Austra

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Austra icon.png
Austra
the Will of Winds
Austra full.png
Austra portrait.png
Complexity 4
Lore
Profession Explorer
Astrarium Apian LampAustra Astrarium.png
Planet Apis
Self-proclamed the best explorer of the star system, Austra uses her flying expertise to travel to remote locations while searching for lost relics.
On one of her expeditions, she stumbled upon her most prized find, the Apian's Astarium.
Sagacious and intimately connected with the skies, she personifies chaos and unpredictability, making her an expert in controlling randomness and dealing with surprises.

Austra is one of the six Oracles of Astrea: Six-Sided Oracles.

Virtues

  • Thunderstorm (Starting): Deal 1 Purification to a random target 6 times.
    • Winged Pinwheel replaces this with the Wind Skitter 10 action.
      • Wind Skitter: Discard 1 die from your hand. If you do, if you have less than 75 Favorable Winds, gain 10 Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
  • Reroll (1 Corruption): Reroll up to 2 dice from any target.
    • Guiding Chime replaces this with the Wind Glide 1 action.
      • Wind Glide: Draw 1 WChaotic++ Die.
  • Confuse (3 Corruption): 50% chance of dealing 3 Purification or 50% chance of dealing 3 Corruption to any target. Not affected by Doom nor Empower.
  • Enemy Purify (4 Corruption): Deal 4 Purification to an enemy.
  • Lightning (6 Corruption): Deal 1 Purification to any target 4 times.
    • Nimbus Kite replaces this with the Thunderstorm 8 action.
      • Thunderstorm: Deal 1 Purification to a random target 8 times.




Dice List

Name Type Faces Effect Details
Minor Aimless DiceStarter.png Starter
Random Purify.png
4
Random Purify.png
4
Random Purify.png
3
Random Purify.png
3
Random Purify.png
2
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Random Corrupt.png Deal X Corruption to a random target.

Minor Purify DiceStarter.png Starter
Purify.png
3
Purify.png
2
Purify.png
2
Purify.png
1
Purify.png
1
Corrupt.png
3
Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Minor Shield DiceStarter.png Starter
Light Shield.png
2
Purify.png
2
Light Shield.png
1
Purify.png
1
Light Shield.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Corrupt.png
3
Light Shield.png Apply X Light Shield to any target.

Purify.png Deal X Purification to any target.

Corrupt.png Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Aerial Needle DiceSafe.png Safe
Aerial Needle.png
1
Draw.png
1
Aerial Needle.png
1
Draw.png
1
Random Purify.png
1
Aerial Needle.png
2
Random Purify.png
1
Aerial Needle.png
2
Purify.png
1
Aerial Needle.png
1
Purify.png
1
Aerial Needle.png
1
Aerial Needle.png Gain X Aerial Needle.

Draw.png Draw X dice.

Random Purify.png Deal X Purification to a random target.

Purify.png Deal X Purification to any target.

Aerial Needle.png
Aerial Needle Increases Random Purify and Random Confuse actions value by X.
Random Purify.png
Random Purify Action Deal X Purification to a random target.
Brilliance DiceSafe.png Safe
Brilliance.png
5
Draw.png
1
Brilliance.png
5
Draw.png
1
Brilliance.png
5
Draw.png
1
Purify.png
1
Brilliance.png
5
Unforgeable Purify.png
1
Brilliance.png
5
Unforgeable Purify.png
1
Brilliance.png
5
Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Unforgeable Purify.png Deal X Purification to any target. Unforgeable.

Unforgeable.png
Unforgeable Can't be forged.


Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Charging Antennas DiceSafe.png Safe

(Chapter 2&3)

Charging Antennas.png
2
Charging Antennas.png
2
Charging Antennas.png
2
Charging Antennas.png
1
Charging Antennas.png
1
Charging Antennas.png
1
Charging Antennas.png Gain X Charging Antennas.
Charging Antennas.png
Charging Antennas Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Meteor Rain.png
Meteor Rain Action Deal 1 Corruption to a random target X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Critical DiceSafe.png Safe
Purify.png
1
Critical.png
5
Purify.png
1
Critical.png
5
Purify.png
1
Critical.png
4
Critical.png
4
Critical.png
4
Critical.png
4
Purify.png Deal X Purification to any target.

Critical.png Gain X Critical.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dancing Wings DiceSafe.png Safe

(Chapter 2&3)

Player Dancing Wings.png
5
Player Dancing Wings.png
5
Player Dancing Wings.png
4
Player Dancing Wings.png
4
Player Dancing Wings.png
3
Player Dancing Wings.png
3
Player Dancing Wings.png Gain X Dancing Wings.
Player Dancing Wings.png
Dancing Wings Whenever you Dodge Corruption, gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dodge DiceSafe.png Safe
Dodge.png
5
Draw.png
1
Dodge.png
5
Draw.png
1
Dodge.png
5
Purify.png
1
Dodge.png
5
Purify.png
1
Dodge.png
5
Purify.png
1
Dodge.png
5
Purify.png
1
Dodge.png Apply X Dodge to any target.

Draw.png Draw X dice.

Purify.png Deal X Purification to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Doubt Dispeller DiceSafe.png Safe
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Purify.png
1
Purify.png
1
Purify.png
1
Doubt Dispeller.png If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.

