png Deal X Corruption to any target.

Purging Eruption+
DiceBalanced.png Balanced
Purging Eruption.png
6
Purging Eruption.png
6
Purging Eruption.png
5
Purging Eruption.png
5
Corrupt.png
2
Corrupt.png
1
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.

Corrupt.png Deal X Corruption to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Rewind Chanting+
DiceBalanced.png Balanced
Rewind Chanting.png
Rewind Chanting.png
Rewind Chanting.png
Dissolve Life.png
Player Corrupt.png
6
Player Corrupt.png
6
Rewind Chanting.png Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.

Dissolve Life.png Lose a Heart. Unforgeable.

Player Corrupt.png Deal X Corruption to yourself.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Unforgeable.png
Unforgeable Can't be forged.
Sandshaping+
DiceBalanced.png Balanced
Sandshaping.png
3
Sandshaping.png
3
Sandshaping.png
3
Sandshaping.png
2
Corrupt.png
1
Corrupt.png
1
Sandshaping.png Even Soul Heat: Deal X Purification to any target.

Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1. Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sandstorm+
DiceBalanced.png Balanced
Sandstorm.png
2
Sandstorm.png
2
Sandstorm.png
1
Sandstorm.png
1
Corrupt.png
3
Corrupt.png
2
Sandstorm.png Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.

Corrupt.png Deal X Corruption to any target.

Scorching Sands+
DiceBalanced.png Balanced
Scorching Sands.png
1
Scorching Sands.png
1
Scorching Sands.png
1
Area Corrupt.png
1
Player Corrupt.png
3
Player Corrupt.png
2
Scorching Sands.png Deal X Purification to any target for each Soul Heat.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Wicked Chanting+
DiceBalanced.png Balanced
Wicked Chanting.png
Wicked Chanting.png
Wicked Chanting.png
Enemy Chanting.png
Affliction.png
1
Affliction.png
1
Wicked Chanting.png Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.

Enemy Chanting.png Deal Chanting to an enemy.

Affliction.png Apply X Affliction to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Forge Chanting+
DiceBalanced.png Balanced
Forge Chanting.png
Forge Chanting.png
Forge Chanting.png
Forge Chanting.png
Corrupt.png
1
Corrupt.png
1
Forge Chanting.png Change a die from your hand into Chanting action for the rest of the run.

Corrupt.png Deal X Corruption to any target.

Chanting.png
Chanting Action Deal Chanting to any target.
Chanting.png
Chanting Increases Chanting Purification. Your next Chanting action will deal X Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Precision Mantra+
DiceBalanced.png Balanced
Precision Mantra.png
5
Precision Mantra.png
6
Precision Mantra.png
7
Precision Mantra.png
8
Corrupt.png
3
Corrupt.png
3
Precision Mantra.png Minimum Soul Heat: X. Choose a die from any target, then rotate that die to a chosen face.

Corrupt.png Deal X Corruption to any target.

Refreshing Mantra+
DiceBalanced.png Balanced
Refreshing Mantra.png
6
Refreshing Mantra.png
7
Refreshing Mantra.png
8
Refreshing Mantra.png
9
Corrupt.png
3
Corrupt.png
3
Refreshing Mantra.png Minimum Soul Heat: X. Refresh your Virtues.

Corrupt.png Deal X Corruption to any target.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Abrading Touch++
DiceRisky.png Risky
Enemy Affliction.png
1
Serenity.png
2
Enemy Affliction.png
2
Serenity.png
2
Enemy Affliction.png
1
Serenity.png
1
Enemy Affliction.png
2
Serenity.png
1
Enemy Affliction.png
2
Serenity.png
1
Enemy Affliction.png
3
Serenity.png
1
Enemy Affliction.png Apply X Affliction to an enemy.

Serenity.png Apply X Serenity to the same target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Serenity.png
Serenity Increases Purification received by X.
Abrading Wave++
DiceRisky.png Risky
Area Affliction.png
1
Area Serenity.png
2
Area Affliction.png
1
Area Serenity.png
2
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png
1
Area Serenity.png
1
Area Affliction.png Apply X Affliction to all targets.

Area Serenity.png Apply X Serenity to all targets.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Serenity.png
Serenity Increases Purification received by X.
Bloody Solstice++
DiceRisky.png Risky
Bloody Solstice.png
10
Bloody Solstice.png
10
Bloody Solstice.png
9
Bloody Solstice.png
8
Bloody Solstice.png
7
Bloody Solstice.png
7
Bloody Solstice.png You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Burning Sands++
DiceRisky.png Risky
Affliction.png
1
Sands of Time.png
15
Affliction.png
1
Sands of Time.png
15
Affliction.png
2
Sands of Time.png
15
Affliction.png
2
Sands of Time.png
15
Affliction.png
3
Sands of Time.png
15
Affliction.png
3
Sands of Time.png
15
Affliction.png Apply X Affliction to any target.

Sands of Time.png Gain X Sands of Time.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Concentration++
DiceRisky.png Risky
Concentration.png
2
Concentration.png
2
Area Corrupt.png
1
Player Corrupt.png
3
Player Corrupt.png
2
Player Corrupt.png
1
Concentration.png Gain X Concentration.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Concentration.png
Concentration At the start of your turn, increases your Soul Heat by X.
Desert Protection++
DiceRisky.png Risky
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png
Desert Protection.png Minimum Soul Heat: 10: Apply 4 Light Shield to all targets.

Minimum Soul Heat: 5: Apply 1 Light shield to all targets.
Minimum Soul Heat: 0: Apply 3 Reinforced to all targets.
Decrease your Soult Heat by 3.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
Flammable Chakram++
DiceRisky.png Risky
Flammable Chakram.png
3
Flammable Chakram.png
3
Area Affliction.png
2
Area Affliction.png
2
Area Affliction.png
1
Area Affliction.png
1
Flammable Chakram.png Gain X Flammable Chakram.

Area Affliction.png Apply X Affliction to all targets.

Flammable Chakram.png
Flammable Chakram Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Ghastly Fire++
DiceRisky.png Risky
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png
Ghastly Fire.png Minimum Soul Heat: 10: Apply 10 Relief to any target.

Minimum Soul Heat: 6: Apply 5 Relief to any target.
Minimum Soul Heat: 0: Apply 4 Affliction to any target.
Reset your Soul Heat to 0.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Hourglass Mastery++
DiceRisky.png Risky
Hourglass Mastery.png
2
Hourglass Mastery.png
1
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Hourglass Mastery.png Gain X Hourglass Mastery.

Corrupt.png Deal X Corruption to any target.

Hourglass Mastery.png
Hourglass Mastery Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Hourglass Mirage++
DiceRisky.png Risky
Hourglass Mirage.png
Hourglass Mirage.png
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
5
Player Corrupt.png
4
Hourglass Mirage.png Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Inner Warmth++
DiceRisky.png Risky
Inner Warmth.png
2
Inner Warmth.png
2
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
4
Player Corrupt.png
3
Inner Warmth.png Gain X Inner Warmth.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Inner Warmth.png
Inner Warmth Your Soul Heat doesn't reset to 0 for X turns.
Relief++
DiceRisky.png Risky
Relief.png
8
Relief.png
8
Affliction.png
2
Affliction.png
1
Affliction.png
1
Affliction.png
1
Relief.png Apply X Relief to any target.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sands of Time++
DiceRisky.png Risky
Sands of Time.png
20
Sands of Time.png
20
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Sands of Time.png Gain X Sands of Time.

Corrupt.png Deal X Corruption to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Searing Calamity++
DiceRisky.png Risky
Area Affliction.png
1
Area Relief.png
5
Area Affliction.png
1
Area Relief.png
5
Area Affliction.png
1
Area Relief.png
4
Area Affliction.png
1
Area Relief.png
4
Area Affliction.png
1
Area Relief.png
3
Area Affliction.png
1
Area Relief.png
3
Area Affliction.png Apply X Affliction to all targets.

Area Relief.png Apply X Relief to all targets.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Selfless Ignite++
DiceRisky.png Risky
Selfless Ignite.png
3
Selfless Ignite.png
3
Selfless Ignite.png
4
Selfless Ignite.png
4
Selfless Ignite.png
5
Selfless Ignite.png
5
Selfless Ignite.png Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sonata of Healing++
DiceRisky.png Risky
Area Relief.png
3
Area Relief.png
3
Area Affliction.png
1
Area Affliction.png
1
Affliction.png
1
Affliction.png
1
Area Relief.png Apply X Relief to all targets.

Area Affliction.png Apply X Affliction to all targets.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soulburn++
DiceRisky.png Risky
Soulburn.png
2
Soulburn.png
2
Unforgeable Affliction.png
1
Area Affliction.png
1
Area Affliction.png
1
Affliction.png
3
Soulburn.png Apply X Relief to any target for each Soul Heat.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Area Affliction.png Apply X Affliction to all targets.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Sunny Flares++
DiceRisky.png Risky
Sunny Flares.png
6
Sunny Flares.png
6
Affliction.png
2
Affliction.png
1
Affliction.png
1
Affliction.png
1
Sunny Flares.png Apply 1 Relief to a random target X times.

