Actions
Each die has 6 Actions that it can perform. Some actions are available to all dice, but many actions are unique to each oracle.
Neutral Actions
Icon | Name | Description | ||||||
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Corrupt | Deal X Corruption to any target. | |||||||
Purify | Deal X Purification to any target. | |||||||
Area Corrupt | Deal X Corruption to all targets. | |||||||
Area Enemy Corrupt | Deal X Corruption to all enemies. | |||||||
Area Enemy Light Shield | Apply X Light Shield to all enemies.
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Area Purify | Deal X Purification to all targets. | |||||||
Area Enemy Purify | Deal X Purification to all enemies. | |||||||
Area Light Shield | Apply X Light Shield to all targets.
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Area Serenity | Apply X Serenity to all targets.
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Area Torment | Apply X Torment to all targets.
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Astral Calling | Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool. | |||||||
Astral Rebound | The next X dice you play are returned to your draw pool instead of being discarded. | |||||||
Calm | Gain X Light Shield for each die in your hand. End your turn without discarding any dice from your hand.
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Copycat | Choose a die from your hand to copy and roll. | |||||||
Dissolve Life | Lose a Heart. Unforgeable.
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Draw Balanced | Draw X Balanced Die. | |||||||
Draw Risky | Draw X Risky Die. | |||||||
Draw Safe | Draw X Safe Die. | |||||||
Draw | Draw X dice. | |||||||
Enemy Purify | Deal X Purification to an enemy. | |||||||
Forge Area Purify | Change a die from your hand into Area Purify X action for the rest of the run.
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Forge Purify | Change a die from your hand into Purify X action for the rest of the run.
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Incorruptible | Apply Incorruptible to any target.
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Inventive | Discard up to X dice from your hand. If you do, deal 3 Purification to a random enemy X times, where X is the amount of die discarded. | |||||||
Invoke | Draw 1 die. Create and roll a new Epic Die. It can be any Epic Die that is available to you as a reward. The created die stays in your dice pool for the rest of the battle. | |||||||
Light Shield | Apply X Light Shield to any target.
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Player Corrupt | Deal X Corruption to yourself. | |||||||
Player Purify | Deal X Purification to yourself. | |||||||
Player Serenity | Gain X Serenity.
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Precision | Choose a die from any target, then rotate that die to a chosen face. | |||||||
Protection | Apply X Protection to any target.
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Psychic Blow | Deal X Purification to any target. Apply 1 Torment to the same target.
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Random Enemy Serenity | Apply X Serenity to a random enemy.
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Reduction | Change the value from up to X dice from any target with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom. Deal 2 Purification to the owner of the die for each Corruption decreased on each die. Not affected by Empower.
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Refresh | Refresh your Virtues.
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Reroll | Reroll up to X dice from any target. | |||||||
Rolling Stars | Whenever a die is rerolled, a random enemy receives X Purification for each die rerolled. | |||||||
Serenity | Apply X Serenity to any target.
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Shield Boomerang | Apply X Light Shield to any target. If played, this die is returned to your draw pool instead of being discarded.
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Timeless | Choose up to X dice with a non-Mandatory Action from your hand to not be discarded until it is played. If you do, gain 1 Light Shield. Timeless.
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Torment | Apply X Torment to any target.
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Unforgeable Corrupt | Deal X Corruption to any target. Unforgeable.
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Unforgeable Purify | Deal X Purification to any target. Unforgeable.
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Void Seek | Choose a die from your discard to draw and roll. |
Moonie Actions
Icon | Name | Description | |||||||||
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Amplify | Change up to X dice from your hand with any type of Purify action with value 1 into Area Purify 10 action until the end of enemies turn.
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Ascend | Enhance all dice from your hand until the end of enemies turn.
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Baleful Hoot | Deal 3 Purification to any target. Gain X Doom.
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Blasphemous Shriek | Deal 7 Purification to an enemy. Apply X Doom to the same target.
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Bloody Moon Ray | Deal 2 Purification to an enemy for each Risky Die you have in your dice pool. | ||||||||||
Bright Enhancement | Enhance X dice from your hand for the rest of the run.
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Convert | Convert X dice from your hand until the end of enemies turn.
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Cosmic Wisdom | Change all dice from your hand with any type of Corrupt action into Area Enemy Purify 1 action until the end of enemies turn.
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Crescent Beam | Deal 2 Purification to an enemy. Deals X additional Purification for each Hex Die in your hand.
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Cursed Prediction | Choose a die from any target, then rotate that die to a chosen face. Add X Paralyzed Hex Die into your draw pool.
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Deathrite | Change a die from your hand into Dissolve Life action for the rest of the run. Deal 10 Purification to all enemies for each Dissolve Life in your dice pool.
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Eclipse Gaze | Apply 1 Serenity to any target. Add X Paralyzed Hex Die into your draw pool.
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Enhance | Enhance X dice from any target until the end of enemies turn.
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Epiphany | Double your Research. If you have no Research, gain 2 Research.
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Eureka | Convert X dice from your hand for the rest of the run.
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Expertise | Convert all dice from your hand until the end of enemies turn.
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Forge Area Corrupt | Change a die from your hand into Area Corrupt X action for the rest of the run.
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Forge Corrupt | Change a die from your hand into Corrupt X action for the rest of the run.
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Full Moon Ray | Deal 1 Purification to any target. Deals X additional Purification for each Hex Die you have in your dice pool.
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Fulminant Quills | Deal X Purification to any target. Add 1 Wound Hex Die into your draw pool.