Purify.png Deal X Purification to any target.

Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Electrostatic Field DiceSafe.png Safe
Electrostatic Field.png
2
Electrostatic Field.png
2
Electrostatic Field.png
1
Electrostatic Field.png
1
Electrostatic Field.png
1
Electrostatic Field.png
1
Electrostatic Field.png Apply X Electrostatic Field to any target.
Electrostatic Field.png
Electrostatic Field Purification and Corruption coming from a Random Purify, Random Corrupt, Random Confuse, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
Favorable Winds DiceSafe.png Safe
Draw.png
1
Favorable Winds.png
2
Draw.png
1
Favorable Winds.png
2
Purify.png
1
Favorable Winds.png
2
Purify.png
1
Favorable Winds.png
2
Purify.png
1
Favorable Winds.png
2
Purify.png
1
Favorable Winds.png
2
Draw.png Draw X dice.

Favorable Winds.png Gain X Favorable Winds

Purify.png Deal X Purification to any target.

Favorable Winds.png
Favorable Winds Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Hornet Dust DiceSafe.png Safe
Hornet Dust.png
2
Hornet Dust.png
2
Hornet Dust.png
1
Hornet Dust.png
1
Purify.png
1
Purify.png
1
Hornet Dust.png Apply X Hornet Dust to an enemy.

Purify.png Deal X Purification to any target.

Hornet Dust.png
Hornet Dust Increases Purification received from you by X until you deal Purification to another target.
Messy Purification DiceSafe.png Safe
Purify.png
5
Superpositioned.png
2
Purify.png
4
Superpositioned.png
2
Purify.png
3
Superpositioned.png
2
Purify.png
3
Superpositioned.png
2
Purify.png
1
Purify.png
1
Purify.png Deal X Purification to any target.

Superpositioned.png Gain X Superpositioned.

Superpositioned.png
Superpositioned Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Resonant Buzz DiceSafe.png Safe
Random Purify.png
2
Resonant Buzz.png
1
Random Purify.png
2
Resonant Buzz.png
1
Resonant Buzz.png
2
Resonant Buzz.png
2
Resonant Buzz.png
2
Resonant Buzz.png
2
Random Purify.png Deal X Purification to a random target.

Resonant Buzz.png Gain X Resonant Buzz.

Resonant Buzz.png
Resonant Buzz On the next X Purifications received by you coming from a random Purify or Random Confuse actions, all enemies receive 1 Purification for each Purification received by you.
Turbulent Healing DiceSafe.png Safe
Purify.png
5
Dazed.png
2
Purify.png
4
Dazed.png
2
Purify.png
3
Dazed.png
2
Purify.png
3
Dazed.png
2
Random Purify.png
3
Random Purify.png
3
Purify.png Deal X Purification to any target.

Dazed.png Gain X Dazed.

Random Purify.png Deal X Purification to a random target.

Dazed.png
Dazed Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
Aimless DiceSafe.png Safe
Random Purify.png
6
Random Purify.png
5
Random Purify.png
4
Random Purify.png
4
Random Purify.png
3
Random Purify.png
3
Random Purify.png Deal X Purification to a random target.
Apian Skyfall DiceSafe.png Safe
Apian Skyfall.png
2
Apian Skyfall.png
2
Apian Skyfall.png
1
Apian Skyfall.png
1
Apian Skyfall.png
1
Apian Skyfall.png
1
Apian Skyfall.png Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
Confuse DiceSafe.png Safe
Confuse.png
6
Confuse.png
5
Confuse.png
4
Confuse.png
4
Confuse.png
3
Confuse.png
3
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Frenzied Blow DiceSafe.png Safe
Random Purify.png
3
Draw.png
1
Random Purify.png
2
Draw.png
1
Random Purify.png
3
Random Purify.png
3
Random Purify.png
2
Random Purify.png
2
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Lightning DiceSafe.png Safe
Lightning.png
2
Lightning.png
2
Lightning.png
2
Purify.png
1
Purify.png
1
Purify.png
1
Lightning.png Deal 1 Purification to any target X times.

Purify.png Deal X Purification to any target.

Rising Gust DiceSafe.png Safe
Rising Gust.png
2
Draw.png
1
Rising Gust.png
2
Draw.png
1
Rising Gust.png
3
Rising Gust.png
3
Rising Gust.png
2
Rising Gust.png
2
Rising Gust.png Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.

Draw.png Draw X dice.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Thunderstorm DiceSafe.png Safe
Thunderstorm.png
4
Thunderstorm.png
3
Thunderstorm.png
3
Thunderstorm.png
2
Thunderstorm.png
2
Thunderstorm.png
2
Thunderstorm.png Deal 1 Purification to a random target X times.
Dazzling Light DiceSafe.png Safe

(Chapter 2&3)

Dazzling Light.png
2
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png
1
Dazzling Light.png Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Wind Glide DiceSafe.png Safe
Wind Glide.png
3
Wind Glide.png
3
Wind Glide.png
2
Wind Glide.png
2
Wind Glide.png
2
Wind Glide.png
2
Wind Glide.png Draw X Chaotic++ Die.