Affliction.png Apply X Affliction to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Blazing Chanting++
DiceRisky.png Risky
Blazing Chanting.png
1
Blazing Chanting.png
1
Blazing Chanting.png
2
Blazing Chanting.png
2
Unforgeable Affliction.png
1
Unforgeable Affliction.png
1
Blazing Chanting.png Deal Chanting to any target. Apply X Affliction to the same target. Draw 1 die.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Glass Daggers++
DiceRisky.png Risky
Glass Daggers.png
6
Glass Daggers.png
6
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Glass Daggers.png Deal 1 Purification to an enemy X times.

Corrupt.png Deal X Corruption to any target.

Purging Eruption++
DiceRisky.png Risky
Purging Eruption.png
10
Purging Eruption.png
10
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.

Corrupt.png Deal X Corruption to any target.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Restoring Flames++
DiceRisky.png Risky
Purify.png
8
Player Affliction.png
1
Purify.png
7
Player Affliction.png
1
Purify.png
7
Player Affliction.png
1
Purify.png
6
Player Affliction.png
1
Purify.png
6
Player Affliction.png
2
Purify.png
6
Player Affliction.png
2
Purify.png Deal X Purification to any target.

Player Affliction.png Gain X Affliction.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Scorching Sands++
DiceRisky.png Risky
Scorching Sands.png
2
Scorching Sands.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Scorching Sands.png Deal X Purification to any target for each Soul Heat.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Spinning Chanting++
DiceRisky.png Risky
Area Chanting.png
Area Chanting.png
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Corrupt.png
2
Area Chanting.png Deal Chanting to all targets.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Spiritual Burst++
DiceRisky.png Risky
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png
Spiritual Burst.png Minimum Soul Heat: 10: Deal 8 Purification to all targets.

Minimum Soul Heat: 5: Deal 4 Purification to all targets.
Minimum Soul Heat: 0: Deal 2 Corruption to all targets.
Decrease your Soul Heat by 3.

Wicked Chanting++
DiceRisky.png Risky
Wicked Chanting.png
3
Wicked Chanting.png
3
Area Affliction.png
1
Area Affliction.png
1
Player Corrupt.png
4
Player Corrupt.png
4
Wicked Chanting.png Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.

Area Affliction.png Apply X Affliction to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Dune Surfing++
DiceRisky.png Risky
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png
Dune Surfing.png Minimum Soul Heat: 10: Draw 3 dice.

Minimum Soul Heat: 6: Draw 2 dice.
Minimum Soul Heat: 0: Add 1 Paralyzed Hex Die into your draw pool.
Reset your Soul Heat to 0.

Shamanic Contemplation++
DiceRisky.png Risky
Affliction.png
2
Refresh.png
Affliction.png
2
Refresh.png
Affliction.png
3
Refresh.png
Affliction.png
3
Refresh.png
Affliction.png
2
Affliction.png
1
Affliction.png Apply X Affliction to any target.

Refresh.png Refresh your Virtues.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Shamanic Domination++
DiceRisky.png Risky
Shamanic Domination.png
2
Shamanic Domination.png
2
Shamanic Domination.png
1
Shamanic Domination.png
1
Corrupt.png
1
Corrupt.png
1
Shamanic Domination.png Change a die from an enemy into Area Affliction X action until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Area Affliction.png
Area Affliction Action Apply X Affliction to all targets.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Shamanic Foresight++
DiceRisky.png Risky
Affliction.png
2
Draw.png
2
Affliction.png
3
Draw.png
2
Affliction.png
1
Draw.png
1
Affliction.png
2
Draw.png
1
Unforgeable Affliction.png
1
Affliction.png
1
Affliction.png Apply X Affliction to any target.

Draw.png Draw X dice.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Shamanic Shout++
DiceRisky.png Risky
Affliction.png
2
Astral Calling.png
Affliction.png
2
Astral Calling.png
Affliction.png
3
Astral Calling.png
Affliction.png
3
Astral Calling.png
Affliction.png
2
Affliction.png
1
Affliction.png Apply X Affliction to any target.

Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Shamanic Whispering++
DiceRisky.png Risky
Affliction.png
2
Void Seek.png
Affliction.png
2
Void Seek.png
Affliction.png
3
Void Seek.png
Affliction.png
3
Void Seek.png
Unforgeable Affliction.png
1
Affliction.png
2
Affliction.png Apply X Affliction to any target.

Void Seek.png Choose a die from your discard to draw and roll.

Unforgeable Affliction.png Apply X Affliction to any target. Unforgeable.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Burning Sands+++
DiceEpic.png Epic
Affliction.png
1
Sands of Time.png
25
Affliction.png
1
Sands of Time.png
25
Affliction.png
2
Sands of Time.png
25
Affliction.png
2
Sands of Time.png
25
Affliction.png
3
Sands of Time.png
25
Affliction.png
3
Sands of Time.png
25
Affliction.png Apply X Affliction to any target.

Sands of Time.png Gain X Sands of Time.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Concentration+++
DiceEpic.png Epic
Concentration.png
2
Concentration.png
1
Concentration.png
1
Concentration.png
1
Purify.png
3
Purify.png
3
Concentration.png Gain X Concentration.

Purify.png Deal X Purification to any target.

Concentration.png
Concentration At the start of your turn, increases your Soul Heat by X.
Distortion Hieroglyph+++
DiceEpic.png Epic
Distortion Hieroglyph.png
1
Distortion Hieroglyph.png
1
Distortion Hieroglyph.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Distortion Hieroglyph.png Gain X Distortion Hieroglyph.

Purify.png Deal X Purification to any target.

Distortion Hieroglyph.png
Distortion Hieroglyph Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
Fire Breath+++
DiceEpic.png Epic
Fire Breath.png
4
Fire Breath.png
3
Fire Breath.png
3
Fire Breath.png
2
Fire Breath.png
2
Fire Breath.png
1
Fire Breath.png Gain X Fire Breath.
Fire Breath.png
Fire Breath While your Soul Heat is at least 10, you deal X additional Purification.
Flammable Chakram+++
DiceEpic.png Epic
Flammable Chakram.png
2
Flammable Chakram.png
2
Flammable Chakram.png
1
Flammable Chakram.png
1
Relief.png
3
Relief.png
2
Flammable Chakram.png Gain X Flammable Chakram.

Relief.png Apply X Relief to any target.

Flammable Chakram.png
Flammable Chakram Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Hourglass Mastery+++
DiceEpic.png Epic
Hourglass Mastery.png
2
Hourglass Mastery.png
1
Hourglass Mastery.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Hourglass Mastery.png Gain X Hourglass Mastery.

Purify.png Deal X Purification to any target.

Hourglass Mastery.png
Hourglass Mastery Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Hourglass Mirage+++
DiceEpic.png Epic
Hourglass Mirage.png
Hourglass Mirage.png
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Hourglass Mirage.png Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.
Inner Warmth+++
DiceEpic.png Epic
Inner Warmth.png
1
Inner Warmth.png
1
Inner Warmth.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Inner Warmth.png Gain X Inner Warmth.

Purify.png Deal X Purification to any target.

Area Corrupt.png Deal X Corruption to all targets.

Inner Warmth.png
Inner Warmth Your Soul Heat doesn't reset to 0 for X turns.
Relief+++
DiceEpic.png Epic
Relief.png
6
Relief.png
6
Relief.png
5
Relief.png
5
Relief.png
4
Relief.png
4
Relief.png Apply X Relief to any target.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Sands of Time+++
DiceEpic.png Epic
Sands of Time.png
15
Sands of Time.png
14
Sands of Time.png
13
Sands of Time.png
13
Sands of Time.png
12
Sands of Time.png
12
Sands of Time.png Gain X Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Searing Ritual+++
DiceEpic.png Epic
Searing Ritual.png
Searing Ritual.png
Searing Ritual.png
Searing Ritual.png
Enemy Chanting.png
Enemy Chanting.png
Searing Ritual.png Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.

Enemy Chanting.png Deal Chanting to an enemy.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Selfless Ignite+++
DiceEpic.png Epic
Selfless Ignite.png
0
Selfless Ignite.png
1
Selfless Ignite.png
1
Selfless Ignite.png
2
Selfless Ignite.png
2
Selfless Ignite.png
3
Selfless Ignite.png Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sonata of Healing+++
DiceEpic.png Epic
Area Relief.png
3
Area Relief.png
2
Area Relief.png
2
Area Relief.png
2
Area Relief.png
1
Area Relief.png
1
Area Relief.png Apply X Relief to all targets.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soulburn+++
DiceEpic.png Epic
Soulburn.png
2
Soulburn.png
1
Relief.png
2
Relief.png
2
Relief.png
2
Relief.png
2
Soulburn.png Apply X Relief to any target for each Soul Heat.