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Gloomy Enlightenment | Gain X Doom. Refresh your Virtues.
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Ingenious Touch | Change up to X dice from your hand into Purify 1 action until the end of enemies turn.
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Insight | Change up to X dice from your hand with any type of Purify action with value 1 into Draw 3 action until the end of enemies turn.
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Inspired | Gain X Research. At the end of your turn, decreases Research by X.
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Knowledge Outburst | Change all dice from your hand with any type of Purify action into Area Purify 1 action until the end of enemies turn.
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Lunar Alignment | Decrease all dice from your hand with any type of Purify action to value 1 until the end of enemies turn. Deal X Purification to all enemies for each Purify action of any type with value 1 in your hand. | ||||||||||
Manipulate | Convert X dice from any target until the end of enemies turn.
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Mind Wreck | Deal X Purification to all targets. Add 1 Dizzy Hex Die into your draw pool.
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Moon Bath | Destroy 1 Hex Die from your hand. If you do, deal X Purification to all targets. If the destroyed die is a Paralyzed Hex Die, additionally deals X Purification 2 times. If you have Moonlight, trigger it.
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Moonlight | Gain X Moonlight. If you have no Hex Die in your dice pool, add 1 Wound Hex Die into your draw pool.
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New Moon Ray | Deal X Purification to an enemy for each Safe Die you have in your dice pool. | ||||||||||
Noctuan Comprehension | Convert all dice until the end of enemies turn.
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Nocturnal Updraft | Gain 1 Doom. Deals X Purification to an enemy for each Doom you have.
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Obsessed Analysis | Apply X Light Shield to any target. Add 1 Wound Hex Die into your draw pool.
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Ominous Conjuration | Create and roll a new random Risky Die. It can become any Risky Die that is available to you as a Reward. The created Risky Die stays in your dice pool for the rest of the run. | ||||||||||
Owl-Light Charge | Deal 1 Purification to any target. Deals X additional Purification for each die Converted during this battle.
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Penumbra Glare | Draw X dice. Add 3 Plague Hex Die into your discard.
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Research | Gain X Research.
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Scarlet Sigil | Apply X Scarlet Sigil to any Target.
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Scholar Charge | Deal 1 Purification to any target. Deals X additional Purification for each die Enhanced during this battle.
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Selenic Domination | Change a die from an enemy into Area Corrupt X action until the end of enemies turn.
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Shadow Mastery | Gain 1 Doom. Gain X additional Doom for each Corrupt action of any type in your hand. Deal 3 Purification to all targets for each Corrupt action of any type in your hand.
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Silver Snare | Change a die from an enemy into Self Corrupt X action until the end of enemies turn.
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Twilight Sigil | Apply X Twilight Sigil to any target.
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Cellarius Actions
Icon | Name | Description | ||||||
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Abyssal Shatter | Deal X Purification to an enemy. Lose a Heart. | |||||||
Anchor Judgement | Deal X Purification to an enemy, where X is 25% of that enemy current Corruption. | |||||||
Apex Instinct | Gain X Empower. At the end of your turn, decreases Empower by 1.
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Area Enemy Wave | Apply X wave to all enemies.
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Devonian Heir | Double your Empower. If you have no Empower, gain 1 Empower.
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Empower | Gain X Empower.
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Eridanian Wrath | Deal 2 Purification to an enemy. Empower increases this Purification X times.
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Forceful Stream | Gain X Forceful Stream.
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Forge Wave | Change a die from your hand into Enemy Wave X action for the rest of the run.
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Frenzy | You will deal double Purification and double Corruption next turn. | |||||||
Geyser Uppercut | Deal X Purification to an enemy. If that enemy has at least 4 Wave, draw 1 die, then decrease Wave by 2.
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Hammerhead Will | Gain X Hammerhead Will.
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High Tide | Double Wave on an enemy. If that enemy has no Wave, apply 6 Wave to that enemy.
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Indigo Rite | Deal X Purification to any target. Apply Indigo Rite to that same target. After playing this action, if all creatures have Indigo Rite, gain Indigo Soul and all creatures lose Indigo Rite.
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Indigo Soul | Prevent your next X Heart losses until the end of enemies turn. If this effect is triggered, fully fills your Corruption Meter with Purification and Refresh your Virtues.
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Maelstrom Impact | Deal 3 Purification to an enemy. Deals X additional Purification for each Wave that enemy has. Not affected by Empower.
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Marine Offering | Discard 1 die from your hand. If you do, apply X Wave to the enemy with least Corruption.
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Purging Anchor | Deal X Purification to an enemy. If this Purification defeats that enemy, increases the value of all Purging Anchors on this die by 4 for the rest of the run. | |||||||
Reef Song | Empower increases your Virtues Purification value as well until the end of your turn.
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Refreshing Headbutt | Deal X Purification to an enemy. If that enemy has at least 6 Wave, Refresh your Virtues, then decrease Wave by 3.
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Sea Requiem | Deal X unblockable Purification to an enemy with X or less Corruption. Whenever this die is played or discarded, increase the value of all Sea Requiems by 5 for the rest of the battle | |||||||
Shark Onslaught | Deal X Purification to an enemy for each die that you have in your dice pool that contains "Shark" in it's name. Not affected by Empower.
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Shark Payback | Deal 1 Purification to an enemy for each time you received Corruption during this battle. Not affected by Empower.
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Shark Rupture | Deal 1 Purification to an enemy X times, where X is the amount of Corruption on your Corruption Meter. | |||||||
Shark Rush | Deal 1 Corruption to any target X times. Not affected by Doom.
