Actions

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Each die has 6 Actions that it can perform. Some actions are available to all dice, but many actions are unique to each oracle.

Neutral Actions

Icon Name Description
Corrupt.png
Corrupt Deal X Corruption to any target.
Purify.png
Purify Deal X Purification to any target.
Area Corrupt.png
Area Corrupt Deal X Corruption to all targets.
Area Enemy Corrupt.png
Area Enemy Corrupt Deal X Corruption to all enemies.
Area Enemy Light Shield.png
Area Enemy Light Shield Apply X Light Shield to all enemies.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Area Purify.png
Area Purify Deal X Purification to all targets.
Area Enemy Purify.png
Area Enemy Purify Deal X Purification to all enemies.
Area Light Shield.png
Area Light Shield Apply X Light Shield to all targets.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Area Serenity.png
Area Serenity Apply X Serenity to all targets.
Serenity.png
Serenity Increases Purification received by X.
Area Torment.png
Area Torment Apply X Torment to all targets.
Torment.png
Torment Increases Corruption received by X.
Astral Calling.png
Astral Calling Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
Astral Rebound.png
Astral Rebound The next X dice you play are returned to your draw pool instead of being discarded.
Calm.png
Calm Gain X Light Shield for each die in your hand. End your turn without discarding any dice from your hand.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Copycat.png
Copycat Choose a die from your hand to copy and roll.
Dissolve Life.png
Dissolve Life Lose a Heart. Unforgeable.
Unforgeable.png
Unforgeable Can't be forged.
Draw Balanced.png
Draw Balanced Draw X Balanced Die.
Draw Risky.png
Draw Risky Draw X Risky Die.
Draw Safe.png
Draw Safe Draw X Safe Die.
Draw.png
Draw Draw X dice.
Enemy Purify.png
Enemy Purify Deal X Purification to an enemy.
Forge Area Purify.png
Forge Area Purify Change a die from your hand into Area Purify X action for the rest of the run.
Area Purify.png
Area Purify Action Deal X Purification to all targets.
Forge Purify.png
Forge Purify Change a die from your hand into Purify X action for the rest of the run.
Purify.png
Purify Action Deal X Purification to any target.
Incorruptible.png
Incorruptible Apply Incorruptible to any target.
Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Inventive.png
Inventive Discard up to X dice from your hand. If you do, deal 3 Purification to a random enemy X times, where X is the amount of die discarded.
Invoke.png
Invoke Draw 1 die. Create and roll a new Epic Die. It can be any Epic Die that is available to you as a reward. The created die stays in your dice pool for the rest of the battle.
Light Shield.png
Light Shield Apply X Light Shield to any target.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Player Corrupt.png
Player Corrupt Deal X Corruption to yourself.
Player Purify.png
Player Purify Deal X Purification to yourself.
Player Serenity.png
Player Serenity Gain X Serenity.
Serenity.png
Serenity Increases Purification received by X.
Precision.png
Precision Choose a die from any target, then rotate that die to a chosen face.
Protection.png
Protection Apply X Protection to any target.
Protection.png
Protection Negates X debuffs.
Psychic Blow.png
Psychic Blow Deal X Purification to any target. Apply 1 Torment to the same target.
Torment.png
Torment Increases Corruption received by X.
Random Enemy Serenity.png
Random Enemy Serenity Apply X Serenity to a random enemy.
Serenity.png
Serenity Increases Purification received by X.
Reduction.png
Reduction Change the value from up to X dice from any target with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom. Deal 2 Purification to the owner of the die for each Corruption decreased on each die. Not affected by Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Refresh.png
Refresh Refresh your Virtues.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Reroll.png
Reroll Reroll up to X dice from any target.
Rolling Stars.png
Rolling Stars Whenever a die is rerolled, a random enemy receives X Purification for each die rerolled.
Serenity.png
Serenity Apply X Serenity to any target.
Serenity.png
Serenity Increases Purification received by X.
Shield Boomerang.png
Shield Boomerang Apply X Light Shield to any target. If played, this die is returned to your draw pool instead of being discarded.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Timeless.png
Timeless Choose up to X dice with a non-Mandatory Action from your hand to not be discarded until it is played. If you do, gain 1 Light Shield. Timeless.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Timeless.png
Timeless This die won't be discarded at the end of your turn.
Torment.png
Torment Apply X Torment to any target.
Torment.png
Torment Increases Corruption received by X.
Unforgeable Corrupt.png
Unforgeable Corrupt Deal X Corruption to any target. Unforgeable.
Unforgeable.png
Unforgeable Can't be forged.
Unforgeable Purify.png
Unforgeable Purify Deal X Purification to any target. Unforgeable.
Unforgeable.png
Unforgeable Can't be forged.
Void Seek.png
Void Seek Choose a die from your discard to draw and roll.

Moonie Actions

Icon Name Description
Amplify.png
Amplify Change up to X dice from your hand with any type of Purify action with value 1 into Area Purify 10 action until the end of enemies turn.
Area Purify.png
Area Purify Action Deal 10 Purification to all targets.
Ascend.png
Ascend Enhance all dice from your hand until the end of enemies turn.
Enhance.png
Enhance Change the value of a die with any type of Purify action to 6.
Baleful Hoot.png
Baleful Hoot Deal 3 Purification to any target. Gain X Doom.
Doom.png
Doom Increases dice Corruption value by X.
Blasphemous Shriek.png
Blasphemous Shriek Deal 7 Purification to an enemy. Apply X Doom to the same target.
Doom.png
Doom Increases dice Corruption value by X.
Bloody Moon Ray.png
Bloody Moon Ray Deal 2 Purification to an enemy for each Risky Die you have in your dice pool.
Bright Enhancement.png
Bright Enhancement Enhance X dice from your hand for the rest of the run.
Enhance.png
Enhance Change the value of a die with any type of Purify action to 6.
Convert.png
Convert Convert X dice from your hand until the end of enemies turn.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Cosmic Wisdom.png
Cosmic Wisdom Change all dice from your hand with any type of Corrupt action into Area Enemy Purify 1 action until the end of enemies turn.
Area Enemy Purify.png
Area Enemy Purify Action Deal 1 Purification to all enemies.
Crescent Beam.png
Crescent Beam Deal 2 Purification to an enemy. Deals X additional Purification for each Hex Die in your hand.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Cursed Prediction.png
Cursed Prediction Choose a die from any target, then rotate that die to a chosen face. Add X Paralyzed Hex Die into your draw pool.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Deathrite.png
Deathrite Change a die from your hand into Dissolve Life action for the rest of the run. Deal 10 Purification to all enemies for each Dissolve Life in your dice pool.
Dissolve Life.png
Dissolve Life Action Lose a Heart. Unforgeable.
Unforgeable.png
Unforgeable Can't be forged.
Eclipse Gaze.png
Eclipse Gaze Apply 1 Serenity to any target. Add X Paralyzed Hex Die into your draw pool.
Serenity.png
Serenity Increases Purification received by X.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Enhance.png
Enhance Enhance X dice from any target until the end of enemies turn.
Enhance.png
Enhance Change the value of a die with any type of Purify action to 6.
Epiphany.png
Epiphany Double your Research. If you have no Research, gain 2 Research.
Research.png
Research Increases Enhance effectiveness by X.
Eureka.png
Eureka Convert X dice from your hand for the rest of the run.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Expertise.png
Expertise Convert all dice from your hand until the end of enemies turn.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Forge Area Corrupt.png
Forge Area Corrupt Change a die from your hand into Area Corrupt X action for the rest of the run.
Area Corrupt.png
Area Corrupt Action Deal X Corruption to all targets.
Forge Corrupt.png
Forge Corrupt Change a die from your hand into Corrupt X action for the rest of the run.
Corrupt.png
Corrupt Action Deal X Corruption to any target.
Full Moon Ray.png
Full Moon Ray Deal 1 Purification to any target.
Deals X additional Purification for each Hex Die you have in your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Fulminant Quills.png
Fulminant Quills Deal X Purification to any target. Add 1 Wound Hex Die into your draw pool.
Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Gloomy Enlightenment.png
Gloomy Enlightenment Gain X Doom.
Refresh your Virtues.
Doom.png
Doom Increases dice Corruption value by X.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Ingenious Touch.png
Ingenious Touch Change up to X dice from your hand into Purify 1 action until the end of enemies turn.
Purify.png
Purify Action Deal 1 Purification to any target.
Insight.png
Insight Change up to X dice from your hand with any type of Purify action with value 1 into Draw 3 action until the end of enemies turn.
Draw.png
Draw Action Draw 3 dice.
Inspired.png
Inspired Gain X Research. At the end of your turn, decreases Research by X.
Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Change the value of a die with any type of Purify action to 6.
Knowledge Outburst.png
Knowledge Outburst Change all dice from your hand with any type of Purify action into Area Purify 1 action until the end of enemies turn.
Area Purify.png
Area Purify Action Deal 1 Purification to all targets.
Lunar Alignment.png
Lunar Alignment Decrease all dice from your hand with any type of Purify action to value 1 until the end of enemies turn. Deal X Purification to all enemies for each Purify action of any type with value 1 in your hand.
Manipulate.png
Manipulate Convert X dice from any target until the end of enemies turn.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Mind Wreck.png
Mind Wreck Deal X Purification to all targets. Add 1 Dizzy Hex Die into your draw pool.
Dizzy Hex Die.png
Dizzy Hex Die A die with different types of Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Moon Bath.png
Moon Bath Destroy 1 Hex Die from your hand. If you do, deal X Purification to all targets. If the destroyed die is a Paralyzed Hex Die, additionally deals X Purification 2 times. If you have Moonlight, trigger it.
Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Moonlight.png
Moonlight Gain X Moonlight. If you have no Hex Die in your dice pool, add 1 Wound Hex Die into your draw pool.
Moonlight.png
Moonlight Whenever you play a Hex Die, all targets receive X Purification.
Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
New Moon Ray.png
New Moon Ray Deal X Purification to an enemy for each Safe Die you have in your dice pool.
Noctuan Comprehension.png
Noctuan Comprehension Convert all dice until the end of enemies turn.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Nocturnal Updraft.png
Nocturnal Updraft Gain 1 Doom. Deals X Purification to an enemy for each Doom you have.
Doom.png
Doom Increases dice Corruption value by X.
Obsessed Analysis.png
Obsessed Analysis Apply X Light Shield to any target. Add 1 Wound Hex Die into your draw pool.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Ominous Conjuration.png
Ominous Conjuration Create and roll a new random Risky Die. It can become any Risky Die that is available to you as a Reward. The created Risky Die stays in your dice pool for the rest of the run.
Owl-Light Charge.png
Owl-Light Charge Deal 1 Purification to any target.
Deals X additional Purification for each die Converted during this battle.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.
Penumbra Glare.png
Penumbra Glare Draw X dice. Add 3 Plague Hex Die into your discard.
Plague Hex Die.png
Plague Hex Die A die that adds more Plague Hex Die into your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Research.png
Research Gain X Research.
Research.png
Research Increases Enhance effectiveness by X.
Enhance.png
Enhance Change the value of a die with any type of Purify action to 6.
Scarlet Sigil.png
Scarlet Sigil Apply X Scarlet Sigil to any Target.
Scarlet Sigil.png
Scarlet Sigil Creatures with Scarlet Sigil receive X Purification whenever you play a Risky Die.
Scholar Charge.png
Scholar Charge Deal 1 Purification to any target.
Deals X additional Purification for each die Enhanced during this battle.
Enhance.png
Enhance Change the value of a die with any type of Purify action to 6.
Selenic Domination.png
Selenic Domination Change a die from an enemy into Area Corrupt X action until the end of enemies turn.
Area Corrupt.png
Area Corrupt Action Deal X Corruption to all targets.
Shadow Mastery.png
Shadow Mastery Gain 1 Doom. Gain X additional Doom for each Corrupt action of any type in your hand. Deal 3 Purification to all targets for each Corrupt action of any type in your hand.
Doom.png
Doom Increases dice Corruption value by X.
Silver Snare.png
Silver Snare Change a die from an enemy into Self Corrupt X action until the end of enemies turn.
Enemy Self Corrupt.png
Self Corrupt Action Deal X Corruption to themselves.
Twilight Sigil.png
Twilight Sigil Apply X Twilight Sigil to any target.
Twilight Sigil.png
Twilight Sigil Creatures with Twilight Sigil receive X Purification whenever a die is Converted.
Convert.png
Convert Change a die with any type of Corrupt action into a Purify action of the same type.

