Name
|
Type
|
Faces
|
Effect Details
|
Minor Purify
|
Starter
|
|
Deal X Purification to any target.
Deal X Corruption to any target.
|
Minor Shield
|
Starter
|
|
Apply X Light Shield to any target.
Deal X Purification to any target.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Aerial Needle
|
Safe
|
|
Draw X dice.
Gain X Aerial Needle.
Deal X Purification to any target.
|
Aerial Needle
|
Increases Random Purify action value by X.
|
|
Random Purify Action
|
Deal X Purification to a random target.
|
|
Brilliance
|
Safe
|
|
Draw X dice.
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
Deal X Purification to any target.
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Charging Antennas
|
Safe
|
|
Gain X Charging Antennas.
|
Charging Antennas
|
Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Meteor Rain Action
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Critical
|
Safe
|
|
Deal X Purification to any target.
Gain X Critical.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dancing Wings
|
Safe
|
|
Gain X Dancing Wings.
|
Dancing Wings
|
Whenever you Dodge Corruption, gain X Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dodge
|
Safe
|
|
Apply X Dodge to any target.
Draw X dice.
Deal X Purification to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Doubt Dispeller
|
Safe
|
|
If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
Deal X Purification to any target.
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Electrostatic Field
|
Safe
|
|
Apply X Electrostatic Field to any target.
|
Electrostatic Field
|
Purification and Corruption coming from a Random Purify, Random Corrupt, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
|
|
Favorable Winds
|
Safe
|
|
Draw X dice.
If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
Deal X Purification to any target.
|
Favorable Winds
|
Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Hornet Dust
|
Safe
|
|
Apply X Hornet Dust to an enemy.
Deal X Purification to any target.
|
Hornet Dust
|
Increases Purification received from you by X until you deal Purification to another target.
|
|
Messy Purification
|
Safe
|
|
Deal X Purification to any target.
Gain X Superpositioned.
|
Superpositioned
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Turbulent Healing
|
Safe
|
|
Deal X Purification to any target.
Gain X Dazed.
Deal X Purification to a random target.
|
Dazed
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
|
|
Aimless
|
Safe
|
|
Deal X Purification to a random target.
|
Apian Skyfall
|
Safe
|
|
Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
|
Confuse
|
Safe
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Frenzied Blow
|
Safe
|
|
Deal X Purification to a random target.
Draw X dice.
|
Lightning
|
Safe
|
|
Deal 1 Purification to any target X times.
Deal X Purification to any target.
|
Rising Gust
|
Safe
|
|
Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Thunderstorm
|
Safe
|
|
Deal 1 Purification to a random target X times.
|
Clarity Whirlwind
|
Safe
|
|
Deal X Purification to any target. Change all dice from your hand with Random Purify and Random Corrupt actions into Purify and Corrupt actions respectively until the end of enemies turn. Deal X Purification to all enemies for each Random Purify and Random Corrupt actions affected by this action.
|
Random Purify Action
|
Deal X Purification to a random target.
|
|
Random Corrupt Action
|
Deal X Corruption to a random target.
|
|
Dazzling Light
|
Safe
|
|
Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Wind Glide
|
Safe
|
|
Draw X Chaotic++ Die.
Deal X Purification to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Wind Skitter
|
Safe
|
|
Discard 1 die from your hand. If you do, if you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
|
Favorable Winds
|
Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Aerial Needle+
|
Balanced
|
|
Gain X Aerial Needle.
Deal X Corruption to a random target.
|
Aerial Needle
|
Increases Random Purify action value by X.
|
|
Brilliance+
|
Balanced
|
|
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Charging Antennas+
|
Balanced
|
|
Gain X Charging Antennas.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Charging Antennas
|
Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Meteor Rain Action
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Critical+
|
Balanced
|
|
Gain X Critical.
Deal X Corruption to any target.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dancing Wings+
|
Balanced
|
|
Gain X Dancing Wings.
Deal X Corruption to any target.
|
Dancing Wings
|
Whenever you Dodge Corruption, gain X Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dodge+
|
Balanced
|
|
Apply X Dodge to any target.
Deal X Corruption to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Doubt Dispeller+
|
Balanced
|
|
If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Electrostatic Field+
|
Balanced
|
|
Apply X Electrostatic Field to any target.
Deal X Corruption to a random target.
|
Electrostatic Field
|
Purification and Corruption coming from a Random Purify, Random Corrupt, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
|
|
Favorable Winds+
|
Balanced
|
|
If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
Deal X Corruption to any target.
|
Favorable Winds
|
Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Glimmering Breeze+
|
Balanced
|
|
Gain X Critical Multiplier. At the end of the enemies turn, decrease Critical Multiplier by X.
Deal X Corruption to all targets.
|
Critical Multiplier
|
Increases your Critical Multiplier by X.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Hornet Dust+
|
Balanced
|
|
Apply X Hornet Dust to an enemy.