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Sharpen Fin | Deal X Purification to any target. Gain 1 Sharpen Fin. When you get 3 Sharpen Fin, gain 1 Empower and lose all Sharpen Fin.
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Soothe Mind | Decrease (up to) X Die/Dice from your hand with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom.
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Sunken Curse | Gain X Empower. At the end of your turn, gain 1 Doom and decrease Empower by 1.
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Surf | Apply X Wave to an enemy. Draw 1 Die.
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Tidal Jet | Deal X Purification to an enemy. If that enemy has at least 4 Wave, additionally deals X Purification 3 times, then decrease Wave by 1.
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Tonic Trance | Decrease all dice from your hand with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom.
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Twin Smash | Deal X Purification to an enemy 2 times. | |||||||
Vendetta | Apply X Vendetta to any target.
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Vortex Bubble | Apply X Vortex Bubble to an enemy.
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Wave | Apply X Wave to an enemy.
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Wave Crasher | If an enemy has Wave, trigger it using half of its Wave amount as Purification (rounded up), then decrease Wave by 2.
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Hevelius Actions
Icon | Name | Description | |||||||||
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Area Barrier | Apply X Barrier to all targets.
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Area Incorruptible | Apply X Incorruptible to all targets.
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Area Safeguard | Apply X Safeguard to all targets.
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Area Sentinel Auto-Turret | Apply X Auto-Turret to all Sentinels.
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Area Sentinel Boost | Apply X Boost (Sentinel) to all Sentinels.
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Area Sentinel Empower | Apply X Empower to all Sentinels.
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Area Sentinel Vorpal Plate | Apply X Vorpal Plate to all Sentinels.
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Barrier | Apply X Barrier to any target.
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Boomerang Repair | Repair a Broken sentinel. If played, this die goes to your draw pool instead of your discard.
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Charged Body | Gain X Charged Body.
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Clever Scrapping | Break a sentinel. If you do, draw X dice. | ||||||||||
Deadly Oscillation | Deal 2 Corruption to you X times. Not affected by Doom.
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Defiant Alarm | Change a die from an enemy into Deadly Oscillation X action until the end of enemies turn.
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Discharge | Apply X Discharge to a Sentinel.
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Energized Scrapping | Break a sentinel. If you do, Refresh your Virtues.
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Engine Assault | Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X. | ||||||||||
Forge Light Shield | Change a die from your hand into Light Shield X action for the rest of the run.
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Fortify | Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target.
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Lacertian Beam | Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have. | ||||||||||
Link: Boost | Apply X Link: Boost to a Sentinel.
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Link: Empower | Apply X Link: Empower to a Sentinel.
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Link: Rock Plate | Apply X Link: Rock Plate to a Sentinel.
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Link: Vorpal Plate | Apply X Link: Vorpal Plate to a Sentinel.
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Mechanical Domination | Change a die from an enemy into Area Corrupt X action until the end of enemies turn. | ||||||||||
Negative Field | Whenever you receive Corruption redirect it to a random sentinel for X turns (or until the end of enemies turn.) | ||||||||||
Optimized Repair | Repair all Broken Sentinels.
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Overloaded Repair | Repair a Broken sentinel. If you do, deal X Purification to all enemies.
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Player Vorpal Plate | Gain X Vorpal Plate.
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Radiant Bomb | Apply X Radiant Bomb to a Sentinel.
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Rearm | Enable a Sentinel die and immediately roll its die. | ||||||||||
Recycle | Choose a Broken or active sentinel to be randomized into a new one and immediately roll its die. If active, trigger on Broken effects.
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Repair | Repair a Broken sentinel.
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Restoration Burst | Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel. | ||||||||||
Safeguard | Apply X Safeguard to any target.
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Scrap Shield | Discard 1 die from your hand. If you do, gain X Light Shield.
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Sentinel Augmented Welding | Apply X Augmented Welding to a Sentinel.
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Sentinel Healbot | Apply X Healbot to a Sentinel.
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Sentinels Uprising | Enable all Sentinels' dice and immediately roll their dice. | ||||||||||
Shield Bash | Deal X Purification to an enemy for each Light Shield you have.
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Sparkling Repair | Repair a Broken sentinel. If you do, apply X Boost (Sentinel) to that Sentinel.
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Systematic Repair | Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
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Tinkerer Lunge | Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.
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Unstable Scrapping | Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter. | ||||||||||
Vile Repair | Repair a Broken sentinel. If you do, apply X Radiant Bomb to that Sentinel.
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Voltaic Scrapping | Break a sentinel. If you do, gain X Charged Body.
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Austra Actions
Icon | Name | Description | |||||||||||||||
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Aerial Needle | Gain X Aerial Needle.
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Apian Skyfall | Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn. | ||||||||||||||||
Area Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
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Area Dodge | Apply X Dodge to all targets.
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Brilliance | If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
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Chaotic | This die becomes a random die every time it is drawn, with a 25% chance of becoming an Epic Die. It can become any die that is available to you as a reward. | ||||||||||||||||
Charging Antennas | Gain X Charging Antennas.
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Clarity Whirlwind | Deal X Purification to any target. Change all dice from your hand with Random Purify and Random Corrupt actions into Purify and Corrupt actions respectively until the end of enemies turn. Deal X Purification to all enemies for each Random Purify and Random Corrupt actions affected by this action.
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Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
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Confuse Hex | Add X Confuse Hex Die into your draw pool.