Cellarius Actions

Icon Name Description
Abyssal Shatter.png
Abyssal Shatter Deal X Purification to an enemy. Lose a Heart.
Anchor Judgement.png
Anchor Judgement Deal X Purification to an enemy, where X is 25% of that enemy current Corruption.
Apex Instinct.png
Apex Instinct Gain X Empower. At the end of your turn, decreases Empower by 1.
Empower.png
Empower Increases dice Purification value by X.
Area Enemy Wave.png
Area Enemy Wave Apply X wave to all enemies.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Devonian Heir.png
Devonian Heir Double your Empower. If you have no Empower, gain 1 Empower.
Empower.png
Empower Increases dice Purification value by X.
Empower.png
Empower Gain X Empower.
Empower.png
Empower Increases dice Purification value by X.
Eridanian Wrath.png
Eridanian Wrath Deal 2 Purification to an enemy. Empower increases this Purification X times.
Empower.png
Empower Increases dice Purification value by X.
Forceful Stream.png
Forceful Stream Gain X Forceful Stream.
Forceful Stream.png
Forceful Stream At the end of your turn, you receive 2 Corruption and all enemies receive X Purification. Enemies receive additional Purification equal to the amount of Wave they have.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Forge Wave.png
Forge Wave Change a die from your hand into Enemy Wave X action for the rest of the run.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Frenzy.png
Frenzy You will deal double Purification and double Corruption next turn.
Geyser Uppercut.png
Geyser Uppercut Deal X Purification to an enemy. If that enemy has at least 4 Wave, draw 1 die, then decrease Wave by 2.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Hammerhead Will.png
Hammerhead Will Gain X Hammerhead Will.
Hammerhead Will.png
Hammerhead Will At the end of your turn, gain X Empower.
Empower.png
Empower Increases dice Purification value by X.
High Tide.png
High Tide Double Wave on an enemy. If that enemy has no Wave, apply 6 Wave to that enemy.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Indigo Rite.png
Indigo Rite Deal X Purification to any target. Apply Indigo Rite to that same target. After playing this action, if all creatures have Indigo Rite, gain Indigo Soul and all creatures lose Indigo Rite.
Indigo Soul.png
Indigo Soul Prevents your next X Heart losses until the end of the enemies turn. If this effect is triggered, fully fills your Corruption meter with Purification and Refresh your Virtues.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Indigo Soul.png
Indigo Soul Prevent your next X Heart losses until the end of enemies turn. If this effect is triggered, fully fills your Corruption Meter with Purification and Refresh your Virtues.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Maelstrom Impact.png
Maelstrom Impact Deal 3 Purification to an enemy. Deals X additional Purification for each Wave that enemy has. Not affected by Empower.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Empower.png
Empower Increases dice Purification value by X.
Marine Offering.png
Marine Offering Discard 1 die from your hand. If you do, apply X Wave to the enemy with least Corruption.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Purging Anchor.png
Purging Anchor Deal X Purification to an enemy. If this Purification defeats that enemy, increases the value of all Purging Anchors on this die by 4 for the rest of the run.
Reef Song.png
Reef Song Empower increases your Virtues Purification value as well until the end of your turn.
Empower.png
Empower Increases dice Purification value by X.
Refreshing Headbutt.png
Refreshing Headbutt Deal X Purification to an enemy. If that enemy has at least 6 Wave, Refresh your Virtues, then decrease Wave by 3.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Sea Requiem.png
Sea Requiem Deal X unblockable Purification to an enemy with X or less Corruption. Whenever this die is played or discarded, increase the value of all Sea Requiems by 5 for the rest of the battle
Shark Onslaught.png
Shark Onslaught Deal X Purification to an enemy for each die that you have in your dice pool that contains "Shark" in it's name. Not affected by Empower.
Empower.png
Empower Increases dice Purification value by X.
Shark Payback.png
Shark Payback Deal 1 Purification to an enemy for each time you received Corruption during this battle. Not affected by Empower.
Empower.png
Empower Increases dice Purification value by X.
Shark Rupture.png
Shark Rupture Deal 1 Purification to an enemy X times, where X is the amount of Corruption on your Corruption Meter.
Shark Rush.png
Shark Rush Deal 1 Corruption to any target X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Sharpen Fin.png
Sharpen Fin Deal X Purification to any target. Gain 1 Sharpen Fin. When you get 3 Sharpen Fin, gain 1 Empower and lose all Sharpen Fin.
Empower.png
Empower Increases dice Purification value by X.
Soothe Mind.png
Soothe Mind Decrease (up to) X Die/Dice from your hand with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom.
Doom.png
Doom Increases dice Corruption value by X.
Sunken Curse.png
Sunken Curse Gain X Empower. At the end of your turn, gain 1 Doom and decrease Empower by 1.
Empower.png
Empower Increases dice Purification value by X.
Doom.png
Doom Increases dice Corruption value by X.
Surf.png
Surf Apply X Wave to an enemy. Draw 1 Die.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Tidal Jet.png
Tidal Jet Deal X Purification to an enemy. If that enemy has at least 4 Wave, additionally deals X Purification 3 times, then decrease Wave by 1.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Tonic Trance.png
Tonic Trance Decrease all dice from your hand with any type of Corrupt action to value 1 until the end of enemies turn. Ignore Doom.
Doom.png
Doom Increases dice Corruption value by X.
Twin Smash.png
Twin Smash Deal X Purification to an enemy 2 times.
Vendetta.png
Vendetta Apply X Vendetta to any target.
Vendetta.png
Vendetta Whenever target receives Corruption, apply X Empower to it. Increases Corruption received by X.
Empower.png
Empower Increases dice Purification value by X.
Vortex Bubble.png
Vortex Bubble Apply X Vortex Bubble to an enemy.
Vortex Bubble.png
Vortex Bubble Enemies with Vortex Bubble receive X additional Purification if they receive 12 or more Purification at once, then decrease Vortex Bubble by 1.
Wave.png
Wave Apply X Wave to an enemy.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.
Wave Crasher.png
Wave Crasher If an enemy has Wave, trigger it using half of its Wave amount as Purification (rounded up), then decrease Wave by 2.
Wave.png
Wave When Wave amount is at or above enemy’s current Corruption, all targets receive X Purification, then that enemy loses all Wave.

