Run Modifiers
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This page lists all the run modifiers available in the game.
Anomaly
- Anomaly 1 - 10
- Anomaly 11
- Purified
Level | Effect |
---|---|
1 | Increase non-Bosses' Max Corruption. |
2 | Increase Bosses' Max Corruption. |
3 | Enemies' abilities are harder. |
4 | At the start of each battle, add 1 Wound Hex Die into your draw pool. |
5 | At the start of each battle, apply 1 Death Bomb to all enemies. |
6 | Every 3 turns, apply Shadow Mantle to all targets. |
7 | Increase non-Bosses' Max Corruption. |
8 | Increase Bosses' Max Corruption. |
9 | You receive 1 Corruption every 6 times you play an action. This Corruption is not affected by any Corruption modifier, but it can be blocked. |
10 | Enemies' abilities are even harder. |
11 | Fight 2 Bosses in a row at the end of each chapter. Recover all your Hearts and receive rewards only after the second Boss Battle. |
Astrea
- Astrea 0 - 6
- Astrea 7
- Purified
Level | Effect |
---|---|
0 | Don't enter Astrea's Heart. (You win the run if you defeat the Ground Zero Boss.) |
1 | Enter Astrea's Heart. |
2 | Increase Corrupted Oracles' and Astrea's Max Corruption. |
3 | Corrupted Oracles' and Astrea's abilities are harder. |
4 | Increase Corrupted Oracles' and Astrea's Max Corruption. |
5 | You don't recover all your Hearts when Corrupted Oracles' and Astrea's Avatar are defeated. |
6 | Face 2 Corrupted Oracles before facing Astrea. |
7 | Face all Corrupted Oracles before facing Astrea. |
Custom
Icon | Name | Effect |
---|---|---|
Customized Opening | Draft your starting pool without skipping dice. | |
Sealed Pool | Draft your starting dice pool from 30 random dice. | |
The Chosen Pool | Draft 30 dice at the start of the run, you can't receive dice during the run, but you can receive Epic Dice yielded on Boss Battles and dice from events. | |
Restless Journey | You have 5 Hearts, all Shrines are broken, and Bosses don't recover Hearts. | |
Azure Aurora | Only Safe Die will appear as a dice reward. | |
Crimson Aurora | Only Risky Die will appear as a dice reward. | |
Emerald Aurora | Only Balanced Die will appear as a dice reward. | |
Shiny Aurora | Only Epic Die will appear as a dice reward. | |
Reliable Eight | Add 8 copies of a single random non-Epic and non-Starter Die into your dice pool. | |
Black Star | Star Blessings are replaced by Black Hole Blessings. | |
Shiny Black Hole | Black Hole Blessings are replaced by Star Blessings. | |
Chaotic Beginning | Starting dice pool is replaced with 30 random non-Epic and non-Starter Die. | |
Golden Room | Starting dice pool is replaced with random Epic Die. | |
Stellar Paradox | Whenever you add a die to your dice pool, add 2 additional copies. | |
Broken Forge | Forge Shop map locations are replaced with Star Shards map locations. | |
Cursed Forging | Forged dice can't be duplicated. | |
Dice Hoarder | Dice can be skipped when choosing a dice reward. | |
Diceless Anomaly | Black Hole Blessings that increase your dice draw amount per turn won't appear during the run. | |
Fatal Jinx | All Risky Die rewards come with 1 Dissolve Life action forged face. | |
Heartless Oracle | You have only one Heart and all Shrines are broken. | |
Malfunctioning Sentinels | Broken Sentinels are only repaired at the end of the battle. | |
Meissa's Commission | Forge Shops are 50% more expensive. Sentinel Shops are 25% more expensive. Epic Shops are 25% more expensive. | |
Monstrous Vitality | Increase enemies' Max Corruption by 100%. | |
Chronic Injuries | Whenever you shuffle your dice pool, add 4 Wound Hex Die into your draw pool. | |
Cursed Inventory | At the start of each battle, add a collection of different Hex Die into your discard. | |
Grim Exchange | At the start of each battle, apply Reinforced to all enemies equal to 30% of their Max Corruption. Enemies have 50% less Max Corruption. | |
Hungry Horde | At the start of each battle, apply 1 Dice Gorger to a random enemy. | |
Misty Cloak | At the start of each battle, apply Infinity Hidden to all enemies. | |
Pointy Mutation | At the start of each battle, apply 1 Thorn to a random enemy. | |
Survival Instinct | At the start of each battle, apply 2 Outbreak to all enemies. | |
Unexpected Reflex | At the start of each battle, apply 6 Unpredictable to all enemies. | |
Virtue Eaters | At the start of each battle, apply 5 Virtue Eater to a random enemy. | |
Virtueless | Start the run without Virtues. | |
Blessed Path | All battles yield an additional Star Blessing. | |
Dicesmith Fever | Dice rewards have their worst face that are not a Dissolve Life action forged with a random action. | |
Goddess Trickery | Mandatory Actions don't need to be played to end your turn. | |
Mysterious Adventure | Star Shard map locations are replaced with Unknown map locations. | |
Overcharged Sentinels | Sentinels come with Infinity Boost. | |
Star Shower | Gain double Star Shards. | |
Apian Winds | At the start of each battle, gain 50 Dodge. | |
Gift from the Past | At the start of the run, gain a random Oracle Mask. | |
Mask Salesman | At the start of the run, gain all Oracle Masks. | |
Stellar Heritage | Start the run with 3000 Star Shards. Don't gain any Star Shards during the run. Star Shards map locations are replaced with random non-Golden Chest map locations. | |
Time Distortion | Don't discard dice from your hand at the end of the turn. |