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Critical | Gain X Critical.
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Critical Multiplier | Gain X Critical Multiplier.
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Crumbling Skies | Deal 1 Purification to all targets X times. | ||||||||||||||||
Dazzling Light | Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
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Dodge | Apply X Dodge to any target.
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Doubt Dispeller | If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
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Electrostatic Field | Apply X Electrostatic Field to any target.
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Eolic Divination | Gain X Eolic Divination.
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Favorable Winds | If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
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Fierce Squall | Gain X Critical. Corruption has the same chance of triggering a Critical as Purification.
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Forge Thunderstorm | Change a die from your hand into Thunderstorm X action for the rest of the run.
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Glimmering Breeze | Gain X Critical Multiplier. At the end of the enemies turn, decrease Critical Multiplier by X.
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Hornet Dust | Apply X Hornet Dust to an enemy.
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Hurricane | You will have a 100% chance of triggering Critical and will receive double Corruption next turn. If you trigger Dodge during your next turn, draw 1 die.
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Invoke Gale | Create and roll a new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
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Iridescent Light | Gain X Iredescent Light.
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Lightning | Deal 1 Purification to any target X times. | ||||||||||||||||
Lightning Sting | Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
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Meteor Rain | Deal 1 Corruption to a random target X times. Not affected by Doom.
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Player Dancing Wings | Gain X Dancing Wings.
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Player Dazed | Gain X Dazed.
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Player Superpositioned | Gain X Superpositioned.
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Random Corrupt | Deal X Corruption to a random target. | ||||||||||||||||
Random Purify | Deal X Purification to a random target. | ||||||||||||||||
Resonant Buzz | On the next X instances of Purification received by you, coming from a random Purify or Random Confuse actions, all enemies receive 1 Purification for each Purification received by you.
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Rising Gust | Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
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Sky Piercer | Gain X Sky Piercer.
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Smoke Bomb | Apply Smoke Bomb to any target.
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Thundering Riposte | Gain X Thundering Riposte.
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Thunderstorm | Deal 1 Purification to a random target X times. | ||||||||||||||||
Unforgeable Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.
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Unforgeable Meteor Rain | Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.
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Wind Glide | Draw X Chaotic++ Die.
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Wind Skitter | Discard 1 die from your hand. If you do, if you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
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Sothis Actions
Icon | Name | Description | |||||||||
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Affliction | Apply X Affliction to any target.
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Area Affliction | Apply X Affliction to all targets.
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Area Chanting | Deal Chanting to all targets.
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Area Relief | Apply X Relief to all targets.
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Astral Mantra | Minimum Soul Heat: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool. | ||||||||||
Auspicious Chanting | Deal Chanting to an enemy. Draw 1 die.
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Behenian Howl | Gain X Sands of Time for each Soul Heat.
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Blazing Chanting | Deal Chanting to any target. Apply X Affliction to the same target. Draw 1 die.
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Bloody Solstice | You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
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Chained Chanting | Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.
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Chanting | Deal Chanting to any target.
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Cleansing Conflagration | Apply 1 Affliction to a random enemy. Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
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Concentration | Gain X Concentration.
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Desert Protection | Minimum Soul Heat: 10: Apply 4 Light Shield to all targets. Minimum Soul Heat: 5: Apply 1 Light shield to all targets.
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Distortion Hieroglyph | Gain X Distortion Hieroglpyh.
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Dune Surfing | Minimum Soul Heat: 10: Draw 3 dice. Minimum Soul Heat: 6: Draw 2 dice.
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Eclipse Blast | Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1. Odd Soul Heat: Deal X Purification to any target. | ||||||||||
Enemy Affliction | Apply X Affliction to an enemy.
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Enemy Chanting | Deal Chanting to an enemy.
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Fiery Projection | Gain 1 Affliction. Deal X Purification to an enemy, where X is your Soul Heat multiplied by half of the amount of Affliction you have (rounded up).
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Fire Breath | Gain X Fire Breath.
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Flammable Chakram | Gain X Flammable Chakram.
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Forge Chanting | Change a die from your hand into Chanting Action for the rest of the run.
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Ghastly Fire | Minimum Soul Heat: 10: Apply 10 Relief to any target. Decrease your Soul Heat by 5. Minimum Soul Heat: 6: Apply 5 Relief to any target. Decrease your Soul Heat by 5. Minimum Soul Heat: 0: Apply 4 Affliction to any target. Increases your Soul Heat by 3.
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Glass Daggers | Deal 1 Purification to an enemy X times. | ||||||||||
Hourglass Mastery | Gain X Hourglass Mastery. Timeless.
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Hourglass Mirage | Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0. | ||||||||||
Inner Warmth | Gain X Inner Warmth.
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Player Affliction | Gain X Affliction.