Purify.png Deal X Purification to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Wind Skitter DiceSafe.png Safe
Wind Skitter.png
3
Wind Skitter.png
3
Wind Skitter.png
2
Wind Skitter.png
2
Wind Skitter.png
2
Wind Skitter.png
2
Wind Skitter.png Discard 1 die from your hand. If you do gain X Favorable Winds.
Favorable Winds.png
Favorable Winds Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Aerial Needle+ DiceBalanced.png Balanced
Random Purify.png
3
Aerial Needle.png
3
Random Purify.png
2
Aerial Needle.png
3
Aerial Needle.png
2
Aerial Needle.png
2
Random Corrupt.png
3
Random Corrupt.png
2
Random Purify.png Deal X Purification to a random target.

Aerial Needle.png Gain X Aerial Needle.

Random Corrupt.png Deal X Corruption to a random target.

Aerial Needle.png
Aerial Needle Increases Random Purify and Random Confuse actions value by X.
Brilliance+ DiceBalanced.png Balanced
Brilliance.png
10
Draw.png
1
Brilliance.png
10
Draw.png
1
Brilliance.png
9
Brilliance.png
9
Confuse.png
4
Confuse.png
3
Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.

Draw.png Draw X dice.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Charging Antennas+ DiceBalanced.png Balanced

(Chapter 2&3)

Charging Antennas.png
4
Charging Antennas.png
3
Charging Antennas.png
3
Meteor Rain.png
5
Meteor Rain.png
4
Meteor Rain.png
3
Charging Antennas.png Gain X Charging Antennas.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Charging Antennas.png
Charging Antennas Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Meteor Rain.png
Meteor Rain Action Deal 1 Corruption to a random target X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Critical+ DiceBalanced.png Balanced
Critical.png
8
Critical.png
8
Critical.png
7
Critical.png
7
Corrupt.png
2
Corrupt.png
1
Critical.png Gain X Critical.

Corrupt.png Deal X Corruption to any target.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dancing Wings+ DiceBalanced.png Balanced

(Chapter 2&3)

Player Dancing Wings.png
8
Player Dancing Wings.png
7
Player Dancing Wings.png
6
Corrupt.png
2
Corrupt.png
2
Corrupt.png
2
Player Dancing Wings.png Gain X Dancing Wings.

Corrupt.png Deal X Corruption to any target.

Player Dancing Wings.png
Dancing Wings Whenever you Dodge Corruption, gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dodge+ DiceBalanced.png Balanced
Dodge.png
10
Dodge.png
10
Dodge.png
9
Dodge.png
9
Corrupt.png
2
Corrupt.png
1
Dodge.png Apply X Dodge to any target.

Corrupt.png Deal X Corruption to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Doubt Dispeller+ DiceBalanced.png Balanced
Doubt Dispeller.png
2
Doubt Dispeller.png
2
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Area Confuse.png
3
Area Confuse.png
2
Doubt Dispeller.png If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.

Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Electrostatic Field+ DiceBalanced.png Balanced
Electrostatic Field.png
3
Electrostatic Field.png
2
Electrostatic Field.png
2
Electrostatic Field.png
2
Random Corrupt.png
4
Random Corrupt.png
3
Electrostatic Field.png Apply X Electrostatic Field to any target.

Random Corrupt.png Deal X Corruption to a random target.

Electrostatic Field.png
Electrostatic Field Purification and Corruption coming from a Random Purify, Random Corrupt, Random Confuse, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
Favorable Winds+ DiceBalanced.png Balanced
Favorable Winds.png
4
Favorable Winds.png
3
Favorable Winds.png
3
Favorable Winds.png
3
Corrupt.png
2
Corrupt.png
1
Favorable Winds.png Gain X Favorable Winds

Corrupt.png Deal X Corruption to any target.

Favorable Winds.png
Favorable Winds Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Glimmering Breeze+ DiceBalanced.png Balanced
Glimmering Breeze.png
2
Glimmering Breeze.png
1
Glimmering Breeze.png
1
Glimmering Breeze.png
1
Area Corrupt.png
2
Area Corrupt.png
1
Glimmering Breeze.png Gain X Critical Multiplier. At the end of the enemies turn, decrease Critical Multiplier by X.

Area Corrupt.png Deal X Corruption to all targets.

Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Hornet Dust+ DiceBalanced.png Balanced
Hornet Dust.png
3
Hornet Dust.png
3
Hornet Dust.png
2
Random Corrupt.png
3
Random Corrupt.png
2
Random Corrupt.png
1
Hornet Dust.png Apply X Hornet Dust to an enemy.

Random Corrupt.png Deal X Corruption to a random target.

Hornet Dust.png
Hornet Dust Increases Purification received from you by X until you deal Purification to another target.
Iridescent Light+ DiceBalanced.png Balanced
Iridescent Light.png
1
Iridescent Light.png
1
Iridescent Light.png
1
Purify.png
1
Confuse.png
4
Confuse.png
3
Iridescent Light.png Gain X Iredescent Light.

Purify.png Deal X Purification to any target.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Iridescent Light.png
Iridescent Light Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Messy Purification+ DiceBalanced.png Balanced
Purify.png
9
Superpositioned.png
4
Purify.png
8
Superpositioned.png
4
Purify.png
7
Superpositioned.png
3
Purify.png
6
Superpositioned.png
2
Confuse.png
1
Confuse.png
1
Purify.png Deal X Purification to any target.