Relief.png Apply X Relief to any target.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soul Stigma+++
DiceEpic.png Epic
Soul Stigma.png
7
Soul Stigma.png
7
Soul Stigma.png
6
Soul Stigma.png
6
Soul Stigma.png
5
Soul Stigma.png
5
Soul Stigma.png Gain X Soul Stigma.
Soul Stigma.png
Soul Stigma Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Sunny Flares+++
DiceEpic.png Epic
Sunny Flares.png
6
Sunny Flares.png
6
Sunny Flares.png
5
Sunny Flares.png
5
Sunny Flares.png
4
Sunny Flares.png
4
Sunny Flares.png Apply 1 Relief to a random target X times.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Auspicious Chanting+++
DiceEpic.png Epic
Auspicious Chanting.png
2
Auspicious Chanting.png
1
Auspicious Chanting.png
1
Chanting.png
Chanting.png
Chanting.png
Auspicious Chanting.png Deal Chanting to an enemy. Draw X dice.

Chanting.png Deal Chanting to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Chained Chanting+++
DiceEpic.png Epic
Chained Chanting.png
Chained Chanting.png
Chained Chanting.png
Chained Chanting.png
Enemy Chanting.png
Enemy Chanting.png
Chained Chanting.png Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.

Enemy Chanting.png Deal Chanting to an enemy.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Cleansing Conflagration+++
DiceEpic.png Epic
Cleansing Conflagration.png
6
Cleansing Conflagration.png
6
Cleansing Conflagration.png
5
Cleansing Conflagration.png
5
Cleansing Conflagration.png
4
Cleansing Conflagration.png
4
Cleansing Conflagration.png Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Glass Daggers+++
DiceEpic.png Epic
Glass Daggers.png
6
Glass Daggers.png
6
Glass Daggers.png
5
Glass Daggers.png
5
Glass Daggers.png
4
Glass Daggers.png
4
Glass Daggers.png Deal 1 Purification to an enemy X times.
Purging Eruption+++
DiceEpic.png Epic
Purging Eruption.png
8
Purging Eruption.png
8
Purging Eruption.png
7
Purging Eruption.png
7
Purging Eruption.png
6
Purging Eruption.png
6
Purging Eruption.png Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Restoring Flames+++
DiceEpic.png Epic
Purify.png
12
Player Affliction.png
1
Purify.png
11
Player Affliction.png
1
Purify.png
11
Player Affliction.png
1
Purify.png
10
Player Affliction.png
1
Purify.png
10
Player Affliction.png
2
Purify.png
10
Player Affliction.png
2
Purify.png Deal X Purification to any target.

Player Affliction.png Gain X Affliction.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Rewind Chanting+++
DiceEpic.png Epic
Rewind Chanting.png
Rewind Chanting.png
Chanting.png
Chanting.png
Chanting.png
Chanting.png
Rewind Chanting.png Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.

Chanting.png Deal Chanting to any target.

Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.
Sandstorm+++
DiceEpic.png Epic
Sandstorm.png
3
Sandstorm.png
2
Sandstorm.png
2
Sandstorm.png
1
Sandstorm.png
1
Sandstorm.png
1
Sandstorm.png Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.
Scorching Sands+++
DiceEpic.png Epic
Scorching Sands.png
2
Scorching Sands.png
2
Scorching Sands.png
1
Scorching Sands.png
1
Purify.png
3
Purify.png
3
Scorching Sands.png Deal X Purification to any target for each Soul Heat.

Purify.png Deal X Purification to any target.

Spinning Chanting+++
DiceEpic.png Epic
Area Chanting.png
Area Chanting.png
Area Chanting.png
Chanting.png
Chanting.png
Chanting.png
Area Chanting.png Deal Chanting to all targets.

Chanting.png Deal Chanting to any target.

Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting or a Virtue, lose all Chanting.

Name Type Faces Effect Details
Alchemy
DiceStarter.png Starter
Alchemist Combustion.png
1
Alchemist Missile.png
2
Alchemist Missile.png
1
Alchemist Missile.png
1
Alchemist Missile.png
1
Corrupt.png
3
Alchemist Combustion.png Deal X Purification to all targets for each Astrium you have, then decreases Astrium by 1.

Alchemist Missile.png Deal X Purification to any target for each Astrium you have, then decreases Astrium by 1.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Minor Conjure
DiceStarter.png Starter
Conjure.png
2
Conjure.png
2
Conjure.png
1
Conjure.png
1
Conjure.png
1
Purify.png
1
Conjure.png Cast current active Orb X times.

Purify.png Deal X Purification to any target.

Minor Purify
DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Revolution
DiceStarter.png Starter
Purify.png
2
Revolution.png
2
Purify.png
2
Revolution.png
1
Purify.png
1
Revolution.png
1
Purify.png
1
Revolution.png
1
Purify.png
1
Purify.png
1
Purify.png Deal X Purification to any target.

Revolution.png Move your Orbs Clockwise X times.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Brightful Decree
DiceSafe.png Safe
Brightful Decree.png
6
Brightful Decree.png
5
Brightful Decree.png
4
Brightful Decree.png
4
Brightful Decree.png
3
Brightful Decree.png
3
Brightful Decree.png Gain X Brightful Decree.
Brightful Decree.png
Brightful Decree On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to all enemies and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Bright Inscription
DiceSafe.png Safe
Bright Inscription.png
2
Bright Inscription.png
2
Bright Inscription.png
1
Bright Inscription.png
1
Purify.png
1
Purify.png
1
Bright Inscription.png Gain X Bright Inscription.

Purify.png Deal X Purification to any target.

Bright Inscription.png
Bright Inscription Whenever Cosmic Orb.pngCosmic Orb becomes active, gain X Brightful Decree.
Brightful Decree.png
Brightful Decree On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to all enemies and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Celestial Regret
DiceSafe.png Safe
Celestial Regret.png
2
Celestial Regret.png
2
Celestial Regret.png
1
Celestial Regret.png
1
Purify.png
1
Purify.png
1
Celestial Regret.png Gain X Celestial Regret.

Purify.png Deal X Purification to any target.

Celestial Regret.png
Celestial Regret When Karma is triggered, gain X Cosmic Dust.
Cosmic Dust.png
Cosmic Dust Increase Purification dealt by Cosmic Orb.pngCosmic Orb by X. At the end of your turn, decreases Cosmic Dust by 1
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Devotion Cascade
DiceSafe.png Safe
Draw.png
1
Devotion Cascade.png
2
Purify.png
1
Devotion Cascade.png
2
Purify.png
1
Devotion Cascade.png
2
Devotion Cascade.png
3
Devotion Cascade.png
2
Devotion Cascade.png
2
Draw.png Draw X dice.

Devotion Cascade.png Gain X Devotion Cascade. Purify.png Deal X Purification to any target.

Devotion Cascade.png
Devotion Cascade When Astrium is triggered, Cast Devotion Orb.pngDevotion Orb X times.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Fission Expertise
DiceSafe.png Safe
Fission Expertise.png
3
Fission Expertise.png
2
Fission Expertise.png
2
Fission Expertise.png
2
Fission Expertise.png
1
Fission Expertise.png
1
Fission Expertise.png Apply X Fission Expertise to an enemy.
Fission Expertise.png
Fission Expertise While you have Astrium, enemies with Fission Expertise receive X additional Purification, then decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Karmic Exchange
DiceSafe.png Safe
Karmic Exchange.png
3
Karmic Exchange.png
3
Karmic Exchange.png
4
Karmic Exchange.png
4
Karmic Exchange.png
5
Karmic Exchange.png
5
Karmic Exchange.png Minimum Astrium: X. Gain 1 Forgiveness.
Forgiveness.png
Forgiveness Decreases the Corruption received when triggering Karma by X. Karma Corruption received can't be lower than 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Penitence Burst
DiceSafe.png Safe
Draw.png
1
Penitence Burst.png
3
Draw.png
1
Penitence Burst.png
3
Purify.png
1
Penitence Burst.png
3
Purify.png
1
Penitence Burst.png
3
Penitence Burst.png
4
Penitence Burst.png
4
Draw.png Draw X dice.

Penitence Burst.png Gain X Penitence Burst. Purify.png Deal X Purification to any target.

Penitence Burst.png
Penitence Burst When Karma is triggered, all enemies receive X Purification.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Protective Sacrament
DiceSafe.png Safe
Protective Sacrament.png
6
Protective Sacrament.png
6
Protective Sacrament.png
5
Protective Sacrament.png
5
Protective Sacrament.png
4
Protective Sacrament.png
4
Protective Sacrament.png Gain X Protective Sacrament.
Protective Sacrament.png
Protective Sacrament On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to you and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Alchemist Missile
DiceSafe.png Safe
Alchemist Missile.png
1
Draw.png
1
Alchemist Missile.png
1
Draw.png
1
Alchemist Missile.png
1
Draw.png
1
Alchemist Missile.png
2
Alchemist Missile.png
1
Unforgeable Purify.png
1
Alchemist Missile.png Deal X Purification to any target for each Astrium you have, then decreases Astrium by 1.