Deal X Corruption to a random target.
|
Hornet Dust
|
Increases Purification received from you by X until you deal Purification to another target.
|
|
Iridescent Light+
|
Balanced
|
|
Gain X Iredescent Light.
Deal X Purification to any target.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Iridescent Light
|
Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Messy Purification+
|
Balanced
|
|
Deal X Purification to any target.
Gain X Superpositioned.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Superpositioned
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Reckless Cunning+
|
Balanced
|
|
Gain X Critical.
Add X Confuse Hex Die into your draw pool.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Resonant Buzz+
|
Balanced
|
|
If you have less than 75 Favorable Winds, gain X Chaos Control. Add 1 Paralyzed Hex Die into your draw pool. Otherwise, draw 1 Chaotic++ Die.
|
Chaos Control
|
Your next X drawn Chaotic++ Die have a 100% chance of becoming an Epic Die.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Paralyzed Hex Die
|
A die that decreases your draw amount during the draw phase.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Sky Piercer+
|
Balanced
|
|
Gain X Sky Piercer.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Sky Piercer
|
Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Thundering Riposte+
|
Balanced
|
|
Gain X Thundering Riposte.
Deal X Corruption to any target.
|
Thundering Riposte
|
Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Troubled Flight+
|
Balanced
|
|
Gain X Dodge.
Add X Confuse Hex Die into your draw pool.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Turbulent Healing+
|
Balanced
|
|
Deal X Purification to any target.
Gain X Dazed.
Deal X Corruption to a random target.
|
Dazed
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
|
|
Aimless+
|
Balanced
|
|
Deal X Purification to a random target.
Deal X Corruption to a random target.
|
Apian Skyfall+
|
Balanced
|
|
Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Confuse+
|
Balanced
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Crumbling Skies+
|
Balanced
|
|
Deal 1 Purification to all targets X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Frenzied Blow+
|
Balanced
|
|
Deal X Purification to a random target.
Draw X dice.
Deal X Corruption to a random target.
|
Lightning+
|
Balanced
|
|
Deal 1 Purification to any target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Lightning Sting+
|
Balanced
|
|
Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Rising Gust+
|
Balanced
|
|
Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
Deal X Corruption to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Thunderstorm+
|
Balanced
|
|
Deal 1 Purification to a random target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Unstable Clouds+
|
Balanced
|
|
Deal X Purification to a random target.
Deal X Corruption to a random target.
|
Clarity Whirlwind+
|
Balanced
|
|
Deal X Purification to any target. Change all dice from your hand with Random Purify and Random Corrupt actions into Purify and Corrupt actions respectively until the end of enemies turn. Deal X Purification to all enemies for each Random Purify and Random Corrupt actions affected by this action.
Deal X Corruption to a random target.
|
Random Purify Action
|
Deal X Purification to a random target.
|
|
Random Corrupt Action
|
Deal X Corruption to a random target.
|
|
Dangerous Excavation+
|
Balanced
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Choose a die from your discard to draw and roll.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Dazzling Light+
|
Balanced
|
|
Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Forge Thunderstorm+
|
Balanced
|
|
Change a die from your hand into Thunderstorm X action for the rest of the run.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Thunderstorm Action
|
Deal 1 Purification to a random target X times.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Hazardous Expedition+
|
Balanced
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Invoke Gale+
|
Balanced
|
|
Create and roll a new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
Deal X Corruption to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Wind Glide+
|
Balanced
|
|
Draw X Chaotic++ Die.
Deal X Corruption to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Wind Skitter+
|
Balanced
|
|
Discard 1 die from your hand. If you do, if you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
Deal X Corruption to any target.
|
Favorable Winds
|
Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Aerial Needle++
|
Risky
|
|
Gain X Aerial Needle.
Deal X Corruption to a random target.
|
Aerial Needle
|
Increases Random Purify action value by X.
|
|
Brilliance++
|
Risky
|
|
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Critical++
|
Risky
|
|
Gain X Critical.
Deal X Corruption to any target.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Critical Multiplier++
|
Risky
|
|
Gain X Critical Multiplier.
Lose a Heart. Unforgeable.
Deal X Corruption to any target.
|
Critical Multiplier
|
Increases your Critical Multiplier by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Dodge++
|
Risky
|
|
Apply X Dodge to any target.
Deal X Corruption to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Eolic Divination++
|
Risky
|
|
Gain X Eolic Divination.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Eolic Divination
|
Next X Purifications dealt by you will have a 100% chance of triggering Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Favorable Winds++
|
Risky
|
|
If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
Deal X Corruption to any target.
|
Favorable Winds
|
Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Fierce Squall++
|
Risky
|
|
Gain X Critical. Corruption has the same chance of triggering a Critical as Purification.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Hurricane++
|
Risky
|
|
You will have a 100% chance of triggering Critical and will receive double Corruption next turn. If you trigger Dodge during your next turn, draw 1 die.