Superpositioned.png Gain X Superpositioned.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Superpositioned.png
Superpositioned Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Reckless Cunning+ DiceBalanced.png Balanced
Critical.png
10
Confuse Hex Die.png
1
Critical.png
10
Confuse Hex Die.png
1
Critical.png
10
Confuse Hex Die.png
2
Critical.png
10
Confuse Hex Die.png
2
Critical.png
10
Confuse Hex Die.png
3
Critical.png
10
Confuse Hex Die.png
3
Critical.png Gain X Critical.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Resonant Buzz+ DiceBalanced.png Balanced
Random Purify.png
4
Resonant Buzz.png
4
Random Purify.png
3
Resonant Buzz.png
3
Resonant Buzz.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Random Purify.png Deal X Purification to a random target.

Resonant Buzz.png Gain X Resonant Buzz.

Corrupt.png Deal X Corruption to any target.

Resonant Buzz.png
Resonant Buzz On the next X Purifications received by you coming from a random Purify or Random Confuse actions, all enemies receive 1 Purification for each Purification received by you.
Sky Piercer+ DiceBalanced.png Balanced
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png
1
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png
2
Sky Piercer.png Gain X Sky Piercer.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Sky Piercer.png
Sky Piercer Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
Doom.png
Doom Increases dice Corruption value by X.
Thundering Riposte+ DiceBalanced.png Balanced

(Chapter 2&3)

Thundering Riposte.png
2
Thundering Riposte.png
1
Thundering Riposte.png
1
Corrupt.png
2
Corrupt.png
2
Corrupt.png
2
Thundering Riposte.png Gain X Thundering Riposte.

Corrupt.png Deal X Corruption to any target.

Thundering Riposte.png
Thundering Riposte Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Troubled Flight+ DiceBalanced.png Balanced
Dodge.png
10
Confuse Hex Die.png
1
Dodge.png
10
Confuse Hex Die.png
1
Dodge.png
10
Confuse Hex Die.png
2
Dodge.png
10
Confuse Hex Die.png
2
Dodge.png
10
Confuse Hex Die.png
3
Dodge.png
10
Confuse Hex Die.png
3
Dodge.png Gain X Dodge.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Turbulent Healing+ DiceBalanced.png Balanced
Purify.png
9
Dazed.png
4
Purify.png
8
Dazed.png
4
Purify.png
7
Dazed.png
3
Purify.png
6
Dazed.png
2
Random Corrupt.png
2
Random Corrupt.png
1
Purify.png Deal X Purification to any target.

Dazed.png Gain X Dazed.

Random Corrupt.png Deal X Corruption to a random target.

Dazed.png
Dazed Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
Aimless+ DiceBalanced.png Balanced
Random Purify.png
9
Random Purify.png
8
Random Purify.png
7
Random Purify.png
6
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Random Corrupt.png Deal X Corruption to a random target.

Apian Skyfall+ DiceBalanced.png Balanced
Apian Skyfall.png
3
Apian Skyfall.png
3
Apian Skyfall.png
2
Apian Skyfall.png
2
Meteor Rain.png
4
Meteor Rain.png
3
Apian Skyfall.png Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Crumbling Skies+ DiceBalanced.png Balanced
Crumbling Skies.png
2
Crumbling Skies.png
2
Crumbling Skies.png
2
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Crumbling Skies.png Deal 1 Purification to all targets X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Frenzied Blow+ DiceBalanced.png Balanced
Random Purify.png
5
Draw.png
1
Random Purify.png
4
Draw.png
1
Random Purify.png
4
Random Purify.png
3
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Random Corrupt.png Deal X Corruption to a random target.

Lightning+ DiceBalanced.png Balanced
Lightning.png
3
Lightning.png
3
Lightning.png
2
Lightning.png
2
Meteor Rain.png
4
Meteor Rain.png
3
Lightning.png Deal 1 Purification to any target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Lightning Sting+ DiceBalanced.png Balanced
Lightning Sting.png
5
Lightning Sting.png
4
Lightning Sting.png
4
Lightning Sting.png
3
Lightning Sting.png
3
Lightning Sting.png
3
Lightning Sting.png Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Rising Gust+ DiceBalanced.png Balanced
Rising Gust.png
5
Rising Gust.png
4
Rising Gust.png
4
Rising Gust.png
3
Corrupt.png
2
Corrupt.png
1
Rising Gust.png Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.

Corrupt.png Deal X Corruption to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Thunderstorm+ DiceBalanced.png Balanced
Thunderstorm.png
6
Thunderstorm.png
6
Thunderstorm.png
5
Thunderstorm.png
5
Meteor Rain.png
3
Meteor Rain.png
2
Thunderstorm.png Deal 1 Purification to a random target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Unstable Clouds+ DiceBalanced.png Balanced
Random Purify.png
12
Random Corrupt.png
3
Random Purify.png
11
Random Corrupt.png
3
Random Purify.png
10
Random Corrupt.png
3
Random Purify.png
9
Random Corrupt.png
3
Random Purify.png
8
Random Corrupt.png
3
Random Purify.png
8
Random Corrupt.png
3
Random Purify.png Deal X Purification to a random target.