Draw.png Draw X dice. Unforgeable Purify.png Deal X Purification to any target. Unforgeable.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Unforgeable.png
Unforgeable Can't be forged.
Aquarian Flux
DiceSafe.png Safe
Aquarian Flux.png
2
Aquarian Flux.png
1
Aquarian Flux.png
1
Aquarian Flux.png
1
Aquarian Flux.png
1
Aquarian Flux.png
1
Aquarian Flux.png Deal X Purification to any target for each time your Orbs moved during this turn.
Comet Convergence
DiceSafe.png Safe
Comet Convergence.png
9
Comet Convergence.png
8
Comet Convergence.png
8
Comet Convergence.png
7
Comet Convergence.png
7
Comet Convergence.png
6
Comet Convergence.png Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Deal X Purification to any target.
Comet Shower Convergence
DiceSafe.png Safe
Area Comet Shower Convergence.png
5
Area Comet Shower Convergence.png
4
Area Comet Shower Convergence.png
4
Area Comet Shower Convergence.png
3
Area Comet Shower Convergence.png
3
Area Comet Shower Convergence.png
3
Area Comet Shower Convergence.png Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Deal X Purification to all targets.
Phased Incantation
DiceSafe.png Safe
Phased Incantation.png
4
Phased Incantation.png
3
Phased Incantation.png
3
Phased Incantation.png
2
Phased Incantation.png
2
Phased Incantation.png
1
Phased Incantation.png Action changes depending on active Orb.

Cosmic Orb.pngCosmic Orb: Deal X Purification to all enemies.

Devotion Orb.pngDevotion Orb: Apply X Light Shield to any target.

Karmic Orb.pngKarmic Orb: Deal X Purification to any target.

Knowledge Orb.pngKnowledge Orb: Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Supreme Collapse
DiceSafe.png Safe
Supreme Collapse.png
40
Supreme Collapse.png
38
Supreme Collapse.png
36
Supreme Collapse.png
34
Supreme Collapse.png
32
Supreme Collapse.png
30
Supreme Collapse.png Minimum Astrium: 9. Deal X Purification to an enemy. Gain 1 Astrium.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Transcendence
DiceSafe.png Safe
Transcendence.png
6
Transcendence.png
6
Transcendence.png
5
Transcendence.png
5
Transcendence.png
4
Transcendence.png
4
Transcendence.png Deal X Purification to any target. Deals X additional Purification for each time your discard was shuffled back into your draw pool during this battle.
Alchemical Revelation
DiceSafe.png Safe
Alchemical Revelation.png
Alchemical Revelation.png
Alchemical Revelation.png
Alchemical Revelation.png
Purify.png
1
Purify.png
1
Alchemical Revelation.png Draw 1 die for each 3 Astrium you have, then decreases Astrium by 2.

Purify.png Deal X Purification to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Astral Exchange
DiceSafe.png Safe
Astral Exchange.png
2
Astral Exchange.png
3
Astral Exchange.png
4
Astral Exchange.png
5
Astral Exchange.png
6
Astral Exchange.png
7
Astral Exchange.png Minimum Astrium: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Cleromancy
DiceSafe.png Safe
Cleromancy.png
3
Cleromancy.png
3
Cleromancy.png
2
Cleromancy.png
2
Cleromancy.png
2
Cleromancy.png
1
Cleromancy.png Discard up to X dice from your hand. Then draw 1 die for each die discarded.
Conjure
DiceSafe.png Safe
Purify.png
1
Conjure.png
1
Purify.png
1
Conjure.png
1
Purify.png
1
Conjure.png
1
Conjure.png
2
Conjure.png
2
Conjure.png
1
Purify.png Deal X Purification to any target.

Conjure.png Cast current active Orb X times.

Magistral Replication
DiceSafe.png Safe
Magistral Replication.png
4
Magistral Replication.png
4
Magistral Replication.png
3
Magistral Replication.png
3
Magistral Replication.png
2
Magistral Replication.png
2
Magistral Replication.png Minimum Astrium: 9. Choose a die from your hand to create X copies, then roll all those copies. The created copies stay in your dice pool for the rest of the battle.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Orbital Restoration
DiceSafe.png Safe
Purify.png
2
Revolution.png
2
Purify.png
2
Revolution.png
1
Purify.png
1
Revolution.png
1
Revolution.png
1
Revolution.png
1
Revolution.png
1
Purify.png Deal X Purification to any target.

Revolution.png Move your Orbs Clockwise X times.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Oscillate
DiceSafe.png Safe
Oscillate.png
1
Oscillate.png
1
Oscillate.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Oscillate.png Move your Orbs clockwise then counter-clockwise, X times

Purify.png Deal X Purification to any target.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Primordial Call
DiceSafe.png Safe
Primordial Call.png
12
Primordial Call.png
11
Primordial Call.png
10
Primordial Call.png
9
Primordial Call.png
8
Primordial Call.png
8
Primordial Call.png Minimum Astrium: 9. Cast current active Orb X times.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Retrograde
DiceSafe.png Safe
Purify.png
2
Retrograde.png
2
Purify.png
2
Retrograde.png
1
Purify.png
1
Retrograde.png
1
Retrograde.png
1
Retrograde.png
1
Retrograde.png
1
Purify.png Deal X Purification to any target.

Retrograde.png Move your Orbs counter-Clockwise X times.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Revolution
DiceSafe.png Safe
Revolution.png
3
Revolution.png
3
Revolution.png
2
Revolution.png
2
Revolution.png
1
Revolution.png
1
Revolution.png Move your Orbs Clockwise X times.
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Righteous Conjuration
DiceSafe.png Safe
Righteous Conjuration.png
3
Righteous Conjuration.png
2
Righteous Conjuration.png
1
Righteous Conjuration.png
1
Purify.png
1
Purify.png
1
Righteous Conjuration.png Gain X Light Shield. Cast current active Orb Y times, where Y is half of the amount of Light Shield you have (rounded up).

Purify.png Deal X Purification to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Unstable Conjuration
DiceSafe.png Safe
Unstable Conjuration.png
4
Unstable Conjuration.png
3
Unstable Conjuration.png
3
Unstable Conjuration.png
2
Unstable Conjuration.png
2
Unstable Conjuration.png
2
Unstable Conjuration.png Cast a random Orb X times.
Brightful Decree+
DiceBalanced.png Balanced
Brightful Decree.png
9
Brightful Decree.png
8
Brightful Decree.png
7
Brightful Decree.png
7
Corrupt.png
1
Corrupt.png
1
Brightful Decree.png Gain X Brightful Decree.

Corrupt.png Deal X Corruption to any target.

Brightful Decree.png
Brightful Decree On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to all enemies and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Catalyst Convergence+
DiceBalanced.png Balanced
Catalyst Convergence.png
1
Catalyst Convergence.png
1
Purify.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Catalyst Convergence.png Requirement: Karmic Orb.pngKarmic Orb must be active to use this action. Gain 1 Catalyst.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Catalyst.png
Catalyst Decreases the amount of Astrium needed to trigger Astrium by X. Astrium trigger can't be lower than 3.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Celestial Regret+
DiceBalanced.png Balanced
Celestial Regret.png
3
Celestial Regret.png
3
Celestial Regret.png
2
Celestial Regret.png
1
Corrupt.png
4
Corrupt.png
3
Celestial Regret.png Gain X Celestial Regret.

Corrupt.png Deal X Corruption to any target.

Celestial Regret.png
Celestial Regret When Karma is triggered, gain X Cosmic Dust.
Cosmic Dust.png
Cosmic Dust Increase Purification dealt by Cosmic Orb.pngCosmic Orb by X. At the end of your turn, decreases Cosmic Dust by 1
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Cosmic Expansion+
DiceBalanced.png Balanced
Cosmic Expansion.png
3
Cosmic Expansion.png
3
Cosmic Expansion.png
2
Cosmic Expansion.png
2
Corrupt.png
2
Corrupt.png
1
Cosmic Expansion.png Gain X Cosmic Expansion.

Corrupt.png Deal X Corruption to any target.

Cosmic Expansion.png
Cosmic Expansion For X Casts, Cosmic Orb.pngCosmic Orb will deal Purification to all targets.
Devotion Cascade+
DiceBalanced.png Balanced
Devotion Cascade.png
5
Devotion Cascade.png
4
Devotion Cascade.png
4
Devotion Cascade.png
3
Corrupt.png
2
Corrupt.png
2
Devotion Cascade.png Gain X Devotion Cascade.

Corrupt.png Deal X Corruption to any target.

Devotion Cascade.png
Devotion Cascade When Astrium is triggered, Cast Devotion Orb.pngDevotion Orb X times.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Ethereal Convergence+
DiceBalanced.png Balanced
Ethereal Convergence.png
Ethereal Convergence.png
Ethereal Convergence.png
Karma.png
4
Karma.png
3
Karma.png
2
Ethereal Convergence.png Requirement: Karmic Orb.pngKarmic Orb must be active to use this action. Increase Astrium directly to 9.

