Name
|
Type
|
Faces
|
Effect Details
|
Minor Aimless
|
Starter
|
|
Deal X Purification to a random target.
Deal X Corruption to a random target.
|
Minor Purify
|
Starter
|
|
Deal X Purification to any target.
Deal X Corruption to any target.
|
Minor Shield
|
Starter
|
|
Apply X Light Shield to any target.
Deal X Purification to any target.
Deal X Corruption to any target.
|
Light Shield
|
Blocks X Corruption until the start of your next turn.
|
|
Aerial Needle
|
Safe
|
|
Gain X Aerial Needle.
Draw X dice.
Deal X Purification to a random target.
Deal X Purification to any target.
|
Aerial Needle
|
Increases Random Purify and Random Confuse actions value by X.
|
|
Random Purify Action
|
Deal X Purification to a random target.
|
|
Brilliance
|
Safe
|
|
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
Draw X dice.
Deal X Purification to any target.
Deal X Purification to any target. Unforgeable.
|
Unforgeable
|
Can't be forged.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Charging Antennas
|
Safe
(Chapter 2&3)
|
|
Gain X Charging Antennas.
|
Charging Antennas
|
Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Meteor Rain Action
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Critical
|
Safe
|
|
Deal X Purification to any target.
Gain X Critical.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dancing Wings
|
Safe
(Chapter 2&3)
|
|
Gain X Dancing Wings.
|
Dancing Wings
|
Whenever you Dodge Corruption, gain X Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dodge
|
Safe
|
|
Apply X Dodge to any target.
Draw X dice.
Deal X Purification to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Doubt Dispeller
|
Safe
|
|
If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
Deal X Purification to any target.
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Electrostatic Field
|
Safe
|
|
Apply X Electrostatic Field to any target.
|
Electrostatic Field
|
Purification and Corruption coming from a Random Purify, Random Corrupt, Random Confuse, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
|
|
Favorable Winds
|
Safe
|
|
Draw X dice.
Gain X Favorable Winds
Deal X Purification to any target.
|
Favorable Winds
|
Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Hornet Dust
|
Safe
|
|
Apply X Hornet Dust to an enemy.
Deal X Purification to any target.
|
Hornet Dust
|
Increases Purification received from you by X until you deal Purification to another target.
|
|
Messy Purification
|
Safe
|
|
Deal X Purification to any target.
Gain X Superpositioned.
|
Superpositioned
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Resonant Buzz
|
Safe
|
|
Deal X Purification to a random target.
Gain X Resonant Buzz.
|
Resonant Buzz
|
On the next X Purifications received by you coming from a random Purify or Random Confuse actions, all enemies receive 1 Purification for each Purification received by you.
|
|
Turbulent Healing
|
Safe
|
|
Deal X Purification to any target.
Gain X Dazed.
Deal X Purification to a random target.
|
Dazed
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
|
|
Aimless
|
Safe
|
|
Deal X Purification to a random target.
|
Apian Skyfall
|
Safe
|
|
Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
|
Confuse
|
Safe
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Frenzied Blow
|
Safe
|
|
Deal X Purification to a random target.
Draw X dice.
|
Lightning
|
Safe
|
|
Deal 1 Purification to any target X times.
Deal X Purification to any target.
|
Rising Gust
|
Safe
|
|
Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
Draw X dice.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Thunderstorm
|
Safe
|
|
Deal 1 Purification to a random target X times.
|
Dazzling Light
|
Safe
(Chapter 2&3)
|
|
Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Wind Glide
|
Safe
|
|
Draw X Chaotic++ Die.
Deal X Purification to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Wind Skitter
|
Safe
|
|
Discard 1 die from your hand. If you do gain X Favorable Winds.
|
Favorable Winds
|
Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Aerial Needle+
|
Balanced
|
|
Deal X Purification to a random target.
Gain X Aerial Needle.
Deal X Corruption to a random target.
|
Aerial Needle
|
Increases Random Purify and Random Confuse actions value by X.
|
|
Brilliance+
|
Balanced
|
|
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
Draw X dice.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Charging Antennas+
|
Balanced
(Chapter 2&3)
|
|
Gain X Charging Antennas.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Charging Antennas
|
Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Meteor Rain Action
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Critical+
|
Balanced
|
|
Gain X Critical.