Random Corrupt.png Deal X Corruption to a random target.

Clarity Whirlwind+ DiceBalanced.png Balanced
Clarity Whirlwind.png
4
Clarity Whirlwind.png
3
Clarity Whirlwind.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Clarity Whirlwind.png Deal X Purification to any target. Deal X Purification to all enemies for each Random Purify action in your hand. Change all dice from your hand with Random Purify action into Area Enemy Purify action until the end of enemies turn. Change all dice from your hand with Purify action into Random Purify action until the end of enemies turn.

Corrupt.png Deal X Corruption to any target.

Dangerous Excavation+ DiceBalanced.png Balanced
Confuse.png
3
Void Seek.png
Confuse.png
4
Void Seek.png
Confuse.png
5
Void Seek.png
Confuse.png
6
Void Seek.png
Unforgeable Confuse.png
3
Confuse.png
3
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Void Seek.png Choose a die from your discard to draw and roll.

Unforgeable Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Dazzling Light+ DiceBalanced.png Balanced

(Chapter 2&3)

Dazzling Light.png
3
Dazzling Light.png
2
Dazzling Light.png
2
Dazzling Light.png
2
Confuse.png
5
Confuse.png
4
Dazzling Light.png Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Forge Thunderstorm+ DiceBalanced.png Balanced
Forge Thunderstorm.png
6
Forge Thunderstorm.png
5
Forge Thunderstorm.png
4
Meteor Rain.png
3
Meteor Rain.png
3
Meteor Rain.png
2
Forge Thunderstorm.png Change a die from your hand into Thunderstorm X action for the rest of the run.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Thunderstorm.png
Thunderstorm Action Deal 1 Purification to a random target X times.
Doom.png
Doom Increases dice Corruption value by X.
Hazardous Expedition+ DiceBalanced.png Balanced
Confuse.png
3
Astral Calling.png
Confuse.png
4
Astral Calling.png
Confuse.png
5
Astral Calling.png
Confuse.png
6
Astral Calling.png
Confuse.png
3
Confuse.png
3
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.

Astral Calling.png Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Invoke Gale+ DiceBalanced.png Balanced
Invoke Gale.png
3
Invoke Gale.png
2
Invoke Gale.png
2
Invoke Gale.png
1
Corrupt.png
2
Corrupt.png
1
Invoke Gale.png Create and roll X new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.

Corrupt.png Deal X Corruption to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Wind Skitter+ DiceBalanced.png Balanced
Wind Skitter.png
5
Wind Skitter.png
4
Wind Skitter.png
4
Wind Skitter.png
3
Corrupt.png
1
Corrupt.png
1
Wind Skitter.png Discard 1 die from your hand. If you do gain X Favorable Winds.

Corrupt.png Deal X Corruption to any target.

Favorable Winds.png
Favorable Winds Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Aerial Needle++ DiceRisky.png Risky
Random Purify.png
4
Aerial Needle.png
6
Random Purify.png
4
Aerial Needle.png
6
Random Corrupt.png
2
Random Corrupt.png
2
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Aerial Needle.png Gain X Aerial Needle.

Random Corrupt.png Deal X Corruption to a random target.

Aerial Needle.png
Aerial Needle Increases Random Purify and Random Confuse actions value by X.
Brilliance++ DiceRisky.png Risky
Brilliance.png
20
Brilliance.png
20
Confuse.png
4
Confuse.png
3
Confuse.png
2
Confuse.png
1
Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.

Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Critical++ DiceRisky.png Risky
Critical.png
15
Critical.png
15
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Critical.png Gain X Critical.

Corrupt.png Deal X Corruption to any target.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Critical Multiplier++ DiceRisky.png Risky
Critical Multiplier.png
1
Critical Multiplier.png
1
Dissolve Life.png
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Critical Multiplier.png Gain X Critical Multiplier.

Dissolve Life.png Lose a Heart. Unforgeable.

Corrupt.png Deal X Corruption to any target.

Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Unforgeable.png
Unforgeable Can't be forged.
Dodge++ DiceRisky.png Risky
Dodge.png
20
Dodge.png
20
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Dodge.png Apply X Dodge to any target.

Corrupt.png Deal X Corruption to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Eolic Divination++ DiceRisky.png Risky
Eolic Divination.png
2
Eolic Divination.png
1
Area Corrupt.png
3
Area Corrupt.png
2
Player Corrupt.png
5
Player Corrupt.png
4
Eolic Divination.png Gain X Eolic Divination.

Area Corrupt.png Deal X Corruption to all targets.

Player Corrupt.png Deal X Corruption to yourself.

Eolic Divination.png
Eolic Divination Next X Purifications dealt by you will have a 100% chance of triggering Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Favorable Winds++ DiceRisky.png Risky
Favorable Winds.png
7
Favorable Winds.png
6
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Corrupt.png
1
Favorable Winds.png Gain X Favorable Winds

Corrupt.png Deal X Corruption to any target.