Karma.png Gain X Karma

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Fission Expertise+
DiceBalanced.png Balanced
Fission Expertise.png
4
Fission Expertise.png
3
Fission Expertise.png
3
Fission Expertise.png
2
Corrupt.png
3
Corrupt.png
2
Fission Expertise.png Apply X Fission Expertise to an enemy.

Corrupt.png Deal X Corruption to any target.

Fission Expertise.png
Fission Expertise While you have Astrium, enemies with Fission Expertise receive X additional Purification, then decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Harvest Inscription+
DiceBalanced.png Balanced
Harvest Inscription.png
2
Harvest Inscription.png
1
Harvest Inscription.png
1
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Harvest Inscription.png Gain X Harvest Inscription.

Corrupt.png Deal X Corruption to any target.

Harvest Inscription.png
Harvest Inscription Whenever Cosmic Orb.pngCosmic Orb becomes active, gain X Astrium.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Merciful Convergence+
DiceBalanced.png Balanced
Merciful Convergence.png
1
Merciful Convergence.png
1
Merciful Convergence.png
1
Karma.png
2
Karma.png
1
Karma.png
1
Merciful Convergence.png Requirement: Devotion Orb.pngDevotion Orb must be active to use this action. Gain 1 Forgiveness

Karma.png Gain X Karma

Forgiveness.png
Forgiveness Decreases the Corruption received when triggering Karma by X. Karma Corruption received can't be lower than 1.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Nebula Cascade+
DiceBalanced.png Balanced
Nebula Cascade.png
3
Nebula Cascade.png
2
Nebula Cascade.png
2
Nebula Cascade.png
1
Corrupt.png
2
Corrupt.png
2
Nebula Cascade.png Gain X Nebula Cascade.

Corrupt.png Deal X Corruption to any target.

Nebula Cascade.png
Nebula Cascade When Astrium is triggered, Cast Cosmic Orb.pngCosmic Orb X times.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Order Synthetization+
DiceBalanced.png Balanced
Order Synthetization.png
Order Synthetization.png
Order Synthetization.png
Order Synthetization.png
Corrupt.png
1
Corrupt.png
1
Order Synthetization.png Gain X Vow Reinforcement, where X is half of the amount of Astrium you have (rounded up).

Corrupt.png Deal X Corruption to any target.

Vow Reinforcement.png
Vow Reinforcement Increase Light Shield applied by Devotion Orb.pngDevotion Orb by X. At the end of your turn, decreases Vow Reinforcement by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Penitence Burst+
DiceBalanced.png Balanced
Penitence Burst.png
6
Penitence Burst.png
6
Penitence Burst.png
5
Penitence Burst.png
5
Karma.png
1
Karma.png
1
Penitence Burst.png Gain X Penitence Burst.

Karma.png Gain X Karma.

Penitence Burst.png
Penitence Burst When Karma is triggered, all enemies receive X Purification.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Penitence Inscription+
DiceBalanced.png Balanced
Penitence Inscription.png
2
Penitence Inscription.png
1
Penitence Inscription.png
1
Penitence Inscription.png
1
Corrupt.png
1
Corrupt.png
1
Penitence Inscription.png Gain X Penitence Inscription.

Corrupt.png Deal X Corruption to any target.

Penitence Inscription.png
Penitence Inscription Whenever Devotion Orb.pngDevotion Orb becomes active, gain X Penitence Burst.
Penitence Burst.png
Penitence Burst When Karma is triggered, all enemies receive X Purification.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Protective Sacrament+
DiceBalanced.png Balanced
Protective Sacrament.png
9
Protective Sacrament.png
8
Protective Sacrament.png
8
Protective Sacrament.png
7
Corrupt.png
1
Corrupt.png
1
Protective Sacrament.png Gain X Protective Sacrament.

Corrupt.png Deal X Corruption to any target.

Protective Sacrament.png
Protective Sacrament On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to you and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Redemption Inscription+
DiceBalanced.png Balanced
Redemption Inscription.png
2
Redemption Inscription.png
1
Redemption Inscription.png
1
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Redemption Inscription.png Gain X Redemption Inscription

Corrupt.png Deal X Corruption to any target.

Redemption Inscription.png
Redemption Inscription Whenever Knowledge Orb.pngKnowledge Orb becomes active, Decreases Karma by X.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Sacrament Inscription+
DiceBalanced.png Balanced
Sacrament Inscription.png
1
Sacrament Inscription.png
1
Sacrament Inscription.png
1
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Sacrament Inscription.png Gain X Sacrament Inscription.

Corrupt.png Deal X Corruption to any target.

Sacrament Inscription.png
Sacrament Inscription Whenever Karmic Orb.pngKarmic Orb becomes active, gain X Protective Sacrament.
Protective Sacrament.png
Protective Sacrament On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to you and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Stellar Synthetization+
DiceBalanced.png Balanced
Stellar Synthetization.png
Stellar Synthetization.png
Stellar Synthetization.png
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Stellar Synthetization.png Gain X Cosmic Dust, where X is half of the amount of Astrium you have (rounded up).

Corrupt.png Deal X Corruption to any target.

Cosmic Dust.png
Cosmic Dust Increase Purification dealt by Cosmic Orb.pngCosmic Orb by X. At the end of your turn, decreases Cosmic Dust by 1
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Aegis Worship+
DiceBalanced.png Balanced
Aegis Worship.png
3
Aegis Worship.png
2
Aegis Worship.png
2
Aegis Worship.png
2
Corrupt.png
2
Corrupt.png
2
Aegis Worship.png Deal X Purification to all targets for each Light Shield they have. Deal X Purification to a random enemy for each Light Shield that Sentinels have.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Alchemist Combustion+
DiceBalanced.png Balanced
Alchemist Combustion.png
2
Alchemist Combustion.png
1
Alchemist Combustion.png
1
Alchemist Combustion.png
1
Corrupt.png
3
Corrupt.png
2
Alchemist Combustion.png Deal X Purification to all targets for each Astrium you have, then decreases Astrium by 1.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Alchemist Missile+
DiceBalanced.png Balanced
Alchemist Missile.png
3
Alchemist Missile.png
2
Alchemist Missile.png
2
Alchemist Missile.png
2
Corrupt.png
1
Corrupt.png
1
Alchemist Missile.png Deal X Purification to any target for each Astrium you have, then decreases Astrium by 1.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Aquarian Flux+
DiceBalanced.png Balanced
Aquarian Flux.png
3
Aquarian Flux.png
2
Aquarian Flux.png
2
Aquarian Flux.png
2
Corrupt.png
2
Corrupt.png
1
Aquarian Flux.png Deal X Purification to any target for each time your Orbs moved during this turn.

Corrupt.png Deal X Corruption to any target.

Comet Convergence+
DiceBalanced.png Balanced
Comet Convergence.png
13
Comet Convergence.png
13
Comet Convergence.png
12
Comet Convergence.png
12
Corrupt.png
2
Corrupt.png
2
Comet Convergence.png Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Comet Shower Convergence+
DiceBalanced.png Balanced
Area Comet Shower Convergence.png
7
Area Comet Shower Convergence.png
6
Area Comet Shower Convergence.png
6
Area Comet Shower Convergence.png
5
Corrupt.png
4
Corrupt.png
3
Area Comet Shower Convergence.png Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Deal X Purification to all targets.

Corrupt.png Deal X Corruption to any target.

Goddess Verdict+
DiceBalanced.png Balanced
Goddess Verdict.png
2
Goddess Verdict.png
1
Goddess Verdict.png
1
Goddess Verdict.png
1
Corrupt.png
2
Corrupt.png
1
Goddess Verdict.png Deal X Purification to any target for each Light Shield applied by Devotion Orb.pngDevotion Orb during this turn.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Phased Incantation+
DiceBalanced.png Balanced
Phased Incantation.png
6
Phased Incantation.png
5
Phased Incantation.png
5
Phased Incantation.png
4
Corrupt.png
2
Corrupt.png
2
Phased Incantation.png Action changes depending on active Orb.

Cosmic Orb.pngCosmic Orb: Deal X Purification to all enemies.

Devotion Orb.pngDevotion Orb: Apply X Light Shield to any target.

Karmic Orb.pngKarmic Orb: Deal X Purification to any target.

Knowledge Orb.pngKnowledge Orb: Deal X Corruption to any target. Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Transcendence+
DiceBalanced.png Balanced
Transcendence.png
9
Transcendence.png
9
Transcendence.png
8
Transcendence.png
8
Corrupt.png
3
Corrupt.png
2
Transcendence.png Deal X Purification to any target. Deals X additional Purification for each time your discard was shuffled back into your draw pool during this battle.

Corrupt.png Deal X Corruption to any target.