Deal X Corruption to any target.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dancing Wings+
|
Balanced
(Chapter 2&3)
|
|
Gain X Dancing Wings.
Deal X Corruption to any target.
|
Dancing Wings
|
Whenever you Dodge Corruption, gain X Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Dodge+
|
Balanced
|
|
Apply X Dodge to any target.
Deal X Corruption to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Doubt Dispeller+
|
Balanced
|
|
If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Electrostatic Field+
|
Balanced
|
|
Apply X Electrostatic Field to any target.
Deal X Corruption to a random target.
|
Electrostatic Field
|
Purification and Corruption coming from a Random Purify, Random Corrupt, Random Confuse, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
|
|
Favorable Winds+
|
Balanced
|
|
Gain X Favorable Winds
Deal X Corruption to any target.
|
Favorable Winds
|
Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Glimmering Breeze+
|
Balanced
|
|
Gain X Critical Multiplier. At the end of the enemies turn, decrease Critical Multiplier by X.
Deal X Corruption to all targets.
|
Critical Multiplier
|
Increases your Critical Multiplier by X.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Hornet Dust+
|
Balanced
|
|
Apply X Hornet Dust to an enemy.
Deal X Corruption to a random target.
|
Hornet Dust
|
Increases Purification received from you by X until you deal Purification to another target.
|
|
Iridescent Light+
|
Balanced
|
|
Gain X Iredescent Light.
Deal X Purification to any target.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Iridescent Light
|
Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Messy Purification+
|
Balanced
|
|
Deal X Purification to any target.
Gain X Superpositioned.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Superpositioned
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Reckless Cunning+
|
Balanced
|
|
Gain X Critical.
Add X Confuse Hex Die into your draw pool.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Resonant Buzz+
|
Balanced
|
|
Deal X Purification to a random target.
Gain X Resonant Buzz.
Deal X Corruption to any target.
|
Resonant Buzz
|
On the next X Purifications received by you coming from a random Purify or Random Confuse actions, all enemies receive 1 Purification for each Purification received by you.
|
|
Sky Piercer+
|
Balanced
|
|
Gain X Sky Piercer.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Sky Piercer
|
Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Thundering Riposte+
|
Balanced
(Chapter 2&3)
|
|
Gain X Thundering Riposte.
Deal X Corruption to any target.
|
Thundering Riposte
|
Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Troubled Flight+
|
Balanced
|
|
Gain X Dodge.
Add X Confuse Hex Die into your draw pool.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Turbulent Healing+
|
Balanced
|
|
Deal X Purification to any target.
Gain X Dazed.
Deal X Corruption to a random target.
|
Dazed
|
Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
|
|
Aimless+
|
Balanced
|
|
Deal X Purification to a random target.
Deal X Corruption to a random target.
|
Apian Skyfall+
|
Balanced
|
|
Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Crumbling Skies+
|
Balanced
|
|
Deal 1 Purification to all targets X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Frenzied Blow+
|
Balanced
|
|
Deal X Purification to a random target.
Draw X dice.
Deal X Corruption to a random target.
|
Lightning+
|
Balanced
|
|
Deal 1 Purification to any target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Lightning Sting+
|
Balanced
|
|
Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Rising Gust+
|
Balanced
|
|
Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
Deal X Corruption to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Thunderstorm+
|
Balanced
|
|
Deal 1 Purification to a random target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Unstable Clouds+
|
Balanced
|
|
Deal X Purification to a random target.
Deal X Corruption to a random target.
|
Clarity Whirlwind+
|
Balanced
|
|
Deal X Purification to any target. Deal X Purification to all enemies for each Random Purify action in your hand. Change all dice from your hand with Random Purify action into Area Enemy Purify action until the end of enemies turn. Change all dice from your hand with Purify action into Random Purify action until the end of enemies turn.
Deal X Corruption to any target.
|
Dangerous Excavation+
|
Balanced
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Choose a die from your discard to draw and roll.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Dazzling Light+
|
Balanced
(Chapter 2&3)
|
|
Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Forge Thunderstorm+
|
Balanced
|
|
Change a die from your hand into Thunderstorm X action for the rest of the run.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Thunderstorm Action
|
Deal 1 Purification to a random target X times.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Hazardous Expedition+
|
Balanced
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Invoke Gale+
|
Balanced
|
|
Create and roll X new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
Deal X Corruption to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Wind Skitter+
|
Balanced
|
|
Discard 1 die from your hand. If you do gain X Favorable Winds.