Favorable Winds.png
Favorable Winds Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Fierce Squall++ DiceRisky.png Risky
Fierce Squall.png
50
Fierce Squall.png
50
Fierce Squall.png
40
Fierce Squall.png
40
Fierce Squall.png
30
Fierce Squall.png
30
Fierce Squall.png Gain X Critical. Corruption has the same chance of triggering a Critical as Purification.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Hurricane++ DiceRisky.png Risky
Hurricane.png
Hurricane.png
Hurricane.png
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Hurricane.png You will have a 100% chance of triggering Critical and will receive double Corruption next turn. If you trigger Dodge during your next turn, draw 1 die.

Corrupt.png Deal X Corruption to any target.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Iridescent Light++ DiceRisky.png Risky
Iridescent Light.png
2
Iridescent Light.png
2
Iridescent Light.png
2
Iridescent Light.png
1
Area Confuse.png
4
Area Confuse.png
3
Iridescent Light.png Gain X Iredescent Light.

Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Iridescent Light.png
Iridescent Light Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Living Zephyr++ DiceRisky.png Risky
Area Dodge.png
12
Area Dodge.png
12
Corrupt.png
3
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Area Dodge.png Apply X Dodge to all targets.

Corrupt.png Deal X Corruption to any target.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Sky Piercer++ DiceRisky.png Risky
Sky Piercer.png
2
Sky Piercer.png
2
Meteor Rain.png
4
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png
3
Sky Piercer.png Gain X Sky Piercer.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Sky Piercer.png
Sky Piercer Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
Doom.png
Doom Increases dice Corruption value by X.
Smoke Bomb++ DiceRisky.png Risky
Smoke Bomb.png
Smoke Bomb.png
Smoke Bomb.png
Smoke Bomb.png
Corrupt.png
1
Corrupt.png
1
Smoke Bomb.png Apply Smoke Bomb to any target.

Corrupt.png Deal X Corruption to any target.

Smoke Bomb.png
Smoke Bomb 75% chance of Dodging Corruption for X turns. Receives double Corruption for X turns. Triggering Smoke Bomb doesn't decrease Dodge.
Thundering Riposte++ DiceRisky.png Risky

(Chapter 2&3)

Thundering Riposte.png
3
Thundering Riposte.png
3
Corrupt.png
3
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Thundering Riposte.png Gain X Thundering Riposte.

Corrupt.png Deal X Corruption to any target.

Thundering Riposte.png
Thundering Riposte Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Aimless++ DiceRisky.png Risky
Random Purify.png
18
Random Purify.png
18
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Random Corrupt.png Deal X Corruption to a random target.

ALL IN!!!++ DiceRisky.png Risky
Confuse.png
35
Confuse.png
33
Confuse.png
31
Confuse.png
29
Confuse.png
27
Confuse.png
25
Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Crumbling Skies++ DiceRisky.png Risky
Crumbling Skies.png
4
Crumbling Skies.png
3
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Meteor Rain.png
2
Crumbling Skies.png Deal 1 Purification to all targets X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Frenzied Blow++ DiceRisky.png Risky
Random Purify.png
10
Draw.png
1
Random Purify.png
10
Draw.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Corrupt.png
1
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Random Corrupt.png Deal X Corruption to a random target.

Lightning++ DiceRisky.png Risky
Lightning.png
7
Lightning.png
7
Meteor Rain.png
3
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Lightning.png Deal 1 Purification to any target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Thunderstorm++ DiceRisky.png Risky
Thunderstorm.png
12
Thunderstorm.png
12
Meteor Rain.png
3
Meteor Rain.png
3
Meteor Rain.png
2
Meteor Rain.png
2
Thunderstorm.png Deal 1 Purification to a random target X times.

Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Doom.png
Doom Increases dice Corruption value by X.
Chaotic++ DiceRisky.png Risky
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png
Chaotic.png This die becomes a random die every time it is drawn, with a 25% chance of becoming an Epic Die. It can become any die that is available to you as a reward.
Cursed Discovery++ DiceRisky.png Risky
Area Confuse.png
2
Refresh.png
Area Confuse.png
2
Refresh.png
Area Confuse.png
3
Refresh.png
Area Confuse.png
3
Refresh.png
Area Confuse.png
2
Area Confuse.png
2
Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Refresh.png Refresh your Virtues.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Defective Searchlight++ DiceRisky.png Risky
Area Confuse.png
5
Draw.png
3
Area Confuse.png
3
Draw.png
2
Area Confuse.png
4
Draw.png
2
Area Confuse.png
5
Draw.png
2
Unforgeable Confuse.png
5
Area Confuse.png
3
Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Draw.png Draw X dice.

Unforgeable Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Inspiring Comets++ DiceRisky.png Risky
Meteor Rain.png
6
Draw.png
2
Meteor Rain.png
5
Draw.png
2
Meteor Rain.png
6
Draw.png
1
Meteor Rain.png
5
Draw.png
1
Unforgeable Meteor Rain.png
5
Meteor Rain.png
5
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Draw.png Draw X dice.

Unforgeable Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.

Doom.png
Doom Increases dice Corruption value by X.
Unforgeable.png
Unforgeable Can't be forged.
Renewal Comets++ DiceRisky.png Risky
Meteor Rain.png
4
Refresh.png
Meteor Rain.png
5
Refresh.png
Meteor Rain.png
6
Refresh.png
Meteor Rain.png
7
Refresh.png
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Refresh.png Refresh your Virtues.