Cleromancy+
DiceBalanced.png Balanced
Cleromancy.png
5
Cleromancy.png
5
Cleromancy.png
4
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Cleromancy.png Discard up to X dice from your hand. Then draw 1 die for each die discarded.

Corrupt.png Deal X Corruption to any target.

Conjure+
DiceBalanced.png Balanced
Conjure.png
3
Conjure.png
3
Conjure.png
2
Conjure.png
2
Corrupt.png
3
Corrupt.png
2
Conjure.png Cast current active Orb X times.

Corrupt.png Deal X Corruption to any target.

Equivalent Conjuration+
DiceBalanced.png Balanced
Equivalent Conjuration.png
1
Equivalent Conjuration.png
1
Equivalent Conjuration.png
1
Area Corrupt.png
1
Area Corrupt.png
1
Corrupt.png
3
Equivalent Conjuration.png Cast all Orbs X times.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Orbital Renovation+
DiceBalanced.png Balanced
Draw.png
1
Revolution.png
2
Draw.png
1
Revolution.png
1
Revolution.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
2
Draw.png Draw X dice.

Revolution.png Move your Orbs Clockwise X times.

Player Corrupt.png Deal X Corruption to yourself.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Orbital Restoration+
DiceBalanced.png Balanced
Purify.png
3
Revolution.png
2
Purify.png
2
Revolution.png
2
Purify.png
1
Revolution.png
1
Purify.png
1
Revolution.png
1
Corrupt.png
3
Corrupt.png
2
Purify.png Deal X Purification to any target.

Revolution.png Move your Orbs Clockwise X times.

Corrupt.png Deal X Corruption to any target.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Oscillate+
DiceBalanced.png Balanced
Oscillate.png
2
Oscillate.png
2
Oscillate.png
1
Oscillate.png
1
Corrupt.png
3
Corrupt.png
2
Oscillate.png Move your Orbs clockwise then counter-clockwise, X times

Corrupt.png Deal X Corruption to any target.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Precision Exchange+
DiceBalanced.png Balanced
Precision Exchange.png
3
Precision Exchange.png
4
Precision Exchange.png
5
Precision Exchange.png
6
Corrupt.png
3
Corrupt.png
3
Precision Exchange.png Minimum Astrium: X. Choose a die from any target, then rotate that die to a chosen face.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Prediction Convergence+
DiceBalanced.png Balanced
Prediction Convergence.png
1
Prediction Convergence.png
1
Prediction Convergence.png
1
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Prediction Convergence.png Requirement: Knowledge Orb.pngKnowledge Orb must be active to use this action. Discard all dice from your hand. Gain X Astrium for each die discarded. Then draw 1 die for each die discarded.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Refreshing Exchange+
DiceBalanced.png Balanced
Refreshing Exchange.png
4
Refreshing Exchange.png
5
Refreshing Exchange.png
6
Refreshing Exchange.png
7
Corrupt.png
3
Corrupt.png
3
Refreshing Exchange.png Minimum Astrium: X. Refresh your Virtues. Decreases Astrium by 1.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Retrograde+
DiceBalanced.png Balanced
Purify.png
2
Retrograde.png
2
Purify.png
2
Retrograde.png
2
Purify.png
1
Retrograde.png
2
Purify.png
1
Retrograde.png
1
Corrupt.png
3
Corrupt.png
2
Purify.png Deal X Purification to any target.

Retrograde.png Move your Orbs counter-Clockwise X times.

Corrupt.png Deal X Corruption to any target.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Reversal Renovation+
DiceBalanced.png Balanced
Draw.png
1
Retrograde.png
2
Draw.png
1
Retrograde.png
1
Retrograde.png
1
Player Corrupt.png
4
Player Corrupt.png
3
Player Corrupt.png
2
Draw.png Draw X dice.

Revolution.png Move your Orbs Clockwise X times.

Player Corrupt.png Deal X Corruption to yourself.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Revolution+
DiceBalanced.png Balanced
Revolution.png
5
Revolution.png
4
Revolution.png
3
Revolution.png
3
Corrupt.png
2
Corrupt.png
1
Revolution.png Move your Orbs Clockwise X times.

Corrupt.png Deal X Corruption to any target.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Unstable Conjuration+
DiceBalanced.png Balanced
Unstable Conjuration.png
6
Unstable Conjuration.png
5
Unstable Conjuration.png
5
Unstable Conjuration.png
4
Corrupt.png
3
Corrupt.png
3
Unstable Conjuration.png Cast a random Orb X times.

Corrupt.png Deal X Corruption to any target.

Cosmic Expansion++
DiceRisky.png Risky
Cosmic Expansion.png
6
Cosmic Expansion.png
6
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Cosmic Expansion.png Gain X Cosmic Expansion.

Corrupt.png Deal X Corruption to any target.

Cosmic Expansion.png
Cosmic Expansion For X Casts, Cosmic Orb.pngCosmic Orb will deal Purification to all targets.
Deity's Pact++
DiceRisky.png Risky
Deitys Pact.png
8
Deitys Pact.png
9
Deitys Pact.png
10
Deitys Pact.png
11
Player Corrupt.png
6
Player Corrupt.png
6
Deitys Pact.png Devotion Orb.pngDevotion Orb: Gain Incorruptible.

- Other Orbs: deal X Corruption to yourself.

Move your Orbs counter-Clockwise 1 time. Player Corrupt.png Deal X Corruption to yourself.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Fragility Pact++
DiceRisky.png Risky
Fragility Pact.png
2
Fragility Pact.png
1
Fragility Pact.png
1
Fragility Pact.png
1
Fragility Pact.png
1
Fragility Pact.png
1
Fragility Pact.png Karmic Orb.pngKarmic Orb: Apply X Serenity to any target.

- Other Orbs: Gain X Torment.

Serenity.png
Serenity Increases Purification received by X.
Torment.png
Torment Increases Corruption received by X.
Penitence Burst++
DiceRisky.png Risky
Penitence Burst.png
12
Penitence Burst.png
12
Karma.png
2
Karma.png
1
Karma.png
1
Karma.png
1
Penitence Burst.png Gain X Penitence Burst.

Karma.png Gain X Karma.

Penitence Burst.png
Penitence Burst When Karma is triggered, all enemies receive X Purification.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Volatile Reaction++
DiceRisky.png Risky
Volatile Reaction.png
4
Volatile Reaction.png
5
Volatile Reaction.png
6
Volatile Reaction.png
7
Volatile Reaction.png
8
Volatile Reaction.png
9
Volatile Reaction.png Gain 1 Catalyst. Gain X Karma.
Catalyst.png
Catalyst Decreases the amount of Astrium needed to trigger Astrium by X. Astrium trigger can't be lower than 3.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Vow Reinforcement++
DiceRisky.png Risky
Vow Reinforcement.png
2
Vow Reinforcement.png
2
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
3
Player Corrupt.png
2
Vow Reinforcement.png Increase Light Shield applied by Devotion Orb.pngDevotion Orb by X. At the end of your turn, decreases Vow Reinforcement by 1.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Aegis Worship++
DiceRisky.png Risky
Aegis Worship.png
6
Aegis Worship.png
5
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Aegis Worship.png Deal X Purification to all targets for each Light Shield they have. Deal X Purification to a random enemy for each Light Shield that Sentinels have.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Alchemist Combustion++
DiceRisky.png Risky
Alchemist Combustion.png
3
Alchemist Combustion.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Alchemist Combustion.png Deal X Purification to all targets for each Astrium you have, then decreases Astrium by 1.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Comet Convergence++
DiceRisky.png Risky
Comet Convergence.png
25
Comet Convergence.png
25
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Comet Convergence.png Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Comet Shower Convergence++
DiceRisky.png Risky
Area Comet Shower Convergence.png
13
Area Comet Shower Convergence.png
13
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Area Comet Shower Convergence.png Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Deal X Purification to all targets.

Corrupt.png Deal X Corruption to any target.

Conflicted Purging++
DiceRisky.png Risky
Enemy Purify.png
7
Karma.png
1
Enemy Purify.png
6
Karma.png
1
Enemy Purify.png
6
Karma.png
2
Enemy Purify.png
5
Karma.png
2
Enemy Purify.png
5
Karma.png
3
Enemy Purify.png
5
Karma.png
3
Enemy Purify.png Deal X Purification to an enemy.

Karma.png Gain X Karma

Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Goddess Verdict++
DiceRisky.png Risky
Goddess Verdict.png
4
Goddess Verdict.png
3
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Goddess Verdict.png Deal X Purification to any target for each Light Shield applied by Devotion Orb.pngDevotion Orb during this turn.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Supernova Pact++
DiceRisky.png Risky
Supernova Pact.png
25
Supernova Pact.png
23
Supernova Pact.png
21
Supernova Pact.png
19
Supernova Pact.png
17
Supernova Pact.png
15
Supernova Pact.png Cosmic Orb.pngCosmic Orb: Deal X Purification to an enemy.