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Precision Mantra | Minimum Soul Heat: X: Choose a die from any target, then rotate that die to a chosen face. Minimum Soul Heat: 0: Increases your Soul Heat by 2. | ||||||||||
Purging Eruption | Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
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Quicksand Dance | Gain Y Sands of Time, where Y is the amount of Chanting you have plus 1. Gain X Chanting.
| ||||||||||
Refreshing Mantra | Minimum Soul Heat: X: Refresh your Virtues. Minimum Soul Heat: 0: Increases your Soul Heat by 2.
| ||||||||||
Relief | Apply X Relief to any target.
| ||||||||||
Rewind Chanting | Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.
| ||||||||||
Sands of Time | Gain X Sands of Time.
| ||||||||||
Sandshaping | Even Soul Heat: Deal X Purification to any target. Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.
| ||||||||||
Sandstorm | Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0. | ||||||||||
Scorching Sands | Deal X Purification to any target for each Soul Heat. | ||||||||||
Searing Ritual | Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.
| ||||||||||
Selfless Ignite | Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
| ||||||||||
Shamanic Domination | Change a die from an enemy into Area Affliction X action until the end of enemies turn.
| ||||||||||
Solar Lullaby | Minimum Soul Heat: X. Trigger Relief on all creatures, then decreases their Relief by 1.
| ||||||||||
Soul Intensifier | Minimum Soul Heat: X. Double Relief on any target. If that target has no Relief, apply 5 Relief to that target. Reset your Soul Heat to 0.
| ||||||||||
Soul Stigma | Gain X Soul Stigma.
| ||||||||||
Soulburn | Apply X Relief to any target for each Soul Heat.
| ||||||||||
Spiritual Burst |
Minimum Soul Heat: 10: Deal 8 Purification to all targets. Decrease your Soul Heat by 3. | ||||||||||
Spread Essence | Minimum Soul Heat: X. Choose any target that has Relief. Apply the same amount of Relief that the target has to all other targets. Reset your Soul Heat to 0.
| ||||||||||
Sun Ray | Minimum Soul Heat: 10: Deal X Purification to any target. Reset your Soul Heat to 0. Minimum Soul Heat: 0: Increases your Soul heat by 2. | ||||||||||
Sunny Flares | Apply 1 Relief to a random target X times.
| ||||||||||
Syphon Hourglass | Gain 2 Sands of Time for each creature with Relief or Affliction. If the creature has both, gain X Sands of Time.
| ||||||||||
Unforgeable Affliction | Apply X Affliction to any target. Unforgeable.
| ||||||||||
Void Mantra | Minimum Soul Heat: X: Choose a die from your discard to draw and roll. Decrease your Soul Heat by 2. Minimum Soul Heat: 0: Increases your Soul Heat by 2. | ||||||||||
Wicked Chanting | Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.
|
Orion Actions
Icon | Name | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Aegis Worship | Deal X Purification to all targets for each Light Shield they have. Deal X Purification to a random enemy for each Light Shield that Sentinels have.
| ||||||||||
Alchemical Revelation | Draw 1 die for each 3 Astrium you have, then decreases Astrium by 3.
| ||||||||||
Alchemist Combustion | Deal X Purification to all targets for each Astrium you have, then decreases Astrium by 1.
| ||||||||||
Alchemist Missile | Deal X Purification to any target for each Astrium you have, then decreases Astrium by 1.
| ||||||||||
Aquarian Flux | Deal X Purification to any target for each time your Orbs moved during this turn. | ||||||||||
Astral Exchange | Minimum Astrium: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
| ||||||||||
Astrium Singularity | Minimum Astrium: 9. Draw dice until your hand is full, then loses all Astrium.
| ||||||||||
Bright Inscription | Gain X Bright Inscription.
| ||||||||||
Brightful Decree | Gain X Brightful Decree
| ||||||||||
Catalyst Convergence | Requirement: ![]()
| ||||||||||
Celestial Regret | Gain X Celestial Regret.
| ||||||||||
Clamor Pact | ![]() - Other Orbs: Deal X Corruption to all targets. | ||||||||||
Cleromancy | Discard up to X dice from your hand. Gain 1 Light Shield for each die discarded. Then draw 1 die for each die discarded.
| ||||||||||
Comet Convergence | Requirement: ![]()
| ||||||||||
Comet Shower Convergence | Requirement: ![]() | ||||||||||
Conjure | Cast current active Orb X times. | ||||||||||
Cosmic Expansion | Gain X Cosmic Expansion.
| ||||||||||
Deity's Pact | ![]() - Other Orbs: deal X Corruption to yourself. Move your Orbs counter-Clockwise 1 time.
| ||||||||||
Devotion Cascade | Gain X Devotion Cascade.
| ||||||||||
Equivalent Conjuration | Cast all Orbs X times. | ||||||||||
Ethereal Convergence | Requirement: ![]()
| ||||||||||
Experimental Pact | ![]() - Other Orbs: Add X Paralyzed Hex Die into your draw pool. Move your Orbs clockwise 1 time.
| ||||||||||
Fission Expertise | Apply X Fission Expertise to an enemy.
| ||||||||||
Fragility Pact | ![]() - Other Orbs: Gain X Torment.
| ||||||||||
Goddess Verdict | Deal X Purification to any target for each Light Shield applied by ![]()
| ||||||||||
Guilt | Gain X Guilt.
| ||||||||||
Harvest Inscription | Gain X Harvest Inscription.
| ||||||||||
Infusion Pact | ![]() - Other Orbs: Deal X Corruption to all enemies.
| ||||||||||
Karma | Gain X Karma
| ||||||||||
Karmic Exchange | Minimum Astrium: X. Gain 1 Forgiveness.
| ||||||||||
Magistral Replication | Minimum Astrium: 9. Choose a die from your hand to create X copies, then roll all those copies. The created copies stay in your dice pool for the rest of the battle.
| ||||||||||
Merciful Convergence | Requirement: ![]() ![]()
| ||||||||||
Nebula Cascade | Gain X Nebula Cascade.
| ||||||||||
Order Synthetization | Gain X Vow Reinforcement, where X is half of the amount of Astrium you have (rounded up).
| ||||||||||
Oscillate | Move your Orbs clockwise then counter-clockwise, X times
| ||||||||||
Penitence Burst | Gain X Penitence Burst.