Hevelius Actions

Icon Name Description
Area Barrier.png
Area Barrier Apply X Barrier to all targets.
Barrier.png
Barrier Blocks all Corruption, then decreases Barrier by 1.
Area Incorruptible.png
Area Incorruptible Apply X Incorruptible to all targets.
Incorruptible.png
Incorruptible Blocks all Corruption until the start of your next turn.
Area Safeguard.png
Area Safeguard Apply X Safeguard to all targets.
Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Area Sentinel Auto-Turret.png
Area Sentinel Auto-Turret Apply X Auto-Turret to all Sentinels.
Auto-Turret.png
Auto-Turret At the start of its turn, a random enemy receives X Purification
Area Sentinel Boost.png
Area Sentinel Boost Apply X Boost (Sentinel) to all Sentinels.
Boost.png
Boost (Sentinel) Draw a second die for X turns.
Area Sentinel Empower.png
Area Sentinel Empower Apply X Empower to all Sentinels.
Empower.png
Empower Increases dice Purification value by X.
Area Sentinel Vorpal Plate.png
Area Sentinel Vorpal Plate Apply X Vorpal Plate to all Sentinels.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Barrier.png
Barrier Apply X Barrier to any target.
Barrier.png
Barrier Blocks all Corruption, then decreases Barrier by 1.
Boomerang Repair.png
Boomerang Repair Repair a Broken sentinel. If played, this die goes to your draw pool instead of your discard.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Charged Body.png
Charged Body Gain X Charged Body.
Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.
Clever Scrapping.png
Clever Scrapping Break a sentinel. If you do, draw X dice.
Deadly Oscillation.png
Deadly Oscillation Deal 2 Corruption to you X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Defiant Alarm.png
Defiant Alarm Change a die from an enemy into Deadly Oscillation X action until the end of enemies turn.
Deadly Oscillation.png
Deadly Oscillation Deal 2 Corruption to you X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Discharge.png
Discharge Apply X Discharge to a Sentinel.
Discharge.png
Discharge At the start of its turn, all targets receive X Purification
Energized Scrapping.png
Energized Scrapping Break a sentinel. If you do, Refresh your Virtues.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Engine Assault.png
Engine Assault Deal Y Purification to any target, where Y is the level of sentinels summed multiplied by X.
Forge Light Shield.png
Forge Light Shield Change a die from your hand into Light Shield X action for the rest of the run.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Fortify.png
Fortify Double Light Shield on any target. If that target has no Light Shield, apply 3 Light Shield to that target.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Lacertian Beam.png
Lacertian Beam Deal X Purification to an enemy Y times, where Y is the amount of different Links Sentinels have.
Link Boost.png
Link: Boost Apply X Link: Boost to a Sentinel.
Link Boost.png
Link: Boost While this Sentinel is active, you will have X Boost (Player). Increases Corruption received by X.
Boost.png
Boost (Player) Draw X additional dice next turn. All enemies receive 10 Purification for each die discarded during the draw phase.
Link Empower.png
Link: Empower Apply X Link: Empower to a Sentinel.
Link Empower.png
Link: Empower While this Sentinel is active, you will have X Empower. Increases Corruption received by 1.
Empower.png
Empower Increases dice Purification value by X.
Link Rock Plate.png
Link: Rock Plate Apply X Link: Rock Plate to a Sentinel.
Link Rock Plate.png
Link: Rock Plate While this Sentinel is active, you will have X Rock Plate. Increases Corruption received by X.
Rock Plate.png
Rock Plate Decreases Corruption by X.
Link Vorpal Plate.png
Link: Vorpal Plate Apply X Link: Vorpal Plate to a Sentinel.
Link Vorpal Plate.png
Link: Vorpal Plate While this Sentinel is active, you will have X Vorpal Plate. Increases Corruption received by 1.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Mechanical Domination.png
Mechanical Domination Change a die from an enemy into Area Corrupt X action until the end of enemies turn.
Negative Field.png
Negative Field Whenever you receive Corruption redirect it to a random sentinel for X turns (or until the end of enemies turn.)
Optimized Repair.png
Optimized Repair Repair all Broken Sentinels.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Overloaded Repair.png
Overloaded Repair Repair a Broken sentinel. If you do, deal X Purification to all enemies.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Player Vorpal Plate.png
Player Vorpal Plate Gain X Vorpal Plate.
Vorpal Plate.png
Vorpal Plate When Corruption is received from others, Corruption source receives X Purification.
Radiant Bomb.png
Radiant Bomb Apply X Radiant Bomb to a Sentinel.
Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Rearm.png
Rearm Enable a Sentinel die and immediately roll its die.
Recycle.png
Recycle Choose a Broken or active sentinel to be randomized into a new one and immediately roll its die.

If active, trigger on Broken effects.
If Broken, trigger on Repair effects.
Apply 1 Empower to this new sentinel for every 2 times Recycle was played during this battle.

Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Empower.png
Empower Increases dice Purification value by X.
Repair.png
Repair Repair a Broken sentinel.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Restoration Burst.png
Restoration Burst Fully fill a sentinel Corruption Meter with Purification. Deal X Purification to all enemies for each Purification received by that sentinel.
Safeguard.png
Safeguard Apply X Safeguard to any target.
Safeguard.png
Safeguard At the start of your turn, apply X Light Shield to this creature, then decrease Safeguard by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Scrap Shield.png
Scrap Shield Discard 1 die from your hand. If you do, gain X Light Shield.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sentinel Augmented Welding.png
Sentinel Augmented Welding Apply X Augmented Welding to a Sentinel.
Sentinel Augmented Welding.png
Augmented Welding Increases a Sentinel's Max Corruption by X.
Sentinel Healbot.png
Sentinel Healbot Apply X Healbot to a Sentinel.
Sentinel Healbot.png
Healbot At the end of your turn, you receive X Purification. Then a random enemy receives 1 Purification for each Purification that exceeded your Corruption Meter.
Sentinels Uprising.png
Sentinels Uprising Enable all Sentinels' dice and immediately roll their dice.
Shield Bash.png
Shield Bash Deal X Purification to an enemy for each Light Shield you have.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sparkling Repair.png
Sparkling Repair Repair a Broken sentinel. If you do, apply X Boost (Sentinel) to that Sentinel.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Boost.png
Boost (Sentinel) Draw a second die for X turns.
Systematic Repair.png
Systematic Repair Repair all Broken sentinels. If you do, draw X dice for each Repaired sentinel.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Tinkerer Lunge.png
Tinkerer Lunge Deal 2 Purification to an enemy. Deals X additional Purification for each time a sentinel has been Broken or Repaired during this battle.
Repair.png
Repair Repaired Sentinels have their Corruption and effects reset and immediately roll their die.
Unstable Scrapping.png
Unstable Scrapping Break a sentinel. If you do, deal X Purification to a random enemy for each Purification on that sentinel Corruption Meter.
Vile Repair.png
Vile Repair Repair a Broken sentinel. If you do, apply X Radiant Bomb to that Sentinel.
Repair.png
Repair Repaired Sentinels have their C and effects reset and immediately roll their die.
Radiant Bomb.png
Radiant Bomb When Sentinels with Radiant Bomb are Broken, all targets receive X Purification.
Voltaic Scrapping.png
Voltaic Scrapping Break a sentinel. If you do, gain X Charged Body.
Charged Body.png
Charged Body Whenever Light Shield or Barrier is applied to you or a Sentinel, a random enemy receives X Purification. Then decreases Charged Body by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Barrier.png
Barrier Blocks all Corruption, then decreases by Barrier 1.

Austra Actions

Icon Name Description
Aerial Needle.png
Aerial Needle Gain X Aerial Needle.
Aerial Needle.png
Aerial Needle Increases Random Purify action value by X.
Random Purify.png
Random Purify Action Deal X Purification to a random target.
Apian Skyfall.png
Apian Skyfall Deal 3 Purification to an enemy. Deals X additional Purification for each time you or a Sentinel dealt Corruption during this turn.
Area Confuse.png
Area Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Area Dodge.png
Area Dodge Apply X Dodge to all targets.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Brilliance.png
Brilliance If you have less than 50 Brilliance, gain X Brilliance. Otherwise, gain 1 Confuse Multiplier.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Chaotic.png
Chaotic This die becomes a random die every time it is drawn, with a 25% chance of becoming an Epic Die. It can become any die that is available to you as a reward.
Charging Antennas.png
Charging Antennas Gain X Charging Antennas.
Charging Antennas.png
Charging Antennas Whenever a Meteor Rain action, played by you or a sentinel, deals Corruption to a target, apply X Dodge to that target. At the end of your turn, decreases Charging Antennas by half.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Meteor Rain.png
Meteor Rain Action Deal 1 Corruption to a random target X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Clarity Whirlwind.png
Clarity Whirlwind Deal X Purification to any target. Change all dice from your hand with Random Purify and Random Corrupt actions into Purify and Corrupt actions respectively until the end of enemies turn. Deal X Purification to all enemies for each Random Purify and Random Corrupt actions affected by this action.
Random Purify.png
Random Purify Action Deal X Purification to a random target.
Random Corrupt.png
Random Corrupt Action Deal X Corruption to a random target.
Confuse.png
Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Confuse Hex Die.png
Confuse Hex Add X Confuse Hex Die into your draw pool.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Critical.png
Critical Gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Critical Multiplier.png
Critical Multiplier Gain X Critical Multiplier.
Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Crumbling Skies.png
Crumbling Skies Deal 1 Purification to all targets X times.
Dazzling Light.png
Dazzling Light Deal X Purification to any target. Double the value of all dice from your hand with any type of Confuse action until the end of enemies turn. Deal X Purification to all targets for each Confuse action of any type in your hand.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Dodge.png
Dodge Apply X Dodge to any target.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Doubt Dispeller.png
Doubt Dispeller If you have less than 50 Brilliance, gain X Doubt Dispeller. Otherwise, gain 1 Confuse Multiplier.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse Multiplier.png
Confuse Multiplier Your next Confuse action of any type that triggers a Critical will have its Critical Multiplier increased by X.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Electrostatic Field.png
Electrostatic Field Apply X Electrostatic Field to any target.
Electrostatic Field.png
Electrostatic Field Purification and Corruption coming from a Random Purify, Random Corrupt, Thunderstorm and Meteor Rain actions, dealt by you or a sentinel, are pointed to this creature for X turns or until Electrostatic Field is applied to another creature.
Eolic Divination.png
Eolic Divination Gain X Eolic Divination.
Eolic Divination.png
Eolic Divination Next X Purifications dealt by you will have a 100% chance of triggering Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Favorable Winds.png
Favorable Winds If you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
Favorable Winds.png
Favorable Winds Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Fierce Squall.png
Fierce Squall Gain X Critical. Corruption has the same chance of triggering a Critical as Purification.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Forge Thunderstorm.png
Forge Thunderstorm Change a die from your hand into Thunderstorm X action for the rest of the run.
Thunderstorm.png
Thunderstorm Action Deal 1 Purification to a random target X times.
Glimmering Breeze.png
Glimmering Breeze Gain X Critical Multiplier. At the end of the enemies turn, decrease Critical Multiplier by X.
Critical Multiplier.png
Critical Multiplier Increases your Critical Multiplier by X.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Hornet Dust.png
Hornet Dust Apply X Hornet Dust to an enemy.
Hornet Dust.png
Hornet Dust Increases Purification received from you by X until you deal Purification to another target.
Hurricane.png
Hurricane You will have a 100% chance of triggering Critical and will receive double Corruption next turn. If you trigger Dodge during your next turn, draw 1 die.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Invoke Gale.png
Invoke Gale Create and roll a new Chaotic++ Die. The created Chaotic++ Die stays in your dice for the rest of the battle.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Iridescent Light.png
Iridescent Light Gain X Iredescent Light.
Iridescent Light.png
Iridescent Light Every Confuse action of any type dealt by you has 75% chance of dealing Purification and a 100% chance of triggering Critical for both Purification and Corruption for X turns. Ignore Brilliance and Doubt Dispeller.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Brilliance.png
Brilliance Your Confuse actions of any type have X% more chance of dealing Purification.
Doubt Dispeller.png
Doubt Dispeller Next X Confuse actions of any type dealt by you will have a 100% chance of dealing Purification.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Lightning.png
Lightning Deal 1 Purification to any target X times.
Lightning Sting.png
Lightning Sting Deal 1 Purification to any target X times. Add 1 Confuse Hex Die into your draw pool.
Confuse Hex Die.png
Confuse Hex Die A die with different types of Confuse actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Meteor Rain.png
Meteor Rain Deal 1 Corruption to a random target X times. Not affected by Doom.
Doom.png
Doom Increases dice Corruption value by X.
Player Dancing Wings.png
Player Dancing Wings Gain X Dancing Wings.
Player Dancing Wings.png
Dancing Wings Whenever you Dodge Corruption, gain X Critical.
Critical.png
Critical Whenever you deal Purification, you have X% chance of dealing a Critical. Critical: Deal Purification multiplied by your Critical Multiplier. Critical Multiplier: 3.
Dazed.png
Player Dazed Gain X Dazed.
Dazed.png
Dazed Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
Superpositioned.png
Player Superpositioned Gain X Superpositioned.
Superpositioned.png
Superpositioned Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Random Corrupt.png
Random Corrupt Deal X Corruption to a random target.
Random Purify.png
Random Purify Deal X Purification to a random target.
Resonant Buzz.png
Resonant Buzz On the next X instances of Purification received by you, coming from a random Purify or Random Confuse actions, all enemies receive 1 Purification for each Purification received by you.
Random Purify.png
Random Purify Action Deal X Purification to a random target.
Random Confuse.png
Random Confuse Action 50% chance of dealing X Purification or 50% chance of dealing X Corruption to a random target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Rising Gust.png
Rising Gust Deal X Purification to an enemy for each Chaotic++ Die you have in your dice pool.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Sky Piercer.png
Sky Piercer Gain X Sky Piercer.
Sky Piercer.png
Sky Piercer Whenever you or a sentinel play a Meteor Rain action, a random enemy reveives X Purification Y times, where Y is the amount of times that Meteor Rain action dealt Corruption. This Purification can trigger Critical.
Smoke Bomb.png
Smoke Bomb Apply Smoke Bomb to any target.
Smoke Bomb.png
Smoke Bomb 75% chance of Dodging Corruption for X turns. Receives double Corruption for X turns. Triggering Smoke Bomb doesn't decrease Dodge.
Thundering Riposte.png
Thundering Riposte Gain X Thundering Riposte.
Thundering Riposte.png
Thundering Riposte Whenever you Dodge Corruption, all enemies receive X Purification for each Corruption Dodged. This Purification can trigger Critical.
Dodge.png
Dodge X% chance of Dodging Corruption, then decreases Dodge by the amount of Corruption Dodged.
Thunderstorm.png
Thunderstorm Deal 1 Purification to a random target X times.
Unforgeable Confuse.png
Unforgeable Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower. Unforgeable.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Unforgeable Meteor Rain.png
Unforgeable Meteor Rain Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.
Doom.png
Doom Increases dice Corruption value by X.
Unforgeable.png
Unforgeable Can't be forged.
Wind Glide.png
Wind Glide Draw X Chaotic++ Die.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.
Wind Skitter.png
Wind Skitter Discard 1 die from your hand. If you do, if you have less than 75 Favorable Winds, gain X Favorable Winds. Otherwise, draw 1 Chaotic++ Die.
Favorable Winds.png
Favorable Winds Increases the chance of a Chaotic++ Die becoming an Epic Die by X%.
Chaotic.png
Chaotic++ Die A die that becomes a random die every it is drawn, with a chance of becoming an Epic Die.