- Other Orbs: Deal X Corruption to yourself.

Move your Orbs clockwise 1 time.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Astrium Singularity++
DiceRisky.png Risky
Astrium Singularity.png
Astrium Singularity.png
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Astrium Singularity.png Minimum Astrium: 9. Draw dice until your hand is full, then loses all Astrium.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Clamor Pact++
DiceRisky.png Risky
Clamor Pact.png
6
Clamor Pact.png
5
Clamor Pact.png
4
Clamor Pact.png
3
Clamor Pact.png
3
Clamor Pact.png
2
Clamor Pact.png Karmic Orb.pngKarmic Orb: Cast all Orbs X times.

- Other Orbs: Deal X Corruption to all targets.

Conjure++
DiceRisky.png Risky
Conjure.png
6
Conjure.png
6
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Conjure.png Cast current active Orb X times.

Corrupt.png Deal X Corruption to any target.

Equivalent Conjuration++
DiceRisky.png Risky
Equivalent Conjuration.png
2
Equivalent Conjuration.png
2
Area Corrupt.png
2
Area Corrupt.png
1
Corrupt.png
3
Corrupt.png
2
Equivalent Conjuration.png Cast all Orbs X times.

Area Corrupt.png Deal X Corruption to all targets.

Corrupt.png Deal X Corruption to any target.

Exceptional Conjure++
DiceRisky.png Risky
Conjure.png
12
Conjure.png
12
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Conjure.png Cast current active Orb X times.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Unforgeable.png
Unforgeable Can't be forged.
Experimental Pact++
DiceRisky.png Risky
Experimental Pact.png
4
Experimental Pact.png
3
Experimental Pact.png
3
Experimental Pact.png
2
Experimental Pact.png
2
Experimental Pact.png
2
Experimental Pact.png Knowledge Orb.pngKnowledge Orb: Draw X dice.

- Other Orbs: Add X Paralyzed Hex Die into your draw pool.

Move your Orbs clockwise 1 time.

Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Guilt++
DiceRisky.png Risky
Refresh.png
Guilt.png
1
Refresh.png
Guilt.png
1
Refresh.png
Guilt.png
2
Refresh.png
Guilt.png
2
Refresh.png
Guilt.png
3
Refresh.png
Guilt.png
3
Refresh.png Refresh your Virtues.

Guilt.png Gain X Guilt.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Guilt.png
Guilt Decreases the amount of Karma needed to trigger Karma by X. Karma trigger can't be lower than 1.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Infusion Pact++
DiceRisky.png Risky
Infusion Pact.png
2
Infusion Pact.png
3
Infusion Pact.png
3
Infusion Pact.png
4
Infusion Pact.png
4
Infusion Pact.png
5
Infusion Pact.png Knowledge Orb.pngKnowledge Orb: Refresh your Virtues.

- Other Orbs: Deal X Corruption to all enemies.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Melancholic Revelation++
DiceRisky.png Risky
Draw.png
3
Karma.png
8
Draw.png
3
Karma.png
9
Draw.png
2
Karma.png
6
Draw.png
2
Karma.png
7
Draw.png
2
Karma.png
8
Draw.png
2
Karma.png
9
Draw.png Draw X dice.

Karma.png Gain X Karma

Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Oscillate++
DiceRisky.png Risky
Oscillate.png
4
Oscillate.png
4
Corrupt.png
4
Corrupt.png
3
Corrupt.png
3
Corrupt.png
2
Oscillate.png Move your Orbs clockwise then counter-clockwise, X times

Corrupt.png Deal X Corruption to any target.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Painful Recapitulation++
DiceRisky.png Risky
Void Seek.png
Karma.png
4
Void Seek.png
Karma.png
5
Void Seek.png
Karma.png
6
Void Seek.png
Karma.png
7
Void Seek.png
Karma.png
8
Void Seek.png
Karma.png
9
Void Seek.png Choose a die from your discard to draw and roll.

Karma.png Gain X Karma

Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Prediction Convergence++
DiceRisky.png Risky
Prediction Convergence.png
2
Prediction Convergence.png
2
Dissolve Life.png
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Prediction Convergence.png Requirement: Knowledge Orb.pngKnowledge Orb must be active to use this action. Discard all dice from your hand. Gain X Astrium for each die discarded. Then draw 1 die for each die discarded.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Unforgeable.png
Unforgeable Can't be forged.
Sorrowful Calling++
DiceRisky.png Risky
Astral Calling.png
Karma.png
4
Astral Calling.png
Karma.png
5
Astral Calling.png
Karma.png
6
Astral Calling.png
Karma.png
7
Astral Calling.png
Karma.png
8
Astral Calling.png
Karma.png
9
Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Karma.png Gain X Karma

Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Solar Cradle++
DiceRisky.png Risky
Solar Cradle.png
Solar Cradle.png
Solar Cradle.png
Solar Cradle.png
Solar Cradle.png
Solar Cradle.png
Solar Cradle.png Create and roll a new Pseudo Sun++ Die.
Pseudo Sun.png
Pseudo Sun++ Die A die with 5 Pseudo Sun actions and 1 Corruption action.
Pseudo Sun.png
Pseudo Sun Action Create and roll a new Resplendent Sun++ Die. Destroy this die.
Pseudo Sun++
DiceRisky.png Risky
Pseudo Sun.png
Pseudo Sun.png
Pseudo Sun.png
Pseudo Sun.png
Pseudo Sun.png
Corrupt.png
3
Pseudo Sun.png Create and roll a new Resplendent Sun++ Die. Destroy this die.

Corrupt.png Deal X Corruption to any target.

Resplendent Sun.png
Resplendent Sun++ Die A die with 4 Resplendent Sun actions and 2 Corruption actions.
Resplendent Sun.png
Resplendent Sun Action Create and roll a new Massive Sun++ Die. Destroy this die.
Resplendent Sun++
DiceRisky.png Risky
Resplendent Sun.png
Resplendent Sun.png
Resplendent Sun.png
Resplendent Sun.png
Corrupt.png
3
Corrupt.png
3
Resplendent Sun.png Create and roll a new Massive Sun++ Die. Destroy this die.

Corrupt.png Deal X Corruption to any target.

Massive Sun.png
Massive Sun++ Die A die with 3 Massive Sun actions and 3 Corruption actions.
Massive Sun.png
Massive Sun Action Create and roll a new Gargantua Sun++ Die. Destroy this die.
Massive Sun++
DiceRisky.png Risky
Massive Sun.png
Massive Sun.png
Massive Sun.png
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Massive Sun.png Create and roll a new Gargantua Sun++ Die. Destroy this die.

Corrupt.png Deal X Corruption to any target.

Gargantua Sun.png
Gargantua Sun++ Die A die with 2 Gargantua Sun actions and 4 Corruption actions.
Gargantua Sun.png
Gargantua Sun Action Create and roll a new Ultranova++ Die. Destroy this die.
Gargantua Sun++
DiceRisky.png Risky
Gargantua Sun.png
Gargantua Sun.png
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Gargantua Sun.png Create and roll a new Ultranova++ Die. Destroy this die.

Corrupt.png Deal X Corruption to any target.

Ultranova.png
Ultranova++ Die A die with 1 Area Purify 60 action and 5 Corruption actions.
Ultranova++
DiceRisky.png Risky
Area Purify.png
60
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Corrupt.png
3
Area Purify.png Deal X Purification to all targets.

Corrupt.png Deal X Corruption to any target.

Celestial Regret+++
DiceEpic.png Epic
Celestial Regret.png
5
Celestial Regret.png
4
Celestial Regret.png
3
Celestial Regret.png
2
Celestial Regret.png
2
Celestial Regret.png
1
Celestial Regret.png Gain X Celestial Regret.
Celestial Regret.png
Celestial Regret When Karma is triggered, gain X Cosmic Dust.
Cosmic Dust.png
Cosmic Dust Increase Purification dealt by Cosmic Orb.pngCosmic Orb by X. At the end of your turn, decreases Cosmic Dust by 1
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Cosmic Expansion+++
DiceEpic.png Epic
Cosmic Expansion.png
5
Cosmic Expansion.png
4
Cosmic Expansion.png
4
Cosmic Expansion.png
3
Cosmic Expansion.png
3
Cosmic Expansion.png
2
Cosmic Expansion.png Gain X Cosmic Expansion.
Cosmic Expansion.png
Cosmic Expansion For X Casts, Cosmic Orb.pngCosmic Orb will deal Purification to all targets.
Ethereal Convergence+++
DiceEpic.png Epic
Ethereal Convergence.png
Ethereal Convergence.png
Ethereal Convergence.png
Ethereal Convergence.png
Purify.png
3
Purify.png
3
Ethereal Convergence.png Requirement: Karmic Orb.pngKarmic Orb must be active to use this action. Increase Astrium directly to 9.