Doom.png
Doom Increases dice Corruption value by X.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Serenity Comets++ DiceRisky.png Risky
Meteor Rain.png
5
Random Enemy Serenity.png
1
Meteor Rain.png
6
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png
4
Meteor Rain.png
3
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Random Enemy Serenity.png Apply X Serenity to a random enemy.

Doom.png
Doom Increases dice Corruption value by X.
Serenity.png
Serenity Increases Purification received by X.
Wind Glide++ DiceRisky.png Risky
Wind Glide.png
6
Wind Glide.png
5
Corrupt.png
2
Corrupt.png
2
Corrupt.png
1
Corrupt.png
1
Wind Glide.png Draw X Chaotic++ Die.

Corrupt.png Deal X Corruption to any target.

Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Aerial Needle+++ DiceEpic.png Epic
Random Purify.png
4
Aerial Needle.png
5
Random Purify.png
3
Aerial Needle.png
5
Aerial Needle.png
4
Aerial Needle.png
4
Aerial Needle.png
3
Aerial Needle.png
3
Random Purify.png Deal X Purification to a random target.

Aerial Needle.png Gain X Aerial Needle.

Aerial Needle.png
Aerial Needle Increases Random Purify and Randon Confuse actions value by X.
Brilliance+++ DiceEpic.png Epic
Brilliance.png
15
Draw.png
1
Brilliance.png
14
Draw.png
1
Brilliance.png
13
Draw.png
1
Brilliance.png
12
Draw.png
1
Brilliance.png
11
Draw.png
1
Brilliance.png
10
Draw.png
1
Brilliance.png If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.

Draw.png Draw X dice.

Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Critical+++ DiceEpic.png Epic
Critical.png
12
Critical.png
12
Critical.png
10
Critical.png
10
Critical.png
10
Critical.png
8
Critical.png Gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Critical Multiplier+++ DiceEpic.png Epic
Critical Multiplier.png
1
Critical Multiplier.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Purify.png
3
Critical Multiplier.png Gain X Critical Multiplier.

Purify.png Deal X Purification to any target.

Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Dodge+++ DiceEpic.png Epic
Dodge.png
15
Dodge.png
15
Corrupt.png
14
Corrupt.png
14
Corrupt.png
13
Corrupt.png
13
Dodge.png Apply X Dodge to any target.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Doubt Dispeller+++ DiceEpic.png Epic
Doubt Dispeller.png
3
Doubt Dispeller.png
2
Doubt Dispeller.png
2
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Doubt Dispeller.png
1
Doubt Dispeller.png If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Eolic Divination+++ DiceEpic.png Epic
Eolic Divination.png
2
Eolic Divination.png
1
Eolic Divination.png
1
Purify.png
3
Purify.png
3
Purify.png
3
Eolic Divination.png Gain X Eolic Divination.

Purify.png Deal X Purification to any target.

Eolic Divination.png
Eolic Divination Next X Purifications dealt by you will have a 100% chance of triggering Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Favorable Winds+++ DiceEpic.png Epic
Favorable Winds.png
6
Favorable Winds.png
5
Favorable Winds.png
5
Favorable Winds.png
4
Favorable Winds.png
4
Favorable Winds.png
4
Favorable Winds.png Gain X Favorable Winds
Favorable Winds.png
Favorable Winds Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Hornet Dust+++ DiceEpic.png Epic
Hornet Dust.png
4
Hornet Dust.png
3
Hornet Dust.png
3
Hornet Dust.png
2
Hornet Dust.png
2
Hornet Dust.png
1
Hornet Dust.png Apply X Hornet Dust to an enemy.
Hornet Dust.png
Hornet Dust Increases Purification received from you by X until you deal Purification to another target.
Living Zephyr+++ DiceEpic.png Epic
Area Dodge.png
10
Area Dodge.png
10
Area Dodge.png
9
Area Dodge.png
9
Area Dodge.png
8
Area Dodge.png
8
Area Dodge.png Apply X Dodge to all targets.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Reckless Cunning+++ DiceEpic.png Epic
Critical.png
20
Confuse Hex Die.png
1
Critical.png
20
Confuse Hex Die.png
1
Critical.png
20
Confuse Hex Die.png
2
Critical.png
20
Confuse Hex Die.png
2
Critical.png
20
Confuse Hex Die.png
3
Critical.png
20
Confuse Hex Die.png
3
Critical.png Gain X Critical.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Sky Piercer+++ DiceEpic.png Epic
Sky Piercer.png
2
Sky Piercer.png
2
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png
1
Sky Piercer.png Gain X Sky Piercer.
Sky Piercer.png
Sky Piercer Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
Thundering Riposte+++ DiceEpic.png Epic
Thundering Riposte.png
3
Thundering Riposte.png
2
Thundering Riposte.png
2
Thundering Riposte.png
1
Thundering Riposte.png
1
Thundering Riposte.png
1
Thundering Riposte.png Gain X Thundering Riposte.
Thundering Riposte.png
Thundering Riposte Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Troubled Flight+++ DiceEpic.png Epic
Dodge.png
20
Confuse Hex Die.png
1
Dodge.png
20
Confuse Hex Die.png
1
Dodge.png
20
Confuse Hex Die.png
2
Dodge.png
20
Confuse Hex Die.png
2
Dodge.png
20
Confuse Hex Die.png
3
Dodge.png
20
Confuse Hex Die.png
3
Dodge.png Gain X Dodge.