Deal X Corruption to any target.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Iridescent Light++
|
Risky
|
|
Gain X Iredescent Light.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Iridescent Light
|
Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Living Zephyr++
|
Risky
|
|
Apply X Dodge to all targets.
Deal X Corruption to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Sky Piercer++
|
Risky
|
|
Gain X Sky Piercer.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Sky Piercer
|
Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Smoke Bomb++
|
Risky
|
|
Apply Smoke Bomb to any target.
Deal X Corruption to any target.
|
Smoke Bomb
|
75% chance of Dodging Corruption for X turns. Receives double Corruption for X turns. Triggering Smoke Bomb doesn't decrease Dodge.
|
|
Thundering Riposte++
|
Risky
|
|
Gain X Thundering Riposte.
Deal X Corruption to any target.
|
Thundering Riposte
|
Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Aimless++
|
Risky
|
|
Deal X Purification to a random target.
Deal X Corruption to a random target.
|
ALL IN!!!++
|
Risky
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Crumbling Skies++
|
Risky
|
|
Deal 1 Purification to all targets X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Frenzied Blow++
|
Risky
|
|
Deal X Purification to a random target.
Draw X dice.
Deal X Corruption to a random target.
|
Lightning++
|
Risky
|
|
Deal 1 Purification to any target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Thunderstorm++
|
Risky
|
|
Deal 1 Purification to a random target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Chaotic++
|
Risky
|
|
This die becomes a random die every time it is drawn, with a 25% chance of becoming an Epic Die. It can become any die that is available to you as a reward.
|
Cursed Discovery++
|
Risky
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Refresh your Virtues.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Defective Searchlight++
|
Risky
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Draw X dice.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Inspiring Comets++
|
Risky
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Draw X dice.
Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.
|
Doom
|
Increases dice Corruption value by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Renewal Comets++
|
Risky
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Refresh your Virtues.
|
Doom
|
Increases dice Corruption value by X.
|
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Serenity Comets++
|
Risky
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Apply X Serenity to a random enemy.
|
Doom
|
Increases dice Corruption value by X.
|
|
Serenity
|
Increases Purification received by X.
|
|
Aerial Needle+++
|
Epic
|
|
Gain X Aerial Needle.
|
Aerial Needle
|
Increases Random Purify action value by X.
|
|
Brilliance+++
|
Epic
|
|
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Critical+++
|
Epic
|
|
Gain X Critical.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Critical Multiplier+++
|
Epic
|
|
Gain X Critical Multiplier.
Deal X Purification to any target.
|
Critical Multiplier
|
Increases your Critical Multiplier by X.
|
|
Dodge+++
|
Epic
|
|
Apply X Dodge to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Doubt Dispeller+++
|
Epic
|
|
If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Eolic Divination+++
|
Epic
|
|
Gain X Eolic Divination.
Deal X Purification to any target.
|
Eolic Divination
|
Next X Purifications dealt by you will have a 100% chance of triggering Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Hornet Dust+++
|
Epic
|
|
Apply X Hornet Dust to an enemy.
|
Hornet Dust
|
Increases Purification received from you by X until you deal Purification to another target.
|
|
Living Zephyr+++
|
Epic
|
|
Apply X Dodge to all targets.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Reckless Cunning+++
|
Epic
|
|
Gain X Critical.
Add X Confuse Hex Die into your draw pool.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Sky Piercer+++
|
Epic
|
|
Gain X Sky Piercer.
|
Sky Piercer
|
Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
|
|
Thundering Riposte+++
|
Epic
|
|
Gain X Thundering Riposte.
|
Thundering Riposte
|
Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Troubled Flight+++
|
Epic
|
|
Gain X Dodge.
Add X Confuse Hex Die into your draw pool.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Aimless+++
|
Epic
|
|
Deal X Purification to a random target.
|
Apian Skyfall+++
|
Epic
|
|
Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
|
Crumbling Skies+++
|
Epic
|
|
Deal 1 Purification to all targets X times.
|
Frenzied Blow+++
|
Epic
|
|
Deal X Purification to a random target.
Draw X dice.
|
Lightning+++
|
Epic
|
|
Deal 1 Purification to any target X times.
|
Lightning Sting+++
|
Epic
|
|
Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Rising Gust+++
|
Epic
|
|
Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Thunderstorm+++
|
Epic
|
|
Deal 1 Purification to a random target X times.
|
Defective Searchlight+++
|
Epic
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Draw X dice.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Inspiring Comets+++
|
Epic
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Draw X dice.
|
Doom
|
Increases dice Corruption value by X.
|
|
Invoke Gale+++
|
Epic
|
|
Create and roll a new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Serenity Comets+++
|
Epic
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Apply X Serenity to a random enemy.
|
Doom
|
Increases dice Corruption value by X.
|
|
Serenity
|
Increases Purification received by X.
|
|
Wind Glide+++
|
Epic
|
|
Draw X Chaotic++ Die.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|