Sothis Actions

Icon Name Description
Affliction.png
Affliction Apply X Affliction to any target.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Area Affliction.png
Area Affliction Apply X Affliction to all targets.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Area Chanting.png
Area Chanting Deal Chanting to all targets.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Area Relief.png
Area Relief Apply X Relief to all targets.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Astral Mantra.png
Astral Mantra Minimum Soul Heat: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
Auspicious Chanting.png
Auspicious Chanting Deal Chanting to an enemy. Draw 1 die.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Behenian Howl.png
Behenian Howl Gain X Sands of Time for each Soul Heat.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Blazing Chanting.png
Blazing Chanting Deal Chanting to any target. Apply X Affliction to the same target. Draw 1 die.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Bloody Solstice.png
Bloody Solstice You will deal double Purification and apply double Relief next turn. At the start of the next enemies turn, if your Soul Heat is different from X and enemies aren't defeated, lose 1 Heart.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chained Chanting.png
Chained Chanting Deal Chanting to an enemy X times, where X is half of your Soul Heat (rounded down). Reset your Soul Heat to 0.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Chanting.png
Chanting Deal Chanting to any target.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Cleansing Conflagration.png
Cleansing Conflagration Apply 1 Affliction to a random enemy. Deal X Purification to all targets for each Affliction they have. Increase your Soul Heat by 1 for each creature with Affliction.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Concentration.png
Concentration Gain X Concentration.
Concentration.png
Concentration At the start of your turn, increases your Soul Heat by X.
Desert Protection.png
Desert Protection Minimum Soul Heat: 10: Apply 4 Light Shield to all targets.

Minimum Soul Heat: 5: Apply 1 Light shield to all targets.
Minimum Soul Heat: 0: Apply 3 Reinforced to all targets.
Decrease your Soult Heat by 3.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
Distortion Hieroglyph.png
Distortion Hieroglyph Gain X Distortion Hieroglpyh.
Distortion Hieroglyph.png
Distortion Hieroglyph Your next X actions with Minimum Soul Heat will consider that your Soul Heat is on 10.
Dune Surfing.png
Dune Surfing Minimum Soul Heat: 10: Draw 3 dice.

Minimum Soul Heat: 6: Draw 2 dice.
Minimum Soul Heat: 0: Add 1 Paralyzed Hex Die into your draw pool.
Reset your Soul Heat to 0.

Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Eclipse Blast.png
Eclipse Blast Even Soul Heat: Deal X Corruption to any target and increase your Soul Heat by 1.

Odd Soul Heat: Deal X Purification to any target.

Enemy Affliction.png
Enemy Affliction Apply X Affliction to an enemy.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Enemy Chanting.png
Enemy Chanting Deal Chanting to an enemy.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Fiery Projection.png
Fiery Projection Gain 1 Affliction. Deal X Purification to an enemy, where X is your Soul Heat multiplied by half of the amount of Affliction you have (rounded up).
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Fire Breath.png
Fire Breath Gain X Fire Breath.
Fire Breath.png
Fire Breath While your Soul Heat is at least 10, you deal X additional Purification.
Flammable Chakram.png
Flammable Chakram Gain X Flammable Chakram.
Flammable Chakram.png
Flammable Chakram Whenever you deal Purification, apply X Relief to that target. At the start of your turn, decreases Flammable Chakram by half.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Forge Chanting.png
Forge Chanting Change a die from your hand into Chanting Action for the rest of the run.
Chanting.png
Chanting Action Deal Chanting to any target.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Ghastly Fire.png
Ghastly Fire Minimum Soul Heat: 10: Apply 10 Relief to any target. Decrease your Soul Heat by 5.

Minimum Soul Heat: 6: Apply 5 Relief to any target. Decrease your Soul Heat by 5.

Minimum Soul Heat: 0: Apply 4 Affliction to any target. Increases your Soul Heat by 3.

Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Glass Daggers.png
Glass Daggers Deal 1 Purification to an enemy X times.
Hourglass Mastery.png
Hourglass Mastery Gain X Hourglass Mastery. Timeless.
Hourglass Mastery.png
Hourglass Mastery Next X dice you play will have a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Timeless.png
Timeless This die won't be discarded at the end of your turn.
Hourglass Mirage.png
Hourglass Mirage Minimum Soul Heat: 10. Skip the enemies turn and play another turn. Reset your Soul Heat to 0.
Inner Warmth.png
Inner Warmth Gain X Inner Warmth.
Inner Warmth.png
Inner Warmth Your Soul Heat doesn't reset to 0 for X turns.
Player Affliction.png
Player Affliction Gain X Affliction.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Precision Mantra.png
Precision Mantra Minimum Soul Heat: X: Choose a die from any target, then rotate that die to a chosen face.

Minimum Soul Heat: 0: Increases your Soul Heat by 2.

Purging Eruption.png
Purging Eruption Deal X Purification to an enemy Y times, where Y is the amount of Affliction that the enemy has.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Quicksand Dance.png
Quicksand Dance Gain Y Sands of Time, where Y is the amount of Chanting you have plus 1. Gain X Chanting.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Refreshing Mantra.png
Refreshing Mantra Minimum Soul Heat: X: Refresh your Virtues.

Minimum Soul Heat: 0: Increases your Soul Heat by 2.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Relief.png
Relief Apply X Relief to any target.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Rewind Chanting.png
Rewind Chanting Deal Chanting to an enemy. Gain 1 additional Chanting. This action has a 100% chance of triggering Sands of Time without decreasing Sands of Time.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Sands of Time.png
Sands of Time Gain X Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Sandshaping.png
Sandshaping Even Soul Heat: Deal X Purification to any target.