Deal X Corruption to any target.
|
Favorable Winds
|
Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Aerial Needle++
|
Risky
|
|
Deal X Purification to a random target.
Gain X Aerial Needle.
Deal X Corruption to a random target.
|
Aerial Needle
|
Increases Random Purify and Random Confuse actions value by X.
|
|
Brilliance++
|
Risky
|
|
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Critical++
|
Risky
|
|
Gain X Critical.
Deal X Corruption to any target.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Critical Multiplier++
|
Risky
|
|
Gain X Critical Multiplier.
Lose a Heart. Unforgeable.
Deal X Corruption to any target.
|
Critical Multiplier
|
Increases your Critical Multiplier by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Dodge++
|
Risky
|
|
Apply X Dodge to any target.
Deal X Corruption to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Eolic Divination++
|
Risky
|
|
Gain X Eolic Divination.
Deal X Corruption to all targets.
Deal X Corruption to yourself.
|
Eolic Divination
|
Next X Purifications dealt by you will have a 100% chance of triggering Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Favorable Winds++
|
Risky
|
|
Gain X Favorable Winds
Deal X Corruption to any target.
|
Favorable Winds
|
Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Fierce Squall++
|
Risky
|
|
Gain X Critical. Corruption has the same chance of triggering a Critical as Purification.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Hurricane++
|
Risky
|
|
You will have a 100% chance of triggering Critical and will receive double Corruption next turn. If you trigger Dodge during your next turn, draw 1 die.
Deal X Corruption to any target.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Iridescent Light++
|
Risky
|
|
Gain X Iredescent Light.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
|
Iridescent Light
|
Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Living Zephyr++
|
Risky
|
|
Apply X Dodge to all targets.
Deal X Corruption to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Sky Piercer++
|
Risky
|
|
Gain X Sky Piercer.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Sky Piercer
|
Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
|
|
Doom
|
Increases dice Corruption value by X.
|
|
Smoke Bomb++
|
Risky
|
|
Apply Smoke Bomb to any target.
Deal X Corruption to any target.
|
Smoke Bomb
|
75% chance of Dodging Corruption for X turns. Receives double Corruption for X turns. Triggering Smoke Bomb doesn't decrease Dodge.
|
|
Thundering Riposte++
|
Risky
(Chapter 2&3)
|
|
Gain X Thundering Riposte.
Deal X Corruption to any target.
|
Thundering Riposte
|
Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Aimless++
|
Risky
|
|
Deal X Purification to a random target.
Deal X Corruption to a random target.
|
ALL IN!!!++
|
Risky
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Crumbling Skies++
|
Risky
|
|
Deal 1 Purification to all targets X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Frenzied Blow++
|
Risky
|
|
Deal X Purification to a random target.
Draw X dice.
Deal X Corruption to a random target.
|
Lightning++
|
Risky
|
|
Deal 1 Purification to any target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Thunderstorm++
|
Risky
|
|
Deal 1 Purification to a random target X times.
Deal 1 Corruption to a random target X times. Not affected by Doom.
|
Doom
|
Increases dice Corruption value by X.
|
|
Chaotic++
|
Risky
|
|
This die becomes a random die every time it is drawn, with a 25% chance of becoming an Epic Die. It can become any die that is available to you as a reward.
|
Cursed Discovery++
|
Risky
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Refresh your Virtues.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Defective Searchlight++
|
Risky
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Draw X dice.
50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Inspiring Comets++
|
Risky
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Draw X dice.
Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.
|
Doom
|
Increases dice Corruption value by X.
|
|
Unforgeable
|
Can't be forged.
|
|
Renewal Comets++
|
Risky
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Refresh your Virtues.
|
Doom
|
Increases dice Corruption value by X.
|
|
Refresh
|
Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
|
|
Serenity Comets++
|
Risky
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Apply X Serenity to a random enemy.
|
Doom
|
Increases dice Corruption value by X.
|
|
Serenity
|
Increases Purification received by X.
|
|
Wind Glide++
|
Risky
|
|
Draw X Chaotic++ Die.