Purify.png Deal X Purification to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Harvest Inscription+++
DiceEpic.png Epic
Harvest Inscription.png
2
Harvest Inscription.png
2
Harvest Inscription.png
1
Harvest Inscription.png
1
Purify.png
3
Purify.png
3
Harvest Inscription.png Gain X Harvest Inscription.

Purify.png Deal X Purification to any target.

Harvest Inscription.png
Harvest Inscription Whenever Cosmic Orb.pngCosmic Orb becomes active, gain X Astrium.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Penitence Burst+++
DiceEpic.png Epic
Penitence Burst.png
10
Penitence Burst.png
10
Penitence Burst.png
9
Penitence Burst.png
8
Penitence Burst.png
8
Penitence Burst.png
7
Penitence Burst.png Gain X Penitence Burst.
Penitence Burst.png
Penitence Burst When Karma is triggered, all enemies receive X Purification.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Redemption Inscription+++
DiceEpic.png Epic
Redemption Inscription.png
3
Redemption Inscription.png
2
Redemption Inscription.png
2
Redemption Inscription.png
1
Redemption Inscription.png
1
Redemption Inscription.png
1
Redemption Inscription.png Gain X Redemption Inscription
Redemption Inscription.png
Redemption Inscription Whenever Knowledge Orb.pngKnowledge Orb becomes active, Decreases Karma by X.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Aegis Worship+++
DiceEpic.png Epic
Aegis Worship.png
5
Aegis Worship.png
4
Aegis Worship.png
4
Aegis Worship.png
3
Aegis Worship.png
3
Aegis Worship.png
3
Aegis Worship.png Deal X Purification to all targets for each Light Shield they have. Deal X Purification to a random enemy for each Light Shield that Sentinels have.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Alchemist Combustion+++
DiceEpic.png Epic
Alchemist Combustion.png
3
Alchemist Combustion.png
2
Alchemist Combustion.png
2
Alchemist Combustion.png
2
Alchemist Combustion.png
1
Alchemist Combustion.png
1
Alchemist Combustion.png Deal X Purification to all targets for each Astrium you have, then decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Alchemist Missile+++
DiceEpic.png Epic
Alchemist Missile.png
5
Alchemist Missile.png
4
Alchemist Missile.png
3
Alchemist Missile.png
3
Alchemist Missile.png
2
Alchemist Missile.png
2
Alchemist Missile.png Deal X Purification to any target for each Astrium you have, then decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Aquarian Flux+++
DiceEpic.png Epic
Aquarian Flux.png
5
Aquarian Flux.png
4
Aquarian Flux.png
4
Aquarian Flux.png
3
Aquarian Flux.png
3
Aquarian Flux.png
2
Aquarian Flux.png Deal X Purification to any target for each time your Orbs moved during this turn.
Conflicted Purging+++
DiceEpic.png Epic
Enemy Purify.png
12
Karma.png
1
Enemy Purify.png
11
Karma.png
1
Enemy Purify.png
11
Karma.png
2
Enemy Purify.png
10
Karma.png
2
Enemy Purify.png
10
Karma.png
3
Enemy Purify.png
10
Karma.png
3
Enemy Purify.png Deal X Purification to an enemy.

Karma.png Gain X Karma

Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6.
Goddess Verdict+++
DiceEpic.png Epic
Goddess Verdict.png
4
Goddess Verdict.png
3
Goddess Verdict.png
3
Goddess Verdict.png
3
Goddess Verdict.png
2
Goddess Verdict.png
2
Goddess Verdict.png Deal X Purification to any target for each Light Shield applied by Devotion Orb.pngDevotion Orb during this turn.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Phased Incantation+++
DiceEpic.png Epic
Phased Incantation.png
8
Phased Incantation.png
7
Phased Incantation.png
7
Phased Incantation.png
6
Phased Incantation.png
6
Phased Incantation.png
5
Phased Incantation.png Action changes depending on active Orb.

Cosmic Orb.pngCosmic Orb: Deal X Purification to all enemies.

Devotion Orb.pngDevotion Orb: Apply X Light Shield to any target.

Karmic Orb.pngKarmic Orb: Deal X Purification to any target.

Knowledge Orb.pngKnowledge Orb: Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Conjure+++
DiceEpic.png Epic
Conjure.png
6
Conjure.png
6
Conjure.png
5
Conjure.png
5
Conjure.png
4
Conjure.png
4
Conjure.png Cast current active Orb X times.
Equivalent Conjuration+++
DiceEpic.png Epic
Equivalent Conjuration.png
2
Equivalent Conjuration.png
2
Equivalent Conjuration.png
2
Equivalent Conjuration.png
1
Equivalent Conjuration.png
1
Equivalent Conjuration.png
1
Equivalent Conjuration.png Cast all Orbs X times.
Oscillate+++
DiceEpic.png Epic
Oscillate.png
4
Oscillate.png
4
Oscillate.png
3
Oscillate.png
3
Oscillate.png
2
Oscillate.png
2
Oscillate.png Move your Orbs clockwise then counter-clockwise, X times
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Prediction Convergence+++
DiceEpic.png Epic
Prediction Convergence.png
2
Prediction Convergence.png
1
Prediction Convergence.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Prediction Convergence.png Requirement: Knowledge Orb.pngKnowledge Orb must be active to use this action. Discard all dice from your hand. Gain X Astrium for each die discarded. Then draw 1 die for each die discarded.

Purify.png Deal X Purification to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Retrograde+++
DiceEpic.png Epic
Purify.png
3
Retrograde.png
2
Purify.png
3
Retrograde.png
2
Purify.png
3
Retrograde.png
1
Purify.png
2
Retrograde.png
1
Purify.png
2
Retrograde.png
1
Purify.png
2
Retrograde.png
1
Purify.png Deal X Purification to any target.

Retrograde.png Move your Orbs counter-Clockwise X times.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Revolution+++
DiceEpic.png Epic
Revolution.png
8
Revolution.png
8
Revolution.png
7
Revolution.png
7
Revolution.png
6
Revolution.png
6
Revolution.png Move your Orbs Clockwise X times.
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Unstable Conjuration+++
DiceEpic.png Epic
Unstable Conjuration.png
8
Unstable Conjuration.png
8
Unstable Conjuration.png
7
Unstable Conjuration.png
7
Unstable Conjuration.png
6
Unstable Conjuration.png
6
Unstable Conjuration.png Cast a random Orb X times.

Name Type Faces Effect Details
Wound
DiceHex.png Hex
Purge.png
Purify.png
1
Corrupt.png
4
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Purge.png Destroy this die.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Dizzy
DiceHex.png Hex
Purge.png
Purify.png
1
Area Corrupt.png
1
Random Corrupt.png
3
Enemy Corrupt.png
2
Player Corrupt.png
2
Purge.png Destroy this die.

Random Purify.png Deal X Purification to a random target.

Area Corrupt.png Deal X Corruption to all targets.

Random Corrupt.png Deal X Corruption to a random target.

Enemy Corrupt.png Deal X Corruption to an enemy.

Player Corrupt.png Deal X Corruption to yourself.

Confused
DiceHex.png Hex
Purge.png
Area Confuse.png
4
Area Confuse.png
3
Confuse.png
3
Confuse.png
4
Confuse.png
5
Purge.png Destroy this die.

Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Plague
DiceHex.png Hex
Purge.png
Purify.png
1
Plague Hex Die.png
3
Plague Hex Die.png
2
Plague Hex Die.png
1
Plague Hex Die.png
1
Purge.png Destroy this die.

Purify.png Deal X Purification to any target.

Plague Hex Die.png Add X Plague Hex Die into your draw pool.

Plague Hex Die.png
Plague Hex Die A die that adds more Plague Hex Die into your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Madness
DiceHex.png Hex
Purge.png
Purify.png
1
Madness Surge.png
1
Madness Surge.png
1
Madness Surge.png
1
Madness Surge.png
1
Purge.png Destroy this die.

Purify.png Deal X Purification to any target.

Madness Surge.png Deal 1 Corruption to a random target X times, where X is the amount of Hex Die you have in your dice pool.

Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Paralyzed
DiceHex.png Hex
Purge.png
Purify.png
1
Paralyzed.png
2
Paralyzed.png
1
Paralyzed.png
1
Paralyzed.png
1
Purge.png Destroy this die.

Purify.png Deal X Purification to any target.

Paralyzed.png Gain X Paralyzed.

Paralyzed.png
Paralyzed Draw X fewer dice next turn.
Decayed
DiceHex.png Hex
Purify.png
3
Decay.png
1
Enemy Ruin.png
2
Ruin.png
3
Ruin.png
2
Ruin.png
2
Purify.png Deal X Purification to any target.

Decay.png Apply X Decay to any enemy.

Enemy Ruin.png Apply X Ruin to an enemy.

Ruin.png Apply X Ruin to any target.

Decay.png
Decay At the start of its turn, increases its Over Corruption by X.
Ruin.png
Ruin Creatures with Ruin receive X Corruption at the start of their turn, then decrease Ruin by 1.