Odd Soul Heat: Apply X Light Shield to any target and increase your Soul Heat by 1.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sandstorm.png
Sandstorm Deal X Purification to a random enemy Y times, where Y is your Soul Heat. Reset your Soul Heat to 0.
Scorching Sands.png
Scorching Sands Deal X Purification to any target for each Soul Heat.
Searing Ritual.png
Searing Ritual Apply X Relief to all enemies, where X is the amount of Chanting you have plus 1. Gain Chanting.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Chanting.png
Chanting Increases Chanting Purification. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Selfless Ignite.png
Selfless Ignite Choose any target that has Relief. Trigger its Relief, then decrease its Relief by 1. Gain X Affliction.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Shamanic Domination.png
Shamanic Domination Change a die from an enemy into Area Affliction X action until the end of enemies turn.
Area Affliction.png
Area Affliction Action Apply X Affliction to all targets.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Solar Lullaby.png
Solar Lullaby Minimum Soul Heat: X. Trigger Relief on all creatures, then decreases their Relief by 1.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soul Intensifier.png
Soul Intensifier Minimum Soul Heat: X. Double Relief on any target. If that target has no Relief, apply 5 Relief to that target. Reset your Soul Heat to 0.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Soul Stigma.png
Soul Stigma Gain X Soul Stigma.
Soul Stigma.png
Soul Stigma Whenever Affliction is applied, a random enemy receives X Purification Y times, where Y is the amount of targets that Affliction was applied. At the start of your turn, decreases Soul Stigma by half.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Soulburn.png
Soulburn Apply X Relief to any target for each Soul Heat.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Spiritual Burst.png
Spiritual Burst

Minimum Soul Heat: 10: Deal 8 Purification to all targets. Decrease your Soul Heat by 3.
Minimum Soul Heat: 5: Deal 4 Purification to all targets. Decrease your Soul Heat by 3.
Minimum Soul Heat: 0: Deal 2 Corruption to all targets. Increases your Soul Heat by 5.

Spread Essence.png
Spread Essence Minimum Soul Heat: X. Choose any target that has Relief. Apply the same amount of Relief that the target has to all other targets. Reset your Soul Heat to 0.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Sun Ray.png
Sun Ray Minimum Soul Heat: 10: Deal X Purification to any target. Reset your Soul Heat to 0.

Minimum Soul Heat: 0: Increases your Soul heat by 2.

Sunny Flares.png
Sunny Flares Apply 1 Relief to a random target X times.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Syphon Hourglass.png
Syphon Hourglass Gain 2 Sands of Time for each creature with Relief or Affliction. If the creature has both, gain X Sands of Time.
Sands of Time.png
Sands of Time Whenever you play a non-Hex Die, you have a X% chance of not discarding the die and rolling it, then decreases Sands of Time by 5. Min: 5%. Max: 50%.
Relief.png
Relief Creatures with Relief receive X Purification at the end of their turn, then decreases Relief by 1.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable Affliction.png
Unforgeable Affliction Apply X Affliction to any target. Unforgeable.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable.png
Unforgeable Can't be forged.
Void Mantra.png
Void Mantra Minimum Soul Heat: X: Choose a die from your discard to draw and roll. Decrease your Soul Heat by 2.

Minimum Soul Heat: 0: Increases your Soul Heat by 2.

Wicked Chanting.png
Wicked Chanting Deal Chanting to any target. Gain X additional Chanting for each Affliction that target has.
Chanting.png
Chanting Deal 1 Purification. Deals 1 additional Purification for each Chanting you have. Gain 1 Chanting. If you deal Purification not coming from a Chanting, Virtue, or Starter Die, lose all Chanting.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.

Orion Actions

Icon Name Description
Aegis Worship.png
Aegis Worship Deal X Purification to all targets for each Light Shield they have. Deal X Purification to a random enemy for each Light Shield that Sentinels have.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Alchemical Revelation.png
Alchemical Revelation Draw 1 die for each 3 Astrium you have, then decreases Astrium by 3.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Alchemist Combustion.png
Alchemist Combustion Deal X Purification to all targets for each Astrium you have, then decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Alchemist Missile.png
Alchemist Missile Deal X Purification to any target for each Astrium you have, then decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Aquarian Flux.png
Aquarian Flux Deal X Purification to any target for each time your Orbs moved during this turn.
Astral Exchange.png
Astral Exchange Minimum Astrium: X. Choose a die from your draw pool to draw and roll. If your draw pool is empty, dice from discard are shuffled back into your draw pool.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Astrium Singularity.png
Astrium Singularity Minimum Astrium: 9. Draw dice until your hand is full, then loses all Astrium.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Bright Inscription.png
Bright Inscription Gain X Bright Inscription.
Bright Inscription.png
Bright Inscription Whenever Cosmic Orb.pngCosmic Orb becomes active, gain X Brightful Decree.
Brightful Decree.png
Brightful Decree On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to all enemies and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Brightful Decree.png
Brightful Decree Gain X Brightful Decree
Brightful Decree.png
Brightful Decree On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to all enemies and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Catalyst Convergence.png
Catalyst Convergence Requirement: Karmic Orb.pngKarmic Orb must be active to use this action. Gain 1 Catalyst.
Catalyst.png
Catalyst When Astrium is triggered, gain X Astrium. Max: 7.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Celestial Regret.png
Celestial Regret Gain X Celestial Regret.
Celestial Regret.png
Celestial Regret When Karma is triggered, gain X Cosmic Dust.
Cosmic Dust.png
Cosmic Dust Increase Purification dealt by Cosmic Orb.pngCosmic Orb by X. At the end of your turn, decreases Cosmic Dust by 1
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Clamor Pact.png
Clamor Pact Karmic Orb.pngKarmic Orb: Cast all Orbs X times.

- Other Orbs: Deal X Corruption to all targets.

Cleromancy.png
Cleromancy Discard up to X dice from your hand. Gain 1 Light Shield for each die discarded. Then draw 1 die for each die discarded.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Comet Convergence.png
Comet Convergence Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Gain 1 Cosmic Dust. Deal X Purification to any target for each time Cosmic Orb was Cast during this battle.
Cosmic Dust.png
Cosmic Dust Increase Purification dealt by Cosmic Orb.pngCosmic Orb by X. At the end of your turn, decreases Cosmic Dust by 1
Area Comet Shower Convergence.png
Comet Shower Convergence Requirement: Cosmic Orb.pngCosmic Orb must be active to use this action. Deal X Purification to all targets.
Conjure.png
Conjure Cast current active Orb X times.
Cosmic Expansion.png
Cosmic Expansion Gain X Cosmic Expansion.
Cosmic Expansion.png
Cosmic Expansion For X Casts, Cosmic Orb.pngCosmic Orb will deal Purification to all targets.
Deitys Pact.png
Deity's Pact Devotion Orb.pngDevotion Orb: Gain Incorruptible.

- Other Orbs: deal X Corruption to yourself. Move your Orbs counter-Clockwise 1 time.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Devotion Cascade.png
Devotion Cascade Gain X Devotion Cascade.
Devotion Cascade.png
Devotion Cascade When Astrium is triggered, Cast Devotion Orb.pngDevotion Orb X times.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Equivalent Conjuration.png
Equivalent Conjuration Cast all Orbs X times.
Ethereal Convergence.png
Ethereal Convergence Requirement: Karmic Orb.pngKarmic Orb must be active to use this action. Increase Astrium directly to 9.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Experimental Pact.png
Experimental Pact Knowledge Orb.pngKnowledge Orb: Draw X dice.

- Other Orbs: Add X Paralyzed Hex Die into your draw pool. Move your Orbs clockwise 1 time.

Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Fission Expertise.png
Fission Expertise Apply X Fission Expertise to an enemy.
Fission Expertise.png
Fission Expertise While you have Astrium, enemies with Fission Expertise receive X additional Purification, then decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Fragility Pact.png
Fragility Pact Karmic Orb.pngKarmic Orb: Apply X Serenity to any target.

- Other Orbs: Gain X Torment.

Serenity.png
Serenity Increases Purification received by X.
Torment.png
Torment Increases Corruption received by X.
Goddess Verdict.png
Goddess Verdict Deal X Purification to any target for each Light Shield applied by Devotion Orb.pngDevotion Orb during this turn.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Guilt.png
Guilt Gain X Guilt.
Guilt.png
Guilt Decreases the amount of Karma needed to trigger Karma by X. Karma trigger can't be lower than 1.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Harvest Inscription.png
Harvest Inscription Gain X Harvest Inscription.
Harvest Inscription.png
Harvest Inscription Whenever Cosmic Orb.pngCosmic Orb becomes active, gain X Astrium.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Infusion Pact.png
Infusion Pact Knowledge Orb.pngKnowledge Orb: Refresh your Virtues.

- Other Orbs: Deal X Corruption to all enemies.

Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Karma.png
Karma Gain X Karma
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Karmic Exchange.png
Karmic Exchange Minimum Astrium: X. Gain 1 Forgiveness.
Forgiveness.png
Forgiveness Decreases the Corruption received when triggering Karma by X. Karma Corruption received can't be lower than 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Magistral Replication.png
Magistral Replication Minimum Astrium: 9. Choose a die from your hand to create X copies, then roll all those copies. The created copies stay in your dice pool for the rest of the battle.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Merciful Convergence.png
Merciful Convergence Requirement: Devotion Orb.pngDevotion Orb must be active to use this action. Gain X Forgiveness. Cast Karmic Orb.pngKarmic Orb 1 time.
Forgiveness.png
Forgiveness Decreases the Corruption received when triggering Karma by X. Karma Corruption received can't be lower than 1.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Nebula Cascade.png
Nebula Cascade Gain X Nebula Cascade.
Nebula Cascade.png
Nebula Cascade When Astrium is triggered, Cast Cosmic Orb.pngCosmic Orb X times.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Order Synthetization.png
Order Synthetization Gain X Vow Reinforcement, where X is half of the amount of Astrium you have (rounded up).
Vow Reinforcement.png
Vow Reinforcement Increase Light Shield applied by Devotion Orb.pngDevotion Orb by X. At the end of your turn, decreases Vow Reinforcement by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Oscillate.png
Oscillate Move your Orbs clockwise then counter-clockwise, X times
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Penitence Burst.png
Penitence Burst Gain X Penitence Burst.
Penitence Burst.png
Penitence Burst When Karma is triggered, all enemies receive X Purification.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Penitence Inscription.png
Penitence Inscription Gain X Penitence Inscription.
Penitence Inscription.png
Penitence Inscription Whenever Devotion Orb.pngDevotion Orb becomes active, gain X Penitence Burst.
Penitence Burst.png
Penitence Burst When Karma is triggered, all enemies receive X Purification.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Phased Incantation.png
Phased Incantation Cosmic Orb.pngCosmic Orb: Deal X Purification to all enemies.

Devotion Orb.pngDevotion Orb: Apply X Light Shield to any target.