| ||||||||||
Penitence Inscription | Gain X Penitence Inscription.
| ||||||||||
Phased Incantation | ![]()
| ||||||||||
Precision Exchange | Minimum Astrium: X. Choose a die from any target, then rotate that die to a chosen face.
| ||||||||||
Prediction Convergence | Requirement: ![]()
| ||||||||||
Primordial Call | Minimum Astrium: 9. Cast current active Orb X times.
| ||||||||||
Protective Sacrament | Gain X Protective Sacrament
| ||||||||||
Redemption Inscription | Gain X Redemption Inscription
| ||||||||||
Refreshing Exchange | Minimum Astrium: X. Refresh your Virtues. Decreases Astrium by 1.
| ||||||||||
Retrograde | Move your Orbs counter-Clockwise X times.
| ||||||||||
Revolution | Move your Orbs Clockwise X times.
| ||||||||||
Righteous Conjuration | Gain X Light Shield. Cast current active Orb Y times, where Y is half of the amount of Light Shield you have (rounded up).
| ||||||||||
Sacrament Inscription | Gain X Sacrament Inscription.
| ||||||||||
Solar Cradle | Create and roll a new Pseudo Sun++ Die.
| ||||||||||
Pseudo Sun | Create and roll a new Resplendent Sun++ Die. Destroy this die.
|
||||||||||
Resplendent Sun | Create and roll a new Massive Sun++ Die.
| ||||||||||
Massive Sun | Create and roll a new Gargantua Sun++ Die.
| ||||||||||
Gargantua Sun | Create and roll a new Ultranova++ Die.
| ||||||||||
Stellar Synthetization | If you have less than 9 Astrium, gain 1 Astrium. Gain X Cosmic Dust, where X is half of the amount of Astrium you have (rounded up).
| ||||||||||
Supernova Pact | ![]() - Other Orbs: Deal X Corruption to yourself. Move your Orbs clockwise 1 time.
| ||||||||||
Supreme Collapse | Minimum Astrium: 9. Deal X Purification to an enemy. Gain 1 Astrium.
| ||||||||||
Transcendence | Deal X Purification to any target. Deals X additional Purification for each time your discard was shuffled back into your draw pool during this battle. | ||||||||||
Unstable Conjuration | Cast a random Orb X times. | ||||||||||
Volatile Reaction | Gain 1 Catalyst. Gain 2 Catalyst. Gain 1 Astrium. Gain X Karma.
| ||||||||||
Vow Reinforcement | Increase Light Shield applied by ![]()
|
Enemy Actions
Icon | Name | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Affliction | Deal X Affliction to any target.
| ||||||||||
Agony | Deal X Agony to any target.
| ||||||||||
Ambush | At the start of the battle, apply Infinity Hidden to this enemy.
| ||||||||||
Aphotic Instinct | Deal X Aphotic Instinct to any target.
| ||||||||||
Area Affliction | Apply X Affliction to all targets.
| ||||||||||
Area Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
| ||||||||||
Area Doom | Apply X Doom to all enemies.
| ||||||||||
Area Enemy Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all enemies. Not affected by Doom nor Empower.
| ||||||||||
Area Enemy Death Bomb | Apply X Death Bomb to all enemies
| ||||||||||
Area Enemy Doom | Apply X Doom to all enemies.
| ||||||||||
Area Sentinel Doom | Apply X Doom to all Sentinels.
|
||||||||||
Area Reinforced | Apply X Reinforced to all targets.
| ||||||||||
Area Ruin | Apply X Ruin to all targets.
| ||||||||||
Area Shadow Mantle | Apply X Shadow Mantle to any target.
| ||||||||||
Area Unholy Mist | Apply X Unholy Mist to all targets.
| ||||||||||
Blades of Pain | Apply X Blades of Pain to any target.
| ||||||||||
Blighted Soul | Apply X Blighted Soul to any target.
| ||||||||||
Boss Reality Disruption | Apply X Reality Disruption to Uncaged Anomaly.
| ||||||||||
Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
| ||||||||||
Create Anomaly | Create 2 Spawn Anomalies. Can't have more than 2 Spawn Anomalies in battle. | ||||||||||
Cursed Spirit | Apply X Cursed Spirit to any target.
| ||||||||||
Death Bomb | Apply X Death Bomb to any target.
| ||||||||||
Decay | Apply X Decay to any enemy.
| ||||||||||
Decline | Apply X Decline to any target.
| ||||||||||
Devour |
Deal X Corruption to you. Then increases Devour Corruption by {0}. | ||||||||||
Dice Gorger | Apply X Dice Gorger to any target.
| ||||||||||
Disoriented | Apply X Disoriented to any target.
| ||||||||||
Dizzy Hex | Add X Dizzy Hex Die into your draw pool.
| ||||||||||
Doom | Apply X Doom to any target.
| ||||||||||
Eldritch Influence | Apply X Eldritch Influence to any target.
| ||||||||||
Enemy Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any enemy. Not affected by Doom nor Empower.
| ||||||||||
Enemy Self Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to itself. Not affected by Doom nor Empower.
| ||||||||||
Enemy Ruin | Apply X Ruin to any enemy.
| ||||||||||
Enemy Self Affliction | Apply X Affliction to itself.
| ||||||||||
Enemy Self Doom | Applies X Doom to itself.
| ||||||||||
Enemy Self Hidden | Applies X Hidden to itself.