Confuse Hex Die.png Add X Confuse Hex Die into your draw pool.

Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Aimless+++ DiceEpic.png Epic
Random Purify.png
15
Random Purify.png
14
Random Purify.png
13
Random Purify.png
13
Random Purify.png
12
Random Purify.png
12
Random Purify.png Deal X Purification to a random target.
Apian Skyfall+++ DiceEpic.png Epic
Apian Skyfall.png
5
Apian Skyfall.png
4
Apian Skyfall.png
4
Apian Skyfall.png
3
Apian Skyfall.png
3
Apian Skyfall.png
2
Apian Skyfall.png Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
Crumbling Skies+++ DiceEpic.png Epic
Crumbling Skies.png
4
Crumbling Skies.png
3
Crumbling Skies.png
3
Crumbling Skies.png
2
Crumbling Skies.png
2
Crumbling Skies.png
2
Crumbling Skies.png Deal 1 Purification to all targets X times.
Frenzied Blow+++ DiceEpic.png Epic
Random Purify.png
8
Draw.png
1
Random Purify.png
8
Draw.png
1
Random Purify.png
8
Draw.png
1
Random Purify.png
7
Random Purify.png
6
Random Purify.png
6
Random Purify.png Deal X Purification to a random target.

Draw.png Draw X dice.

Lightning+++ DiceEpic.png Epic
Lightning.png
5
Lightning.png
5
Lightning.png
4
Lightning.png
4
Lightning.png
3
Lightning.png
3
Lightning.png Deal 1 Purification to any target X times.
Lightning Sting+++ DiceEpic.png Epic
Lightning Sting.png
8
Lightning Sting.png
7
Lightning Sting.png
7
Lightning Sting.png
6
Lightning Sting.png
6
Lightning Sting.png
5
Lightning Sting.png Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Rising Gust+++ DiceEpic.png Epic
Rising Gust.png
7
Rising Gust.png
6
Rising Gust.png
5
Rising Gust.png
5
Rising Gust.png
4
Rising Gust.png
4
Rising Gust.png Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Thunderstorm+++ DiceEpic.png Epic
Thunderstorm.png
10
Thunderstorm.png
9
Thunderstorm.png
8
Thunderstorm.png
8
Thunderstorm.png
7
Thunderstorm.png
6
Thunderstorm.png Deal 1 Purification to a random target X times.
Clarity Whirlwind+++ DiceEpic.png Epic
Clarity Whirlwind.png
6
Clarity Whirlwind.png
6
Clarity Whirlwind.png
5
Clarity Whirlwind.png
5
Clarity Whirlwind.png
4
Clarity Whirlwind.png
4
Clarity Whirlwind.png Deal X Purification to any target. Deal X Purification to all enemies for each Random Purify action in your hand. Change all dice from your hand with Random Purify action into Area Enemy Purify action until the end of enemies turn. Change all dice from your hand with Purify action into Random Purify action until the end of enemies turn.
Defective Searchlight+++ DiceEpic.png Epic
Area Confuse.png
5
Draw.png
3
Area Confuse.png
4
Draw.png
3
Area Confuse.png
3
Draw.png
2
Area Confuse.png
4
Draw.png
2
Area Confuse.png
5
Draw.png
2
Area Confuse.png
3
Draw.png
1
Area Confuse.png 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.

Draw.png Draw X dice.

Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Inspiring Comets+++ DiceEpic.png Epic
Meteor Rain.png
7
Draw.png
3
Meteor Rain.png
6
Draw.png
2
Meteor Rain.png
5
Draw.png
2
Meteor Rain.png
6
Draw.png
1
Meteor Rain.png
6
Draw.png
1
Meteor Rain.png
5
Draw.png
1
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Draw.png Draw X dice.

Doom.png
Doom Increases dice Corruption value by X.
Invoke Gale+++ DiceEpic.png Epic
Invoke Gale.png
4
Invoke Gale.png
3
Invoke Gale.png
3
Invoke Gale.png
3
Invoke Gale.png
2
Invoke Gale.png
2
Invoke Gale.png Create and roll X new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Serenity Comets+++ DiceEpic.png Epic
Meteor Rain.png
5
Random Enemy Serenity.png
2
Meteor Rain.png
5
Random Enemy Serenity.png
2
Meteor Rain.png
5
Random Enemy Serenity.png
1
Meteor Rain.png
6
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png
7
Random Enemy Serenity.png
1
Meteor Rain.png Deal 1 Corruption to a random target X times. Not affected by Doom.

Random Enemy Serenity.png Apply X Serenity to a random enemy.

Doom.png
Doom Increases dice Corruption value by X.
Serenity.png
Serenity Increases Purification received by X.
Wind Glide+++ DiceEpic.png Epic
Wind Glide.png
8
Wind Glide.png
8
Wind Glide.png
7
Wind Glide.png
7
Wind Glide.png
6
Wind Glide.png
6
Wind Glide.png Draw X Chaotic++ Die.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.

Trivia

  • According to developer Leonardo Castanho, Austra loves shiny things and is chaotic good.[1]

Gallery

References