Karmic Orb.pngKarmic Orb: Deal X Purification to any target.

Knowledge Orb.pngKnowledge Orb: Deal X Corruption to any target.

Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Precision Exchange.png
Precision Exchange Minimum Astrium: X. Choose a die from any target, then rotate that die to a chosen face.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Prediction Convergence.png
Prediction Convergence Requirement: Knowledge Orb.pngKnowledge Orb must be active to use this action. Discard all dice from your hand. Gain X Astrium for each die discarded. Then draw 1 die for each die discarded. Move your Orbs clockwise 1 time.

Corrupt.png Deal X Corruption to any target.

Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Primordial Call.png
Primordial Call Minimum Astrium: 9. Cast current active Orb X times.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Protective Sacrament.png
Protective Sacrament Gain X Protective Sacrament
Protective Sacrament.png
Protective Sacrament On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to you and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Redemption Inscription.png
Redemption Inscription Gain X Redemption Inscription
Redemption Inscription.png
Redemption Inscription Whenever Knowledge Orb.pngKnowledge Orb becomes active, Decreases Karma by X.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier.
Refreshing Exchange.png
Refreshing Exchange Minimum Astrium: X. Refresh your Virtues. Decreases Astrium by 1.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Refresh.png
Refresh Enable all your Virtues. Ignore any effects that disable your Virtues until the next time you play them.
Retrograde.png
Retrograde Move your Orbs counter-Clockwise X times.
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Revolution.png
Revolution Move your Orbs Clockwise X times.
Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Righteous Conjuration.png
Righteous Conjuration Gain X Light Shield. Cast current active Orb Y times, where Y is half of the amount of Light Shield you have (rounded up).
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Sacrament Inscription.png
Sacrament Inscription Gain X Sacrament Inscription.
Sacrament Inscription.png
Sacrament Inscription Whenever Karmic Orb.pngKarmic Orb becomes active, gain X Protective Sacrament.
Protective Sacrament.png
Protective Sacrament On the next Devotion Orb.pngDevotion Orb Cast, Devotion Orb.pngDevotion Orb will apply Light Shield to you and Light Shield applied will be increased by X.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.
Solar Cradle.png
Solar Cradle Create and roll a new Pseudo Sun++ Die.
Pseudo Sun.png
Pseudo Sun++ Die A die with 5 Pseudo Sun actions and 1 Corruption action.
Pseudo Sun.png
Pseudo Sun Action Create and roll a new Resplendent Sun++ Die. Destroy this die.
Pseudo Sun.png
Pseudo Sun Create and roll a new Resplendent Sun++ Die. Destroy this die.
Resplendent Sun.png
Resplendent Sun++ Die A die with 4 Resplendent Sun actions and 2 Corruption actions.
Resplendent Sun.png
Resplendent Sun Action Create and roll a new Massive Sun++ Die. Destroy this die.
Resplendent Sun.png
Resplendent Sun Create and roll a new Massive Sun++ Die.
Massive Sun.png
Massive Sun++ Die A die with 3 Massive Sun actions and 3 Corruption actions.
Massive Sun.png
Massive Sun Action Create and roll a new Gargantua Sun++ Die. Destroy this die.
Massive Sun.png
Massive Sun Create and roll a new Gargantua Sun++ Die.
Gargantua Sun.png
Gargantua Sun++ Die A die with 2 Gargantua Sun actions and 4 Corruption actions.
Gargantua Sun.png
Gargantua Sun Action Create and roll a new Ultranova++ Die. Destroy this die.
Gargantua Sun.png
Gargantua Sun Create and roll a new Ultranova++ Die.
Ultranova.png
Ultranova++ Die A die with 1 Area Purify 60 action and 5 Corruption actions.
Stellar Synthetization.png
Stellar Synthetization If you have less than 9 Astrium, gain 1 Astrium. Gain X Cosmic Dust, where X is half of the amount of Astrium you have (rounded up).
Cosmic Dust.png
Cosmic Dust Increase Purification dealt by Cosmic Orb.pngCosmic Orb by X. At the end of your turn, decreases Cosmic Dust by 1
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Supernova Pact.png
Supernova Pact Cosmic Orb.pngCosmic Orb: Deal X Purification to an enemy.

- Other Orbs: Deal X Corruption to yourself.

Move your Orbs clockwise 1 time.

Revolution.png
Moving Orbs Whenever your Orbs move, cast the Orb that just became active.
Supreme Collapse.png
Supreme Collapse Minimum Astrium: 9. Deal X Purification to an enemy. Gain 1 Astrium.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Transcendence.png
Transcendence Deal X Purification to any target. Deals X additional Purification for each time your discard was shuffled back into your draw pool during this battle.
Unstable Conjuration.png
Unstable Conjuration Cast a random Orb X times.
Volatile Reaction.png
Volatile Reaction Gain 1 Catalyst. Gain 2 Catalyst. Gain 1 Astrium. Gain X Karma.
Catalyst.png
Catalyst When Astrium is triggered, gain X Astrium. Max: 7.
Astrium.png
Astrium When reaching 10 Astrium, trigger Astrium. Triggering Astrium: All Targets receive 6 Purification, then decreases Astrium by 10.
Karma.png
Karma When reaching 6 Karma, trigger Karma. Triggering Karma: You receive 6 Corruption, then decreases Karma by 6. This Corruption is not increased by any Corruption modifier. This Corruption is not increased by any Corruption modifier.
Vow Reinforcement.png
Vow Reinforcement Increase Light Shield applied by Devotion Orb.pngDevotion Orb by X. At the end of your turn, decreases Vow Reinforcement by 1.
Light Shield.png
Light Shield Blocks X Corruption until the start of your next turn.

Enemy Actions

Icon Name Description
Affliction.png
Affliction Deal X Affliction to any target.
Affliction.png
Affliction Creatures with Affliction receives X Corruption at the end of their turn.
Agony.png
Agony Deal X Agony to any target.
Affliction.png
Agony At the end of its turn, apply X Doom to this creature.
Doom.png
Doom Increases dice Corruption value by X.
Ambush.png
Ambush At the start of the battle, apply Infinity Hidden to this enemy.
Hidden.png
Hidden You can't see what this enemy rolled, but you can see its die.
Rolling this enemy's die will reveal all its die faces.
Aphotic Instinct.png
Aphotic Instinct Deal X Aphotic Instinct to any target.
Aphotic Instinct.png
Aphotic Instinct At the end of its turn, resets Doom to X Doom.
Whenever Purification is received, decreases its Doom equal to the Purification received.
Whenever its Doom reaches 0, Mandatory Actions don't need to be played to end your turn.
Doom.png
Doom Increases dice Corruption value by X.
Area Affliction.png
Area Affliction Apply X Affliction to all targets.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Area Confuse.png
Area Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all targets. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Area Doom.png
Area Doom Apply X Doom to all enemies.
Doom.png
Doom Increases dice Corruption value by X.
Area Enemy Confuse.png
Area Enemy Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to all enemies. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Area Enemy Death Bomb.png
Area Enemy Death Bomb Apply X Death Bomb to all enemies
Death Bomb.png
Death Bomb When enemies with Death Bomb are defeated, all targets receive X Corruption.
Area Enemy Doom.png
Area Enemy Doom Apply X Doom to all enemies.
Doom.png
Doom Increases dice Corruption value by X.
Area Sentinel Doom.png
Area Sentinel Doom Apply X Doom to all Sentinels.
Doom.png
Doom Increases dice Corruption value by X.
Area Reinforced.png
Area Reinforced Apply X Reinforced to all targets.
Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
Area Ruin.png
Area Ruin Apply X Ruin to all targets.
Ruin.png
Ruin Creatures with Ruin receive X Corruption at the start of their turn, then decrease Ruin by 1.
Area Shadow Mantle.png
Area Shadow Mantle Apply X Shadow Mantle to any target.
Shadow Mantle.png
Shadow Mantle Blocks X Purification until the end of your turn.
Area Unholy Mist.png
Area Unholy Mist Apply X Unholy Mist to all targets.
Unholy Mist.png
Unholy Mist At the end of its turn, apply X Shadow Mantle to this creature, then decrease Unholy Mist by 1
Shadow Mantle.png
Shadow Mantle Blocks X Purification until the end of your turn.
Blades of Pain.png
Blades of Pain Apply X Blades of Pain to any target.
Blades of Pain.png
Blades of Pain Whenever you reroll dice, apply X Doom to you for each dice rerolled.
Doom.png
Doom Increases dice Corruption value by X.
Blighted Soul.png
Blighted Soul Apply X Blighted Soul to any target.
Blighted Soul.png
Blighted Soul

When defeated, apply X Torment to all targets.
After the first turn, you can't see its Corruption Meter.

Torment.png
Torment Increases Corruption received by X.
Boss Reality Disruption.png
Boss Reality Disruption Apply X Reality Disruption to Uncaged Anomaly.
Reality Disruption.png
Reality Disruption At the start of enemies turn, Uncaged Anomaly deals 1 Corruption to a random target X times, then increase Reality Disruption by 1.
Confuse.png
Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Create Anomaly.png
Create Anomaly Create 2 Spawn Anomalies. Can't have more than 2 Spawn Anomalies in battle.
Cursed Spirit.png
Cursed Spirit Apply X Cursed Spirit to any target.
Cursed Spirit.png
Cursed Spirit When defeated, apply X Doom to all targets.
Doom.png
Doom Increases dice Corruption value by X.
Death Bomb.png
Death Bomb Apply X Death Bomb to any target.
Death Bomb.png
Death Bomb When creatures with Death Bomb are defeated, all targets receive X Corruption.
Decay.png
Decay Apply X Decay to any enemy.
Decay.png
Decay At the start of its turn, increases its Overcorruption by X.
Decline.png
Decline Apply X Decline to any target.
Decline.png
Decline Will be defeated in X turns.
Devour.png
Devour

Deal X Corruption to you. Then increases Devour Corruption by {0}.