| ||||||||||
Enemy Self Nefarious Pulse | Applies X Nefarious Pulse to itself.
| ||||||||||
Enemy Self Reinforced | Applies X Reinforced to itself.
| ||||||||||
Enemy Self Ruin | Applies X Ruin to itself
| ||||||||||
Fabricate Sentinels | At the end of enemies turn, fabricates 2 Corrupted Sentinels. Can't have more than 2 Corrupted Sentinels in battle. | ||||||||||
Grim Awakening |
Apply X Doom to this enemy in Y turns.
| ||||||||||
Hatching Chrysalis |
Chrysalys will hatch in X turns. (Need to checked ingame) Whenever receives Purification, apply 1 Serenity to this enemy. At the end of enemies turn, lose all Serenity.
| ||||||||||
Hidden | Apply Hidden to any target
| ||||||||||
Hollow Skin | Apply X Hollow Skin to any target.
| ||||||||||
Hypersensitive Aura | All targets receive double Purification and double Corruption. | ||||||||||
Instability | Will be defeated when gets Overcorrupted. | ||||||||||
Madness Hex | Add X Madness Hex Die into your draw pool.
| ||||||||||
Madness Surge | Deal 1 Corruption to a random target X times, where X is the amount of Hex Die you have in your dice pool.
| ||||||||||
Minimize | Apply X Minimize to you.
| ||||||||||
MISS | Does nothing | ||||||||||
Necrotic Presence | Apply X Necrotic Presence to you.
| ||||||||||
Nefarious Pulse | Applies X Nefarious Pulse to itself.
| ||||||||||
Obscure | After the first turn, you can't see its Over Corruption Meter. | ||||||||||
Outbreak | Apply X Outbreak to any target.
| ||||||||||
Paralyzing Aura | You draw X fewer dice next turn.
This effect stay active while this Corrupted Sentinel is active. | ||||||||||
Paralyzed Hex | Add X Paralyzed Hex Die into your draw pool.
| ||||||||||
Plague Hex | Add X Plague Hex Die into your discard.
| ||||||||||
Player Affliction | Apply X Affliction to you.
| ||||||||||
Player Agony | Apply X Agony to you.
| ||||||||||
Player Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to you. Not affected by Doom nor Empower.
| ||||||||||
Player Dazed | Apply X Dazed to you.
| ||||||||||
Player Disoriented | Apply X Disoriented to you.
| ||||||||||
Player Hollow Skin | Apply X Hollow Skin to you.
| ||||||||||
Player Paralyzed | Apply X Paralyzed to you.
| ||||||||||
Player Reinforced | Apply X Reinforced to you.
| ||||||||||
Player Silenced | Applies X Silenced to you.
| ||||||||||
Player Stunned | Applies X Stunned to you.
| ||||||||||
Purge | Destroy this die. | ||||||||||
Random Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to a random target. Not affected by Doom nor Empower.
| ||||||||||
Random Enemy Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to a random enemy. Not affected by Doom nor Empower.
| ||||||||||
Random Enemy Death Bomb | Apply X Death Bombb to a random enemy.
| ||||||||||
Random Enemy Doom | Apply X Doom to a random enemy.
| ||||||||||
Random Enemy Nefarious Pulse | Apply X Nefarious Pulse to a random enemy.
| ||||||||||
Random Enemy Shadow Mantle | Apply X Shadow Mantle to a random enemy.
| ||||||||||
Random Nefarious Pulse | Apply X Nefarious Pulse to a random target.
| ||||||||||
Random Sentinel Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to a random sentinel. Not affected by Doom nor Empower.
| ||||||||||
Random Sentinel Corrupt | Deal X Corruption to a random sentinel. | ||||||||||
Random Sentinel Doom | Apply X Doom to a random sentinel.
| ||||||||||
Random Sentinel Reshape | Change a random Sentinel die into Area Corrupt 1 action for the rest of the battle.
| ||||||||||
Random Shadow Mantle | Apply X Shadow Mantle to a radom target.
| ||||||||||
Reinforced | Applies X Reinforced to any target.
| ||||||||||
Reshape | Change a Sentinel die into Area Corrupt 1 action for the rest of the battle.
| ||||||||||
Ruin | Apply X Ruin to any target
| ||||||||||
Saiph's Help |
Activate Saiphs’s die every X times you play a Virtue. Remaining Virtues: Y. Activate Saiphs’s die every X times you play a die. Remaining dice: Y. | ||||||||||
Shadow Mantle | Apply X Shadow Mantle to nay target.
| ||||||||||
Silencing Aura | Applies Silencing Aura to Itself.
| ||||||||||
Stunning Aura | Applies Stunning Aura to Itself.
| ||||||||||
Super Positioned | Apply X Superpositioned to any target.
| ||||||||||
Thick Skin | Apply Thick skin to any target.
| ||||||||||
Thorn | Applies X Thorn to any target.
| ||||||||||
Uncontrollable Meissa | If the Purification that defeats Meissa doesn’t come from herself or Saiph, gain a special gift. | ||||||||||
Unforgeable Affliction | Apply X Affliction to any target. Unforgeable.
| ||||||||||
Unforgeable Confuse | 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.Unforgeable.
| ||||||||||
Unforgeable Meteor Rain | Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.
| ||||||||||
Unholy Mist | Apply X Unholy Mist to any target.
| ||||||||||
Unpredictable | Apply X Unpredictable to any enemy.
| ||||||||||
Vengeful Stab | Apply X Vengeful Stab to any enemy
| ||||||||||
Wound Hex | Add X Wound Hex Die into your draw pool.