Deal X Corruption to any target.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Aerial Needle+++
|
Epic
|
|
Deal X Purification to a random target.
Gain X Aerial Needle.
|
Aerial Needle
|
Increases Random Purify and Randon Confuse actions value by X.
|
|
Brilliance+++
|
Epic
|
|
If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
Draw X dice.
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Critical+++
|
Epic
|
|
Gain X Critical.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Critical Multiplier+++
|
Epic
|
|
Gain X Critical Multiplier.
Deal X Purification to any target.
|
Critical Multiplier
|
Increases your Critical Multiplier by X.
|
|
Dodge+++
|
Epic
|
|
Apply X Dodge to any target.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Doubt Dispeller+++
|
Epic
|
|
If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
|
Doubt Dispeller
|
Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
|
|
Confuse Multiplier
|
Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
|
|
Brilliance
|
Your Confuse actions of any type have X% more chance of dealing Purification.
|
|
Confuse
|
An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
|
|
Eolic Divination+++
|
Epic
|
|
Gain X Eolic Divination.
Deal X Purification to any target.
|
Eolic Divination
|
Next X Purifications dealt by you will have a 100% chance of triggering Critical.
|
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Favorable Winds+++
|
Epic
|
|
Gain X Favorable Winds
|
Favorable Winds
|
Whenever you play a Chaotic++ Die, a random enemy receives X Purification. This Purification can trigger Critical.
|
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Hornet Dust+++
|
Epic
|
|
Apply X Hornet Dust to an enemy.
|
Hornet Dust
|
Increases Purification received from you by X until you deal Purification to another target.
|
|
Living Zephyr+++
|
Epic
|
|
Apply X Dodge to all targets.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Reckless Cunning+++
|
Epic
|
|
Gain X Critical.
Add X Confuse Hex Die into your draw pool.
|
Critical
|
Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Sky Piercer+++
|
Epic
|
|
Gain X Sky Piercer.
|
Sky Piercer
|
Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
|
|
Thundering Riposte+++
|
Epic
|
|
Gain X Thundering Riposte.
|
Thundering Riposte
|
Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
|
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Troubled Flight+++
|
Epic
|
|
Gain X Dodge.
Add X Confuse Hex Die into your draw pool.
|
Dodge
|
X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
|
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Aimless+++
|
Epic
|
|
Deal X Purification to a random target.
|
Apian Skyfall+++
|
Epic
|
|
Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
|
Crumbling Skies+++
|
Epic
|
|
Deal 1 Purification to all targets X times.
|
Frenzied Blow+++
|
Epic
|
|
Deal X Purification to a random target.
Draw X dice.
|
Lightning+++
|
Epic
|
|
Deal 1 Purification to any target X times.
|
Lightning Sting+++
|
Epic
|
|
Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
|
Confuse Hex Die
|
A die with different types of Confuse actions.
|
|
Hex Die
|
Negative dice that stay in your dice pool for the rest of the battle.
|
|
Rising Gust+++
|
Epic
|
|
Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Thunderstorm+++
|
Epic
|
|
Deal 1 Purification to a random target X times.
|
Clarity Whirlwind+++
|
Epic
|
|
Deal X Purification to any target. Deal X Purification to all enemies for each Random Purify action in your hand. Change all dice from your hand with Random Purify action into Area Enemy Purify action until the end of enemies turn. Change all dice from your hand with Purify action into Random Purify action until the end of enemies turn.
|
Defective Searchlight+++
|
Epic
|
|
50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Draw X dice.
|
Doom
|
Increases dice Corruption value by X.
|
|
Empower
|
Increases dice Purification value by X.
|
|
Inspiring Comets+++
|
Epic
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Draw X dice.
|
Doom
|
Increases dice Corruption value by X.
|
|
Invoke Gale+++
|
Epic
|
|
Create and roll X new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|
Serenity Comets+++
|
Epic
|
|
Deal 1 Corruption to a random target X times. Not affected by Doom.
Apply X Serenity to a random enemy.
|
Doom
|
Increases dice Corruption value by X.
|
|
Serenity
|
Increases Purification received by X.
|
|
Wind Glide+++
|
Epic
|
|
Draw X Chaotic++ Die.
|
Chaotic++ Die
|
A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
|
|