Dice Gorger.png
Dice Gorger Apply X Dice Gorger to any target.
Dice Gorger.png
Dice Gorger Every turn, the first X dice you play are removed from your dice pool for the rest of the battle instead of being discarded.
Disoriented.png
Disoriented Apply X Disoriented to any target.
Disoriented.png
Disoriented Purify and Corrupt actions of any type on its dice have their values randomized between 1 and 6.
Dizzy Hex Die.png
Dizzy Hex Add X Dizzy Hex Die into your draw pool.
Dizzy Hex Die.png
Dizzy Hex Die A die with different types of Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Doom.png
Doom Apply X Doom to any target.
Doom.png
Doom Increases dice Corruption value by X.
Eldritch Influence.png
Eldritch Influence Apply X Eldritch Influence to any target.
Eldritch Influence.png
Eldritch Influence Whenever you play a Virtue, apply X Doom to a random target.
Doom.png
Doom Increases dice Corruption value by X.
Enemy Confuse.png
Enemy Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any enemy. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Enemy Self Confuse.png
Enemy Self Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to itself. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Enemy Ruin.png
Enemy Ruin Apply X Ruin to any enemy.
Ruin.png
Ruin Creatures with Ruin receive X Corruption at the start of their turn, then decrease Ruin by 1.
Enemy Self Affliction.png
Enemy Self Affliction Apply X Affliction to itself.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Enemy Self Doom.png
Enemy Self Doom Applies X Doom to itself.
Doom.png
Doom Increases dice Corruption value by X.
Enemy Self Hidden.png
Enemy Self Hidden Applies X Hidden to itself.
Hidden.png
Hidden You can't see what this enemy rolled, but you can see its die.
Rolling this enemy's die will reveal all its die faces.
Enemy Self Nefarious Pulse.png
Enemy Self Nefarious Pulse Applies X Nefarious Pulse to itself.
Nefarious Pulse.png
Nefarious Pulse At the start of its turn, all targets receive X Corruption.
Enemy Self Reinforced.png
Enemy Self Reinforced Applies X Reinforced to itself.
Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
Enemy Self Ruin.png
Enemy Self Ruin Applies X Ruin to itself
Ruin.png
Ruin Creatures with Ruin receive X Corruption at the start of their turn, then decrease Ruin by 1.
Fabricate Sentinels.png
Fabricate Sentinels At the end of enemies turn, fabricates 2 Corrupted Sentinels.

Can't have more than 2 Corrupted Sentinels in battle.

Grim Awakening.png
Grim Awakening

Apply X Doom to this enemy in Y turns.

Doom.png
Doom Increases dice Corruption value by X.
Hatching Chrysalis.png
Hatching Chrysalis

Chrysalys will hatch in X turns. (Need to checked ingame) Whenever receives Purification, apply 1 Serenity to this enemy. At the end of enemies turn, lose all Serenity.

Serenity.png
Serenity Increases Purification received by X.
Hidden.png
Hidden Apply Hidden to any target
Hidden.png
Hidden You can't see what this enemy rolled, but you can see its die.
Rolling this enemy's die will reveal all its die faces.
Hollow Skin.png
Hollow Skin Apply X Hollow Skin to any target.
Hollow Skin.png
Hollow Skin Negates X buffs.
Hypersensitive Aura.png
Hypersensitive Aura All targets receive double Purification and double Corruption.
Instability.png
Instability Will be defeated when gets Overcorrupted.
Madness Hex Die.png
Madness Hex Add X Madness Hex Die into your draw pool.
Madness Hex Die.png
Madness Hex Die A die that deals Corruption based on the amount of Hex Die you have in your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Madness Surge.png
Madness Surge Deal 1 Corruption to a random target X times, where X is the amount of Hex Die you have in your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Minimize.png
Minimize Apply X Minimize to you.
Minimize.png
Minimize Next X Purification dealt by you are going to be decreased to 1.
MISS.png
MISS Does nothing
Necrotic Presence.png
Necrotic Presence Apply X Necrotic Presence to you.
Necrotic Presence.png
Necrotic Presence Whenever you play a Starter Die or Balanced Die, add X Paralyzed Hex Die to your draw pool.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Nefarious Pulse.png
Nefarious Pulse Applies X Nefarious Pulse to itself.
Nefarious Pulse.png
Nefarious Pulse At the start of its turn, all targets receive X Corruption.
Obscure.png
Obscure After the first turn, you can't see its Over Corruption Meter.
Outbreak.png
Outbreak Apply X Outbreak to any target.
Outbreak.png
Outbreak When at or below half of Max Corruption, apply X Doom to this enemy.
Doom.png
Doom Increases dice Corruption value by X.
Paralyzing Aura.png
Paralyzing Aura You draw X fewer dice next turn.

This effect stay active while this Corrupted Sentinel is active.

Paralyzed Hex Die.png
Paralyzed Hex Add X Paralyzed Hex Die into your draw pool.
Paralyzed Hex Die.png
Paralyzed Hex Die A die that decreases your draw amount during the draw phase.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Plague Hex Die.png
Plague Hex Add X Plague Hex Die into your discard.
Plague Hex Die.png
Plague Hex Die A die that adds more Plague Hex Die into your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Player Affliction.png
Player Affliction Apply X Affliction to you.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Player Agony.png
Player Agony Apply X Agony to you.
Affliction.png
Agony Creatures with Agony have X Doom applied to them at the end of their turn.
Doom.png
Doom Increases dice Corruption value by X.
Player Confuse.png
Player Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to you. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Dazed.png
Player Dazed Apply X Dazed to you.
Dazed.png
Dazed Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into Random Purify and Random Corrupt actions respectively.
Disoriented.png
Player Disoriented Apply X Disoriented to you.
Disoriented.png
Disoriented Purify and Corrupt actions of any type on its dice have their values randomized between 1 and 6 for X turns.
Player Hollow Skin.png
Player Hollow Skin Apply X Hollow Skin to you.
Hollow Skin.png
Hollow Skin Negates X buffs.
Paralyzed.png
Player Paralyzed Apply X Paralyzed to you.
Paralyzed.png
Paralyzed Draw X fewer dice next turn.
Reinforced.png
Player Reinforced Apply X Reinforced to you.
Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
Silenced.png
Player Silenced Applies X Silenced to you.
Silenced.png
Silenced All your Virtues are disabled for X turns
Stunned.png
Player Stunned Applies X Stunned to you.
Stunned.png
Stunned You can't reroll dice for X turns.
Purge.png
Purge Destroy this die.
Random Confuse.png
Random Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to a random target. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Random Enemy Confuse.png
Random Enemy Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to a random enemy. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Random Enemy Death Bomb.png
Random Enemy Death Bomb Apply X Death Bombb to a random enemy.
Death Bomb.png
Death Bomb When enemies with Death Bomb are defeated, all targets receive X Corruption.
Random Enemy Doom.png
Random Enemy Doom Apply X Doom to a random enemy.
Doom.png
Doom Increases dice Corruption value by X.
Random Enemy Nefarious Pulse.png
Random Enemy Nefarious Pulse Apply X Nefarious Pulse to a random enemy.
Nefarious Pulse.png
Nefarious Pulse At the start of its turn, all targets receive X Corruption.
Random Enemy Shadow Mantle.png
Random Enemy Shadow Mantle Apply X Shadow Mantle to a random enemy.
Shadow Mantle.png
Shadow Mantle Blocks X Purification until the end of your turn.
Random Nefarious Pulse.png
Random Nefarious Pulse Apply X Nefarious Pulse to a random target.
Nefarious Pulse.png
Nefarious Pulse At the start of its turn, all targets receive X Corruption.
Random Sentinel Confuse.png
Random Sentinel Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to a random sentinel. Not affected by Doom nor Empower.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Random Sentinel Corrupt.png
Random Sentinel Corrupt Deal X Corruption to a random sentinel.
Random Sentinel Doom.png
Random Sentinel Doom Apply X Doom to a random sentinel.
Doom.png
Doom Increases dice Corruption value by X.
Random Sentinel Reshape.png
Random Sentinel Reshape Change a random Sentinel die into Area Corrupt 1 action for the rest of the battle.
Area Corrupt.png
Area Corrupt Action Deal X Corruption to all targets.
Random Shadow Mantle.png
Random Shadow Mantle Apply X Shadow Mantle to a radom target.
Shadow Mantle.png
Shadow Mantle Blocks X Purification until the end of your turn.
Reinforced.png
Reinforced Applies X Reinforced to any target.
Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.
Reshape.png
Reshape Change a Sentinel die into Area Corrupt 1 action for the rest of the battle.
Area Corrupt.png
Area Corrupt Action Deal X Corruption to all targets.
Ruin.png
Ruin Apply X Ruin to any target
Ruin.png
Ruin Creatures with Ruin receive X Corruption at the start of their turn, then decrease Ruin by 1.
Saiph's Help.png
Saiph's Help

Activate Saiphs’s die every X times you play a Virtue. Remaining Virtues: Y.

Activate Saiphs’s die every X times you play a die. Remaining dice: Y.

Shadow Mantle.png
Shadow Mantle Apply X Shadow Mantle to nay target.
Shadow Mantle.png
Shadow Mantle Blocks X Purification until the end of your turn.
Silencing Aura.png
Silencing Aura Applies Silencing Aura to Itself.
Silencing Aura.png
Silencing Aura All your Virtues are disabled. This effect stays active while this Corrupted Sentinel is active.
Stunning Aura.png
Stunning Aura Applies Stunning Aura to Itself.
Stunning Aura.png
Stunning Aura You can't reroll dice. This effect stay active while this Corrupted Sentinel is active.
Superpositioned.png
Super Positioned Apply X Superpositioned to any target.
Superpositioned.png
Superpositioned Your next X drawn dice with any type of Purify or Corrupt actions have those actions changed into a Confuse action of the same type.
Confuse.png
Confuse An action that has 50% chance of dealing Purification or 50% chance of dealing Corruption.
Thick Skin.png
Thick Skin Apply Thick skin to any target.
Thick Skin.png
Thick skin Decreases Purification received by X.
Thorn.png
Thorn Applies X Thorn to any target.
Thorn.png
Thorn When Purification is received from others, Purification source receives X Corruption.
Uncontrollable Meissa.png
Uncontrollable Meissa If the Purification that defeats Meissa doesn’t come from herself or Saiph, gain a special gift.
Unforgeable Affliction.png
Unforgeable Affliction Apply X Affliction to any target. Unforgeable.
Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Unforgeable Confuse.png
Unforgeable Confuse 50% chance of dealing X Purification or 50% chance of dealing X Corruption to any target. Not affected by Doom nor Empower.Unforgeable.
Doom.png
Doom Increases dice Corruption value by X.
Empower.png
Empower Increases dice Purification value by X.
Unforgeable.png
Unforgeable Can't be forged.
Unforgeable Meteor Rain.png
Unforgeable Meteor Rain Deal 1 Corruption to a random target X times. Not affected by Doom. Unforgeable.
Doom.png
Doom Increases dice Corruption value by X.
Unforgeable.png
Unforgeable Can't be forged.
Unholy Mist.png
Unholy Mist Apply X Unholy Mist to any target.
Unholy Mist.png
Unholy Mist At the end of its turn, apply X Shadow Mantle to this creature, then decrease Unholy Mist by 1
Shadow Mantle.png
Shadow Mantle Blocks X Purification until the end of your turn.
Unpredictable.png
Unpredictable Apply X Unpredictable to any enemy.
Unpredictable.png
Unpredictable Reroll its die every X times this enemy receives Purification.