|
Boss Actions
Corrupted Oracles
Icon | Name | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boss Corrupted Bubble | Apply X Corrupted Bubble to a boss.
| ||||||||||||
Corrupted Anchor | Deal X Corruption to you, where X is the amount of Purification on your Corruption Meter minus 1. | ||||||||||||
Corrupted Astrium | When reaching 3 Corrupted Astrium, trigger Corrupted Astrium. Triggering Corrupted Astrium: All targets receive 2 Corruption, then decreases Corrupted Astrium by 3. | ||||||||||||
Corrupted Bubble | Apply X Corrupted Bubble to any target.
| ||||||||||||
Corrupted Conjure | Corrupted Orion casts current active Orb X times. | ||||||||||||
Corrupted Dodge | Whenever you or a sentinel Purify Corrupted Austra, she has a X% chance of dodging Purification, then decrease Corrupted Dodge by Y and apply Z Corrupted Critical to Corrupted Austra.
At the end of enemies turn, resets Corrupted Dodge to W Corrupted Dodge.
| ||||||||||||
Corrupted Eclipse | Even Corrupted Soul: Apply X Affliction to you. Odd Corrupted Soul: Deal X Corruption to you.
| ||||||||||||
Corrupted Enhance | Next X Corruption dealt by you are going to be increased to 6. | ||||||||||||
Corrupted Karma | When reach X Corrupted Karma, trigger Corrupted Karma.
Triggering Corrupted Karma: You receive Y Corruption, then lose all Corrupted Karma. | ||||||||||||
Corrupted Knowledge | Your next X drawn dice with any type of Corrupt actions have those actions changed into area Corrupt 1 action. | ||||||||||||
Corrupted Moonlight | At the start of the battle, add X Wound Hex Die into your draw pool.
Whenever you play a Hex Die, all targets receive Y Corruption.
| ||||||||||||
Corrupted Repair | At the start of enemies turn, repair both Corrupted Assistants.
Apply 1 Corrupted Welding to the repaired Corrupted Assistants for each time they were repaired during this battle.
| ||||||||||||
Corrupted Retrograde | Corrupted Orion moves his Orbs Counter-Clockwise X times. | ||||||||||||
Corrupted Revolution | Corrupted Orion moves his Orbs Clockwise X times. | ||||||||||||
Corrupted Riposte | Whenever Corrupted Austra dodges Purification, activates her die X times. | ||||||||||||
Corrupted Sands | Deal 1 Corruption to you for each Corrupted Soul.
Reset Corrupted Soul to 0.
| ||||||||||||
Corrupted Welding | Apply X Corrupted Welding to a Corrupted Assistant.
| ||||||||||||
Cursed Remora | When defeated, apply X Corrupted Bubble to you and apply 1 Doom to Corrupted Cellarius.
| ||||||||||||
Cursed Sands | At the start of the battle, add 3 Madness Hex Die into your draw pool.
Whenever you play a Hex Die, you have X% chance of not discarding the die and rolling it, then decrease Cursed Sands by Y. Min: Z%.
| ||||||||||||
Deadly Scrapping | Break the Corrupted Assistant with Least Corruption.
Deal X Corruption to you for each Corruption on that Corrupted Assistant Corruption Meter. | ||||||||||||
Deepness Presence | At the start of the battle, adds Corrupt 3 Virtue in the rightmost empty slot of your Corruption Meter for the rest of the battle. Purification also increases Corrupted Cellarius Overcorruption. Whenever you get to 6 Corruption on your Corruption Meter, apply 1 Corrupted Bubble to you.
| ||||||||||||
Dismal Cycle | Whenever you play a Virtue, Corrupted Orion moves his Orbs Clockwise X times. | ||||||||||||
Dusky Conversion | Apply X Dusky Conversion to you.
| ||||||||||||
Endless Conjuration | Corrupted Orion casts all Orbs X times. | ||||||||||||
Enemy Self Corrupted Bubble | Apply X Corrupted Bubble to itself.
| ||||||||||||
Erratic Conjuration | Corrupted Orion cast a random Orb X times. | ||||||||||||
Spiteful Scrapping | Break the Corrupted Assistant with least Corruption.
Apply X Reinforced to all targets for each Corruption on that Corrupted Assistant Corruption Meter.
|
Astrea's Heart
Icon | Name | Description | ||||||
---|---|---|---|---|---|---|---|---|
Astrea's Wrath | Destroy one of your Hearts. | |||||||
Collapsed Sun | Other Astreas don't apply effects to this Astrea anymore. | |||||||
Corrupted Convert | Apply X Corrupted Convert to you.
| |||||||
Crimson Equinox | When Astrea receives X Purification, she activates her dice.
This effect is triggered only once per multi-Purification actions. | |||||||
Crimson Solstice | Astrea deals X Corruption to all targets after every Y times you play an action.
Remaining actions: Z. | |||||||
Omni Soul | Whenever this Astrea applies an effect to herself, she also applies that effect to the other Astreas. | |||||||
Self Corrupted Convert | Apply X Corrupted Critical to self.
| |||||||
Singularity Goddess | At the start of the battle, Astrea adds a collection of different Hex Die into your discard.
Every 3 turns, apply 1 Decay to Astrea. Astrea changes her state every X times you play a Virtue. Remaining Virtues: Y.
| |||||||
Solar Rebirth | Astrea transforms herself back to her previous state with half Max Corruption and all effects that this Astrea had before being defeated. |