Remaining times: Y.

Vengeful Stab.png
Vengeful Stab Apply X Vengeful Stab to any enemy
Vengeful Stab.png
Vengeful Stab

Activate its die every X times you deal Purificationn to this enemy. Remaining times: Y.

Wound Hex Die.png
Wound Hex Add X Wound Hex Die into your draw pool.
Wound Hex Die.png
Dizzy Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.

Boss Actions

Corrupted Oracles

Icon Name Description
Boss Corrupted Bubble.png
Boss Corrupted Bubble Apply X Corrupted Bubble to a boss.
Corrupted Bubble.png
Corrupted Bubble Creatures with Corrupted Bubble receive X additional Corruption if they receive 3 or more Corruption at once, then decrease Corrupted Bubble by 1.
Corrupted Anchor.png
Corrupted Anchor Deal X Corruption to you, where X is the amount of Purification on your Corruption Meter minus 1.
Corrupted Astrium.png
Corrupted Astrium When reaching 3 Corrupted Astrium, trigger Corrupted Astrium.
Triggering Corrupted Astrium: All targets receive 2 Corruption, then decreases Corrupted Astrium by 3.
Corrupted Bubble.png
Corrupted Bubble Apply X Corrupted Bubble to any target.
Corrupted Bubble.png
Corrupted Bubble Creatures with Corrupted Bubble receive X additional Corruption if they receive 3 or more Corruption at once, then decrease Corrupted Bubble by 1.
Corrupted Conjure.png
Corrupted Conjure Corrupted Orion casts current active Orb X times.
Corrupted Dodge.png
Corrupted Dodge Whenever you or a sentinel Purify Corrupted Austra, she has a X% chance of dodging Purification, then decrease Corrupted Dodge by Y and apply Z Corrupted Critical to Corrupted Austra.

At the end of enemies turn, resets Corrupted Dodge to W Corrupted Dodge.

Corrupted Critical.png
Corrupted Critical Whenever Corrupted Austra deals Corruption, she has X% chance of dealing a Corrupted Critical.

Corrupted Critical: Deal Corruption multiplied by Y.

Corrupted Eclipse.png
Corrupted Eclipse Even Corrupted Soul: Apply X Affliction to you.

Odd Corrupted Soul: Deal X Corruption to you.

Corrupted Soul When Corrupted Sothis receives Purification during your turn, his Corrupted Soul increases by 1.

When Corrupted Soul reaches X, end your turn. At the end of enemies turn, if Corrupted Soul is on X, reset Corrupted Soul to 0.

Affliction.png
Affliction Creatures with Affliction receive X Corruption at the end of their turn.
Corrupted Enhance.png
Corrupted Enhance Next X Corruption dealt by you are going to be increased to 6.
Corrupted Karma.png
Corrupted Karma When reach X Corrupted Karma, trigger Corrupted Karma.

Triggering Corrupted Karma: You receive Y Corruption, then lose all Corrupted Karma.

Corrupted Knowledge.png
Corrupted Knowledge Your next X drawn dice with any type of Corrupt actions have those actions changed into area Corrupt 1 action.
Corrupted Moonlight.png
Corrupted Moonlight At the start of the battle, add X Wound Hex Die into your draw pool.

Whenever you play a Hex Die, all targets receive Y Corruption.

Wound Hex Die.png
Wound Hex Die A die with Corrupt actions.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Corrupted Repair.png
Corrupted Repair At the start of enemies turn, repair both Corrupted Assistants.

Apply 1 Corrupted Welding to the repaired Corrupted Assistants for each time they were repaired during this battle.

Corrupted Welding.png
Corrupted Welding Increases a Corrupted Assistant Max Corruption by X.
Corrupted Retrograde.png
Corrupted Retrograde Corrupted Orion moves his Orbs Counter-Clockwise X times.
Corrupted Revolution.png
Corrupted Revolution Corrupted Orion moves his Orbs Clockwise X times.
Corrupted Riposte.png
Corrupted Riposte Whenever Corrupted Austra dodges Purification, activates her die X times.
Corrupted Sands.png
Corrupted Sands Deal 1 Corruption to you for each Corrupted Soul.

Reset Corrupted Soul to 0.

Corrupted Soul When Corrupted Sothis receives Purification during your turn, his Corrupted Soul increases by 1.

When Corrupted Soul reaches X, end your turn. At the end of enemies turn, if Corrupted Soul is on X, reset Corrupted Soul to 0.

Corrupted Welding.png
Corrupted Welding Apply X Corrupted Welding to a Corrupted Assistant.
Corrupted Welding.png
Corrupted Welding Increases a Corrupted Assistant Max Corruption by X.
Cursed Remora.png
Cursed Remora When defeated, apply X Corrupted Bubble to you and apply 1 Doom to Corrupted Cellarius.
Corrupted Bubble.png
Corrupted Bubble Creatures with Corrupted Bubble receive X additional Corruption if they receive 3 or more Corruption at once, then decrease Corrupted Bubble by 1.
Doom.png
Doom Increases dice Corruption value by X.
Cursed Sands.png
Cursed Sands At the start of the battle, add 3 Madness Hex Die into your draw pool.

Whenever you play a Hex Die, you have X% chance of not discarding the die and rolling it, then decrease Cursed Sands by Y. Min: Z%.

Madness Hex Die.png
Madness Hex Die A die that deals Corruption based on the amount of Hex Die you have in your dice pool.
Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Deadly Scrapping.png
Deadly Scrapping Break the Corrupted Assistant with Least Corruption.

Deal X Corruption to you for each Corruption on that Corrupted Assistant Corruption Meter.

Deepness Presence.png
Deepness Presence At the start of the battle, adds Corrupt 3 Virtue in the rightmost empty slot of your Corruption Meter for the rest of the battle.
Purification also increases Corrupted Cellarius Overcorruption.
Whenever you get to 6 Corruption on your Corruption Meter, apply 1 Corrupted Bubble to you.
Corrupted Bubble.png
Corrupted Bubble Creatures with Corrupted Bubble receive X additional Corruption if they receive 3 or more Corruption at once, then decrease Corrupted Bubble by 1.
Dismal Cycle.png
Dismal Cycle Whenever you play a Virtue, Corrupted Orion moves his Orbs Clockwise X times.
Dusky Conversion.png
Dusky Conversion Apply X Dusky Conversion to you.
Dusky Conversion.png
Dusky Conversion

Every draw phase, the first X drawn dice, that are not Hex Die, with any type of Purify or Corrupt actions have those actions changed into the same type of Corrupt and Purify actions respectively.

Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Corrupt.png
Corrupt action Deal X Corruption to any target.
Purify.png
Purify action Deal X Purification to any target.
Endless Conjuration.png
Endless Conjuration Corrupted Orion casts all Orbs X times.
Enemy Self Corrupted Bubble.png
Enemy Self Corrupted Bubble Apply X Corrupted Bubble to itself.
Corrupted Bubble.png
Corrupted Bubble Creatures with Corrupted Bubble receive X additional Corruption if they receive 3 or more Corruption at once, then decrease Corrupted Bubble by 1.
Erratic Conjuration.png
Erratic Conjuration Corrupted Orion cast a random Orb X times.
Spiteful Scrapping.png
Spiteful Scrapping Break the Corrupted Assistant with least Corruption.

Apply X Reinforced to all targets for each Corruption on that Corrupted Assistant Corruption Meter.

Reinforced.png
Reinforced Blocks all Purification, then decreases Reinforced by 1. If receives X or more Purification at once, loses all Reinforced.

Astrea's Heart

Icon Name Description
Astrea's Wrath.png
Astrea's Wrath Destroy one of your Hearts.
Collapsed Sun.png
Collapsed Sun Other Astreas don't apply effects to this Astrea anymore.
Corrupted Convert.png
Corrupted Convert Apply X Corrupted Convert to you.
Corrupted Convert.png
Corrupted Convert Your next X drawn dice with any type of Purify actions have those actions changed into Corrupt actions of the same type.
Crimson Equinox.png
Crimson Equinox When Astrea receives X Purification, she activates her dice.

This effect is triggered only once per multi-Purification actions.

Crimson Solstice.png
Crimson Solstice Astrea deals X Corruption to all targets after every Y times you play an action.

Remaining actions: Z.

Omni Soul.png
Omni Soul Whenever this Astrea applies an effect to herself, she also applies that effect to the other Astreas.
Corrupted Critical.png
Self Corrupted Convert Apply X Corrupted Critical to self.
Corrupted Critical.png
Whenever Austra deals Corruption, she has X% chance of dealing a Corrupted Critical.
Corrupted Critical: Deal Corruption multiplied by 3.
Singularity Goddess.png
Singularity Goddess At the start of the battle, Astrea adds a collection of different Hex Die into your discard.

Every 3 turns, apply 1 Decay to Astrea. Astrea changes her state every X times you play a Virtue. Remaining Virtues: Y.

Hex Die.png
Hex Die Negative dice that stay in your dice pool for the rest of the battle.
Decay.png
Decay At the start of its turn, increases its Over Corruption by X.
Solar Rebirth.png
Solar Rebirth Astrea transforms herself back to her previous state with half Max Corruption and all effects that this Astrea had before being defeated.